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26.1.2019

When I was 7 my older brother got a ps1 with Street Racer, Resident evil 1 and the new Resident evil 2. I have fond memories of the game although I probably shouldn't have been playing it at that age! Fast forward 20 years and we now have the long requested remake, that will have hundreds of thousands if not millions of people's nostalgia and memories riding on it.Visuals: 10/10I really can't fault them, the RE engine used for the sumptuous RE7 visuals has again been used, meaning one or two minor assets are in this game, but most of it is built from ground up. The lighting and colours/detail are all brilliant, the rain as it lands on Leon or Clair, droplets can be seen,or walking through the dark hallways with just a flashlight or the light outside the RPD and rain pouring in through broken window. Also impressive is the damage detail to both; playable characters and enemies. Leon if bitten will have a bloodied area that later will show as an actual bite mark, or if hit hard with a pole from a certain enemy or slashed, you can see their skin and blood through their clothing. Zombies can literally be blown to pieces or melted with acid grenade rounds, and act accordingly to damage (no legs? They'll crawl, no arms? They can't smash open doors, no limbs at all? They'll wiggle forward their best gnashing their teeth). When injured or on yellow "caution" health the playable character will hold their side and sometimes grunt in pain. When on "danger" red health, the character will limp/struggle to run forward whist holding their side and exhaling/grunting in pain with a very realistic grimace on their face. It's great and keeps true to the original minus them being very slowed down this time. There isn't a horrible amount of arcadey pop-ups and bottom ques/arrows etc in this like the black sheep few (5/6/revelations) the only HUD is a crosshair and 2 ammo numbers on the bottom right, both of which can be turned off but I wouldn't recommend as aiming becomes very difficult. The recreation of the RPD and parts of the city or underground are very faithfully done, with parts slightly changed to add something new or make way for new areas. Gun models look nice and creatures like lickers or more look better than ever. Animations and speech sync are also where you'd hope, overall visually pleasing to the eyes.Sound effects: 9/10This loses a point because the remake backing music seems often non existent in most areas, as though Capcom wanted the environment/ambient noises or zombies to be more heard. Normally this isn't a bad thing and works perfectly fine with many games (Dark Souls normally retains music for bosses or bonfires) but when you consider how much the brilliant original soundtrack added in terms of sheer horror atmosphere, it feels an opportunity lost. There is still the iconic safe room music or main hall theme, but they're quieter re-stylings. Thankfully Capcom included the option to get the official soundtrack as a DLC, and having it selected actually takes the game up a notch, it does have a big impact. Some areas won't have music as per the original, others will be filled with a pads/synth etc of dread as you enter a near pitch black office filled with zombies.The sound effects are from the original too but from what I can gather, only the menu/inventory effects, everything else is the new remake sounds. The weapons, general sound effects and creatures or zombies all sound fantastic, the licker this time doesn't make that long bated breath groan but instead growls a lot more. Birkin or G when you first fight him as half human half bio weapon, cleverly transitions between muffled human words (calling for their daughter Sherry and asking for help) to all out rage and screaming. Most importantly is the new dialog or voice acting, the original 2 games especially had at times comical voice acting and dialog, in this remake it's fantastic. The characters sound a lot more believable and as you'd imagine they should, they both sound inexperienced and often shocked by what they encounter with the real time speech they sometimes say. For instance if Leon gets jumped by a zombie or something unexpected happens he'll exclaim "son of a b****!" Or if a zombie gets back up when you think they're dead, he'll swear or say something if a bullet misses etc, it doesn't get annoying because it isn't constant, phrases don't feel repeated and the scenarios as with the original aren't constantly fighting.Gameplay 9.5/10The gameplay was a big thing before release, would it have the original fixed camera's? Tank controls? Or even RE7s first person. It's a 3D camera with 3D controls, and it works out brilliant thankfully. I think I like many were apprehensive about this because Capcom have never really perfected it, RE4, 5 and 6 were always awkward in this regard, aiming was awkward, moving was awkward. I think this is because those games all had tank controls with fixed 3rd person camera, but allowing the player to turn the character to face the camera and run towards it or move the camera 360° is where they got it right. It makes a much smoother and natural feeling experience, where aiming is no longer a pain, it's also nice sometimes being able to see the characters from the front or side (their detailed or customized weapons, the looks on their faces if injured) detail has been put into these other area's that are better seen when looked at from other angles.The inventory screen isn't exactly like the original, but it's the same premise as several squares making up inventory slots or space per item. You can move them, combine them with another, or examine them which sometimes is necessary to reveal clues which I believe wasn't an original feature; nor combining gun powders to make different ammo which was in the next game RE3, these are nice additions.Guns as mentioned can be customized which was an original feature but this time you can get several parts rather than one high powered part, which have various buffs i.e extended magazine for more ammo, muzzle break for less aim drift or recoil, but stuck for extra recoil dampening etc.There is again an item box and type writers, but only hardcore mode makes use of the original limited ink ribbon/saves feature. There's an added little mechanic where you can find square wooden boards to place over windows of your choice and avoid having zombies smashing and climbing through them later on. The game as per the original has brought back the great puzzle solving, which admitting is mainly a back and forth game of finding what went or goes where, but I love it and means keeping track of inventory space or memorizing what items are missing things. This his helped by the map that shows a little more than the original, you find blueprints for different area's yet again but certain things are now highlighted. Doors locked with a certain key or chained show when hovered over, but only if first discovered which applies to everything, including things like a PC, a statue holding something etc. This is a very helpful feature as when I'd gotten stuck I hovered over a door on the map I'd only passed near the beginning and forgot it had a padlock and chain waiting to be cut and the room investigated. Items once no longer needed aren't discarded but get a small red tick next to them indicating they've fulfilled their use and you dump these in the item box.In the options there's a nice amount to configure if you wish, which Capcom maybe learned after the RE6 camera complaints, one being the over excited camera wobble making people nauseous. You can change various things from FOV, camera wobble, camera speed when looking or aiming, de-acceleration when aiming etc. There's also 3 different control schemes than mainly change the run button including if it needs to be held down or toggled, I wanted it held like the original but found L3 annoying to hold so changed it to R1 which is comfortable.Why then didn't the great reimagined but faithful gameplay get a 10? I had to take half a point because unlike the original you can't really click on or investigate anything which is a shame. On the original you could click on most objects in the environment and read about them which would give text (in the form of the characters thoughts) and this made the world seem a lot more tangible and alive. But the rest is done so well this can be forgiven.There are 3 difficulties, essentially easy, normal and hard. I chose hardcore as like above didn't want to be able to save game just anywhere but rely on limited ink ribbons like the original, this however also makes ammo more scarce and enemies tough. How tough? If a zombie manages to grab you and make you fall to the floor, it can take your health from Fine to an orange Caution. One hit from a licker takes you from Fine to Danger, don't get me started on lickers, on hardcore in this remake they're terrifying. Thankfully you can sneak past them if you walk slowly as they're blind, and they can't open doors. I've not tried sneaking past them though, if you get close they'll clock you, and when they're on the ceiling of a narrow hallway, they can jump at and land on you from afar which doesn't normally end well.You do in this game like the RE1 remake have defense weapons, combat knifes are now fairly decent but can also be stabbed into a zombie and retrieved if they're killed. They take damage though and can break, defensive uses have about 3 uses at full weapon durability before breaking. There are also flash grenades and explosive grenades. A word of advice for hardcore mode, it might be wise saving 2 saves and alternative between each in case you end up saving it with not enough health or ammo up proceed. Also when you near to finding 3 medallions (the first objective of sorts) save up on shotgun ammo, you'll need EVERY last round against the first Birkin encounter, it's that difficult.Finally there's some nice fan service in the form of original outfits unlocked in game, and returning characters from the original, all changed up a bit to keep it fresh and keep veterans of the original guessing, and obvious re-appearance as per the original games story are playable characters Ada and the young Sherry Birkin. There's the 4th survivor Hunk and Tofu scenarios to unlock and a special Ghost Survivors game mode where it seems you can control Kendo the gun shop owner, the mayor's daughter and a yet unspecified umbrella employee, I have my guesses. These characters all meet unfortunate ends as everyone will know if not from the title, and it'll be great seeing what their back story's are.Verdict: 10/10I'm very pleased with the remake and that Capcom listened to the fans or kept it as faithful as possible to the original, it's a fantastic game and a true return to what ignited the survivor horror genre, it's even more suspenseful than the original and every bit as enjoyable if not more.Newcomers or those that never played the original won't need to have, as it was the first game to introduce these 2 characters and their story arc, plus Racoon city (not just the mansion in the mountains of the 1st game) so in it's own rights it's a standalone game. My only advice, get the original games soundtrack and use it, it really does add to the atmosphere.And negatives? Other than the lack of being able to read about objects and things in the environment, I felt Capcom dropped the ball with the different game editions. No one really wants to pay £55 for electronic downloadable data, people want something tangible for that money, so only including the DLC costumes and original soundtrack as a digital "deluxe" edition was a bad move, meaning day one DLC purchases for anyone wanting a physical copy plus any of the DLC. I got the steel book which is nice but only has the single Elza Walker costume from the unreleased RE 1.5. Otherwise if you haven't gotten the game yet, hurry up and get it! Play it with the lights off at night and headphones.
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26.1.2019

