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For Dark Souls, 492 customer reviews collected from 3 e-commerce sites, and the average score is 4.5.

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6.1.2012

I didn't buy this game at first, because I'd not heard of it or it's predecessor until after putting many hours into Skyrim.Eventually I came across it and looked up videos on youtube and reviews, it sounded interesting and I had to get it.Having now done so and played it for 29+ hours, I can say I'm not disappointed!!And here is why:[if impatient read the bottom for the good and bad points!]OVERVIEW/GAMEPLAY:It is set in a rather grim yet undoubtedly beautiful fantasy world reminiscent of western medieval times (a first considering it is a JRPG created by Namco Bandai and From Software in Japan). If I'm not mistaken,you play the role as a different type of hero prophesied to escape the undead asylum and stop the world from literally plunging into a cold darkness.In your path you will be fighting for your life against an awful lot of evil creatures coming in all shapes and sizes (they are one of the games highlights, will explain more later) The game has a sharp and enjoyable combat system which is like Zelda's (blocking, locking, evasive rolls etc) mixed with some tactics which is nice also there are a great array of Armor/Weapons/Items to use along with a moderate character creation at the start (several classes, a 'gift' and appearance to edit) Adding to the combat is the ability to select whether to use the weapon one or two handed, or dual wielding many different combinations (Great Sword and a Spear? you can! crossbow and a bow? you also can! but can't fire both at the same time..) This game caters for many play styles which is wonderful. You can use a tower shield and spear like a Centurion soldier, a kitana and ninja outfit for nimble movement and attack, you can just be naked and use a blunt spiky club otherwise. Then there's Pyromancy, sorcery etc etc.The menu is small when first opened and one of the 4 boxes selected to open up, but it's in real time! making it more realistic and hard. There is a sort of fixed hotkey system where left hand weapons are mapped to the left D-pad, right handed to the right, and down is items, up is for magic, pressing them again scrolls to your second equipped weapon/shield or through your 5 equipped items.Unashamedly the game doesn't have much emphasis on storyline, but it is there in small snippets of history and dialog. Really you're told what you should do and then for the next 30 hours you kill a hundred different things, get killed by a hundred different things, go as high as the clouds and down to the darkest depths. Then you'll get something else to do, for this reason the game manages to get by without being strongly story orientated. You'll be too busy in the large areas trying not to get killed by everything.That being said the game has a selling point which you may know of; its difficulty, saying on the rear of the games case "Prepare To Die".To be honest the game isn't impossible, atleast not in your first play through. What the difficulty in this game means is; you can kill enemies fairly easy, a few sword strikes to one powerful strike, but you can die with 3-4 good hits if you are careless. Getting ganged up on by 3 enemies or more who are eager to rush you is another way to die. Falling to your death is a definite way to die in this game! Then there is a lot of wonderfully created traps that most of the time you will not notice (having to act on instinct and reflexes) this is great as most games have easy tell tale signs of where the next trap is.Oh last but not least; the bosses! this game has some fearesome bosses in it that are worth every second you fight with them! Not just wonderfully designed but each unique in how you must fight it and how it will fight you. This is another great feature because a lot of game bosses now days are pushovers or let downs, never keeping people on their toes. The bosses aren't unfair hard, but you need to think when you fight them and be able to dodge their often powerful attacks. For instance; a big goat demon with 2 large swords swings both of them at you? ROLL BACKWARDS. A large red dragon flies across the bridge unleashing fiery hell? TAKE COVER. A black knight starts chasing you and will kill you with 2 hits? ..Throw bombs at them from a roof.The games beautiful environments that you'll spend the game traversing are not completely free roam like Skyrim, you can't look at a mountain and walk upto it, though some things you can see in the distance and reach. The environments are linear, set paths and areas that do not require any loading time to run between. Much like Zelda or fable in this respect minus the loading time.There is no map and quick travel, but thankfully there are shortcuts between areas that can be unlocked one near the end of an area or reaching a new area, these make for less frustration and backpedaling.The game saves by autosave when you rest at Bonfires (which are glowing ash piles with a old sword stuck in them) these are often in Safe Haven type areas and from them you can refill your Estus Flask (health drinks) refill your HP, repair equipment, level up and a number of things.If you die you will respawn at the last Bonfire you rested at, but when you rest at a bonfire, all normal enemies in the world respawn. This sounds annoying but it a good thing, makes the game a fair challenge and helps alot with grinding/farming items.GRAPHICS:The visuals in the game are a mixture of lovely and sub par. For instance in the 'Depths' there are sewers that run deep and the green mossy walls shine and the water looks nice, the torches on the wall are pretty. The backdrops are mostly really nice and offer a sense you are in a large world. The darkroot Gardens and basin is beautiful also with lush green vegetation and fantasy oozing from it. Some scenery however can look samey despite the variation like the undead burg and hundreds of smashable boxes and barrels you'll come across (wood doesn't last long in this game, it's all about steel!) other vegetation and scenery can just look less dominant somehow.The weapons look nice and the armor too with some lighting effect etc, also varying nicely from the many different types (scimitar, ultra greatsword, tower shields, buckler shields, ninja armor, list goes on. Creatures mostly all look wonderful but some in a graphical sense look average. The NPC's can looks ok. But the real downside is when you create your character, you get given base models worse than Oblivions random face generator! You end up with feminine men with beady eyes or alien looking ladies with beady eyes D:Thankfully you can edit individual aspects and move sliders to make your character look just about normal. However most of the time you won't be; of the living, will have a helmet or just not see your characters face so it's not too bad.SOUND EFFECTS:The music in the game is nice, sometimes it's ambient and not too noticeable other than to add mood to the atmosphere, other times like boss battles, the operatic chorus will feel as though they're shrieking at you while you climb to your feet and avoid a potential killing blow.The sound effects are pretty nice as swords meet with the grounds, walls, ceiling, and a creatures shield/weapon/bones or flesh. Magic spells sound average and nothing special, voice talent is quite nice and not wooden. Fitting is the word. The undead merchant in undead burg I want to kill due to their voice however..ONLINE:My live membership ran out just as I replaced the laser diode in my xbox, yay! but from what I've seen it sounds like fun. You can have 2 other players join your game and help you, but perhaps with limited abilities like not healing unless the host player does. You can leave messages in the form as hints or lies for other players, you can see other players residual hauntings as their ghosts death plays over. You can also invade other plays game and kill them, but this results as a sin if the player purchases a book of sins? and writes you down. When in this book of sins, assassins either NPC or real people will invade your game and try to kill you.You can join several covenants/factions relating to the characters who rise from the earth in the opening video, plus others. There are benefits and ranks to joining covenants like rings, weapons or even one or two transformations (like a dragonoid human or with a infected egg for a head) This all adds a whole new level of depth (which I hope to try soon) You can even join the covenant of dark moon..something, who are the assassins I mentioned (that hunt sinners and game invaders.) So if the hundred+ hours of gameplay isn't enough you then have that to play with.BAD POINTS:- Horror looking face models to start with, 'pimp my face' it should be called- Not a strong emphasis on storyline if that is all you're after- Visiting the same Bonfire and respawned enemies several times may start to grate- Some bosses or the game itself may be too hard for some who aren't good at RPG's- There are at some points minor lag that only lasts for a few seconds- Finally, there's little direction on where you have to go next, some trial and error can be involved but again this could show a sense of realism and explorationGOOD POINTS:- Great combat system that is sharp, fluid and diverse- Large, ominous and unique landscapes to explore bustling with atmosphere- Creatures and bosses that make you fight for your life and use tactics- Vast array of weaponry/armor and with them fighting styles- Different overall play styles from the start and character creation- Wonderful art direction for the creatures, bosses and scenery- Well connected online play offering more than the 100+ hours offlineOVERALL:4/5*Not to be overlooked by Skyrim! And much better than the mass of rubbish out there like Two Worlds, Risen etc. I got the limited edition with the artbook etc for £23 new so you can't go wrong.Final Advice:Dark Knights are not your friend
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13.10.2011

