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30.1.2007

The new Zelda game is the last one for the Gamecube. Lucky for me, as I didn't have to buy a Wii to play it and there does not appear to be much visual difference between the two versions. Whichever version you play, it's another outing for Link as the Kingdom of Hyrule is yet again under threat from an evil tyrant. Now, Twilight Princess could well be the best one since Ocarina of Time but it is very fortunate that the Zelda series is held in such high regard among gaming fans, because how many other games could get away with simply re-making the classic format in each new edition, albeit in a shiny new adventure? So if you have played Ocarina or time or Wind Waker or any of the older games,you'll know the story before it even begins. The plot is as follows: A young farmer (called Link we presume, or whatever you name him) leaves his village on an errand only to find that shadowy monsters are turning the land of Hyrule into a place of darkness. The creatures kidnap some of the village children, and when Link follows them he meets up with a small fairy like creature called Midna who convinces him to join forces with her in tracking down some sacred artefacts that will help rid Hyrule of the evil invaders.Now this is all lots of fun, but I really think the series could have done better than simply repeating all of the previous games' ingredients. For example, you once again start out with no money, a health meter of 3 hearts and no decent equipment, but these can all be expanded as time goes on. On your travels you will again encounter the aquatic Hylians and their underwater temple (which starts off frozen), the rock shaped Gorons and their temple on lava-filled Death Mountain, and the man-eating plants and spiders of the Sacred Forest temple. You'll again find a new accessory in each dungeon, from the bow and arrow, to the boomerang, to bombs, and then to the hookshot, and each time you will need to employ the latest one to kill the temple boss. In any lesser game series, this would be unforgiveable repetition, but despite the fact that I have pointed this out, I cannot deny the simple fact that in Zelda games it's all just too good to complain about. And this game is no exception. Use of all the tools and interacting with the environment is as much fun as ever, so the game designers seem to have got away with it once again!The meat of the game is found in the temples, and one more thing that the series gets absolutely right is in the design of it's dungeon layouts. Now in this respect, every game IS different and Twilight Princess is a good example. The dungeons are great - full of clever designs and challenging puzzles. And most of the challenge comes not in skillful fighting or jumping, but in solving the mystery of how you actually get from one room to the next. You really have to look around and think up ways of getting the various doors to open, or to reach very high up switches. The game never tells you what to do, and this has always been the great strength of the series. And of course the temples are full of monsters, most of which are classic Zelda foes. I smiled with recognition when I saw Skulltulas (spiders), Deku Babas (plants) and Keese (bats) coming at me, but then again, because of this I was already familiar with their weaknesses and had little trouble in dealing with them. The same goes for the bosses. If you've played any previous game, you'll know just what weakness to expect, when to defend and when to strike. The boss fights are actually much easier in this game than they were in Ocarina of Time, so if you got through that you can sail through this one.But there has been some amount of innovation. As similar as this game is to it's ancestors, it does have new ideas. Early on in the game Link finds himself transformed into a wolf (it's the only form he can take anytime he is in a part of Hyrule that is enveloped in the Twilight), and several areas of the game are played in this guise. I have to say I didn't really enjoy this aspect, and the first time I had to go though an area as Wolf Link I didn't enjoy it very much. His moves are very limited and fighting is a real chore. I am glad this new concept is here but I think the game designers made a mistake in deciding on the first challenging area to explore would be in wolf form as it not the strongest aspect to the game. There are also accessories/weapons that have never appeared before, and these were very welcome - these new items make the boss battles you use them in some of the best moments of the game (like the Desert Fortress boss fight - wow!) And of course the new graphics are fantastic. The world you live in is huge, with many places to visit and explore. Characters look amusing and well designed, and Link himself has a very appealing face, and quite a graceful appearance, although in his village outfit (before he gets the classic green hero uniform) he looks quite awful and I was relieved that he soon changed out of that daft get-up.What I must say though, is that the game gets better and better the further into it you get. Later dungeons call upon use of every item you have so far accumulated, and don't be surprised if that boomerang that you stopped using once you had all the better weapons still gets called into action again when you had all but forgotten it. You'll also need to be using both wolf form and human forms alternately to access some areas much later on, and often multiple times in the same rooms. But it's all par for the course, because another thing among the Zelda games' greatest strengths is the necessity to never forget what you have LEARNED, no matter how far back in the game it may have been, because be assured that by the end of the story you'll be using every single skill you have to get through the increasingly complex puzzles.I started off this review with my negative thoughts about the repetition of the same ideas in every Zelda game, but in truth I could write paragraph after paragraph about how many aspects of Twilight Princess are pure excellence. It's probably because the basic concept of the Zelda games is just so foolproof. I would imagine that for anyone completely new to the brand that this game could prove to be mind blowing. It's also really lo-o-ong! You'll be able to spend hours and hours on this if you want to. All the mini games, pieces of heart searches and shopping upgrades are still here. And for any existing fans it's a fantastic new environment to play in. I suppose the main drawback for longterm fans is that we are going to know what to do in advance a lot of the time, but the game designers still managed to make me work hard, so I am sure loads of other fans out there won't be disappointed. Even if it's not a revolution in the same way that Ocarina of Time was, it's a quality product in every sense of the word.
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1.3.2007

