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For Final Fantasy X (PS2), 95 customer reviews collected from 1 e-commerce sites, and the average score is 4.5.

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5.11.2004

5 stars is a little harsh on the game it should be scoring 9 or 10. I am yet 2 complete this because i have so much fun doing the minigames like chocobo racing and BLITZBALLBuy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOWBuy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy it NOW Buy 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21.7.2010

Do you fancy taking a couple of weeks out of your life as you become immersed in a fantasy world and it's inhabitants battle for survival? If the answer is yes, then maybe it's time for you to pick up the gauntlet and take the mantles of Tidus, and his comrades as they battle Sin, in the hope of bringing long hoped for peace to Spira.This is the tenth in the Final Fantasy (FF) series, and the first produced for the PS2. That's not to say, it's the tenth that I've played, in fact I was rather a late starter to the series and began my adventures in the seventh instalment. Having completed that adventure I moved onto Final Fantasy 8 (FFVIII),was very impressed with the obvious improvement in both gameplay and graphics and then strangely moved onto number six, now a complete addict.When FFX first hit the shelves, I really wanted to buy it, there and then, but sadly my finances and common sense held me back, after all £40 is an awful lot to spend on what is still just a game. As soon as the game went platinum, I gave in to temptation and purchased it on one of the buy two games for thirty pounds offers, and have never regretted it.From the opening sequence, I found myself blown away by the vast improvement in graphics. Everything looked so spectacular, from the detail in the characters faces to the beautifully rendered backdrops. Graphic-wise there is a vast improvement from the previous games, but unfortunately this does lead to some long loading times, that can occasionally become annoying.As with all RPGs (Role Playing Games), there is a fairly simple storyline to follow and for the first half of the game, this has to be followed in strict order, but once this basic section has been completed you are allowed to roam freely throughout the whole of Spira. But perhaps you'd like to know a little about the storyline, well I'm not going to tell you very much about the plot, the fun of a game like this is that the story unfolds as you play. However, as the game opens the main character, Tidus, is preparing for a blitz ball game (sort of like football, but under water). As the game is about begin a huge monster attacks and a face from the past (or is that the future), Auron, appears. As Tidus and Auron fight for their lives, Tidus gets sucked into a whole new world, and now it's time for him to not only survive but discover where exactly he is..........all in all the storyline is reasonable, with a few mysteries that unravel as it progresses.As well as the vast improvement in graphics, there is also a new set of method of levelling-up (making your characters more powerful) to master. Gone is the materia of the previous games and it's in place there is a sphere grid. As you fight, and more importantly win, battles against the various fiends (that's monsters to you and me), you will gain APs (Ability Points), and these will allow you to move your characters around a grid. Then at certain points on the grid there are nodes that can be activated to increase a characters different statistics (Health, Power, Speed, etc). Although it took me a little while to get used to this method, I soon found it was far easier and more intuitive than with the previous games. So much so that, when I discovered there were two levels of difficulty for the grid, I was chuffed to discover that I when I restarted the game I had to give the more difficult option a chance.Another major difference in gameplay is the control system, which has been vastly improved. The creators seem to have realised that using the O as the action button, made getting used to the controls difficult, and now the X does all the work, this means I make far fewer mistakes, even when I've been playing a different game immediately before continuing with this. The final major difference is that instead of every character being able to use the aeons (powerful guardians) you are limited to only Yuna being able to summon them. This isn't really a problem, in fact it makes the game slightly more interesting as it can be a little harder to defeat those nasty bosses.Which brings me nicely on to the variety of battles, there are quite a number of different monsters to face, but there's not that much actual variety. Many of the monsters belong to groups, and while they do get steadily more difficult to defeat, there does seem to be a lot of repetition. And talking of repetition, the actual score soon starts to become annoying, I must admit I play this with the sound turned down, otherwise I get driven to distraction. Another thing that annoys me are the cut sequences, which are very nice to look at the first time around, get extremely frustrating when you have to watch them, yet again, after dying, all they would have needed to do is add a way to skip them and it would make my playing time that little bit more enjoyable. Oh and while I'm having a whinge, the aeon sequences, while dramatic are a little on the long side.As I said before, completing this game takes hours, in fact if you are going to complete all the side quests, then be prepared to spend at least 100 hours. Although a lot of that time will be spent levelling your characters up, which is a process that can become a bit tedious. I would imagine it would take far less time to complete the basic story, but the nice thing about this game is there is so much more than that to do. You are able to take part in blitz ball championships, train a chocobo or even capture one of every monster. The game while never impossibly difficult, does have some challenging areas, and is occasionally frustrating, especially when you've spent 20 odd minutes progressing and die a few steps before the save point.So who is this game suitable for? A good question, my 10 year old enjoys the battles, but finds the puzzles to difficult, so perhaps that's not quite the right age group. I, however, love the game and am on my second journey through Spira. Even though I'm occasionally frustrated, I find the satisfaction of massacring the various monsters, levelling my characters up and completing the sub-plots strangely addictive. So much so that I sometimes find that it's gone midnight and I still want "just one more battle". So this game is for those that prefer thinking about the game they're playing than those who simply enjoy "button bashing" and of course those that have plenty of time to truly complete the story.
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27.8.2007