Dark Souls is the spiritual successor to Demon's Souls. unfortunately, I don't own a PS3 and thus never got to play Demon's Souls but when I became aware of Dark Souls, I instantly pre-ordered it and I recieved it when it released on October 7th. Since then, I have been playing for hours a day because of how addicating the game is. I am 30 hours in and I still haven't completed the game, visited all areas or defeated all bosses (I've defeated 9 out of 20+ bosses), even in old areas that I have been revisiting, I am still discovering secrets! While the developers and fans of Demon's Souls have boasted of the difficulty, I have found that it really isn't that hard,there's certainly challenge but nothing - so far - has ever kept me from progressing or retrying again and again but trust me, this game does present challenges and unlike Oblivion or Skyrim, it doesn't hold your hand, you're on your own. Most people praise this game for the difficulty but I am praising it because of the exploration and sense of discovery, every time I discover a new area, I am instantly transfixed into exploring all of it. The areas in Dark Souls are beautifully designed and contain their own unique secrets, enemies and things for you to discover. Some areas (Undead Burg and Firelink Shrine are my prime examples here) are beautiful whereas others (Valley of Drakes, Darkroot Forest, The Depths, New Londo Ruins, Catacombs, Tomb of Giants, Ash Lake) show the dark fantasy element of Dark Souls. I heard one reviewer say that Oblivion was better graphics...what a joke! Dark Souls has far better graphics and unlike Oblivion, it doesn't suffer from re-used textures and enviroments and unlike Skyrim (which is a casual - hold you by the hand - RPG with actrcious combat - like all TES games - that is set in a generic land full of snow), Dark Souls is set in a world where each area is unique and non-generic, I'd even go as far to say that it's one of the BEST fantasy universes in gaming. You want lore? You've got it. You want grotesque creatures? You've got it. You want a giant undead dragon? Heh, you've got it.The story? You're the chosen undead chosen by fate to break the undead curse and set every undead free. After a lengthy prologue giving you the background on the world, you have to escape from the Undead Asylum that you've been in and then journey to Lordran, the land of the Lords. You're told to ring the Bells of Awakening to discover the fate of the undead and once you reach the Firelink shrine, that's it, you're on your own to find the two bells, there's no journal and no quest markers, so if you want a game that cuddles you and that is easy (in other words, generic and tasteless), then get Skyrim. In Dark Souls, your only friend is your weapon. Anyway, after ringing the Bells of Awakening, more revelations come to light about your destiny and fate and your mission after you meet and speak to the Kingseeker Frampt who appears at the Firelink Shrine and then your mission and duty becomes clear. Again, after this, you're on your own about what you do.Quests? Yes, there are quests. The quest involving Petrus and Reah (M'lady as she's called) is my prime example here and this quest and the characters in it continually develop as you progress through the game. As you continually speak to characters, cracks in their sanity or sinister motives soon become revealed and this is what makes the characters in the game great. Don't go in expecting Dragon Age: Origin type characters but trust me, the characters in the game aren't depthless and quests even feature multiple choices sometimes. Just be careful, consequences last forever and killing a character might be a regret later on as they remain dead forever.The combat is excellent and you can pretty much make whatever type of character you want. My character is a Knight faith build. He weilds heavy armor but can also cast miracles. He also weilds a heavy two handed sword which I occansionally use in one hand when using a shield. If you want a character who weilds a huge hammer in one hand and a pole axe in the other, you can make such a character, the game offers complete freedom in terms of customization. Anyhow, the combat has a huge emphasis on blocking and dodging (though as a Knight who is greatly slowed down due to the heavy armor, it's the blocking that comes into play for me more and my armor pretty much deals with any damage that I might recieve) and you have heavy and light attacks which you can chain together and you also have the ability to parry and counter attack enemies but be warned, there are many enemies out there which can do EXACTLY what you can do, they can roll, block, parry, counter and heal themselves. Enemy AI is quite intelling but there are some flaws with some enemies where their AI can be exploited but so far, I've found that compared to other RPG's, the AI is quite exceptional.There are also Convenants in the game. Convenants basically serve as guilds and give you all sorts of benefits and/or quests. Some however are only useful for online play but they add a good role playing element to the game.Speaking of the online element, I sadly cannot comment on this for I am playing off-line only but when I have fought alongside computer AI friendly phantoms, I have enjoyed it. So I guess working with two phantoms controlled by fellow friends would have to be even more fun. I've also been invaded by NPC phantoms and the joy of defeating them and gaining their humanity and equipment is wonderful, so doing it against real players and even invading their worlds must be even more fun.My only gripes with the game are that NPC's don't move their mouths when they speak. Bosses really aren't that hard. You can't summon NPC phantoms to follow you throughout the world (they can only be summoned for boss fights and that's if you're human and not hollow). The Tomb of Giants is annoying (on the positive, it does almost transform the game into a survival horror). There's no map to have a look at (you have to memorise everything). You can't pause the game, so if you're in the middle of combat and something comes up in real life, you'll need to quit. On the brightside, when you quit, the game autosaves and when you next load the game, you'll be in the spot that you quit at. Finally, there are a few enemies with AI that can be exploited. The Dark Knights for example can't climb up ladders - like other enemies can - and thus can be attacked if you've climbed up a ladder and are attacking them from the platform with ranged weapons (throwing knives, arrows, bombs). Other than that, the pros outwiegh the cons and this game is far by the BEST RPG of this year and BEST game of this year.I was annoyed with the cardboard that the artbook and game (which comes in its ordinary case - Unlike Deus Ex: Human Revolution Augmentated Edition - so don't worry) comes in but hey, I've got the artbook and soundtrack for free. So it's quite generous of From Software to release the game as a Limited Edition for the price of what other developers release their standalone game as. I believe that the carboard originally was going to be steel but I think it was the publisher who changed that and not From Software, so the publisher should be to blame here and not the developers. I say this because I saw someone (on the PS3 version) rate the game as 1/5 stars because of this (even though he was calling the game itself good).Put simply, if you want a game set in a rich dark fantasy world filled with unique enemies and a game that has a sense of progression (there are enemies that I can kill with one hit now, however, they can still damage me if I let them but I think my armor resistance - 397 - is enough to defend me), exploration and reward, then this game is for you. And yes, for those of you who want dragons, this game contains dragons and fighting them is wonderful. They will even fly about and attack at the same time on occansion. So keep your shield ready when fighting these lizards! Also, beware of The Tomb of Giants and make sure you get a Skull Lamp as soon as you can if you're venturing into there.Game of the Year 2011.10/10P.SI don't view replies so no questions please.
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12.10.2011