Zelda Twilight Princess has been eagerly awaited by legions of Zelda gaming fans. This version features a more adult Link who rides a horse, swings a sword and saves the day.The title is available for both the GameCube and the Wii, and there are definitely some advantages with the Wii. First, you can see the game in 480p, which is DVD quality. It's not quite high definition, but it's still quite nice! Second, you get widescreen, which means you get much more game to see on the screen. Finally, you get to use the motion sensing controllers on your Wii to swing your sword, go fishing, aim your slingshot, and much more.First, the gameplay. Most gamers will be thrilled to hear that Link is less cartooney in this game.That's not to say it's a mature title - it's still a game without blood. You kill evil enemies who vanish in a puff of smoke. You go on a variety of quests, and it's very much good-against-evil. Rather, with this Link you're not a little 6 year old on a toy sailboat. Your Link is in his late teens, has his own house, owns a horse. He is harassed by three little tykes, but there's a certain young lady whose large eyes catch at Link's heart.In no time at all Link is out in a world which is not all butterflies and daffodils. There are dark things afoot in Hyrle. The land is covered in twilight, and you turn into a wolf to deal with the shadows. Your senses serve you well in this realm. It's not too scary for kids - but it gives the game much more depth for older players.The graphics are rather impressive for a Link game. Remember, the game is still a cartoon, so you're not seeing detailed tanks or the pores in the characters faces. The world you are in is stylized. There is plenty of detail in 480p - or even in regular TV resolution - to show the orange pumpkins, green vines, and fluffy white chickens which make up Hyrule. The water ripples, the dust billows and the fire flickers in the fireplace.How about the sound? The Link games were famous (or notorious) for the silly noises characters make. None talk. I suppose this makes it easy for them to convert the game to every language in the world - they just change the text out and are all set. Also, you can change your name and your horse's name without any speaking issues. The voices might not know how to pronounce "Shadowfax".Gameplay is just amazing in its length and depth. There are numerous worlds to traverse and dungeons to delve into. There are the standard collection of mini-games, quests, things to collect, puzzles to solve. You could easily play this for months and not be done. This isn't a game to race through to say "I solved it" and move on to something else. It's a world to immerse yourself in, to get to know every hill and dale, to track down those secret locations.I really like how the Wii controllers integrate into the game. It's not like you are using them constantly, getting exhausted with hand movements. Instead, you do a fair portion with the regular joysticks for fine movement. The joysticks are used in a more general way, for sweeping sword attacks or relaxing fishing. You can use small movements if you want - but it's much more fun if you get into the spirit of things and swing away. Just make sure you have that wrist strap properly connected!Downsides? The little "he he he" voices can get annoying quickly, especially if you are stuck on a puzzle and they are tormenting you. Sometimes the checkpoints send you back further than you might like.They do a good job of giving you little nudges if you get stuck, helping you figure out your way through the puzzles.In general, I think they struck a great balance between "tame enough for younger kids" and "in depth enough for older players". There are a lot of teen and adult Zelda fans out there, and they'll be quite pleased with what the game offers. This is definitely one of those must-have for gamers who like adventure games even the slightest!
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21.12.2006

