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For Mirror's Edge, 280 customer reviews collected from 2 e-commerce sites, and the average score is 3.9.

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7.1.2009

Mirror's Edge was one of the most anticipated games of last year. The trailer looked very promising and the demo was a lot of fun, so I was looking forward to getting my hands on the real thing. Sadly though, despite all the polish, the beautiful graphics, and the original and innovative gameplay, the game hasn't lived up to my expectations.The game is not a First Person Shooter despite what you might have expected from the trailers. If anything, it's best to avoid combat in the game. Instead Mirror's Edge is a parkour simulator, a game that allows to you run, climb and jump your way across the rooftops of an unnamed city.In terms of graphics, the game is stunning. Instead of the drab,dark colours you see in other games, Mirror's Edge is filled with bright and vibrant reds, greens, whites and blues. Standing on the edge of a building and looking over the horizon at the miles of skyscrapers gleeming under a blue sky is a breathtaking experience when you start your first game.The game's atmosphere is also increased by the brilliant use of music, from the ambient melodies in the game's calmer scenes to the exhilirating techno music of the chase/action sequences. The only downside is that they are rather repetitive and they can become grating when you find yourself having to play the same part over and over again.The story has you playing a girl named Faith, who works as a 'Runner', a group of people who deliver secret packages across this heavily monitored, squeaky clean, and crime free totalitarian city. When Faith's sister, Kate, is framed for the murder of Robert Pope, the city's Mayor, Faith finds herself at the centre of a government conspiracy to eliminate the Runners once and for all. She must find a way to prove her sister's innocence while staying two steps ahead of the cops.The story is one of the weak points of the game. It is told through a series of stylised cartoons at the beginning of each chapter, but very little of the story is related in the game itself. This leads to some confusion, as you often have no idea how or why you came to be in the situation you find yourself in. The story is further ruined by the fact that the characters are all one dimensional and uninteresting. At the game's end the story remains unresolved, hinting at a possible sequal.The most important element of all is the gameplay, and unfortunately it falls short. Mirror's Edge is one of the most difficult and frustrating games I've ever played. Making your way from one point to the other can become a chore in the last levels of the game as you are constantly pursued by machine gun armed cops or taser armed "ninja", shot at by snipers (sometimes in mid-air) and gunned down by helicopters. Because you are almost always under attack, you must make split second decisions. This is difficult when trying to avoid bullets, but it's made a lot worse considering there are no maps or directions for you take, which means you'll often fall to your death a good twenty times while trying to figure out where to go next. The game's Runner vision (grab points are highlighted red) as well as the option to press 'O' is meant to give you a greater idea of where you are suppose to go, but these can be very vague most of the time. The game's first person perspective can become a hinderance in this respect as well, as you have no idea where your legs are placed at times. I've died a dozen times in the game just by taking a step backwards and falling off a ledge I didn't know was behind me.Combat is also disappointing. In the early levels of the game it can be avoided, but towards the last two or three levels it is unavoidable. The enemy all seem to be perfect shots. I was killed in mid air at one time by a gunman who was five storeys below me and on the other side of the building. Attempting to pull off difficult jumps ( a matter of hand straining button bashing that left me with blisters) is one thing, but doing it while you're surrounded by gunmen taking shots at you is another thing entirely. It's a recipe for mind numbing frustration, and it's made even worse by the fact that Faith can be easily killed.In order to stay alive you must isolate gunmen from their group then engage them in melee combat to take their guns. This is difficult as the window for taking the enemy's weapon only lasts a split second (you do have the option to breifly slow down time). This becomes even harder as you need to be at a perfect spot to take the weapon - too close or too far - and you'll be dead, as you have no way of countering the enemy's blows and it only takes two strikes to kill you.Once you have hold of a gun you need to use it wisely. You only have tiny amount of bullets in one gun, and you often need to empty an entire clip in an enemy to kill them. This is the only game I've played where the enemy grunts are stronger than you.Part of the game's fun comes from keeping the momentum going. In the early parts of the game it's exhilirating to succesfully run and jump your way across the rooftops. Later on this flow is constantly broken, and as a result much of the fun of the game disappears as you progress through it. Often enough you'll feel that you've succeeded to the end of the level not through skill but by sheer luck. This ultimately makes the entire experience rather hollow, as you know that you could pull off a succesful jump only to be hit by a stray bullet.The game is also very buggy, and I've suffered several crashes, screen blackouts and freezing (this is the only game on the PS3 I've played where I've experienced these problems). I had to play an entire level five times because the game always crashed at the same spot. The game also only saves at the beginning of each chapter, so if you are close to ending one level and you quit, you will lose all progress, as the game does not load from the last auto-save in the level.Overall, this game is brilliantly realised from the futuristic setting, to the game's stunning atmosphere, brilliant graphics and great music.Unfortunately I only wish I could have liked it more, as it's let down by frustrating gameplay and a confusing and uninvolving story.This game is recommended if you love fast paced and frenetic action, and if you have lightning fast reflexes. If you hate those jumping bits in old platform games then you should avoid this as it will only leave you angry. Mirror's Edge does show a lot of potential, and I might be tempted to buy a sequal, but there are some big flaws that stop this from being a five star game it could have been.
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2.3.2009