If you're looking for a button smashing hack and slash fest (and there's nothing wrong with that!) - then stop reading now. HOWEVER... if you fancy something more varied and challenging, then YOU MUST add this game to your basket. There are loads of reviews for this game already - so I won't add to the already extensive press attention that this title has deservedly attracted. I will though add a few opinions to the mix - because some of what you've heard might (unjustly) put you off.1) This game is NOT impossible. Challenging at times - yes, but by no means overwhelmingly hard all the time (there are a few spikes - especially some of the boss fights - but more on that to follow).2)Combat has to be approached tactically. If you charge around any area you will quickly be overwhelmed by numbers. In this sense It reminds me of games like Metal Gear Solid. You have to learn HOW to tackle a particular environment, and in what order to take out enemies.3) Enemies are rich and varied. They all have their own approach to attacking (some aggressive, some defensive). They also have several types of 'strike'. You will learn to read these and temper your own attack/parry/shield posture accordingly. When you factor in the large array of weapons and magic available to you (each having several specific actions, pros and cons) - combat becomes an even deeper and strategic affair. Learning how to 'time' your parry maneuver to counter specific attack weapons will probably mark a turning point for you in the game... but takes that rarest commodity in gaming... patience!4) You can save the game at any point and it will freeze the game world... so as long as you're not in the thick of battle (and there are plenty of spots you can take a breather) you can stop the experience without penalty or risk of loss.5) The graphics are good (not mediocre as a few reviewers would have it). This game contains some of the best original character design I've seen for a long while. There is no load time as far as I can tell as you traverse the open world - and if 'you can see it' (far off corners of a huge castle for example), you will most likely be able to get there. This leads to a superbly realised world and deeply immersive, atmospheric experience. The soundtrack nothing short of cinematic.6) The whole bonfire/humanity/souls waypoint/currency system is a something to get your head around but works pretty well once you understand the concept. It becomes something you factor into your overall strategy... and although you do die a fair bit (particularly when exploring new territory) - if you are canny with the system you will only have yourself to blame if your loss is huge (you even get a second bite of the cherry to pick up lost souls if you can make it back to the same spot intact). If I have a single gripe - it's that `humanity' is a somewhat rare commodity considering it can somewhat diminish the online aspect of this game (although, apparently, it can be harvested by grinding a certain location later in the game).7) Speaking of grinding, this is quite a `grindy' game. The bonfire in the Undead Burg (probably your first port of call once you're into the game proper) is an ideal spot to grind from. Without giving any spoilers, you can hone combat, equip, and level a whole bunch up without too much trouble from this spot. If you take on too much too soon you will soon find yourself reduced to pink, twitching coleslaw and scrap metal - so modest play rewards to begin with.8) You can post messages in the environment early on in this game. Other players (mostly) leave good advice and warnings about what lies ahead (as can you). You don't have to read them if you want to increase difficulty. Thankfully - messages can only be constructed from a restricted vocab. So they are either singularly to the point ("Ambush ahead") or enigmatically amusing ("I can't take this any more!"). Bloodstains can also be triggered that show the dying moments (often comical) of a player on the network (giving clues to what lies ahead... or beneath... or above). Again - this all goes to help navigate and cope with the hostile world around you. If you have humanity - you can call other players in to help you fight tricky areas.9) This game already has a huge cult following. There is LOADS of advice out there on how to tackle boss combat and build up your character IF you decide you need it. I chickened out and watched a youtube battle with the first boss outside the tutorial and defeated it first time (I am an average gamer - with no better than average skills). I have promised myself that I'll not turn to walkthoughs now unless I'm really, REALLY stuck (honest!). There is also advice on how to pick up fantastic weapons that can really help turn the tide against some of the big b@st£$ds that want to turn you into some kind of medieval bargain bucket.10) The special edition (not sure about standard pack) comes with a code to download a hugely comprehensive mini-guide of the first large area with weapon stats, recommended loadouts, boss attack patterns and weaknesses, maps and so on. I've seen this guide posted elsewhere - so it's not that exclusive.Soooooooo - DON'T let yourself be deterred by some of the reviews that say that this game is rock hard, UNLESS you want to sprint through the experience smiting all and sundry (this strategy will not work out for you... yeah yeah... I know you're good but seriously!!!). BUT - If you kinda liked Dragon Age but got bored with all the quest talk ("blah blah package, blah blah deliver, blah blah underwhelming reward") , and you enjoyed Metal GS because you had to hone your combat and switch up your approach depending on the map and the enemy and you want to immerse yourself in a visceral, lethal, deep, darkly atmospheric, exciting and consistent game world... (or you understand that the best music albums take a bit of listening to before they truly reveal themselves to you) - then YOU MUST HAVE THIS GAME!!!!!!PS *SPOILER* If as some people state, you have trouble with the tutorial boss READ THE ADVICE given just before you enter the arena. If followed - it wipes out at least half of his health. Seriously... what is wrong with you people?!!*UPDATE* A couple of weeks on, and now I've got my head around the whole summon mechanism. Have helped a whole bunch of people along the way as a summoned phantom, and have just dealt with my first invasion (I don't usually play in human form - so it was interesting to see that 30 mins into a human session a black phantom invasion occurred), which was REALLY exciting (I won = a whole bunch of souls and some swag). Although there's some frustration amongst the community re. the PvP aspect being so anonymous - I have to say this makes things really edgy (and I've made a few new friends to share advice with along the way). How cool is that!
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24.1.2012