A captivating game of immense scope - it is so embracing because of the imaginative plot which perfectly exemplifies the element of tragedy and sacrificial love within life. There is a personal aspect of friend and companionship that slowly establishes itself as the plot progresses - mainly concerning that of Yuna's emotional turmoil in fulfilling both her (mandatory?) universal responsibility and her responsibility towards her friends, as well as Tidus's peripeteia as he slowly unfurls his sense of identity within a world of clamour and babel - a notion none too devoid from our own world?The characters are believable,robust and nicely compliment the plot; they are more than mere one-dimensional and superficial figures superimposed on a predetermined landscape and plot. Quite the contrary in fact, since the unpredictability and coherency of the plot gives a very suave and satisfactory feel to the gaming experience, further enhanced by superb movie sequences that are interspersed regularly throughout the plot. The voice-overs leave little to be desired though - is that a pursing of the lips, a nervous twitch or is he/she actually trying to say something!? (Im just nit picking here though mind you) For this reason, FFX is extremely spontaneous (especially the first time you play) e.g. there being alternative outcomes within the sub-storeys based entirely on what phrases/questions/answers you pick within the conversation subtitles.The game is also excellent in running like a narrative (it would make an excellent book) because the movie sequences involve many revealing, expressive and plaintive thoughts of Tidus (the main protagonist); for this reason it is the most emotional and provocative game I have played.Aside from this exquisitely and delicately crafted plot, the game is simply plain addictive! It's immensely gratifying in finding all the secret appurtenances and areas (I'll say no more), as well as playing blitzball and completing the monster arena. Blitzball in particular is great to play; a game within a game and encapsulates some important themes - that of innocence, hope and determination.What I find extremely satisfying with this game (though like most other fantasy games) is that it is only as difficult as you make it. Success is tantamount to the amount of training your party members undergo; the more you train the more experience points and sphere levels you acquire. These can then be expended on the unique and ingenious sphere grid system. I believe this system is indubitably the most efficient, simple and imaginative way invented to develop your characters within the FF series -it's a shame it was dropped in the most recent game. For this reason, patience and assiduity is a must when playing. It's a good idea to train your characters for a substantial enough time in most of the areas you encounter for the first time - i.e. perambulate for a bit looking for fiend confrontations, it will make the game far more enjoyable and satisfying in the long run, as well as bulking up your wallet with gill (especially with the gillionaire option adorned on your weapon). The only puzzles lie in the temples; they are well thought out and inventive but not impossible to tackle. If ever you get stuck the guide isn't far away! In fact, this item will certainly prove indispensable if you are looking for 100% satisfaction and completion. If you're like me - obsessed to complete it easily and in one go, you could use it the first time round - I found the game immeasurably more enjoyable, though make sure you don't flip ahead or else the plot will be spoiled (talking from experience!).I find it hard to fault this game at all - perhaps the disappointment and dolour I felt at the end, both for the sense of unresolved conclusions and knowing that it is the end of the story. Though sentimentally poignant, the concept of dream-induced realities may hold little weight for some people and veers on the point of nihilism? Nonetheless, life is so transient that one could almost say that our lives are mere drops within the tide of causation.A timeless classic in my opinion, it's a game that would suit anyone of any age who likes the fantasy genre, being neither unduly violent and lurid nor childish and insensate. It is an action-packed adventure within a cornucopia of landscapes, yet is also tinged with an emotional, expressive and romantic nuance which in my opinion is the main source of its originality. What more could you ask for in a game? Even the music was superb and extensive, sensitively grafted into the game and further instigated an emotional and personal aspect e.g. the opening piano soundtrack. Full marks for Squaresoft. I strongly recommend it.
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2.10.2005