Let's get the bad out of the way: Mirror's Edge will frustrate you, a lot. I can guarantee it. If a game is centered on running around the high-rise skyscrapers of a starkly beautiful city, naturally a few falls are to be expected, yes? Well, allow me to clarify: you will fall to your death more times in the first hour of this game than you ever would in any other title of recent years. To say that this title won't make you want to bash in the TV screen with your controller would be a lie: this game tests your patience, and your ability to learn from your mistakes, to an almost sadistic level.And that is, oddly enough, why you're willing to give the game a shot -- you learn very quickly that (aside from one or two minor glitches)it's never the game that gets it wrong, it's you. If you mess-up a landing and break every bone in protagonist Faith's body, it's your fault, not the game's. The game toys with your urge to improve.Perhaps that's why, if you've been browsing through other reviews here, Mirror's Edge is one of those Marmite games -- people are either blindly devoted to it, or they loathe its very existence with a burning passion. Myself, I'm the former. The cruel trial-and-error segments of the game remind me so much of old arcade titles, where you had to learn the abilities of your character inside-out, and know levels back-to-front before it became anywhere near easy to plough through a game. The satisfaction you feel when finally pulling off some of the game's meatier acrobatics and death-defying stunts can't be matched in places, simply because you as the gamer have to persevere a hell of a lot more than you're perhaps used to these days (and it looks bloody spectacular, too).(That's not to say that you can't get through this game in an easier fashion -- all the levels are designed in such a way that, should you wish to get through them using safer jumps and rolls and take fewer risks, you can. It is just infinitely more satisfying to pull off a flowing combo.)However, I don't want you thinking the game's all one big grim test of your dedication. While the game is founded on an almost retro play style, it's premise couldn't be more next generation. While Faith (the woman you can see on the game's cover art) may be the character through which you inhabit the world of Mirror's Edge, it's the city itself that is the real star of this game; a gleaming, white futurescape of towering brickwork and glass, dotted with vibrant reds and blues and yellows stretching off into the distance. As soon as you complete the game's claustrophobic tutorial and are let loose on the city itself, all you want to do is explore. It's almost sad, then, that while not being entirely linear, the levels offer little in the way of freedom -- you are often confined to a strict path.But you forget that, because when Mirror's Edge gets it right, it shines. Imagine: you're running through a building, a helicopter shooting at you through huge pane-glass windows on your right, until you reach the door ahead of you to the roof -- you break outside, run towards the edge of the building, and in a split-second, you realise the roof below you is slanted. You vault over the edge, land, and slide your way down the surface, gaining speed, momentum, and all the while the helicopter is still shooting. You brace yourself for the drop approaching faster and faster...and then you jump, vaulting over a 400ft crevasse to the roads below, landing on the roof of the adjacent building. And the running continues.Putting all this action in first-person makes for an adrenaline rush you won't quite have been expecting. In fact, the first-person viewpoint has been handled so well, you can find numerous cases of players complaining of motion sickness dotted over the web. You really do feel like Faith is an extension of yourself, every movement carrying a weight and momentum. Stringing together a series of moves, you gain speed, and your own heartbeat rises -- because the one thing you never want to do in Mirror's Edge is break the flow. Because the flow is beautiful.In short: Mirror's Edge is not for everyone. It's like an indie-game project, parkour if you will. If you think you'll like old-school levels wrapped up in next-gen control and presentation, this is for you. If not, I'd advise giving it a go anyway.It's not perfect. But damn, is it exhilarating.
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7.3.2014