"Don't get yourself killed" says the blacksmith, easy for him to say, snuggled up to a furnace in his safe little corner, surrounded by freshly forged weapons.Dark Souls, a name that the majority of gamers have only heard about, the only inkling that its renowned for being a very tough game. But to be fair, this brief bit of talk doesn't do it justice. Underneath the difficulty lies a rich, classic fantasy land of giant castles, pitch black crypts, haunted churches and mysterious forrest's - all infested with hundreds of beastly enemies, mere target practice until the real boss's show up. Of course its gained its reputation for a reason though.. after a fantastic cinematic underling the story,its a baptism of fire for the player whose only help is little marks left on the ground, explaining controls and actions. Shortly after you've picked up the controls however, you are forced into your first boss fight, against a giant demon 50 times your size wielding a massive hammer. To take on at such an early stage is a learning lesson - some enemies just aren't worth the effort at this stage. A recurring theme throughout should you foolishly stumble into another boss, necessary or otherwise.The safe part of Dark Souls is the bonfire, an unusual menu/save health replenishing system that rapidly becomes a sight for sore eyes since they are sparingly scattered in the entrences of several locations as well as subtler halfway points. Again though, this is Dark Souls, such a helpful tool turns out to be a double edged sword, re-spawning ALL enemies previously dispatched. For the average gamer, such spiteful rules can be a complete turn off, but persistance eventually pays off and dedicated players will soon see and in time reap the rewards. Gaining souls (currency & experience points) play a big part, spent on raising a characters stats or buying/upgrading weapons and armour. A vast array of smithed items are available to choose from, each type with their own combat moves for better user preference, spears, shields, staffs, hammers, halberds, shields, swords short, long or great, most capable of further improvement with the likes of fire and lightning or even blessing of divine for holy damage and if melee's not your thing, you can always cast the old school fireball and be defensive with healing spells. Armour also varies greatly with choices like leather for dexterity, steel for endurance and special gear found by exploring. The combat system is incredibly well done, if minimalistic, it gives the user a chance to use whatever tactics they wish, or are persuaded to try by the several thousand gamer messages left before obstacles.Something that makes this game brilliant is the type of bosses you face. While I wont spoil any real surprises if you are considering this game, you must know that there will inevitably be dragons a typical medieval element in fantasy games, but some really fantastic, original bosses that make the special edition worth getting as its usually the same price but features the official soundtrack, making of documentary, mini guide, maps and the best of all an A5 artwork booklet with all the enemies found in the game. Negatives though are the massively flawed PVP system. When a game features exploits that allow players to level up in seconds, some unsporting individuals will inevitably take their chance. Since people can get randomly invaded or invade someone else, the chances of encountering such a loser seems slim.. you'd imagine. Not just that but most people go for the infamous 'backstab' for flawless victories and with the connection usually being unreliable, you'll be a second behind the other player and end up seeing them glitch behind you. Covenants seem pleasant at first glance, giving you free gear and rings etc but advancing through them bares little reward or relevance. Co-op is also very limited to most boss fights.. can't make it too easy for you, but co-op with friends is damn near impossible and not worth the time or effort. When complete, Dark Souls has yet another challenge for you, to take on the game again with the advantage of keeping all your weapons and armour, and the enemies being 3x as powerful. lovely. This choice effectively changes the way you progress, your first game will most likely be difficult to begin with then ease up, a new game+ is the exact opposite, breeze through the beginning, struggle later on.If all that wasn't a deterrent for you, you'll be in for a treat, a painful one, with 'gorgeous views', a haunting score and rewarding gameplay. With all the harsh elements involved, dark tombs enlightened by relinquishing a shield, slippery edges over endless caverns, blighttown blow darts, don't expect Dark Souls to give you a pleasant ending.. and there are two..
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6.5.2014