Resident Evil 2 is a reimagining of the classic 1998 Survival horror game, set in the location of Raccoon City which - following the events of the first Resident Evil game - now finds itself completely overrun by the hordes of the undead.As before, you can play the game from one of two perspectives, that of either Leon S Kennedy or Claire Redfield, both of whom are unfortunate enough to find themselves caught up in the apocalyptic events, Leon because it is his first day on the job as a Raccoon City police officer, and Claire because she is desperately trying to find her brother Chris.Like in the original, each character has a different campaign from the other as they tackle the zombie menace from opposite perspectives.Some of the areas that are open to Leon will not be for Claire, and vice versa. Each character also has a very different arsenal of weapons to the other, meaning that their style of play is distinct.It took me about 8 hours complete my first play through. In truth your second play through will probably take less time as you are able to breeze through those parts of the game that are identical for both Leon and Claire, but with 'new game+' options for both characters (which will be slightly different from your original play through's), there is plenty of incentive to play through a couple of times with each character, meaning you have here a game that has a great deal of replayability, well in excess of twenty hours worth of game play, and provides plenty of value for your money.Your adventure as either character starts on the road outside the city limits at an abandoned gas station in a short scene that effectively acts as a game tutorial. Here you will learn how character and camera movement operates, aiming and shooting works, and how to use your inventory and use various items. The game effectively drip feeds you further tutorials as you proceed so you never feel at a loss with regards what to do or how things work.From this very first scene it's immediately obvious just how good the visuals are. Characters are extremely realistic looking, so much so that in cut scenes you can seemingly see every skin pore, hair, and bead of sweat! Character movement is fluid and natural, and the use of lighting and shadows makes every part of the game scary and foreboding.Sound is also very good. The voice talent is excellent and scenes are well scripted - no more corny 'master of unlocking' lines or anything like that! As you traverse the dark corridors of the Raccoon City Police station and other locations, rain will batter the windows, steam will vent from broken valves, water will drip from overhead pipes, and the sound of the dead is never far away, all of which creates a very palpable feeling of dread at almost every turn.Controls are similar to those that fans of the franchise have been using since Resident Evil 4. The left stick moves your character, whilst the right stick operates the camera. There are no fixed camera angles unlike the very early Resident Evil games, and this method helps to increase the sense of anticipation as you are forced to frantically search every corner and shadow for threats rather than have the entire room laid out for you to see.The left trigger readies your weapon, whilst the right trigger is used to discharge it. The left shoulder button readies secondary weapons such as the knife. The keypad is used to interact with items, reload your weapons, and access your inventory and other menus. It's all very fluid and ergonomically designed.In terms of story, as I mention at the top of the interview this is a reimagining of the classic original game rather than a simple remake. Whilst the broad strokes of the storyline and most of the characters remain the same (and you will still meet the likes of Ada Wong, Sherry Birkin, and Marvin along the way), the fine details are quite different, so even if your memory is good enough to recall every detail of a game you probably last played twenty years ago, this one should feel almost entirely new and fresh to you.The way the game is laid out is also almost entirely different from the original. You still start out on the streets of the city desperately trying to find your way to the assumed safety of the Police Department, although sadly you do not have a run-in with an unfortunate gun store owner at this time (but who knows what might happen later!)The vast majority of the game as before is set within the confines of the Police station and the secret underground Umbrella laboratory,however other than certain key areas - such as the main entrance hallway of the Police station for example - the rest of the game map is almost completely dissimilar from what you would have seen before. You will still find all of the kinds of things you would expect from the Police station, but the layout of the landscape is pretty much entirely different from before.The objective of the game is still to escape with your life, and you will of course still find yourself embroiled in a conspiracy of epic proportions, but at the start you will find yourself restricted to one small part of the map and are required to solve a series of small puzzles or mysteries in order to proceed to other areas. As is tradition, these puzzles are always of the 'find hand crank/find I.D card/find diamond key/find 3 x medallions' variety.Whilst looking for key mission items you will also find a variety of useful inventory items to help you keep the hordes at bay. These range from simple ammunition for your weapons, heavier weaponry such as the shotgun or grenade launcher, special weapons such as flash bang and fragmentation grenades, to components that make your existing weapons more deadly or effective (such as the extended pistol magazine). The game sees the return of the well known 'herb' method of healing injury and poison (as well as the usual first aid sprays), but also the use of the 'gunpowder' system of producing ammunition, which didn't appear in the original version of this game (not being first introduced until Resident Evil 3).As usual one of the best things about any Resident Evil game are the monsters that you have to face along the way, and this game doesn't disappoint. All of the favourites are there, from the ubiquitous zombie (no more mutated Spanish or African villagers!), dogs, and lickers, and you will also find yourself stalked by returning key characters such as the monstrous William Birkin and mysterious Mr X.Combat has become more detailed than ever before. I recall my shock and excitement in the first version of this game when I blew a zombie in twain with a shotgun, and the top half continued to crawl towards me. In this new game however you can blow all sorts of parts off zombies. Of course the best way to put a zombie down for good is a head shot, but you can shoot their arms off, or knee cap them to send them sprawling to the floor - and yes - blow them in half with a shotgun if you like!Combat is not without it's problems however.The main frustration I have with it - in fact probably the main frustration with the entire game - is just how difficult it is to put down the average zombie and make sure it stays down for good. One would think that a good single shot from a pistol to the centre of the forehead should be enough, but I have had zombies that have literally taken seven or eight shots to the cranium to permanently kill, which is just ridiculous!It is the case that a hit to a superficial part of a zombies head such as the jaw will result in quite realistic cosmetic, non-fatal damage (I've had zombie with their entire faces blow off still shuffling towards me), but I've frequently seen zombies take a couple of hits to the brain pan, fall down, get back up, take a couple more hits, fall down, and get back up again! A lot of the time they will lay there seemingly dead (again) and not react at all to your presence when you walk over them, but then be back on their feet when you exit and return to the room a couple of minutes later! My advice: If you see a corpse lying on the floor, give it a poke with your knife to make sure it really is just a corpse!Ammunition is never in plentiful supply and you'll always want to make your shots count because of it's scarcity, so it's extremely frustrating to time and time again hit a zombie right in the sweet spot only to see it shrug it off or get back up for another go at you! Other weapons such as the Magnum, Shotgun, and Grenade Launcher seem as deadly as ever, but the standard pistol is VERY under powered, and sadly it's this weapon that you're going to find yourself relying on for the vast majority of your killing.Zombies are also very, very difficult to hit at all, despite their generally slow movement, as they sway and loll back and forth, and even more difficult to lay a head shot on - let alone half a dozen head shots - so my recommendation for non-hardcore gamers who are looking to enjoy rather than be frustrated by the experience of playing is to go with the 'assisted' game mode that offers a degree of auto-targeting.Camera angles can also make it very tricky fighting off enemies. This is partly by design as the game creators needed a way to make the standard, slow moving zombie more scary and intimidating and thus designed it so that they will attack when, and from a direction that made them scarier and more difficult to anticipate. It's not uncommon however to find yourself backed into a dark corner and hopelessly spinning your cross hair around, trying to properly focus on an enemy without success, especially in darker areas and especially against faster moving enemies like dogs and lickers. The key to success then is positioning and to always try to ensure you have safety at your back, a long, clear line of fire to your front, and a way out if you need it.Despite these frustrations, Resident Evil 2 is still a terrific gaming experience that will be as exciting for new people who have come to the franchise as it will be for those like myself who are revisiting this game after a two decades long period of absence. It's great to see the franchise return to Raccoon City and it's traditional roots, and there's nothing here that's so bad it would force me to offer the game anything less than the maximum five star review.Recommended!
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20.3.2019