As I have got older, I have moved away from computer games; I do not get the same pleasure out of them as when I was young (an age thing maybe). The Gamecube is the last console I will probably ever own, and so I was glad to see Nintendo release "Twilight Princess" for it because, although "Wind Waker" was decent enough, it did not feel like the true follow up to "Ocarina of Time" and "Majora's Mask" off the N64 and I did not want to retire there. But as you probably guessed from my 3-star review, I am a little disappointed with Twilight Princess too.I will start with what I liked about the game. I thought the temples (or dungeons) were excellent. There are about ten (it really is a huge game)and after the first relatively dull level, I was worried if the makers had ran out of ideas, but thankfully later dungeons prove they have not. Some of the puzzles and environments are impressive, and I thoroughly enjoyed playing through them. There was one silly level near the end, all a little farfetched perhaps, but otherwise I thought the level designs were excellent. I was actually pleased with much of the main quest. With the compulsory tasks outside dungeons, I found there was plenty of variety to keep me entertained. At one point there is an excellent horse-combat sequence, and later you are snowboarding, and this variety is appreciated in a game as large as this.Sadly though, the game feels soulless. What do I mean by this? Well in Ocarina of Time, the best game I have ever played (must have been about ten years old then), I was so absorbed by the world that I could imagine I was in it. The reason why this was the case was that outside the main quest, I could go exploring, and best of all talk to the colourful characters of the world and solve their problems for satisfying rewards. If I ever got stuck on a puzzle, I could maybe go pottering around Lon Lon Ranch for a while, and I knew after every temple, a new area or shop or village would be open for me to explore in my own time. Then I remember the genuine shock of seeing Hyrule Town as an adult, and loved re-exploring the world again. In Majora's Mask (proof that it is possible to follow up a great game like Ocarina of Time while introducing lots of new ideas), Clock Town felt so alive and there was so much to do outside the main quest. I loved both games as a result.Twilight Princess was really poor for this. The only characters with any... character...only have character because they are tied in with the main plot and otherwise have nothing new or interesting to say. In Hyrule Town, there are lots of people but most are mute...and the only ones that do talk say the same thing over and over again which is usually "have you been in the shop yet?" or something very dull like that. Side quests include looking for ghosts and bugs...looking for things around the world...seems very boring and tagged on and I cannot be bothered doing them. To add insult to injury, the rewards for doing these things are extremely disappointing. More often than not, you solve a big puzzle just to get a load of rupees but as the games goes on, you don't need rupees or anything to hold more of them in; there is nothing to buy. There is barely any incentive to explore, and nobody to talk to, and so you are tied to the main quest, making the game seem linear and cold. To me this is, not a minor, but a major drawback to a Zelda game which they spent so much time and effort making.Having said that, my mate thinks this game is great, so don't let me put you off too much.
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20.10.2010