Dark souls puts the player in the shoes of a undead, freshly escaped from prison in the typical fantasy RPG fashion and sent on an epic quest. Unfortunately for said undead, there is an army of everything nasty imaginable standing between himself and his unclear goals, and just about every single individual within said army wants to eat him alive, skewer him and roast him over a spit, curse him or smash him to pieces with a large hammer/club/axe. The game scores a lot of points for its inventive enemy design, and particularly for the fact that each enemy has a unique feel and style of fighting, a particularly excellent example being the constantly self reassembling skeletons,that often fall apart after a particularly aggressive attack, or after being impaled and reassemble right behind the player, or even better, when hit with a strong attack, the legs often remain standing as the scattered bones fly into place. The enemy design is excellent in most cases, and every single enemy can punish the player very quickly for seemingly simple mistakes.And that's the regular bad guys, The boss fights are completely unforgiving, punishing every mistake with a smug "you died" and the reward of having to fight through a legion of undead every single time you want to give it a try, which, going by the fact that your souls/experience stays in the area where you died, meaning that you often will have to slog back to that area and fight all the same enemies again. and again. and again. and again.The extreme difficulty of dark souls is actually one of it's better points however. It's no artistic flourish that it's called the prepare to die edition. As you will. A lot. It has the distinctly old school feeling towards it's treatment of the player, in that the player will constantly be bashed around like a rag doll until they develop the reflexes and learn the strategies that they need to fight their way through, and slowly grind their way through the bad guys, levelling up and upgrading equipment until they become the fantasy equivalent of a ninja, and even then the game is wildly difficult. But this is all the more reason to play it, as there are few things more uplifting than actually killing the fire breathing gargoyle monster that has killed you twenty times in a row in the past hour, and it becomes a very cathartic experience, and actually a better way to relax than some of the easier games.But it does fall short of five stars, as there are control issues, the primary issue being that the controls can be clunky at times, the rolling can only be described asschizophrenic, and in most cases blocking doesn't actually seem to have much effect. The controls are buggy, and sometimes even can be completely unresponsive, with thte player freezing right before the giant boss swings his hammer into him. The game systems seems to inexplicably favour some enemies, such as the faceless demons, which always insta-kill the player on approach, or the gold/silver nights, whom can take away three quarters of the players health in a single hit, and always chain multiple attacks, and seem to exist purely to frustrate the player. And it can be very difficult to actually know where you are supposed to be going, E.g. I spent a considerable amount of time fighting my way into a ghost infested ruin looking for a bell, only to find it was in a completely different location. The game has no map, and little in the way of actual given goals, and the amount of time spent grinding means that said goals are likely to be forgotten. Although this does justify the system in which players can send messages to each other (although for someone without a live account, this is useless and I am forced to rely on reading the first few lines of wiki articles for directions), enter other player's games to help them, or even invade and attack other players games to kill them at the worst possible moment.So, in conclusion, an excellent game marred by terrible controls, a general lack of help for the player in any area and sometimes obnoxious design choices that make an already difficult game outright frustrating. But not enough to ruin this well made game, which unlike the majority of games produced over recent years, is actually challenging.
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2.8.2013

DARK SOULS regular edition & Prepare to Die edition, regular version played and completed on all 3 formats, PC, Xbox & PS3. Prepare to die edition still being worked on !Note all versions of Dark Souls on all formats are truly excellent.Online for PS3 and PC is free, but for Xbox you must have an active Xbox Livesub ( poor show Microsoft ).You do not need to go online with Dark Souls to enjoy its brilliance.Realise then, that Dark Souls is a game about being scared, unsettled and alone.Super Mario Bros this game is NOT !From now on when I mention Dark Souls I am talking about both versions, the difference being around another 10-25 hours of bonus missions and boss fights added in the "prepare to die" edition,but they are for high level characters and very experienced players.A couple of pointers for the PC version:-Point 1 ) For the PC version you MUST have a wired XBOX 360 controller, the game is simply un-playable on PC without it. You wouldn't try and drive a car without petrol. Don't play the PC version of Dark Souls without the Xbox controller. This game uses the same controller prompts as the Xbox 360.Any comments complaining about this fact should should simply be dis-regarded as pointless. I won't say anymore the subject than that, I want to try and stay polite about other reviewers !Point 2 ) The PC version is a rough and ready port of the Xbox 360 version, therefore the textures , resolution and frame rate are not great. There is a patch online that fixes all of those issues very easily. Just search for "DARK SOULS PATCH" on a reputable search engine to find the relevant , very small file.It should be noted that it is not needed, its just a " nice to have".The game still plays brilliantly without it.Dark Souls on all formats, is the spiritual sequel to PS3 only Demon Souls and both have some similarities. A cruel, unforgiving combat system that punishes the impatient or careless and rewards the capable. And then punishes the capable a few minutes later just to remind them that this game has a cruel and unforgiving combat system being just one of them !It's a game that will pit you against a dark and foreboding world, leaving you feeling isolated, alone and helpless. This makes for an absolute amazing experience in gaming. Never will you experience such oppression, that is then matched by startling exhilaration as you defeat the world boss that has been giving you grief for the last hour. The finest example of this exhilaration and relief, that for me, led to a palpable adrenalin rush after I defeated them, were the twin bosses of the city of Anor Londo.These grim, mis-shapen brothers are Ormstein and Smough, and together, are possibly the toughest fight in the entire game. Possibly.Once you start with Dark Souls you will want to experiment with various character builds, some using pure melee, others using fast moving evasion tactics, others, pure magic users, and all the hybrids in between. You never run out of options in Dark Souls, and it never gets boring. You can even concentrate on a pure PVP build and just invade others players games for the purposes or murdering them and stealing their riches. Don't worry, if you are invaded and defeated, you don't lose anything, but the invader gets a duplicate copy of all the souls you have at point of death !Let's not forget, as an unfortunate victim, you can then take a contract out on the invaders life to have him killed by another player on your behalf.Now, ignore all the naysayers who say unkind things about this game.Their opinion is unnecessary, unwarranted and unwanted.Whatever format you choose to play it on, Dark Souls is a game of true depth and fascination for the truly discerning and intelligent gamer.Play it today, and lose your soul.......
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15.1.2013