Final Fantasy 10 was one of the reasons I had bought the Playstation 2. After reading in magazines and on the internet, I was extremely excited as it promised excellent graphics and smooth game play. I bought the game as soon as possible and I found that I wasn't disappointed.The storyline is up to Final Fantasy standards. Tidus, the main character, lives in the city of Zanarkand. His father was a famous `Blitzball' player like Tidus, but went missing some time ago. Then, whilst Tidus is playing a match of Blitzball, a huge monster attacks and destroys the city, not before taking Tidus somewhere he doesn't know. Everyone he speaks to tells him that Zanarkand existed 10,000 years ago,and that he can't possibly come from there. Where is he now? How could he have lived in a city 10,000 years ago? These are just some of the questions you'll be asking yourself as you follow Tidus' journey, which lasts about 60-80 hours, depending on how well you play the game. The story takes many twists and turns as you meet new friends, new enemies and new places.The characters are very good in this game, as each has their own distinct personality, and you instantly get attached to them. The main character, Tidus is rather annoying at first but he gradually matures and develops throughout the game. Depending on who you choose for battling, you can get to know some characters more than others and find out about their past. You love/like the heroes, and hate/dislike the villains.The graphics were a brilliant demonstration of the Playstation 2's graphics and are still a great example today. The general animation is smooth and it flows nicely, but as always the cut-scenes are the parts that define Final Fantasy. A vast improvement on Final Fantasy 9, the characters look as real as ever and everything is so bright and clear that it's like watching a movie. Although I agree that graphics aren't everything in a game, in Final Fantasy 10 they just enhance this already excellent game.Game play is traditional Final Fantasy style. Your characters follow the storyline through different settings and places, entering random battles as you do so. Every now and then you encounter a `boss' battle- one which is harder than the others. Battle is turn-based- meaning each of your characters take turns in the battle, and you get to choose what they do. This kind of game play is for the intelligent as you use your brains to think up strategies to defeat your enemies.One MAJOR change is the `Sphere grid'. In previous Final Fantasy games, when characters earned enough experience from fighting enemies, they would `level up'; get stronger. On Final Fantasy 10 though, after enough experience characters gain a `sphere'. This sphere can then be used to move a space on the `sphere grid' which allows you to learn abilities and get stronger. Although at first it's a little strange because it's so new, it doesn't take long to get used to it and perhaps favour it over the old system. At the beginning, you are given a choice over the `beginner's grid' or the `expert's grid'. In the beginner's grid, the characters are all given roles and are learning the abilities to fulfil that role (for example, Yuna is the healer, learning white magic and summoning). In the expert's grid, all the characters start in the same place and you can choose which role they take. The Sphere grid is well explained at the beginning of the game.Although you can't continue the game after completing the storyline, there are plenty of things to do if you load an old saved game. There are plenty of secrets such as hidden summons, hidden bosses, monster capturing, and weapons. There is a BIG mini-game in this Final Fantasy, which is Blitzball. From virtually any save point you can access Blitzball and play a 10-minute game or two. Through Blitzball you can win rare items as prizes, and even one character's special moves. This game has a decent introduction before you start playing, which makes it seem much more complicated than it actually is. Blitzball is great to play when you want a break.This is the first Final Fantasy to use voice actors to speak, and they are fantastic. As opposed to the monotonous speech in a lot of other games, the acting is very good. This game has a vast soundtrack (by the usual Nobuo Uematsu) and every piece of music is beautiful and captures the moment brilliantly.This is definitely worth buying, whatever its price. Everything about it is perfect, and it's still better than most games out today. Just don't forget to bring a box of tissues for the ending.
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24.11.2003