I'm a big Resident Evil fan so this was always going to be huge on my radar and having played through it now multiple times I can say it hit my expectations and more, probably going to be my personal game of the year. A few small complaints aside, Capcom absolutely nailed this remake being both faithful to the original as well as changing enough to keep it fresh for players and it's all around just a quality production I recommend.The story to Resident Evil 2 follows two characters, Claire Redfield, a college student traveling to Racoon City looking for her older brother Chris and Leon Kennedy a rookie police officer also heading to Racoon City to start his first assignment.Upon their arrival the pair of them discover the city in ruins with a huge zombie outbreak taken over, now they have to survive and try and escape while finding out what caused it all.It's a horror game through and through and is incredibly tense. The zombies in this game are genuinely scary and a real threat, even one lone zombie can deal a lot of damage if you mess up and killing them is incredibly difficult. Shooting them will put them down after a few bullets to the head but often they will simply get up again and keep coming. You can put them down for good with enough ammo, a lucky headshot (their heads pop like melons, amazingly satisfying when it happens) or more advanced weapons but there is a finite amount of ammo so often it's best to shoot them once in the face of legs to stagger them and run past saving your bullets to clear corridors you will come back to. These lessons can be brutal at first until you adjust to how it plays and I love it for how constantly tense the game leaves you. One enemy in particular is pretty terrifying when it turned up I panicked, and found it so tense I had to stop playing the game for a while to calm down, absolutely brilliant. If you suffer anxiety, this is not the game for you.The game gives you plenty of upgrades and tricks however to help with these encounters as you explore the locations you are in. At first you have limited slots in which to hold items but you can find belt bags to expand your inventory, knives and grenades to use as defense items when a zombie grabs you to prevent them biting you, boards to nail up windows and stop zombies crawling through, weapon upgrades like expanded magazines and sights hidden in locked safes and lockers you need to find the codes for etc.Exploring the locales looking for where to go and items to help you survive is just a fantastic experience, the locations are oozing with atmosphere from a police station that was a former art museum, Racoon Citys streets, underground labs etc. Each one is just a joy to explore often with new enemies or basic locked door puzzles to solve to progress. The visuals for these locations and the lighting are excellent, the first time I stepped into Racoon Police Department it was really impressive how detailed it was and yet I could clearly identify it from the original game made 20 years earlier. While incredibly faithful in most ways so areas are recognisable, some bits have changed, some enemies are different, the order you travel to rooms or the location they are in are different. Just enough to keep players both on their toes and also to make some of them make more sense. Traveling around the police station often reminded me a little bit of the Dark Souls or Castlevania games the way you unlock paths back to areas you've been before unlocking shortcuts.The characters are similar the way they are the same but different. They have both had design updates (Claire especially needed it being in jeans and a leather jacket as a biker rather than denim shorts and a lycra thing underneath) though their original costumes are nice unlockable extras. Their dialogue and voice acting are also both really really good, if anything I would have liked far more scenes with both of them which is my first complaint that I don't feel there are enough locations where they interact. It's not really a big issue but would have made the story flow a little better in my mind.My other small complaint is related to the replay value. The game has two paths depending on who you choose, Route A is the first time you beat it, then an alternative path opens up route B for the opposite character you chose the first time. This in itself is great, it adds a lot of replay value to the game as you start in a different place with items in slightly different locations etc. It also has what seems to be a bit of this is what the other character was doing while you were playing your first run. You even meet up with the other character at the places they meet but on the other side of the fence (figurativly and literally) which is really cool. The problem is the timelines for these don't quite add up, you kill at least one of the same bosses, get to an area far too quick etc. It feels like a missed oppotunity to have essentially two different games sharing locations that work together side by side, but it only makes a half effort to actually acomplish this. Route B is still fun with some nice differences but it isn't as satisfying as was hoping.All that said it still gives four possible paths to play, plus trophy challenges like beating it without using healing items, opening the storage box, getting S ranks for beating it under a certain amount of time of without saving etc. My first playthrough took about eight and a half hours but getting all the trophies and learning the game I could do it in just over two. On top of that there are also several bonus modes, The fourth survivor playing as series legend Hunk fighting his way to a helicopter extraction. If you beat that you unlock Tofu mode, the same but playing as a lump of tofu with just knives, if you beat that you get Tofu's with different weapons. Lastly in a free DLC update there are several what if scenarios where you get to play as Kendo the gun shop owner, The Mayors daughter, another Umbrella soldier and lastly the Sheriff each in their own scenario. There's no dialogue but there are some new enemies to mix it up. The Sheriffs mode fending off waves of enemies was my favorite, and it was hard!All in all I spent a good 40 hours playing Resident Evil 2 and loved pretty much every minute of it. The game is atmospheric, tense, gorgeous and just generally a high quality produced game. It has a ton of replay value with free DLC and it doesn't matter if you're a fan of the original game or not you can jump in and it's well worth your time doing so.Highly recommended.+ Genuinely tense at times, enemies are a real threat.+ Exploring looking for upgrades and ammo is surprisingly fun.+ The visuals are fantastic, Claire and Leon's updates are especially good.+ Great replay value with added modes and free DLC.- I wish Claire and Leon had more interactions over the course of the game.- Route B isn't quite the alternate path I was hoping for.
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28.1.2019