Now let me start out with the title. Dark souls: Prepare to die. In this game you will die, frequently. However this is a part of the game. Death is a natural part of the game and is a way of discovering just how to fight your new enemy or boss.The story, while being resolutely in the shadows is there and is compelling if you begin to read into the lore of the game(of which there is a ridiculous amount). You will start out as an undead, locked away until you go 'hollow' and lose what remains of your humanity and in turn your sanity. However as you progress through the game, you will face terrifying enemy's and find your destiny.The mechanics of the game, involve patience and determination to begin to understand.The checkpoints, are called bonfires. There are a certain number of these in each area. When you die, you will respawn at the last bonfire you rested at. However, there is a catch.... Everything(apart from very few enemies) respawn with you when you rest at the bonfire. Therefore you will have to waste precious heals getting back to where you were before. In addition, when you kill enemies, you will receive souls. These are used to level up and buy and upgrade equipment. You also lose these when you die and while they can be reclaimed (as well as any excess humanity) if you die on the way back they are lost permenantly. You are also limited on how often you can heal as well. This is normally 10 although this can be increased to 20. You will need to kindle bonfires using humanity to regain 10 heals. Luckily this only needs to be done once.Being human in this game has its benefits: you have a higher chance to find items as well as the ability to summon both npc and other players to help you ( other players can only be summoned when you are online). However if you are online other players can invade your world and kill you.... This can also happen with npc bots in certain locations.The environments and bosses that you face are both varied on terrifying. You will go from a sewer area to a poisonous swamp. To a trap filled fortress so you can make your way to the city of the gods. Finally you will end up in an ash filled shell of a world to face the final boss.The bosses are probably one of the games major selling points. They are horrible, and will often cause you to throw your controller around then room. This may sound like a bad thing but the feeling that you get once you defeat the boss that has killed you many, many times is amazing in itself and reminds me of the older games with the 'traditional' boss fights. The fights involve trying to survive while learning their attack patterns and trying to sneak in a few attacks here and there. This is harder when on the occasion you have to fight two things at once. A small tip though is not the get greedy with your attacks... this will mean that you die.Overall, this is an annoying but truly amazing game with both high and low points. The only problem I found with it at first is the lock on system for the camera. This, while very useful in combat often means that as you cannot move the camera, you will often dodge or backstep off a cliff so that once again you die.My current death count on one playthrough is now over 100. But this has only increased my desire to finish my current playthrough. At the end of the day if you are contemplating buying this game, if you enjoy RPG games then you will find this game a treat. Although you should, prepare to die...Just on a side note, this version of the game comes with the DLC: Artorias of the abyss just in case you were contemplating buying both the game and the DLC separately.
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5.12.2011

I was quite apprehensive buying this game as people seem to either love it or ABSOLUTELY loathe it. So, after being swayed by the 'love it' reviews I eagerly put the disc in my machine and set off to enjoy a dragon slaying romp.Fifteen minutes later and I was loathing it with every fibre of my being! No guide, no instructions, no map, just dropped slap bang in to the middle of an insanely difficult game, with no idea what to do, and no explanation of anything! I was all set to leave my 1 star review panning this utter tripe.HOWEVER, even during those first 15 minutes of pain and frustration something about the game still managed to grab me and wouldn't let go.So many people were loving this game I was sure I was missing something so I decided to hit the online forums and fan sites for some help and give it one more chance. That's when my 'eureka' moment came and I began to appreciate just how utterly astonishing this game is.The fatal mistake I made was rushing in to this game with my usual gun-ho approach i.e. lone hero here to save the world. Like many reviews of this game have pointed out, games in recent years have all been about instant gratification, unlimited respawns, super human characters single handedly saving the universe, and a straight run 'til the end lasting about 6 hours if you're lucky. Take Modern Warfare for example, don't get me wrong, it's an immense game, but there's no connection with the character while you're running about getting shot cos you know you'll just respawn a few metres back from where you died with no consequences whatsoever.Dark Souls is the complete opposite of this and taking a gun-ho approach will get you killed EVERY SINGLE TIME for which there are serious consequences. You must tread very carefully every where you go, size up opponents before attacking, take note of the landscape, routes and signs (there's no map!), listen to conversations with other characters, and concentrate all the time on what your doing.The game centres around collecting souls of the monsters you kill, which are essentially the currency of the game. And unlike any other game I've played there are serious consequences for dying. If you die in the game you lose your souls (your money) with only one chance to get it back, by returning to the place you died. If you die again before you get there you lose it all! And even worse is that the game only saves at bonfires which are few and far between. It's a horrific and thrilling experience, battling through the game for an hour having collected thousands of souls with a bonfire in sight, only to be confronted by a huge demon who stretches across half the screen!There's no denying that the game is incredibly tough but I'm no hard core gamer, I have 2 kids and squeeze in the odd hour as and when I can. But it's the level of buy in that the game requires that lifts it above other titles. The utter satisfaction of defeating an impossibly huge dragon, or the sheer horror and dispair from dying at the hands of a lowly zombie simply cos you fatally misread their attack makes each and every battle so alive and rewarding. I doubt there are many games out there that will make you love and loath it in such quantities as this one. I'll certainly remember this game long after I've completed it.Wow, that turned in to a bit of a marathon review, but then again the game deserves it.
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8.1.2014