You play as Faith, a 'runner' challenging the totalitarian regime of a dystopian city. The city has control over everything, monitoring all activity, controlling the media and politics. Runners have become the only means of distributing information around the city, always under the ever watchful eye of the authorities. Something sinister stirs within the city, a movement has risen to eliminate all runners, going hand-in-hand with a conspiracy that will shape Faith's future.The plot lacks substance throughout the game, but its the city that tells the real story. The bleak setting paints a vivid picture of subjugated life. Faith isn't given a strong script to work with,but she proves that she is more than capable of holding her own in a scrap.G R A P H I C S & S O U N DThe use of pure colour visuals in Mirror's Edge brings a unique vibrancy to the presentation. It's not just the oppressive outlook of the city which welcomes the monotone colours, but many of the gameplay mechanic require the distinctive colours to work their magic. Mirror's Edge may lack fancy texturing, but the vivid colour palette keeps the world fresh and exciting. The colours help to aid the gameplay in effective ways. The use of graphic design adds little details to the world, helping players identify with the city's persona; story.The animations are highly immersive, and suck players into the experience. Every movement, jump, despairing dive and acrobatic showboating is realistically through the first-person viewpoint. The range of environment types is also an impressive feature throughout the game, plunging player into the heart of the city. The soundtrack mixes cyber-punk and sweeping orchestrals together to create a range of truly unique tracks.The facial animations and expressions lack believability, which do little to help weal support characters come out of their shell.G A M E P L A YFree-running all through a first-person view. Faith moves very smoothly, picking up speed as she runs, allowing to vault over a multitude of surface types. Players can jump over fences, slide under vents, run along walls and even navigate narrow pipeways. Everything feels fantastic when in full flow, which can make it equally frustrating when you mistime movements.Controlling Faith's landing is another challenging aspect, ensuring that no damage is taken and that she can continue moving forward. The controls can be a little tricky at first, as the shoulder buttons will do most of the leg work. It is near enough impossible to deviate from objectives in Mirror's Edge. Specific level objects are coloured red to keep players on the critical path. Level design isn't always so straightforward either, which gives environment greater width and provides Faith with additional routes.Platforming is an extremely daring aspect, you may not think you can reach a certain area, but you'll be amazed when you do make that distant jump. Faith will not run unopposed, as the city's police force creates numerous obstacles for her. Faith has some nifty combat moves up her sleeves: a speedy slide kick, stun punches and even disarm techniques. As the game progresses, enemies become tougher to overcome and in many cases carry firearms to put you down for good. Faith can acquire firearms from fallen enemies, but this isn't an FPS so don't get too trigger happy.Unfortunately the combat and shooting mechanics are under-developed and create a weak impact. The hand-to-hand combat becomes a test of temperament, as its unresponsive and clunky nature break the immersion.O V E R A L LMirror's Edge is an innovative title, bound by excellent free-running mechanics and thoughtful level design. The story is a little primitive, the visuals are nothing short of absorbing, and the gameplay works to lure you into the world.
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10.2.2009

Mirror's Edge is a game that I thoroughly enjoyed playing. I can, however, understand why some people found it frustrating. It is an exceptionally unforgiving at times and often there is little room for error. If you are an impatient person, I would probably avoid it! However, if you persevere, you will find the game very rewarding.Most appealing about Mirror's Edge is that it offers something new to what is becoming a rather bland genre specific market. Whilst technology advances, it seems that the basic mechanics of games remains the same. For example, the latest demo of Resident Evil reveals that despite the HD gloss, there is little to distinguish the gameplay from that of last generations Resident Evil 4.At least in Mirror's Edge,Dice have attempted something new. Admittedly the parcour element has been done to death in Prince of Persia and later in Assassin's Creed. In Mirror's Edge, the use of First Person offers a refreshing spin on this concept.When you are on a roll, the game can be exhilerating to play as Faith gathers momentum and vaults, slides and wall runs over obstacles. The way that the camera tilts or reveals the character's feet and hands adds to the realism of the game. In this respect, Dice have obviously tried to offer something new to what can be a stale medium.Adding to the realism is the squeek of Faith's trainers on the surfaces and her increased breathing rate when running or under pressure. You do get drawn into the action and sense some of the death defying leaps of Faith!The way that the City is realised in the game is also worthy of note. The Developers have opted for a futuristic dystopian society in which the Government restrict people's movements. As a runner, you are on the fringe of society and are the scurge of the Blues (police) who will stop at nothing to eliminate you.The colour palette is restricted to predominantly white, yellow and red. Red objects denote obstacles that Faith can use to progress through the levels. This 'runner vision' can be turned off to make the game more challenging forcing the player to find their own roots. However, there is often only one possible route through levels - although different strategies can be applied. For example, Faith can engage in combat or not in most cases.Some people have criticised the gun combat. The game was never designed as a FPS but I found myself forced into gun battles occassionally where there were several Blues in persuit. I did not find this aspect to difficult but it is advisable to continuously pick up new guns for every downed opponent. There is also a slow motion mose that makes disarming pretty simple. All in all, combat is only really a last resort and should generally be avoided.I won't go into the plot but suffice to say, it is a pretty engaging perhaps predictable conspiracy thriller. There are the obligotory twists and turns and revelations but it won't win any awards!All in all, Mirror's Edge demonstrates that a bit of originality can go a long way. The game is pretty short - perhaps 9 hours. However, it does have replay value and you will want to try it again. Dice should be praised for bringing something new to the table with a game the defies genre. It may be a leap of faith some, given the less positive reviews but I would recommend it.
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18.2.2009