(Updates further down)I must say first off, I don't play too many scary games and I personally am not a fan of zombies, I hate the concept of them and find their popularity absurd. I also have to say I never played the original Resident Evil 2, my experience with horror games started with Alien Isolation (one of my favourite games of all time), Outlast and moved onto Resident Evil 7 since it didn't have zombies. Since you know my stance on zombies, lack of experience with the series and never played the original, take my opinions as you will.I purchased the game digitally and play it on my Xbox One X the size was just over 20 gigs,I'm not sure if the file size will be smaller for standard Xbox One since the X tends to download enhanced versions of the game.I'm not far through the game I've only encountered 2 lickers so far and and one miniboss. Despite my short time with the game I can see why it was so appealing 20 years ago. I did purchase the first Resident Evil remaster a year or so ago for Xbox One but grew annoyed with the camera and controls but since playing RE 2 I'm very open to going back to it. The graphics are stellar, I honestly was jealous when I saw the truck drivers hamburger and didn't have one myself. The atmosphere and score are well done highlighting the tone of the game. The gameplay is fun and does get your nerves going trying to run around and collect everything and accidentally get caught by a zombie going through your scarce supplies. I have however noticed and I'm sure you will too, that you WILL see zombies in the same spot, I noticed it on the staircase in the library at first but started noticing it more as I explored but it wasn't too annoying. It never gets less tense when your in a room with multiple zombies in your way. This game does so much right and I haven't been this entertained in a horror game since Alien Isolation which I'd beaten over 20 times, luckily I've heard this one adds variation depending on your difficulty and character you choose.So if you are like me and never played Resident Evil 2 or any Resident Evil game or want to jump into a horror game this is a fantastic start. You don't really need much story to enjoy the game and I don't think it heavily calls back to the first game making this a great entry point for someone wanting to dive in.Perhaps this game can change my views and opinions on zombies as a whole, so far it's working and is a frightening experience and I haven't even encountered the Tyrant yet….Overall an easy recommendation to any fan of the series or someone who is a fan of horror games, it's even accessible to new players and delivers a immersive and scary experience. It almost feels like a crime I never played the original 20 years ago and I feel I missed out.(I'll be updating this review as I continue my play through)Update (30/1/19): since encountering the Tyrant, all bets are off, I'm terrified, I thought the first part of the game was scary. Now there's lickers all over the place on top of the already there zombies let alone sometimes walking in a room and the Tyrant just happens to be there. I honestly though to myself 'S**t' and run away as fast as I can. I also love how satisfying it is to explore find a puzzle then eventually find a clue or component you need then go back to solve it or use the needed item. Overall scary as can be.Update 2 (3/2/19)I have just beaten Leon's first campaign and now having beaten one of the story's can say this game does it all right, The cutscenes are engaging and give great character development while giving characters motive while making you care for them. Inventory management is fantastic, enough so you can carry basics like weapons, ammo and healing items but small enough that you will have to make choices over what to carry and will on a regular basis have to leave items behind and return for them later. The score for the game and sounds are well done, walking through a narrow corridor with zombies banging when your close can scare you if your not prepared. The score was satisfying throughout and even late game I found myself terrified specifically with new score in the overgrown vegetated areas late game (the most terrifying score all game in my opinion (I felt nature itself was pissed off with me). Enemies are well done, as you have several each terrifying in their own scenarios, like a dozen zombies in a hallway you need to get through, an unexpected Licker, walking into a room and finding the Tyrant (always a stressful encounter). Exploration is well done and you feel the police station and other areas are well connected and can for the most part come back and explore whenever you want to take in this well developed world. Gameplay is what really makes this game fun, how well everything is connected, the tension created by different things like exploring the unknown and not knowing what to expect while low on ammo, or out of healing items, escaping a room with the Tyrant behind you and a Licker in front of you. I honestly can't wait to start Claire's campaign and go through the game again with different parts from Leon's campaign and I feel better prepared to play a new game again with knowledge I've learned along the way that I'll share a few with you guys. For starters, avoid running when possible, as you can sneak past most enemies thus conserving ammo. You don't have to kill zombies, you can stun them or shoot their legs off to get out of sticky situations. You can most of the time go back, exploring rewards you so do as much as you can. I could say more but I don't want to spoil or help you too much. Considering there are 4 different campaigns that are different this game offers a lot of play time, I beat my campaign on normal in between 10 and 11 hours but it could've been beaten quicker. I've heard there are even plans to add more free stories adding even more to the game.This is a no brainer, regardless if you played the original or not, if you're a fan of zombies or not, if you like scary games regardless of how many you have played this deserves to be on your shelf. I can say even though this isn't first person like Alien Isolation or Resident Evil 7 I found it just as scary and personally though this was better than 7. Buy this game, you won't regret it.Hopefully you found this review helpful.
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20.10.2020