Yes, Dark Souls is hard, and yes that is probably its main selling point, but that shouldn't put you off playing it. A challenge is something too many modern games have been lacking. If you learn to play the game properly, instead of approaching it like any other title, you will find it's not mind-numbingly frustrating and repetitive like some people claim, but challenging and rewarding. The enemies deal a lot of damage even early on in the game, which is what a lot of people fail to adapt to. You can't really tank your way through, or just repeatedly swing your sword in a tactless battle of attrition, you have to block and dodge, learn the ways your enemies attack,and then adapt your own offence towards that to overcome them. It's far more strategic and involving combat than a game such as Skyrim, for example. It's not just about grinding either, you can actually defeat any opponent with any weapon at any level. Sure, it might take a while if you're a level 10 character dishing out 2 damage every hit to a monster with 1000HP who can kill you in one, but it's possible by learning its attacks and knowing how to deal with them. The combat system itself is one of the best I've used; everything just works and feels right.There is a surprising amount of story to the game as well, while you're only given subtle hints on where to go most of the time, interactions with certain NPCs and descriptions of items provide pieces to a very large yet often-overlooked jigsaw, with every location having a history and every character or enemy a background. The full thing is never revealed, but all these little snippets allow you to form your own ideas of how everything ties together. The lack of information can sometimes be a hindrance however, particularly regarding stats pages which use icons instead of text, but explanations of this are only a Google away, even if its not ideal.The multiplayer system is probably the most innovative I've played. Instead of bunging on a thoughtless deathmatch mode, the game integrates multiplayer aspects throughout the whole story. Every player has his/her own world, and they can write messages on the ground which can then show up in other players' worlds. Deciding whether to trust these messages or not is up to you. You can often see glimpses of other players appearing briefly as a phantom, and bloodstains show up where other players have died, and interacting with those allows you to see their last few seconds before they were killed. If you're in 'human' form there is a possibility of another player invading your world with the goal of killing you, which sets up a unique PvP aspect. While 'human' you can also summon other players to assist you with parts of the game such as defeating a boss or repelling an invader.Dark Souls really is a fantastic game which probably has the honour of being my best ever. If you can get past the need for strategy and can accept not being able to mindlessly slash your way through, it is a deeply involving, richly rewarding experience that offers something that very few games do nowadays.
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5.6.2018

This is the original Dark Souls game, but "remastered" onto the PS4, XBOX ONE, and soon the Switch. The game has had some texture updates, patches, way better frame-rate (cough blighttown cough), which makes the game a lot better to play than when this came out in 2011. However, this remaster will not be for everyone, here's why.PEOPLE WHO HAVE PLAYED THIS GAME BEFOREFor people who are returning to this game, you may want to pass. The updates to the game are not really worth it if you have already played it before. If you had this game on PS3 and XBOX 360, you may enjoy it more, due to FPS improvements etc. But is it worth £30 to replay it again? Up to you. As for PC players,who have mods to make the game look even better than the remaster, I would also pass, as the mods sadly look better than the remaster. This is a shame, since a lot more (graphically) could have been done to make PC players want to ditch the mods and get this remaster. This remaster isn't breathtaking, some areas look great however! But some just don't look any different, so for that reason, maybe stick with your modded version.PEOPLE WHO HAVE NEVER PLAYED DARK SOULS 1This is the perfect time for you to jump in. The community is as alive as it's ever been, and you can finally see why this game is considered the best out of all of the souls games. Let me warn you though, this game is HARD. Like smashing your controller against the wall type of hard. But once you get used to how the game works, you'll be addicted. This game is also a great start into one of my favourite game series' of all time, as once you beat this one, you can then play DS2, and DS3.However this series is not for everyone, as some just find it too hard and annoying, to the point where it's not fun anymore, just frustrating, and that's fine! Dark Souls is known for being one of the hardest games you can play, especially at first. So if you are finding it too hard, don't worry! Either take a break, or just stop playing all together, it really doesn't matter. But if you do push through, then you are in for something great.VERDITThis is Dark Souls. This game is super great and super hard and super rewarding. The gameplay feels great (once you get used to it) and the level design is amazing. The story is very deep, and lore heavy, but you don't really have to understand whats going on in order to enjoy the game (however if you do get into the lore say goodbye to your loved ones cos that stuff is deep).But this remaster won't be for everyone. The game is great, yes, but for people who have already played this game, either on PC or console, I get why you wouldn't want to spend money on something that you already have, as they haven't done enough to make this game look much different. But if you're new to the series, or started on Dark Souls 3, then 2, but never got the chance to play 1 since you only play next gen consoles, then this is the perfect time to play the original.PRAISE THE SUN Y'ALL!!!!!
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15.10.2011

Ok,the reviews are arriving "thick and fast" for this game so i am not going to cover the points already mentioned.This is my opinion on how to survive and succeed in what for me is the most difficult yet rewarding RPG ever to come to x-box.1.Dark Souls has for me the greatest combat system ever invented for a video game.So ignore some of the negative reviews,they are just not true.Ok,how do you survive in the early stages of this game.It will require patience and dedication on the part of the player,if you don't have these qualities DO NOT BUY THIS GAME.First off,character creation.:I have chosen the wanderer class because like it or not you will be "Up close and personal"and will be involvedin a lot of melee combat during the early stages.This class has well rounded stats good to kick off with.Choose the master key as your gift.2.Practise,practise and practise your rolling moves and combat abilities until you are cross-eyed and until everything is second nature to you.3.YOU WILL DIE A LOT at the beginning,bite the bullit and get back in to the fray learning from your mistakes.4.OK after you beat the first boss(if you are struggling to beat him,get over to you-tube and find out how)you will arrive at Firelink shrine.Try a few "Suicide Runs" in the graveyard to pick up some interesting items do not attempt to fight the skelitons they will kill you in one strike.Fight your way to the undead burg to the next campfire.5.Right this is were you will need a lot of patience,consider it to be your training ground for the trials to come.trust me it works and makes life easier.6.STAY IN THIS AREA.Keep killing the same enemies over and over again and go back to the camp fire and re-spawn them.This builds up your soul count and enables you to level up very quickly.Concentrate on building Endurance,strengh and vitality.THESE ARE VERY IMPORTANT STATS AND WILL KEEP YOU ALIVE LONGER.As already said,a great training ground for trying out different combat strategies.7.Your first trader is in this area to the left of the 2 lance wielding enemies,trash the cases to the left and get down stairs to trade with him.BUY THE SHORT BOW AND ARROWS,very important for the next stage of the game,taking enemies out at long range will save your health flasks and you will survive longer.8.I spent probably 15 hours of game-time here and am now at level 21(And it's only the beginning of the game !!!!).I trashed the 2nd boss using an electricity charged longsword,by rolling often and my higher endurance(Stat 21)toasted him in around 30 seconds.!!!.9.This "Plan of Attack" re: levelling up may not suit everyone(It takes hours)but hey Dark Souls is the most challenging game in RPG history and my philosophy is this "Level-Up" and you have a better chance.10.Conclusion,despite all the above tips.You are in for one "White Knuckle Ride".Good luck to all the people who have had the courage to take on this game.And to the developers,From Software."You are Sadists" !!!!!!!!lol
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3.12.2012