Ever since I purchased Final Fantasy VII I have been a devotee to the Final Fantasy series, owning all of them but one. It is like an addiction, whenevere a final fantasy game come out I just have to buy it. In my opinion the game series is THE best in the world, and this installment does not disappoint. The graphics are beyond most games that are released nowadays and the cutscenes are a delight to watch, as is the voice-acting, a first for the Final Fantasy Series.The main character is Tidus who is star of a local 'blitzball' team in the technological city of Zanarkand. During the impressive openeing sequence however, you see it destroyed by a huge mystical creature whom Tidus'mysterious friend Auron refers to as Sin. Both of them are sucked inside and transported 1000 years into the future. Tidus is left to fend for himself, and gradually realises the horrible truth of the new world he lives in. Sin terrorises the people into what is by today's standards a pretty primitive culture. It attacks settlements seemingly at random and without warning. The only thing preventing the people from losing despair are the teachings of Yevon, in the hope that one day, with enough prayer and repence, Sin will vanish from this world. He befreinds a young female summoner and her guardians. It seems that the summoner's one goal in life is to make a pilgramage across the world becoming stronger until they are powerful enough to beat Sin. So their journey begins. This is a wonderful piece of storytelling, and the plot has more unexpected twists and turns than a country lane.Gameplay remains true to Final Fantasy, battles still take place outside of real-time. Yet the Active-Battle-Time system (where a bar moved across the screne until it was filled and you could take your turn) has been replaced with a CTB system, in which you must wait for your turn to take your move, based on characters speed stats. Also, weapons and armour no longer boost your attack and defence, but instead have ability slots so you can power it up with an ability such as Strength+5% or Stone Ward. The most significant revamp to the whole system though is the way of levelling up. You still obtain experience for defeating monsters, but when you level up you are allowed to move one space along the sphere grid, an enormous bord made up of cicular anodes, most of which enable the character to power up with an ability such as Defence+1, providing he/she is in contact with it and has the corresponding sphere to unlock it which are mainly found off monsters. Each character at first proceeds along his/her own very unique linear path on the grid, and it can get frustrating if you have ran out of spheres for certain nodes, but after a while a character ends his own 'path' on the grid and can go around on everyone elses, so in theory everyone can learn everything if you stick at it.Of course, no Final Fantasy Game would be complete without side quests, and this game has a host. As well as the traditional chocobo sidequests, you have the blitzball game in which you can manage and play it very much like a football team. You can also go around capturing monsters for the coliseum, thus unlocking much harder monsters to fight, and of course the traditional side dungeon which contains Ultima and Omega Weapon.All in all this is once again another masterpiece by Square, a must for fans of RPGs, and if there are any gamers who have not yet played an RPG, this is the finest one out on the PS2 and I highly recommend it.
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13.1.2006

Like many fans of the FF series, I was waiting for it's first outing on the ps2 with great anticipation. And when it came, well, I can't help being a little dissapointed. Maybe it's like a lot of people say, the FF game you play first will usually be the one you like the best. I've found this to be the case, while most fans found FFVIII disappointing to me it is awesome, my first experience in FF and nothing I've played since in the series has surpassed that.So onto the game,First the good points. Graphically the game is awesome, the FMV sequences are excellent and in game they are still very good, though FFX-2 has since surpassed them. For the first time the characters now speak,and while the acting at some points, especially the terminally inept Yuna, is a bit poor, the game benefiys from it overall, allowing you to connect a little more with the characters.The battle system is another plus, with my favourite style of turn based fights, with enough additions from previous games to create a big improvement. The sphere grid is a refreshingly different way of levelling up, and being able to swap characters in fights adds more depth to combat.The mini game, Blitzball is also a fun diversion from the main game.FFX returns to the job system of earlier final fantasys, with Yuna being your White Mage, Lulu your Black Mage, Rikku your Thief etc, which is a good thing.The storyline also starts well, and you can't help but get attached to the characters and feel for them when things get deep.From what I've written you would think I love the game, but no, there are two huge negatives which spoil the game for me.Firstly, it's an FF game, but it's linear! What made square do this is beyond me, but the world map of previous games has been scrapped, you now just wonder from place to place, being led by the nose, with no choices of where to go until near the end of the game. For those who haven't played other FF games this won't be a problem, but it makes me feel trapped and led, no longer can you run round the world on a Chocobo searching for treasure, or visit the Islands of Heaven and Hell with level 100 monsters. This is a huge negative, and the game suffers heavily for it.The other big bad point is the storyline. While it starts well, things soon go downhill and get downright ridiculous. The games ending, most of all, is completely stupid, I won't spoil it for anyone here, but come on, give me a break! Through the game the story just degenerates into a farce, and the likeable characters and good battle system was the only thing that kept me playing.These two huge problems are what stopped me from giving FFX the 5 stars many others have. I just can't overlook the negatives, as they spoil what has made the FF series so great. It's just too linear and farcical for me to love, as much as I want to!All in all a very good game, but for an old FF fan like me it just isn't good enough. Newcomers to the series will undoubtably love it, but fans of the series may come away just a little dissapointed.I've heard rumours about a possible sequal to FF8, and I'm going to wait to see if anything materialises, rather than lament at FF10, a very good game, but a missed oppurtunity to make a true epic.
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25.4.2008