I first played Resident Evil 2 on the PS1 back in the late noughties. At the time I was ill in bed with chickenpox for two weeks and during that time I played the original game to death. I have very fond memories of that play-through and this title brought all the magic back and more.I've not been Resident Evil fanboi whose played every title all through the series. My last memories of Resident Evil prior to this are playing Resident Evil 4. Interestingly, Resident Evil 2 Remake has learned from the likes of RE4. The over-the shoulder camera angle makes for far better gameplay than the original. It somehow manages to retain the classic RE2 feel and tone though.Graphics wise, I really can't complain.The locations and characters are lovingly created and exploring the abandoned police station is genuinely creepy on your first play through. The voice acting, though not perfect is thousand times better than the clunky dialogue in the original. The cast of characters are well written and you do get a real emotional engagement with them. Particularly Claire. I really liked how Claire was portrayed and how her story played out in this game.The classic resource management skills of RE, where you're constantly trying to manage health items, inventory space and ammunition are well represented here too. The zombies have their own distinct feel and tone here too. From a distance they are slow and shuffling, but when close can lurch and grab you in an instant. They are also bullet sponges. Unless you're lucky enough to score a critical hit, most of the zombies will take many, many shots to the head to down. Even when they are down they aren't always dead and can grab you as you step over them. When you are taking shots, you can aim and wait for the reticle to focus increasing damage and the possibility of a critical hit - however doing this in a crowded room leaves you vulnerable.Thankfully Mr. X makes a welcome return here and stalks you through the RPD from fairly early on in the game. He seems to have a sensible AI and is able to hear when you're making a noise and move towards you. Cut scenes were well acted enough not to detract from the action, but once you've played through twice you'll find yourself skipping them.There's lots of replay value in this title too. Once you know the maps and are used to dealing with the various enemies in the game, you can attempt to go for an S Rank run or even an S+ Rank. These are tough challenges, forcing you to beat the game within a strict time limit using only a handful of save games. The reward is worth it though, as achieving an S+ rank with Leon will grant you an infinite ammunition rocket launcher and with Claire, an infinite ammunition mini gun.Further replay can be found in the Ghost Survivors DLC which is included. This has a few extra scenarios where you play as new characters, taking on new challenges. These are all good fun, particularly the ultra-tough 'No Way Out' scenario where you play as the Sherriff fighting for survival in the gas station at the start of the game against a host of enemies. Beat this without using more than 60 handgun bullets and you'll be given the super-fun infinite ammo cat ears. Long term replay is served by joining Resident Evil.net and taking on weekly challenges and attempting completion times fast enough to get you on the leaderboard.All in all, this is a fantastic game. I'm going to call it - I prefer this to Resident Evil 3 remake. That was fun, I enjoyed it. But if I had to choose one of these games over the other, I'd always choose this one.There WAS a big missed opportunity in this title. In the original there was a lot of scope for your two scenarios to interact with each other. For example, Leon could kill enemies which then wouldn't appear for Claire and vice-versa, or you could leave a powerful weapon behind for the second character if you were enjoying a particularly successful run. None of this is present in the remake. In fact, Leon and Claire's scenarios are very, very similar. The B scenarios while different, aren't vastly different. I think they could have made more of them.All in all, though, this was my game of the year 2019 and I really can't recommend it enough.Martyn Stanley
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14.10.2020