Looking at my various Amazon reviews I noticed that I hadn't written a review for this game despite getting my hands on it the day it came out! As with most of my Zelda games I have played this game over and over and I love it. Nintendo's ability to combine new storylines, monsters, places, dungeons and bosses with familiar, loved ones is unique (I for one always smile with satisfaction and excitement at a new item and in comfort at a familiar one!) I can't imagine other games getting away with so much 'repetition', but they successfully exploit our love of the new with our love of nostalgia like no-one else. Many reviewers refer to the OoT (Ocarina of Time) nature of this game, but I think that is unfair.Whilst the landscape overall is something of an homage to OoT, with a large, grassy central area leading into various towns and villages on its perifery it is not correct to say everything familiar in Twilight comes from OoT. Many place names and characters come from much earlier Zelda games, as do familiar items and tunes.The landscape and the storyline is big. Even once Hyrule is saved you can spend hours searching for bugs and heart pieces if you feel so inclined. The new items are innovative, the familiar items have some neat twists, the dungeons and bosses are unique to this game, even if all the monsters aren't. Personally, I liked the wolfie parts of the game even though you can't use any equipment you have acquired, and that's because what sells Zelda to me is the puzzle side of the game and some of the puzzles and challenges need you to be in wolf form, plus he is a handsome wolf!I have played the game on both the gamecube and the Wii and graphically they are exactly the same. Obviously, the controls are very different, but I found them equally easy to use. You can't equip so many items in the Gamecube version as you can in the Wii version, but that is no biggy as far as I am concerend. If you like a more controlled style of play then use a Gamecube version of the game, if you prefer a more intuitive style then use the Wii version.Overall, I would strongly recommend this game if you want to try a more up-to-date Zelda game. However, for me it still didn't come out above OoT and that is for two reasons:-(1) My eyesight is not brilliant even with glasses and I found the rather hazy, darkish, soft focus way the graphics were done hard on the eye. The graphics are luscious and at a glance the game looks lovely, but for someone like me a bit too dark and fuzzy in places and so it was a strain finding my way round certain places; and(2) Even though I love Zelda more for the puzzles than the fights I have to say that overall the fighting, especially the bosses, was a lot easier than I was expecting. I beat every boss and mini boss first time in this game, which is more than I can say for OoT (Bongo Bongo nearly drove me crazy until I finally beat him!). Fortunately, some of the other puzzles and challenges made up for this and it is in these that you may find yourself stuck and pondering.If I could have given 4.5 stars for overall rating I would have, but I can't so it got 4 stars. That said it is a lot of fun and I think deserves a 5 star fun rating. If you like Zelda, this is not a game to be missed even though it is a few years old now.
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18.6.2007

This is a massive game that's been in the works for years, the reason I am reviewing the Gamecube version is simply because that is the one I own. Here goes...Graphics: For the 6th generation standards, this looks brilliant, characters and environments are of high quality and are extremely detailed, although despite also being released for the Wii, it doesn't match anything you'll see on the Xbox 360 or PS3. The water effects are very nice and Bosses look just plain awesome.Controls: Because this is the Gamecube version, the controls are the traditional formula, seen in Windwaker and the Gamecube port of Ocarina of Time and Majoras Mask. They are not hard to grasp and can be picked up in a matter of minutes.However I did find myself constantly pausing to get items like in Wind Waker and Ocarina of Time, rather than pressing up on the D-Pad, which fustrated me slightly.Gameplay: Simply fantastic, the game is massive and there's loads of places to explore, the dungeons are well designed and the puzzles, although they don't live up to the standard of thier predecessors, are still tricky in places. Countless enmeies are to be slain and the bosses literally take up whole rooms. There's a traditional Zelda feel, especially when you see the nods towards OoT. However, the main reason I've knocked the game down a star is because it is FAR too easy. None of the puzzles and enemies/bosses posed a significant challenge for me and the last boss was a pushover. The game is great, but for those who want a challenge you won't find it here. Also for those who tend to spoil the games for themselves, try not to (I know it's hard right now) but the game is much more enjoyable if you haven't got a clue what will happen next. The Wolf sections are good, the best thing about it is it doesn't get in the way too much, it's essential for some puzzles to be solved, but the game doesn't force you (later on) to play as a wolf too much. Some may see the wolf idea as a gimmick, but it really adds to the gameplay and is only minutely fustrating.Lifespan. 60+ hours, Finishing the main story will take you around 50+ hours, but if you carry on the game to look for heart pieces, poes, and do other side-quests then it'll take you ages. I'm around 61 hours into the game and still haven't completed it 100%. Advice to people playing the game for the first time, don't rush through as fast as you can, just relax and take your time, take out a few hours and just explore the massive Hyrule and no doubt you'll find something new, I still do.So there you have it, the difficulty of the game sets it back from OoT, and I feel as thuogh Nintendo put too many ideas from OoT in there, it's great for that retro feeling, but one of the dungeons main 'theme' is based on one of OoT's. Which can feel a bit iffy for some.Overall I think you should buy this game, but be warned, if you are good at games in general and/or have experienced past Zelda games, then this is easier than blinking.
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30.12.2006