...and I'm not even just saying that: Japanese gaming magazine Famitsu voted FFX as the best game of all time, closely followed by FFVII. It is certainly my favourite game and even after seven years I still find myself captivated by the lush scenery and sweeping vistas. As far as I'm concerned, this was a breakthrough game displaying what could really be done with a good graphics engine and a colossal team of people and I didn't see anything with such impressive visuals until FFXII, and I still felt disappointed by the 'town. desert. town. desert' monotony of that. The characters are a creation of genius, each with their own engaging background and individual personalities,and I found myself empathising deeply with them as they faced their various hardships: Chappu's death, Home's destruction, Yuna's father. The story begins with star Blitzballer (Blitzball being the underwater sport of choice in Spira) Tidus, who's hometown of Zanarkand is ravaged by an evil entity dubbed Sin. He is transported by Sin to a far-away world where he meets Wakka, Lulu, Kimahri, Yuna, Rikku and Auron (though he already knows Auron...kind of) who are all living in Spira, a world controlled by the Yevonites, followers of an ancient religion, focused on removing Sin from the world. The story follows Yuna and her guardians on her quest to destroy Sin and become High Summoner. Not all goes to plan, however, and as the twists and turns of the plot begin to unravel the game really begins to shine, dealing with subtle yet controversial issues about religion and the thirst for power. The voice acting is sometimes frustrating (one incident on Mt. Gagazet leaps to mind: "with Yuna by my side" - this sounds false and as though it was sped up to fit the lip synching, but the score is beautiful and really becomes noticeable during the lake scene in the Macalania woods. The game is huge, and the replay value is undeniable: this is my seventh time playing through it and I'm still finding new things with which to entertain myself. I recently turned it on and went to a save game from about a year ago which is listed as being 105 hours into the game, and my characters still didn't have over 7000 HP (the maximum being 99999 if all stats are maxed) in this particular game I was taking my time and trying to do all of the side-quests, so it is possible to complete it in around 50 hours, all of which are filled with engaging story and beautiful scenery guaranteed to keep you enthralled. The end. Oh my God, the end. I actually cried. I'm not ashamed to say that. After having spent well over 150 hours getting to know and love my characters and then watching it all come to an end in one of the most emotionally charged endings ever, I simply couldn't stop myself from overflowing. Amazing. I have managed to break two out of my three copies from playing them too much, and I don't regret a second. If it isn't already on your shelf then you should hurry up and put it there. It will be the wisest purchase you'll ever make, and I can almost guarantee that you won't regret buying it.
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1.11.2004

This is one of the greatest games ever, but then perhaps I am a little biased as I think nothing comes close to any of the Final Fantasy games.This is probably my join all time second favourite game along side Final Fantasy 8 and just behind my first favourite final fantasy 7.It has many of the features those familiar with the Final Fantasy genre are familiar with at the same time many more.The experience system and combat system is a revolution with you able to choose your own path on developing your characters rather than them automatically gaining spells and stats as they go up levels and the combat system uses something similar to the old everybody is familiar with but adds more with you able to switch weapons,armour and even characters during a battle to maximise your fighting ability. The Aeons (Summons) are also a revolution as rather than them simply coming in and blasting the target in one go then leaving they actually replace the characters until they win, are killed or are dismissed and you fight with them. This is a great help when fighting against powerful foes.Perhaps the only criticism, and it is a small one is they have moved away from the map system where you can run around as a tiny figure on the continents and islands. This does make the game for a long time feel more linear however the advantages are when you are in the countryside moving from town to town down these sorts of corridors of country the scenery really is outstanding and they have put a lot of work into the background with beautiful views which even have movement such as grass swaying in the wind. Towards the end of the game you to gain the typical airship and this allows you to jump around the world more opening it up a little.As with the other games this is jam packed with extras such as a monster arena where you capture the monsters and new ones to fight are created, of chocobo games as well as other mini games but by far the best is the blitzball which is a little like football (soccer)/basketball underwater. This could be a game in it's own and is very addictive with you able to learn new abilities and sign on new players.The story line, which in my opinion has always been the most important thing in these games is very well developed and engaging as well as the characterisation which truly helps you empathise with each character. This is the first time that actors have been hired to voice what the characters have said, this took me a little while to get used to as in previous games I always imagined the characters with English accents and these had American accents but once adjusted I think it has really added to the game and I am happy they shall continue with this in future games.Overall I think this game is well worth getting. It will give you many hours of playing, at least 40 hours though probably up to 150 hours, the story will draw you in and emotionally involve you and of course the game-play itself will keep you very satisfied from beginning to end.
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27.10.2007