I first played Resident Evil 2 on the PS1 back in the late noughties. At the time I was ill in bed with chickenpox for two weeks and during that time I played the original game to death. I have very fond memories of that play-through and this title brought all the magic back and more.I've not been Resident Evil fanboi whose played every title all through the series. My last memories of Resident Evil prior to this are playing Resident Evil 4. Interestingly, Resident Evil 2 Remake has learned from the likes of RE4. The over-the shoulder camera angle makes for far better gameplay than the original. It somehow manages to retain the classic RE2 feel and tone though.Graphics wise, I really can't complain.The locations and characters are lovingly created and exploring the abandoned police station is genuinely creepy on your first play through. The voice acting, though not perfect is thousand times better than the clunky dialogue in the original. The cast of characters are well written and you do get a real emotional engagement with them. Particularly Claire. I really liked how Claire was portrayed and her story played out in this game.The classic resource management skills of RE, where you're constantly trying to manage health items, inventory space and ammunition are well represented here too. The zombies have their own distinct feel and tone here. From a distance they are slow and shuffling, but when close can lurch and grab you in an instant. They are also bullet sponges. Unless you're lucky enough to score a critical hit, most of the zombies will take many, many shots to the head to down. Even when they are down they aren't always dead and can grab you as you step over them. When you are taking shots, you can aim and wait for the reticle to focus increasing damage and the possibility of a critical hit - however doing this in a crowded room leaves you vulnerable.Thankfully Mr. X makes a welcome return here and stalks you through the RPD from fairly early on in the game. He seems to have a sensible AI and is able to hear when you're making a noise and move towards you. Cut scenes were well acted enough not to detract from the action, but once you've played through twice you'll find yourself skipping them.There's lots of replay value in this title too. Once you know the maps and are used to dealing with the various enemies in the game, you can attempt to go for an S Rank run or even an S+ Rank. These are tough challenges, forcing you to beat the game within a strict time limit using only a handful of save games. The reward is worth it though, as achieving an S+ rank with Leon will grant you an infinite ammunition rocket launcher and with Claire, an infinite ammunition mini gun.Further replay can be found in the Ghost Survivors DLC which is included. This has a few extra scenarios where you play as new characters, taking on new challenges. These are all good fun, particularly the ultra-tough 'No Way Out' scenario where you play as the Sherriff fighting for survival in the gas station at the start of the game against a host of enemies. Beat this without using more than 60 handgun bullets and you'll be given the super-fun infinite ammo cat ears. Long term replay is served by joining Resident Evil.net and taking on weekly challenges and attempting completion times fast enough to get you on the leaderboard.All in all, this is a fantastic game. I'm going to call it - I prefer this to Resident Evil 3 remake. That was fun, I enjoyed it. But if I had to choose one of these games over the other, I'd always choose this one.There WAS a big missed opportunity in this title. In the original there was a lot of scope for your two scenarios to interact with each other. For example, Leon could kill enemies which then wouldn't appear for Claire and vice-versa, or you could leave a powerful weapon behind for the second character if you were enjoying a particularly successful run. None of this is present in the remake. In fact, Leon and Claire's scenarios are very, very similar. The B scenarios while different, aren't vastly different. I think they could have made more of them.All in all, though, this was my game of the year 2019 and I really can't recommend it enough.Martyn Stanley
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12.2.2019

Resident Evil 2 is considered by many to be the best or most underappreciated title within the franchise with its original release in 1998. This is a remake as opposed to a remaster and there are some big differences and some subtle ones although I wouldn't really know unless pointed out as I didn't play the original. Does this follow on the success of the remastered original and Resident Evil 7 or is it just a lazy cash grab?RE2 takes on a familiar gameplay mechanic in ditching the old tank controls and replacing them with a third person view which is probably one of the biggest changes to those who are returning to it.This time around it is not mansion based and you'll find yourself in Raccoon City and can play as either Leon Kennedy or Claire Redfield who I opted for in my first playthrough. Claire resembles Moira Burton in her expletive laden dialogue from RE Revelations 2 and will make comments in combat and some are really quite stupid such as 'what is up with you', and seeing as it's a zombie I think quite a lot is wrong. The enemies are a little more diverse than you will see in Resident Evil with tickers, which are fought best with a sneaking strategy, and some other notable adversaries which you will cross paths with in specific areas. The enemies are more notable but thankfully much of the arbitrary frustration from locked doors (which is fitting with the genre), has been rolled back significantly. This may have been more prevalent in the '98 version but here the focus is more on the action. That's no bad thing and there is still plenty horror here in a much more visceral form thanks to the improved graphical fidelity.Resident Evil 2 has much replay value to challenge you to return whether through the other story or to beat times and collect weapons etc. Most of the experience plays well barring one particular stealth section which drags on and can be quite clumsy. Inventory management has been streamlined and while you may initially struggle - upgrades to your storage can be found throughout the game. There's also an option to play in 'hardcore mode' or RE2's harder difficulty which restricts saving to ink ribbons just like old times. I liked most of the weapons but I'm sure there are more for me to unearth on future playthroughs.Capcom's pedigree for survival horror has only really been matched or surpassed by Konami (but not in recent times). You could argue that this is less horror and more combat focused as were the later titles such as 4, 5 and 6 but not quite to the same degree.---Summary--- (Scored out of 10)Graphics - 10 - Capcom has nailed it here and everything from character models to environments look outstanding.Sound -8- The voice acting isn't too hammy which I didn't really expect with it being a complete overhaul. It's fine overall but the soundtrack is not really anything special.Gameplay -7- Most players will probably prefer ditching the claustrophobic gameplay of the original but that is at the expense of tension.Lifespan -8- It's worth more than a second run through but it really depends on how much you enjoyed it the first time around.---Verdict---I liked Resident Evil 2, although it still doesn't come close to my own RE favourite in Resident Evil 4. I preferred the original or I think it's got a better setting and that's also just strictly a remaster. I cannot say whether the remake has lost something in transition but Capcom have delivered a highly detailed product which shows much care and craft for the original source material. I would recommend RE2 but just don't expect anything mind blowing in what is a very solid package.
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22.4.2019