After a good couple of years in development, The Twilight Princess finally comes to the cube, but it has exceptionally big shoes to fill. The Zelda series has a history of brilliance, with arguably one of the best games of all time in the N64 installment Ocaraina Of Time.This installment is reeking with nostalgia of that classic game, many of the locations from OOT are present, from Death Mountain to the Gerduo Desert. All in brilliant representation, a personal favorite being Lake Hylia, there is even reference to some of the characters to the N64 title, for instance in the fishing hut or the postman who happily runs around Hyrule field all day long.The controls are practially the same as the last gamecube Zelda,The Wind Waker, but are very effective, and quick to pick up. before you know it you will be darting around the place and stabbing all in your path. There are also many unlockable skills to obtain, you have to search for them all, but they all come in very handy, especially the Helm Splitter and the Shield Attack. Another treat for anyobdy who has played the other installments, is that the soundtrack is virtually the same, it gives it a nice feel to the proceedings.The story is an interesting one, as for the first section, you don't know very much about the enemy you are fighting, all you know is that he is trying to merge the twin realms of twilight (the twilight realm) and light (hyrules) to form an eternal darkness. A single member of the twilight realm named Midna is helping you throughout the quest, who will constantly pop up with adivce on what to do next and aid you when nescasary, but seemsto have her own agenda. You go from simple farm boy, to saviour of the lands, it takes time though, with the sidequests and the 9 dungeouns for you to get through, each with some puzzles that will stump a few zelda veterans.Unfortunatley, with the good comes the bad, and there are a few donwsides to this game, the first being the linear nature of the characters. With Majoras Mask on the N64, you had characters that where fun to interact with and each one had something worth getting involved in, with TTP however, the characters with the most to say are those involved with the story and a few others with sidequests, but most just say the same things. Which to me is a bit irritating, it would have been nice to flesh it out a bit. Midna is pretty much useless in the second half of the game, and is only really handy for teleporting or attaking when you are in your wolf form.Gripes aside, this is a quality title which will took me a good 40 hours to finish on my first go through, which is alot more than you get from some "next-gen" games. If the game had felt more alive, it would have gotten a full 5, but instead gets a respectable 4, it is however a joy to play trough, time and money well spent.
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5.4.2007

Over a year later than expected, Twilight Princess finally arrived, and it was definitely worth the wait.Graphically, this game is excellent, and has met a good balance between looking realistic, whilst maintaining the essential spirit of Zelda. The soundtrack is also very good, and seems to me to perfectly capture the series of Zelda.The gameplay is innovative, and the game designers have obviously spent a lot of time developing new items, and new scenarios for them to be used in. However, something that disappointed me was the way that some items seemed to be made redundant as soon as they have been gained - they have their moment in the sun, and then fade into the background,and you almost forget that you have them. Although not an item, the horse that you have is invaluable at the start of the game, but again, after a certain point in the game, it suddenly becomes almost useless, and is reduced to merely making a couple of appearances at moments only necessary in the storyline.The storyline is very good, with enough twists and turns along the way to keep the player occupied.However, I was slightly disappointed with the side quests. The side quests for Ocarina of Time were good, but, now, 8 years on, it does not appear that much has changed. When compared to other games, such as the Elder Scrolls: Oblivion, the number of additional quests seems ridiculously small. It almost seems a step backwards from the Wind Waker, which was a huge game, with a lot of different, engaging side quests. These, in Twilight Princess, seem to be reduced to so many sideshow games, which is a shame.Another major disappointment was music, which has almost always been an integral part of the Zelda series, but, in this game, Link does not get a musical instrument, and, although there is still chances for the player to use Link's musical talents, it seems to have been relegated to the sidelines of the gameTo conclude, this game is engaging, and I happily spent 30 hours completing it, without noticing the time fly past, and the dungeons certainly provide enough puzzles to keep even keen gamers thinking. However, there are points where it feels a little bit rushed, and parts that do not seem thoroughly thought through. It matches Ocarina of Time in many areas, but, with a gap of almost a decade between the two games, you cannot help but think that this game should be vastly improved in a number of areas. I place it just above Wind Waker in the overall quality of the Zelda series, but, although this game is good, it has the potential, with a few tweaks, to be considerably better.
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27.12.2006