Like most Final Fantasy games this incarnation has a strong storyline and a vivid cast of characters. The voice acting is extensive & well executed and supported by visually pleasing cutscenes. The graphics for PS2 are beautifully rendered. Despite the rich storyline; 2 of its main themes failed to strike a resounding chord with me: religion and machines.Furthermore, the storyline is very rigid in style; you are forcefully led from one location to the next without your say so. Whatever happened to freedom to roam and revisit different locations at a whim? This only occurs once you've practically completed the mammoth game and have the airship available- how irksome.Another really annoying aspect of the game are the cloister of trials puzzles, which you are obligated to complete in order to progress- they are immensely boring. Additionally, the embodiment of evil - Sin, is a gargantuan whale. Is this really the most awe inspiring malevolent, evil boss that they could conjure up?Once again this edition of FF has a wide variety of mini-games at your disposal including: capturing fiends to fight in the arena, blitzball, chocobo racing and Al Bhed dictionary amongst others. Completing the games helps reward you with items, abilities and can help your characters attain your ultimate weapons. I enjoyed the arena fighting the most out of these mini-games.Character levels are dispensed with in an almost frivolous fashion, jettisoning years of convention straight out of the window in favour of a sphere grid. I was a bit dubious at first, but it seems to function quite well. Combat has also been refined to facilitate being able to utilise all of you're characters throughout the duration of combat as opposed to just a set 3, this is really a rather neat effect. Unique to Yuna is the ability to summon guardians during combat like Shiva, Ixion and Ifrit to assist the party. The guardians are impressive and can help turn the tide in battle. My favourite character is probably Riku- she has a whole range of thief type abilities and is super nimble(trying casting haste on her to see her ascend that combat order within the blink of an eye). Auron is pretty cool aswell, representing something of an almost, anti-hero. Another feature worthy of note is the fact that you can purchase movie spheres that allow you to view at leisure cutscenes that you've already unlocked during the course of the quest.There is so much depth to Final Fantasy X that a review barely scratches the surface of it, you'll need to dedicate a lot of time to it in order to pursue FFX to its rightful conclusion. Maybe, I've been a little harsh with my marks as FFX is a fine game but I've enjoyed previous versions of Final Fantasy more than this and that lack of roleplaying freedom that I mentioned earlier on, for me is detrimental to its cause.
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28.1.2007

Being a big rpg fan i was really looking forward to getting this, an initially i was quite dissapointed. the game really takes a while to get moving and is very linear up untill the final stages. Also, you spend most of the first few hours watching cutscenes rather then playing, which can be frustrating. but i stuck with it and discovered that FFX really does live up to the hype and is a fantastic role playing game which has stood the test of timeThe graphics are, as expected, awesome. The developers really went to town by incorporating asian, indian and pacific island styles into the game to give it a very unique and interesting look. great affects and monsters toothe music is on a par,ranging from ochestral themes to soft piano pieces as well as some electronic stuff. really gives the game an epic feel and picks up on the emotion of the storyGreat battle engine. FFX does away with the time gauges and instead goes for a more turn based combat. however, this doesn't meran its boring. you have to be very tactical and use careful timing to get anywhere. the enemies also require you to use specific tactics and abilities rather then simly mashing the attack command. Throw in your Aeons (huge monsters that aid you) and the ability to switch characters in at any time and you've got a really deep, enjoyable system. just wait for the boss battlesThere's a few other neat innovations, like the sphere grid. instead of leveling up automatically, you gain AP points and use them to by new stats and abilities. this gives you a great degree of flexibility and customisation in shaping your characters, almost like a pc rpgits not perfect though. like i said it is very linear. I also fet this was alot shorter then the previous FFX games, but it still took me around 40 hours to get through. The camera can also be a bit frustrating to use, although there's an optional mapBut the real star of the show, the thing that makes it all worth while is the EXCELLENT, CAPTIVATING story line which really sucks you in. there;s plenty of twists and turns, and we learn more about each characters past as the story moves on. there's alot of character development and i really felt myself getting quite attached to them.and i don't wanna spoil it, but what an endingAll in all its slow to start out but delivers in the end. this isn't the best rpg ever, but i'd say its probably in the top ten and probably the best on the ps2you can get it cheap now so if you haven't already then go for it
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18.8.2005