Primarily this is a really fun refreshing game. My closest comparison would be Portal. Whilst it doesn't share that games sense of humour and highly entertaining story it does offer similar first person puzzling (the puzzle elements mainly consisting of how to navigate your route). Like Portal you need a good sense of spatial awareness to play the game. The game has had some very divisive reviews and as such I'll briefly list my pros and cons:Pros- A new take on the platforming genre - refreshing (I know I've already said that but feel it's worth repeating).- Exhilarating (you remember when you used to play games as a child and you shifted your own body weight subconsciously to make that jump or tight corner on a racing game)as you run, jump and slide through the environment. Faith really feels like a body with individual limbs running through the environment.- The story doesn't last too long which I class as a pro point as have neither the time nor the inclination to put 25odd hours into a game (especially if the story isn't gripping). I picked up the game for £15 though wouldn't have been inclined to pay in excess of £20 now I know what I'm getting for my money.Cons- As mentioned in many reviews the combat is fairly pants (with poor hit detection). When disarming an enemy I didn't realise until ¾ of the way through the game that after dropping a weapon you could pick it up again. Read the manual is my lesson from this! However combat doesn't make up much of the game and given the storyline involved there did need to be some `enemy' in the game to keep you moving forward towards your goal in certain section though I think this could possibly have been approached differently (don't know how but then I'm not a game developer).- The game does freeze on occasion which is technically poor (particularly annoying if you're last checkpoint is some way back) but I noticed other people suffered from this and indicated if you disconnect from the internet whilst playing this problem doesn't occur which I found to be true.- Lack of replay value. Some may disagree with this point as you could replay the game without Runner Vision and do time trials though I'm not a big one for replaying games. There has been some DLC introduced though I've not played it. Whilst the graphics are clean, crisp and clear there's no WOW factor. This has been commented on before and it's argued off as due to the totalitarian like state though this feels like a bit of an excuse to limit the work put in on the graphics. A few different textures would have gone a long way to making this more visually pleasing.I appreciate the cons here outnumber the pros but that's only numerically speaking. The key to this game is it is an exciting, edge of the seat thrill ride while it lasts. Summarising if you can pick this up for a reasonable cost (sub £20 which is fairly easy to do at present) then do so as it's a different game and, when not dealing with the combat, really enjoyable. Also I do hope it sells well as if the combat issues can be resolved (a simple task for DICE I would hope given their experience and the feedback on the game) then the sequel has the potential to be amazing.
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14.5.2009