I'm not sure just how the Nintendo people do it, but they've managed yet again to produce a superb Zelda game. And if you think "it's not on a next gen system so it's not worth getting", well, you're really wrong, especially since there is no difference between this and the Wii version.The story is what you'd expect for that sort of game, but it's told in such an interesting way that it won't feel that much of a cliche. Your world is in danger, you must save it, and even though at first you don't know much about why, who and how, you'll gradually learn more and more information.The gameplay is just perfect. As much as I think about it, I cannot find any real fault that spoilt my enjoyment while playing the game.All the items you collect during your quests are used in an intelligent way to help you pregress through the story, there are a number of actions Link can perform, and the fighting system is very intuitive.As always, the bosses all have a weak point that you'll have to find in order to defeat them. In a way, one might say that it makes the bosses too easy: if you are good at dodging, it is possible to win each boss battle without losing a single heart from your life bar. But I think in this game, it's not about how long it takes to beat the bosses, or how much life they stole from you, it's about thinking and figuring out HOW to beat them, and that can actually take quite some time.The puzzles are also very good, most of them are logical and make you think "duh!" aftet you've spent half an hour trying to figure them out. All you have to remember is that each item is your inventory needs to be used at some point in the game.The amount of sidequests is just massive. Mini games, hidden skills, shops, hidden dungeons and many more, there are tons of things to do and to see outside the main adventure. You definitely won't have time to get bored, and you'll probably be doing pelnty of extra things between two dungeons. I beat the game after around 55 hours, so that's a very good value for money, especially since you'll be thoroughly enjoying every minut of this time.Last point worth mentionning, the music is really good. Of course you'll find all the classic Zelda themes, and all of the tracks are beautiful and fit perfectly into the game.Conclusion: I definitely recommend this game to everybody. If you enjoy adventure games, games in which you have to think, free exploration, tons of sidequests, or just if you enjoy good games in general, you really should buy this one, I highly doubt you'll regret it!
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12.1.2007

I would like to state that this is an excellent game, if and only if you consider it on its own merits. As another entry in a long running series of games it somehow disappoints. In the rush to fawn over the 'improved' graphics a few points have been glossed over.As you progress through the game two things become apparent. The first is that while the game's initial forest environment is stunningly detailed the later environments are smaller and spartan in comparison. The second is that the dungeons, although greater in number than before, progressively become smaller and smaller and somewhat linear.The later ones not really offering much of a challenge at all.Like the Wind Waker the Twilight Princess only really offers two population centres and in a way this incarnation of Hyrule is almost as empty as the ocean that proceeded it. Thankfully, the increased number of warp points is a blessing. The removal from the nautical setting does make the over world seem more complete, but I suspect this is a psychological trick. The side quests are almost optional and to that end I remained blissfully unaware of the existence of a shop in Castle Town until I consulted an online game guide.The controls, for the Game Cube version at any rate, proved for me to be a little frustrating. The reassignment of the item screen to the D-pad away from the start button proved to be an irritation. In the middle of a battle I'd need to change an item and more often than not I would fumble the controls and call up the map. Giving Midna the z-Button, at the expense of an item slot, made this item changing operation more frequent than before.The way you play the game hasn't really changed since Ocarina of Time and the idiom of finding an item in a dungeon and then using it to slay the boss is even older. If this is to be your first Zelda experience you'll enjoy it enormously, if like me you've been riding this train since 1994 then you'll be beginning to wonder where some of the magic went. The game offered me about 40-45 hours of actual game play, I took a little bit longer to finish because I insisted on trying to finish some of the side quests.Despite all the negatives I've pointed out this is a very fine game. I hope you enjoy it.
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18.1.2007