Reading the 1-star reviews I would like to point out one thing: THIS IS AN RPG. An RPG is a role-playing game, in other words, it is telling a story. You cannot tell a story without a lot of dialogue and cut-scenes. There. I've now got that off my chest.;)To start off this review, here are the bad things on FFX:...sometimes the random battles are a bit too frequent....admittedly, the section in Baaj Temple with the Al Bhed can get a bit tiring after a while....that's it. Seriously. Apart from those two minor little quirks, this is worthy of at least a 99% mark, if not 100%. It really is that good.the story: a young Blitzball (underwater football) superstar named Tidus lives a very easy life in his home of Zanarkand,until one day a huge monster called Sin attacks. with the help of Auron, Tidus is sucked through Sin and finds himself dumped on a desolate land. he is found by people called Al Bhed, but before long, Sin again appears and washes him up on the isle of Besaid. he learns that Zanarkand was destroyed a thousand years ago and the people live in fear of Sin. tidus learns of a summoner called Yuna, who has begun a quest to obtain the Final Aeon and defeat Sin. Believing if he finds Sin again he can go home, Tidus journeys with Yuna and her guardians.from then on, all you can really do is just be completely blown away by how good this game is. for instance, the storyline is very easy to go along with, with many little side-adventures and quests. the new battle system, different from the others, is brilliant, allowing you to make your best moves without wasting time scrolling through a long list of attacks while the enemies maul you. as always, the music is a joy to hear and lives up to FF's reputation of a good music score. but where the brilliance lies is in the graphics. the best bits are so good that it is like watching real-life people, and the in-game graphics are immense, with beautiful scenery and many in-game characters to interact with.the thing that separates this FF from the others is the amazing depth it goes. the Sphere Grid levelling system is pure genius, allowing you to delete things, add things or completely rebuild the Grid (once you're very far in); there are tons of sidequests and Secrets to keep you going for hours on end. i have played my best game for over 150 hours and i still haven't finished it completely.Overall, this is a mind-blowing game. Buy it and see for yourself. If you don't, then you really are missing out.
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5.4.2003

The latest Final Fantasy game has reached platinum status on the PS2 but is it worth the botherThe final fantasy series has for years been a cornerstone role playing game in the world of video games, pushing the graphics of the current hardware and the imaginatiopn of the players themselves.The tenth in the series is no exception creating beautiful environments to explore and a deep compelling story to hold the players attention.Players of the previous games will notice a major change in the way the game is presented. It has voice overs. This is the first time in any final fantasy game that this has been tried and will probably recieve mixed responces.On one hand it is good as players no longer have to read through the endless dialogue presented to them. It also means that little is left to the imagination in the way of character portrayal. Some of the language has also been lost in translation from japanese to english and some of the phrases dont quite make sense.Characters are now more customisable than ever and can enter or leave fights without losing the player a valuable turn. It is also possible to decide how players react in the sense that if you want them to be healers then there limit break attack bar will fill through the use of healing/using magic instead of attacking the enemy.The old style of character classes has also returned so people again specialise in what they are good at such as knights for swordplay and mages for magic.The conrtols are very similar to the other final fantasy games with menu driven battles and item screens. Making it easy to play as a beginner and easy to build into a master.The sound as in all the final fantasy games is exemplary and really sets the scene for many of the battles and towns you engage inThe length of the game while much longer than more action based titles seems much shorter than previous games of the series. This may be why for the first time in the series this game is recieving a direct follow up (Final Fantasy X-2) due to be released in japan this summer.SummaryPro - Voiceovers, Graphics, Storyline, Controls, SoundCons - Not for everyone, Length, VoiceoversIn my opinion well worth the price slapped on it (even more so now its gone platinum)Bargain Buy
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26.8.2004

