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For Every Extend Extra (PSP), 3 customer reviews collected from 1 e-commerce sites, and the average score is 3.7.

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29.12.2007

The game Every Extend Extra is simple yet compelling: using timing and tactics, blow up your own ship to start a chain reaction that destroys enemy ships, racking up score and bonus pickups along the way. Building more score earns you extra ships which allow you to stay in the game. Grab Quickens to increase the speed of the stage and the music follows suite, adding extra waves of enemies and potentially bigger combos for higher scores. All while fighting against waves of enemy ships, mini bosses, end of level guardians and an ever-ticking countdown.This is a game from developer Q from Japan, who are responsible for bringing Lumines and Gunpey to the PSP.Those familiar with either titles will quickly grasp the idea of a game that influences the sound and light show of a given stage. While the graphics won't earn any awards for next-gen graphics, the intention is to put as many enemies on screen as possible without too much slow down. Each stage comes with a different style of enemy ships and bosses, swirling background patterns and colour schemes. Blowing up ships causes them to change into blooming colours with accompanying sound effects. Pull off a big chain of explosions and the points stack up and the stage literally pulses with light effects - quite an addictive reward!The music is incredibly compelling and is mostly original electronic dance which builds progressively as you play each stage. As you gain more Quicken power ups, the speed of the music changes pitch and speed to heighten the sense of speed as more enemies fly at you. The effect works well, especially as it will slow down if you lose your Quicken bonuses.While it takes some time to get into, the tutorial is thorough and practice is rewarded by giving advanced players access to harder versions of the same stages on a tier-mode system. Further game modes include a VS player game, a Boss Rush stage and Original Rules game, so there is enough to keep players amused.The game isn't a familiar style to Western gamers, the closest comparison would be a sort of shoot 'em up, but EEE seems to carve a hole in genre description and sit firmly in its own category. It oozes "one more go" appeal, tempting gamers to try one more time to get a higher score. If anything, it is an arcade-inspired classic, much in the same style of latter-day arcade titles like Geometry Wars, and is likely to impress fans of this game too.I would heartily recommend picking up a copy of this or at least trying out a demo (available on the Lumines 2 game) to see just what I am raving about. This is just about all I am playing at the moment!
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11.1.2015

A really trippy game and worked on PS3 (Via CFW) and also a Vita TV/PSTV But i wish there was a next gen version

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