This Zelda is really two games in one. On the one hand, the core gameplay, the early dungeons, items, horseriding, and even the map and locations are all similar to or the same as Ocarina of Time, although on an absolutely vast scale compared to that game. This means that it will very familiar to anyone who has played that game (it even feels as though it might be running the same game engine, although with much improved graphics). On the other hand there's an entirely new game here as well - one where you get to explore the game as a wolf, travel through the twilight world, watch the story unfold through stranger and edgier cutscenes than ever before, and just be amazed at how massive the whole thing is.The later dungeons also start to do things you haven't seen before - in fact several of them don't feel like dungeons at all.It's almost as though the Wind Waker didn't happen at all. If you played it occasionally you might catch yourself missing the crisp cel-shaded graphical style of that game, but basically this is a direct sequel to Ocarina, set just a couple of centuries after that game and aeons before Wind Waker. Ocarina was an out and out classic, and even if that does mean it feels over-familiar at times, it's big enough to offer plenty that's new. The difficulty level is tuned almost perfectly, in that although you can die often and you are required to stop and think occasionally, it never gets frustrating and you're never held up for long. The bosses, however, are mostly far too easy once you figure out how to take them on.There are no major differences between the Gamecube and Wii versions aside from the controls and the mirroring of the world, which actually work to make this version more of a direct sequel to previous Zelda games. This version doesn't support widescreen either, but the aspect ratio is such that it doesn't look stretched on a widescreen TV or squashed on a 4:3 set. Certainly one of the best Gamecube games of all, possibly one of the best games ever.
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29.12.2006

After Ocarina of Time I thought that was it for me playing games. When it ended I thought that nothing would even come close to its greatness, and with the exeption of Resident Evil 4 I was right, until now. As the Gamecube unfortunatly dies out we are blessed with Twilight Princess the new best game ever made.After playing both versions of the game I would have to say that the 'cube version is better. I just think that the game benefits more from a traditional control pad. Speaking of which, the controls are more fluid than ever and Link seems much easier to control.The first thing that hits you when you load it up though is the outstanding graphics. The intro sequince,which is just a montage of cutscenes and in game footage, is enough to get you psyched about playing the game. Everything in the game looks amazing and Hyrule is probably the most convincing game world I have seen. Take Hyrule Castle Market, a city which is crammed with citizens and all of which has something interesting to say.The game is so well designed. The temples all fell and look like their apart of the world that their supposed to inhabit and not just some dungeon with a fire, water or wind theme to it like in previous Zelda games.This game has got me and my freinds talking about games again, and during one playing session recently I was happy enough to let someone else take the controller while I watched on, chipping in with ideas on how to progress, as was everyone else in the room. The game is also massive. At time of writing this I have only acquired the Master Sword, upto this point I have clocked 20 hours of gameplay!!As we head into the next generation of gaming I honestly dont think anything will topple this, Halo 3, whatever big games PS3 has lined up or not even by Nintendo themelves!This is quite simply the best game ever and everyone must experience it.
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2.2.2006

If you love the Legend of Zelda, then you should buy this game. I couldn't wait to get it home when it arrived at my workplace just before Christmas, and I'm still playing it now. As in Ocarina of Time, Link finds himself back in Hyrule. This time, he travels back and forth between the present world and the Twilight World through portals that open up as you win your way through the game, bringing back items that help Link to overcome his enemies. I was happy to see familiar characters like the Gorons and Zoras and that cuddly cutie Ganondorf. But is it as good as Ocarina of Time? IMO, no. The graphics are great and much more sophisticated, but for some reason I don't feel encouraged to explore the vast world of this game,like I did in OoT. There aren't as many interesting characters, not as many side quests or secret places. The game is quite easy to follow, with navigator Midna dropping hints along the way. I didn't find the dungeons particularly tough either. In Oot, Majora's Mask and Windwaker, I'd often find myself pleasantly puzzled, having to really think hard and do some intense exploration before the answer finally came to me. That hasn't happened in this game, a slight disappointment as the exploration of Hyrule and meeting its comical characters and becoming involved in their plights is what makes the Legend of Zelda. I think I've just realized what this game is lacking: it doesn't have the sense of humour and devilment that was abundant in OoT.Saying that, the graphics are spectacular. You can also turn yourself into a wolf, which is fun. There is some clever new weaponry. Epona is bigger, faster, stronger. If I hadn't ever played OoT I would have given it 5 stars. It's a fun game and I've really enjoyed it, it's just not as engaging as Ocarina of Time.
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2.4.2007