Final Fantasy X is definitely in the top 10 of games I've played (and no the other final fantasy games don't all make up the other nine!).If you do not know what Final Fantasy is, let me briefly explain the usual stuff.- Long, elaborate, complex, twisting and turning, gripping story.- Random battle sequences.- Strategic turn based fights.- Party of three.- Cool special effects.- Huge map and loads of side quests.Now Final Fantasy X is no different to the other final fantasies in many of these respects, but there are some subtle differences and improvements.The characters, for large parts of the game, are voice acted! Some may have feared this might destroy the seriousness of the plot,but it actually makes the game more involving, even though sometimes the actors say something in a cheesy way. If the characters weren't voice acted, then I'm sure my brother and I wouldn't be reliving the coolest scenes by impersonating various voices.As usual the music is top-notch and atmospheric. The world is huge. The game is fairly long and gives you a lot to do. All essential ingredients to a great FF game.There has also been a major change in the battle system. Squaresoft have finally got the balance right between limit breaks and summons. In FFVII Summons were to weak, excluding KOTR and in FFVIII and FFIX the Summons were too strong and Limit Breaks were useless. Shrewdly in this game, the makers of the game have made Aeons separate characters who have goes like the rest of your party, until they are defeated, so that the Overdrives (Limit Breaks) can act as the dominant one hit attacks. The attacks in the game are more diverse so more strategy is involved than ever before in the FF series.The new leveling up Sphere grid system works really well also, as you can actively improve on something almost every fight, increasing your sense of progress and power.In Summary, if you have played other FF games, you probably know whether it's your cup of tea and you can judge the alterations of the game. If your venturing into new waters however, if you like strategy with a more personal feel, a big involving plot and an epic adventure you could well enjoy this game.
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22.11.2007

What is it that makes this game so unbelievably good? Is it the gameplay? The stellar production values? The fact that it will give you a LOT of game for your money? All of those are fantastic, but the truly most stand-out thing about FFX is that it very simply makes you care.This game doesn't go for the mindlessly simplistic plot of most games, but rather it confuses the living daylights out of you for about two hours before even starting to tell it's story. And it does just that, tells a story. The game took me over fifty hours to complete and seems to take on average somewhere between forty and sixty. It spins it's long and complex tale out over this runtime and isn't afraid to withhold information if it will lend itself to the storytelling.Characters are slowly added and generally the whole thing feels much more like a film trilogy or long tv-series than a video game. By the end of this very long journey you will feel like you really know these characters and actually start to care whether they succeed or not, making that final confrontation one of the most emotionally charged experiences you will ever have playing games.Aside from the stunningly emotive story, gameplay is deeply involving with a very interesting stat-building system and good variety of thought-intensive combat strategies and puzzle-solving to keep you working hard, but not too hard so you've an excellent balance in place throughout.Graphics and animation are great, even now quite a few years after this was made. Voice acting is great and has a fantastically written script to work with, though lip-sinking doesn't always work so much with the Japanese translations but that doesn't really get in the way.The final point that deserves mention is the score. On par with the best of Hollywood epics this fits what's happening on screen to a tee and enhances so much of the story. Evocative, provoking and truly beautiful in many places, it's hard to think of another game with a musical score anywhere near as good as this.In conclusion, this is a stunning, incredibly involving and evocative piece of interactive entertainment that any gamer who gets the opportunity really should experience.
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10.8.2011

This is the tenth game in the long running series and the first final fantasy to appear on PS2.This game follows Tidus, a geek blitzball player who plays for the Zanarkand Abes in an underwater sport called Blitzball. He was transported 1,000 years into the future by a big whale-like monster called Sin, who is also his father called Jecht (sounds confusing). When he gets used to this world called Spira and his new life, he eventually develops a love for Yuna, who is a summoner and she tries to bring the Calm to spira - in other words, defeat sin.The other characters include: Wakka, a blitzball player who plays for the Besaid Aurochs. Kimahri Ronso, yuna's guardian since birth (Hornless! Hornless!).Rikku, a Al Bhed teenage thief. Lulu, a black mage and Auron, who is tidus' first encounter in zanarkand. There's also Seymour Guado, who eventually turns out to be the villian of the game.The biggest new feature this game is the Sphere Grid. This is where you'll learn all abilities and increase your stats for the characters.There's a change to the summoning system this time round and when you do summon, the Aeons actually stay in the battlefield in exchange for the other two characters and they can also die in battle too.Another new feature which will become everyone's favourite is called Blizball, an underwater sport mini-game that you can play anytime you want in the game.Another neat little feature is swapping characters in battle. You can change any characters you want in battle by pressing L1 and selecting a character to change.The limit breaks are a little different in this game and they are called Overdrives - even the aeons have this feature too. It still works the same way as in other previous final fantasies, but this time, there are other different ways to fill the bar.The weapons and armors have abilites attached to them this time round and they can help make the toughest of battles alot easier. You can also customise the weapons and armors by adding your own abilites to them, but only if you have the required items for it to do that.Overall, with all the new features to this game, this is the best final fantasy to date.
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