With mixed reviews, and an underwhelming demo, Mirrors Edge almost passed me by. DICEs parkour game is actually rather good, and feels like the fledgling steps of an emerging genre. Its certainly a unique experience.The game could have been disastrous, as platform sections in FPS games are monumentally awful. The controls do much to remedy this, feeling intuitive with a steady learning curve. The shoulder buttons control most of Faiths abilities. She jumps by pressing L1, and ducks with L2. In motion, these moves are chained together to increase her running speed. For example, Faith can coil her body in mid jump to travel greater distances. The animation for busting through doors is suitably dramatic,and maintains the sense of urgency. Other feature include slow motion, especially useful during balance beam sections, and for disarming enemies. Holding circle prompts her to look in the direction of the intended destination, which also proves invaluable.Sprinting over rooftops is truly exhilarating, being persued by trigger happy cops equally so. The linear stages are disguised well, as multiple routes lead to the same objective. Due to the games sudden death nature, restarts will occur regularly. But logically spaced checkpoints help ensure frustration is kept to a minimum.Single player is fairly short lived. To extend play, 3 runner packages are located on every level, and a speed run option becomes available upon completion. A large selection of time attack stages are also unlocked once the relevant criteria is met. Time attack is arguably Mirrors Edge at its finest, boiled down to its purest and most enjoyable aspect - free running. In addition, a comprehensive library unlocks concept art, music and videos. Loading screen animations are impressive too, with a silhouette of Faith taking down enemies. The combat sections have received much criticism, and are entirely justified. The trick is to avoid confrontation unless absolutely necessary. Yet later levels ramp up the number of 'blues' to the point where combat is mandatory. Mirrors Edge suffers when forced to fight, as the controls are slow and the gameplay feels choppy. Gunplay is equally weak, lacking an ammo display or reload facility.Presentation is impressive, but graphics range from minimalist beauty to bland and glitchy. The visual style is unlike anything else, but feels very basic in places. Corridor sections and street levels suffer most. Textures and objects are recycled endlessly, but with different colours. Presumably this is done to keep design aspects similar. However it feels lazy. The paper thin plot does nothing to flesh out the world or its characters either. Yet the premise is fantastic; a big brother city where everything is controlled and monitored has led to the emergence of runners - delivering information and items under the radar.A unique but hardly essential title - the innovation in Mirrors Edge should be applauded, but the overall experience is flawed with frustrating inconsistencies.
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19.1.2012

When I finished Mirrors Edge two things became apparent; one was that I have never played a great game like this and the other was that I have never been so emotionally attached to a game that has a weak main plot.The level design of Mirror's Edge emphatically implicates the dystopian imperialistic society that has submerged (that's a mouthful) and it's in the way the environment tells this story that truly makes it mesmerising. Games like Shadow of the colossus are commended for the use of interactive storytelling, which is to say that instead of being told a story, a story is already told and therefore your purpose is to exist in it and create your own story through your experience and this credit can now be bestowed to Mirror's Edge also.I never raced to the finish because I wanted to see the end instead I lingered and tarried transfixed by the irreverent levels and that unnerving calm of oppression the designers get across via these beautiful complexes that are too beautiful to be this barren.So I have praised the indirect story (If I can call it that) but it is the synchronisation of the level design and music that binds it all together and provides an audio visual experience that few and I mean very few have achieved, its application is mesmerising picking up pace when reaching a climax in a level or starting a level with a chilled out transient track that consequently infuses your experience with its symbolic cool.The graphics are great driven by all the contextual art in the environment and the gameplay is ingenious with motions that are mapped in such a way to the pad that mentally you process your traversal in as similar a fashion as you would in reality.And as with anything Mirror's Edge is not without its faults, most notably the combat which is on the right course as its simplistic design of only punching and kicking works and maintains the suspension of belief of an oppressive society (you can't exactly oppress Kratos if you get my gist) but where they fail is that they decide to include combos that end up locking the responsive Faith into and animation ala Quick time event in essence.What's left to be said, we have a game here that easily makes my Top 10 games this generation if not ever. The whole experience was just brimming with ingenuity, intuition and flair and whilst some slightly poor design choices exist (average main plot and occasionally irresponsive combat) it's all water under the bridge for this herculean attainment in creating an experience unlike any other. My excitement reaches dangerous levels thinking about the sequel that can do away with the complexity of creating a comprehensive and revolutionary experience for the first time and that is a testament to the greatness that is Mirror's Edge.
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29.12.2008