My first experience of Resident Evil was not the films or the first six games in the series, but Resident Evil 7, which I understand was quite a change for the series in terms of game design. Resident Evil 2 is a remake and goes back to third person perspective, but uses – and perfects in my opinion – the inventory system from RE7. I never felt disadvantaged in not knowing the story from the very first Resident Evil, for everything in this new game is well explained.You get a choice of two main characters to play – Leon and Claire – and they are both so well designed (in graphics, facial acting and general personality) in a way that characters in horror games rarely are.As the story progresses and as you unlock additional play modes a few other characters also become available – such as in the extra chapters you get as free downloadable content. Play the main game as Leon and you will visit certain areas and meet certain characters that Claire doesn't, and that works the other way too – although there is some overlapping which sees you doing the same thing in some places.The areas you visit in the game are all extremely well envisaged and executed, with some puzzles and enemies unique to them. There are no boring areas in my opinion – a lesson I think they've learnt all too well from RE7 where the best part was at the beginning and then you got bored to tears rather than frightened to tears during a long drawn out section on an abandoned boat.You can unlock more powerful weapons and infinite ammo if you beat the game under certain conditions, but RE2 is at its best when you are short on ammo and have to play tactically. Shoot a zombie in the head enough times and it will go down, but shoot a leg off and it'll be reduced to crawling, making it easier to get past. Enemies live in a permanent game state and don't respawn, but that does sometimes mean they come back to 'life' if you don't pop their heads. End a zombie and you'll pass through the same area later and see its corpse right where you left it. Walk over a corpse you didn't finish off properly and it'll grab and bite you. Sneak past an enemy and you save valuable ammo, but you might regret not dispatching it if you have to run through that way later.Initially I found the game less scary than RE7 because I wasn't playing in first person. There is that reassurance that because I can see the character I'm playing as, I'm more aware that these horrible things are happening to him or her and not me. However as RE2 progresses things get very tense and there are some very scary moments, most of which come from the game prolonging your unease and overloading your concentration to get your adrenaline pumping as you try and run away from certain enemies whilst also having to fight off or dodge past various other menaces.I loved RE2 from start to finish, and because of all the modes and achievements I've already played from start to finish five times already, plus enjoyed the bonus chapters.
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28.1.2019

When I first heard about the RE2 remake my initial reaction was, “Oh no... in an era full of failed re-boots and profit-driven re-releases, is this gonna be another rubbish attempt at reimagining one of the greatest RE games of all time?”.Then I saw the E3 demo last year, and I was astounded at how scary, atmospheric and faithful this game looked to it’s original.The last time I played the original Resident evil 2 on PS1 was some 14 years ago! So this re-imagination really takes me back. There is the perfect mix of new elements as well as old elements. There are new puzzles, new items, but of course there’s the same scary enemies from the original including the lickers,them terrifying plant creatures in the lab that will literally eat your head whole if you approach too near, and of course the man himself, Mr X!! (This time with a complimentary hat!!!).The story is the same but has certain little twists, but overall this game is groundbreaking and even more enjoyable than the disappointing RE7 (which could have been a great game if it were over the should and not that dreadful first person view).Old gamers will be taken back by visiting all the old areas and creepy rooms as the 1998 map, and will also be greeted with newer and more revived parts of the map. I highly believe this remake has also had a lot of inspiration from RE4. In fact, think RE2 meets RE4, because this is basically the summary of this game.This is the best remake of a video game since the GameCube release of the original RE in 2002. Buy this for a challenging, fun, scary and groundbreaking experience!! Old gamers, be prepared to go back to the old days of survival horror (even play the original 1998 music throughout the gameplay and you will really be taken back by nostalgia) and new gamers, step into the old school roots of RE, and you may even find yourself investing in the older PlayStation and Gamecube games in the series!One of the best games I have played in many years. And really don’t know how anyone could give this game one star. I read a one star review basing their rating on “there being no spider enemies in this game, like the original”. Just because the producers left one (just ONE) enemy out doesn’t mean the entire game is deserving of a one star rating. They also replaced that enemy with a new and more challenging and SCARIER enemy in the sewers. The producers had to add some diversity to the plot, character, map and items as other wise gamers would be complaining on how boringly similar it would be to its original.Thank you Capcom for taking me and my adult siblings back to our childhood by playing this brilliant remake of a fantastic 90s game! And Capcom you really gave the fans want they had been waiting for for so many years! Capcom have touched a lot of people’s hearts with this beautifully crafted video game.
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26.1.2019

Ever since the remake (REmake?) of the first Resident Evil game on GameCube in 2002, we all expected RE2 to be next on the remaster list. However, it never came to fruitation and we were given a prequel title instead. A new title? Great! But what about making the remaster of the sequels?! Needless to say, as a fan, I was disappointed. Since then, year after year, rumours circulated and died off. Once it was confirmed they were finally remaking RE2, I was beyond excited..:and had just one hope: it really delivers beyond expectations.For those who can remember when the original RE2 came it, you’d remember how much of an improvement it was on it’s predecessor. Resident Evil was already an amazing game for its time,but RE2 just added better elements, a really solid storyline and better replay incentive for its players. I can confirm REmake2 does the same for this generation. The graphics are absolutely superb, the atmosphere of the 3 main areas of the game are terrifying. As for the character designs and acting, I can’t fault them! Claire’s more of a brunette than a redhead which took some getting used, and rather than the original outfit, she wears one based on her Revelations 2 look. However, the good news is that the classic costumes can be unlocked. Heck, even the PSone skins can be unlocked if you really want to be that nostalgic! As for storyline, we have A and B scenarios again. I must say in terms of scenarios, this remaster really is Leon’s show - his storyline is fantastic to play out and the more engaging.There’s familiar enemies and bosses from the original aswell as new ones. This is where my only criticism comes in, I think the boss battles could of been longer and more challenging. Those familiar with the sewer boss (you know who I’m talking about) might be disappointed with how quickly it all ends.Sure, REmake2 may just be a nostalgia filler to tide RE fans over until the next title is released. And as amazing as RE7 was as a reboot to the franchise, don’t we all just miss Racoon City, zombies and Tyrants? I know I do. I think Capcom have shown fans that they respect the reputation the game holds. I’m just glad this succeded, especially after delivering some lackluster additions to the franchise.So with all this in mind, I must say the wait was worth it just to play it in this generation of gaming.So, how about REmake3 Capcom?
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1.4.2019