I'm going to keep this review short but sweet, I'm going to grade all aspects of the game out of 10 and I'm going to give a brief explanation beside them all and then a short overall review.Graphics - 10/10 (Faultless in my opinion and there is no difference when compared to the Wii version)Sound - 10/10 (Perfect, the music adds great atmosphere, none of the characters speak, but it doesn't matter in my opinion)Gameplay - 8.5/10 (Good gameplay, the graphics & storyline are definitely gripping enough to keep you there for a while, it has alot of fun & exciting elements and also good brain tingling fun with a good amount of puzzles.The game however does have a tendency to get frustrating and even boring in some parts)Longevity - 8/10 (This game is actually rather long and has a some side quests also but it only took me roughly 2-3 weeks to complete it & that's not with playing it everyday. But I do consider myself to be reasonably good at these type of games and the control system is very similar to the N64 installment)Replay Value - 7.5/10 (It does have replay value, the game has a great feel to it, the graphics are gripping and it has a spellbinding cast and storyline, but I feel it lacks originality & some people may feel disappointed with the game)Overall an almost perfect game, (For Zelda fans it is obviously a must have, you will enjoy it) but the only thing that many people think have let it down is it's unoriginality. Alot of the puzzles & locations in the game hark back to the N64's OOT and other games.
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29.11.2012

I have the WII version instead of the gamecube one but they are essentially the same game,albeit with level maps mirrored in places.This being an old game on both platforms the visuals are quite blurry.If your used to todays HD offerings dont be put off by this..after a short while youll become engrossed with the typical Nintendo seminal game play and graphics wont matter a bit.In their day they were groundbreaking but now as with the none hd offering the wii puts out visuals will seem a bit lacking,however most nintendo fans buy the in house titles for the gameplay not the graphics.The game world is huge and some puzzles are quite taxing but there is always something to do..my save game timewas around the 50 hours mark..much better than the measly two day £50 stuff we get now.Remember if you have a WII and want to purchase the gamecube version of a title youll need a memory card to save.One MAJOR issue with this title and with the gamecube version of Zelda:Windwaker is that the traders with these second hand titles are basically ripping us off.Although its out of stock in Game,their price for windwaker is £1.99....This title by this seller is £150 when you can by the wii version for £17 new.The game on the WII is now seven years old and easily available.Some retro collectors might pay this price but I think it is disgusting that amazon allows this to go on...my advice ..if youve got a game cube shop around..or get a WII for the price of this title...
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23.7.2005

If I wanted to, I could probably sum up this whole review in one word...Wow.After the backlash Nintendo recieved after the cartoony Wind Waker, they decided to rip everything up and start all over again. And it looks like they a good reason for it.Link starts off as a cowboy in this game. He has a crush on a girl called Ilia, who hppens to be the local vet. One day, Link injures his horse and asks a local boy named Colin to help him find Ilia. Ater a touching scene, Ilia is shot by an arrow and Colin is kidnapped, Link runs back to the village, only to find a dark portal standing in his way (the twilight realm)comically, he is grabbed inside. Basically the Twilight realm is like a dark world that is slowly seeping over Hyrule,Humans cannot physically stay in their natural form in this realm, meaning that they must change, Link himself changes into a Wolf. But as soon as he's in the realm, he is taken prisoner, but is freed by a character named Midna, (who may or may not be evil).Thats the basic outline of the plot. Not much else is known but I tried to give you a feel of what it is like. I think Nintendo tried to go all out on this one, putting as much as they can into what most probably the Gamecubes final farewell. I dont think it is going to disappoint. If you still aren't sure then you could go to [...] or you could buy yourself any of the 3D Zeldas to get a feel for what it is like. Thanks for reading!
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