I saw Mirrors Edge was a discount on Amazon so I downloaded the demo from PSN. I thought it was great - the drenolin rush is so addictive. Its in a way a puzzle game, because you have to see where you have to get and how to get there. I recieved the real game for Christmas and it was way better than the demo - far over my expectations. The storyline is great - first the runner's (Faith) sister gets kidnapped and its the only family she has. Chapter two (Chapter one is in the demo - getting the bag to Celeste, another runner) is to go after her, ask her whats going on and why there's a dead man next to her, then to run away from the cops involving loads of really cool stuff like going through air vents and smashing lots of glass and wall running I could go on and on...about ten minutes of solid playing without any deaths you reach the ground. This is fun too, as the demo suggests no such thing. I don't know how many chapters there are but they take loads to complete - I'm on the end of the end of the third chapter after about an 1 hour each day playing time. It's four days after Christmas! I expect there are many chapters however, because if you choose "choose chapter" on the main menu then it will give you a 3D view of the MASSIVE city and the red bit is where the chapter is based and what your route should be. Another bonus - on the "Choose Chapter" selection you can load a checkpoint, not a seperate chapter, so not only when you die you go to the last checkpoint crossed: you can load up any checkpoint you've unlocked. To be good at this game (especially in the 3rd Chapter) you need a lot of reaction time and also quick thinking and good general timing. You will probably have many tactics by the end of each chapter, and each chapter is longer and harder than the previous (so far). If you don't want to keep this game once you've completed it then I don't think it will come much more down in price, as it's already quite an old game. For me the only disadvantages so far:1. No multiplayer (which I imagine would be hard anyway becuase they would have to make another character)2. Its a sixteen - I don't know why pegi have the massive gap - 12+ and 16+. For me it looks something like a twelve or a fourteen (if there was one). 15 is stretching it but I'm under sixteen and I think its fine - there is the use of guns, but only minorly and there is no blood so far. In comparison to the Call of Duty - World at War which starts off with someone being tortured, spitting out blood and being killed, with guns and blood the main part of the game, and especially seeing as Call of Duty is a 15!I am aware this is getting quite long so thanks for reading and feel free to leave any comments - I highly recommend this game to you!
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9.1.2009

This game really caught my eye when I played the demo of Mirrors Edge although I waited for the game to drop in price before I brought it. I do not regret my decision.The game follows Faith, a runner in a city that apparently no longer has any crime or problems (although they have a massive armed police force, I wonder why). Her sister is framed for the murder of a political candidate and its up to Faith to find out what exactly is going on.The graphics are INCREDIBLE! I love the white-washed appearance of the city although there are some rather dingy and depressing areas such as the factory and the subway. I also think the first person view (you see everything through her eyes) is brilliant too.It really creates an atmosphere that has never been seen before in the game.The gameplay is excellent. There is the right mix of puzzles, running, acrobatics and combat which means that the game is rarely boring (unless you're stuck at a puzzle.) As Faith, you have the ability to run, jump, crawl, climb, wallrun and fight. Fighting can involve hitting or kicking, or disarming the enemy and using their weapons. Enemies come in 3 distinct types, easy, average and hard lol, but I cannot comment on these as it would spoil the story. There are some really pleasing set moments like jumping onto a train and having to dodge the incoming signs, to fighting against a massive bloke who knows a little too much about your sister. However, there is more to this game.There is the chance to either complete speed runs or to take part in time trials. These will see you competing against other peoples times online. You will find yourself taking different routes simply to try and get the best time possible. Its addictive stuff.So what is annoying about the game. It is SHORT, VERY SHORT. It took me about 5 hours the first time to complete it-it really isn't long. Then there is the fact that on occassion you will not know what to do. B will help you see roughly what direction you should go in, but not how you get there. Whilst the game sometimes hightlights objects as red, these can be difficult to see. You will repeat some sections a lot as well, simply trying to work out what you should do. However, for a game so innovative and different, it is easy to forgive such flaws. I'm still hoping that a sequal will appear.
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14.11.2008

And that's really it. Mirror's Edge is such a welcome refreshment in the sea of rubbish that is video games. Ok so i'm being a little harsh, it's not all that bad.Anywhoo, suppose i'll start with the controls as they're a little wierd in terms of button placement. L1 controls all forward/up motions and L2 controls all backwards/down motions. It sounds a little odd i know, but the gameplay is all about keeping your momentum going.The main character Faith moves around like Altair (Assassins Creed) for lack of a better comparison. If you leap her of the edge of a building and aim her at something grabable she'll get it like Altair would. And what's grabable is whatever glows red, this is your "runner vision".Aim for something red and it's more often than not the way. Though sometimes the game sufferers from "Where am i supposed to be going?" every once in a while. You can press circle to show your objective but this sometimes confuses matters more. It's one very few small bad points about Mirror's Edge.The other bad point is the combat. R2 controls all combat from firing a gun to kicking and punching, which you can mix with jumps, slids, wall runs etc... And a well timed press of triangle dissarms an enemy. The problem is, early on in the game you're always encouraged to run away from people with guns, but if you have to fight take them on one at a time, which is easy enough. But in the latter stages you get sorta forced fight whether you want to or not. There are just too many bad guys to outrun.Get used to trying to same jump again, and again, and again, and again... And again. Mirror's Edge can get infuriatingly hard sometimes, but the checkpoints are fairly frequent so although you'll die a lot, and you will, you don't get put too far back in the level.When you get a good flow going on a level there's nothing as much fun i've played all year than Mirror's Edge. It's more like a game of Tony Hawk at times, trying to nail that perfect line through the stage and if you're into that sort of thing there's a Time Trial mode to play where you upload your fastest times to compete with others.That's just about it. Mirror's Edge is brilliant, just stick at it when you're doing the same jump for the 8th time.
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2.12.2008