It is amazing how they got so much right with this game and yet some flaws emerge that should have been very obvious.The graphics and gameplay are mostly stunning and excellent. This is top-tier quality.The downsides are where it gets interesting. Some of them have been carried over due to the age of the original game. For example, there is much backtracking to open doors once you've obtained the relevant keys etc. In modern-day gaming this comes across as rather repetitive and lazy, cheaply increasing the length of the game.Secondly, there is an invincible enemy or two who randomly appears and stalks you throughout a large part of the game. At first this is quite startling and unnerving in the fun sense,however it quickly becomes grating, as he can also cause you to backtrack a lot to escape or waste precious ammo in stalling him until you can escape. This is also surprising as Resident Evil 7 had the same issue and I'm surprised they didn't learn from that.Finally, the zombies themselves, or specifically their impressive and frustrating ability to absorb bullets like raindrops. It makes some sense to discourage us from fighting every single zombie, however it also becomes tedious and frustrating that I have to expend 6 or 7 bullets to ensure a zombie is permanently neutralised. This is not practical and is not enjoyable.While I was playing this an observer noted that "it needs more action" and I think they were right. There is too much banal content that was accepted 20 years ago due to the limitations of technology. Perhaps Capcom did not want to stray too far from the source material, but I'm a firm believer in rose-tinted glasses needing to be removed. I could have enjoyed this game so much more and I am glad it was a gift because it really is not worth the launch price. Wait until it is £20 or less.
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11.5.2020

If you're a fan of the original resident evil games on playstation I absolutely recommend this. It's similar enough to feel like the same game but at the same time different enough to feel like a completely new game and worth playing. Unlike the original there is much more replay value with a lot of game modes, trophies, challenges and extra stuff. However, it is quite different to the more recent resident evil games and I can understand why some people might not like it. It's not as fast paced as most modern action games and there is a lot of backtracking and thinking involved. I put the game on hardcore mode because I like a challenge but after playing the game for several hours and progressingquite far I found the game was impossible because I had wasted too many bullets early on and had not boarded up the windows in the west corridor, which meant the place had become infested with zombies. So I had to restart the game and play thought it all again, this time boarding up windows earlier on and only killing certain zombies in key places that would affect me later on in the game (or save even more bullets by just shooting them in the legs so I can run past them). For this reason I'd recommend you don't play it on hardcore mode first time round because it will almost certainly result in having to restart the game. If you play this game on easy or standard mode it's probably a lot more action and shooting as the zombies are easier to kill and you have more bullets, but for a real challenge I'd recommend playing it on hardcore mode after because it's very tactical and the whole game is like one big puzzle (what the is the best order to collect the required items? Which windows should you choose to board up? which zombies should you kill and which ones should you just run past? etc.)
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25.2.2019

I played Resident Evil 2 (original) and that was creepy. I remember it very well and whilst playing this even though it is familiar it is not the same. It has been remade to today's standards of games instead of just making it HD like Resident Evil Origins. This feels like you ware watching a movie also with the quality of the cut scenes.... I sat back and started to watch the cutscenes as if it was a netflix episode... and then it blends it into it to make you start playing...The atmosphere has been recreated so well. The same fear of advancing down a corridor is there and backing slowly away from a licker with my gun aimed was really strange. Without giving too much away,even if you haven't played the originals in 1998 on PS2 or PC.... it's just massively enjoyable. Makes you jump if you play it like me with subwoofer on 12 and volume up in the dark. It's massively immersive and I really hope they consider remaking Resident Evil 3 and Code Veronica with this level of investment, detail and continuation of the story as the Resident Evil (Biohazard) series are way older and original than the walking dead with conclusions (instead of endless series leading to nothing), interesting characters, bosses that are really well designed, surprising twists that lead to something more sinister.The fact that i can play as the 1998 Leon is funny as hell with bad graphics kept. It also never feels like you can run fast enough so you keep thinking "i'm gonna get bitten/slashed"... everything about this game is great. It's a modern achievement for Capcom and a step up for them into better game creation.
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26.9.2019

I’ve always been a big fan of the Resident Evil games. I’m probably more into the the more original “Survival Horror” style games with the fixed cameras and tank controls but I’m open to others too.This is easily one of the best games I’ve played in a long long time. When I first started playing I was slightly disappointed at how different it is to the original. I was hoping the game would follow the style of the REmake and rebuild the original game from the ground up with some minor additions and features. I have to say I was wrong. What the developers have managed to do is make a game that feels and looks totally modern but still captures that original RE charm that the earlier games have.The graphics are superb and the environments are amazing. You can really feel that a lot of effort has gone into this, it really feels like it’s been made by people who genuinely want to make a great game and not just money.The two separate scenarios are more than just replaying the game as another character. Claire’s scenario feels like a different game altogether at times which I like. The difficulty’s are spot on, with standard mode being a fair challenge for any gamer (there is an easier assisted mode and also a hardcore mode).Overall I’ve absolutely loved every minute of this game. It does everything a RE game should do and more!Word of advice though, I’d highly recommend purchasing the original soundtrack add on before playing. It still to this day sounds incredibly haunting. I played again without it and the standard soundtrack doesn’t have the same effect.
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31.1.2019

This game feels just how you'd expect a proper survival horror to, It genuinly makes you afraid of what could be around the next corner, especially when ammo is so limited that missing more than a handfull of shots could render you completely helpless against the horde of zombies and other monstrosities looking to sink their teeth into you. Its not completely overwhelming though, it just doesnt give you time to catch your breathe and usually just as you're getting to know your surroundings there'll be some new threat introduced to keep you on you're toes. Basicly If you cant see a typewriter, you're not safe!.It took me around 8 and a half hours to complete Claire's campaign but im the sortof player that likes to take my time and enjoy the game's extremely tense horror atmosphere rather than just powering through it.The games not all over after just 1 playthrough though, you unlock the other side of the story and get to play as Leon in an altered version of his campain called Leon 2nd run, the same applies if you complete Leons campaign first, you'll unlock Claire's 2nd run. So thats 4 campaigns and a bonus unlockable extra game mode all togeather which isnt bad at all.I highly reccomend this game to anyone who enjoyed games like Dead Space, Alien isolation, the other Resident Evil games and just survival horror in general.
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