Are you a masochist?Have you played more first person shooters then you can shake a preverbial stick at and fancy a change?Have you always wanted to wear womens cloths?If you answered 'YES' to any of the above then this is the game for YOU. But there is only one way to play a game like this, so repeat after me:'I -insert name here- do solemly sware not to use a firearm during the coarse of playing mirrors edge, or at any point set the difficulty below medium, because easy is for Pussies'By making this pledge you will find the game more challenging and more importantly earn youself an ACHIEVEMENT (<-----So needs girlfriend). Off the bat you will notice the crisp clean visuals and soothing ambiance,as you wisk your way from roof top to roof top, enjoying the emersive feel of your caracters movements and vocalisations(farcry 2 take note), making you feel like your literally in her shoes (and cool shoes they are too). Enjoy this time of tranquility while it lasts, for t'is short lived, soon you will come face to face with... The Rozzers 'OH NO'(so not using capitals to create hightened sense of drama). From this point on you will be running faster then games developers run from Uwe Boll. If you are to survive, you must learn the art of disarming, learn to spoil your enemys prostate with a sliding kick, and later on when you meet the persuit rozzers (or as i said at the time 'oh no, NINJAS') learn to run away.In short the game is a pure pulse pounder, a must for all armchair addrenaline junkies. Propare to spend alot of your time chacing faster times in the 'speed run' and 'time trial' before realising what a geek you've become. But be warned, as much as i love this game, it is not perfect. The game is not an open world, but this alone means nothing as open world games can be weaker then liniar ones(Assasins Creed, ArmA, Farcry 2). You will Die, a lot, and some times it will not seem like its your fault, but checkpoints are well placed, so this is not so bad and besides, its meant to be challenging.Every true gamer should play this game, buy it, borrow it, rent it, steal it (no wait, scratch that). Love it or hate it, its a change from the norm and a welcome one at that.Signed: A masocist
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12.1.2010

Mirror's Edge is basically a first-person...platform game. Think Prince of Persia but in first-person. You are Faith, a wall-running, base-jumping, kung fu ninja kinda gal. You are a 'Runner', basically a messenger for those who don't want to be noticed, the darker side of The 'Perfect' City.Unfortunately, there is almost no mention of this interesting and shadowy group in the story or much of a hint about the political power plays that go on behind the scenes in The City. Shame really. The story is weak but this game is all about the atmosphere, the visuals and a new way to play a first-person game. The minimalist interface also gels really well with the minimalist interiors and structures of the game.While running and jumping is normally slick and satisfying,combat can be pretty troublesome. Mainly, its just a bit unfair, especially on the harder difficulties. There are often just too many enemies at once to deal with especially when they have assualt rifles and body armour and you have jogging gear and some cool shoes (they are nice shoes though). You can fight but its tricky and not quite as effective as it should be considering you're getting shot as you charge an enemy. You can use guns as well but somewhat rarely. Of course, if you just play on easy its not as much of a problem and I think the game is just more fun that way.The main story is short but there is also a time trial feature where you try to get the best time on a small section of a level. It adds some replay value as well as an opportunity to hone your skills so that when you replay the main game you can be looking good while you do it! I'd recommend downloading a 'ghost runner' to run against on time trial, the ghost of another player who has a good time on the course. This can really open your eyes to what is possible in Mirror's Edge, assuming you can keep up with the ghost to see it that is!This is a short game but if you can pick it up for a fiver then its well worth it. This is definately a game that takes some time getting used to but when you do its very satisfying to pull off some slick moves and leave your pursuers to eat your dust!
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2.9.2012

I was reccomended this game from a friend; I looked at the trailer and thought, wow, these graphics are amazing.The whole game was definately more than amazing, the whole story is based on a woman named Faith, she travels around the city using parkour/free running. This part is definately unique and unlike any game that I have ever played before, The gameplay fabulous you don't always have to stick to the same old route, if you feel like it you can just turn around and find another way. Runner vision is very helpful as it points you in the right direction but not so much that it's doing all the work. You have to travel around objects to get to where the reticle is pointing.The paths marked in red such as ramps poles and ladders are very helpful and when you come across them, you know you are going the right way! The Graphics are great and very reallistic and magical. Some people would call the colours bland and boring and too bright but this all adds to the affect of the city.Now, this game isnt all marvoulous as the cutscenes are cartoon, some people like myself don't really mind but some people hate this feature. Also the hand to hand melee combat, and gunplay are unatural and quite hard to use but often you can run away and avoid this, sometimes you can't and you have to also fight, but once you have got a gun you can just shoot the other enemys off. Another thing is that the game is quite short so you will finish it in under three hours.I can't say any of it affects me and I can play this game quite happily without a care in the world! Also when you pull of moves in quick concession keeping the momentum you can do some great stunts and really feel proud of yourself.For some people this game will just click with them and others just don't get it.If you are looking for something new and the first of its kind then get it, its actually quite cheap now as it was released in 2008, that doesnt mean anything as you could say it was made in 2012 and people would believe you!If you have got this far, well done and thanks for reading!Sam
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17.11.2009

Mirror's Edge is not a typical game. In fact, it's the only one of it's kind. A "first person parkour-platformer".You play as Faith, one of many in a network of Runners who are used to deliver messages that the totalitarian government don't "approve" of.Graphics:It's brightly coloured style is just many of the things that set this game apart from others. The different art style feels like a fresh breath and is very good at what it's supposed to do.Gameplay:One other unique feature in Mirror's Edge is the control of the caracter. As said earlier, it's a firs't person platformer and let's the player take control of the character in a way that's not possible in other games.Sliding under barriers,wall-running, tumbling, shimmying across ledges are some of the unique movements the player can execute.Sound:The different parkour related sounds are good at sucking the player into the game. You'll hear realistic sounds when sliding, running, jumping, falling etc.The soundtrack felt a bit poor sometimes but is good overall.Story:The story evolves around Faith and her sister Kate who is accused of killing a major candidate. You'll fight against a corrupted regime and will come across few twists.The story could have been better in Mirror's Edge but because of the unique gameplay, this isn't as big of a problem like in most game.Trophies/Achievements:The unlocks have a somewhat old-fashioned layout but still manages to be unique because of the type of game it is. The easier trophies/achievements are unlocked for completing chapters and performing moves such as maintaining momentum for 30 seconds or stringing together a set of moves.There are harder trophies/achievements though. The speedruns which require you to complete every chapter under a set time can prove to be challenging and three-starring every-time trial stretch takes practice (sometimes alot) but are all managable to the patienced player.Graphics: 8.5/10Gameplay: 9/10Story: 5/10Trophies/Ahievements dificulty: 6/10OVERALL: 8.7/10
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12.4.2009

Now, I don't like platform games- the arbitrary nature of having to do a particular thing in a pixel exact manner, usually without any hints as to what to do, or how to do it, leading to death after death after death. I also don't like FPS games- floating about with that one stick for move one for look that is just as unreal as any third person game, only a zillion times harder to master.So, this game, which is really a First Person Platform game (the first ever?) should be my idea of hell. Instead, it's become one of my favourite games of all time.The main reason for that is dynamic of the FP perspective- you can see yourself as you move, and movement feels like you're in contact with the ground when you are,and in the air when you're in the air. Jumping up and over something looks and feels like you're jumping up and over something.The visual design is distinctive (if a bit limited colour scheme wise- although the city at night in later levels I thought looked beautiful), and the cut scenes are a nice change in looking like normal animation. OK, the story is portentous without being deep, and not particularly original, but they can sort that out in a sequel.The main problem is difficulty, which like many FPS and platform games is in places absurd- even on easy (at least it has an easy). This game has clearly been made in the mindset of games are supposed to be difficult to make them good- but what's the point of that if people just get annoyed and switch off after the 20th time they've tried to complete a bit? We're not all 14 year old lads who can spend 14 hours a day playing a game. Indeed, I think some of the difficulty is simply to hide what is a relatively short game, but then COD4 is short too. Anyway, expect to be exasperated at points, screaming at the screen 'I made that jump!!!!'. When it flows though, it delivers more than most games ever will.Overall the originality of this game makes it a really worthwhile experience, even thought it's far from perfect.
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