I'm only just over 30 hours into this 100+ hour game and I think I've barely scratched the surface of what it has to offer. If you're tired of typical JRPGs, with their increasingly linear and often obtuse storylines, repetitive battles and ceaseless grinding, then this is for you, provided that you like a challenge.This game has many defining qualities that give it greatness - the story is very slim, and you are left to figure it out for yourself. This also applies to many of the game mechanics, such as the fact that you are "hollow" when you start the game and you need to acquire "humanity" to reverse your hollowing. In the beginning this means nothing, and is not explained anywhere (not even the manual)and so you are challenged to get your head around it. Despite initial frustration, you get into it, and the fact that you've had to work it out for yourself means that it stays in your head.One neat feature I didn't realise the game had when I bought it was multiplayer. Now I'm a multiplayer skeptic - more often than not, it's only added into ostensibly single-player games to increase sales, but in this game it's done extremely well. You can write a "summon sign" on the ground which appears in other people's games, and they can summon you for a short period until the area boss has been defeated, working as a team. After that, you're back to your own game where you left off. Other players can also leave messages on the ground to serve as hints for progressing. This is no mere glib addition of multiplayer - it has an important purpose.Another much talked-about attribute of the game that makes it great is the punishing difficulty within. This is certainly not a game for casual, Nintendo Wii players - there is little to no hand-holding, the very first area houses a massive boss that is quite difficult to beat on first playthrough, and it only goes upwards from there. Many of the game's mechanics have been purposefully manipulated to challenge, for example as you play and dispatch enemies you collect "souls" which are used as currency for items and to level up. If you die somewhere, all the souls you collect will be dropped at that point, and you respawn at the last respawn point you visited (bonfires in this case) which could be miles away. So, you're faced with a choice - go elsewhere in the massive open world, or travel back to the place you died to retrieve your souls, but if you die on the way that's them gone forever. To add insult to injury, when you respawn so do all the enemies in the world, save for the bosses and larger enemies, so you have to hack your way through them all again.But you will keep coming back to it.A tough game with a massive open world you can immerse yourself in, deep gameplay with hundreds of items and weapons, a fully customisable character, a huge mystery surrounding the story, immense bosses and a huge difficulty level - what's not to like?Don't miss this game.
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5.12.2011

Having seen all the reviews stating how difficult this game is and then watching videos of people killing bosses with ease, I figured I have to buy it.First off, Dark souls IS a difficult game, its made that way, however this is the main attraction. The developers wanted to release a game that will last, that will immerse the player in the world, that will make the player feel like they have achieved something and they have done just that.1) The graphics are really good, some lag in busy places but only very occasionally and it doesnt hamper the experience. Character design is very unique and detailed and the world is breathtaking. Looking over a chasm to a vast city has never looked better.2)Dark Souls is a third person RPG action game. The gameplay is exciting and rewarding. Straight after the tutorial area (which is fairly hard going) your dropped into this world with no information accept "ring two bells", thats it. You can go anywhere, do anything and kill anything you can get to. Not many RPG's offer this freedom (Skyrim for example forbids you killing children). To some players this kind of freedom is intimidating but with so much to do, and so many places to explore its nothing short of inviting.3) The difficulty is high but its set. Enemies gradually get harder as you progress different areas and if your finding it hard, then maybe you should stay in the current area and grind some souls to level up. This kind of decision making is fundamental in Dark Souls as it truly makes you feel like your in the world.4) The enemies in Dark Souls vary considerably ranging from small zombie like hollows, to massive dragons and giant knights. All these enemies have pros and cons when attacking, some die easy, some die hard, some kill you easy, others take time, it all depends on what character you've built and how you play. For starters the enemies are quite tough going and take many hits to kill, but as you level up these enemies become less effective and many take only one or two hits depending on your load-out. The bosses in Dark Souls are incredible both in visuals, stature and power. Some bosses (SPOILER - The taurus demon) that appear early on are difficult to go toe-to-toe but with the right strategy, can be killed in a few hits. It all depends on how you play.5) PvP is featured in Dark Souls but is random and sometimes frustrating. WHen playing in human form (not the default) other players can freely invade your world and attempt to kill you, this is fun but annoying if your busy questing or soul harvesting.Overall Dark Souls is a great game and unique in todays crowded FPS genre.8.5/10BUY IT!!
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11.10.2011

In Shakespeare's Henry V,one of Henry's speeches has the line "imitate the action of the tiger",well if your new to Dark souls,DONT.Far better to imitate the actions of the turtle,walking somewhere you havent been before,keep your shield up,as there are lots of places you can be hit from,and so many ambushes you start to feel they are out to get you,which they are.Best combination of weapons for learning the game is Shield and spear,why you ask, because you can hold the shield up and still jab with the spear,making life easier for the first few hours of learning,you can get spears from hollow soldiers who wield them or from the first merchant in the undead burg,the stairs to the merchant arehidden under some boxes,next to where two soldiers with spears are.a small piece of advice for those playing online,examine the notes that people write on the floor and the patches of blood,the note are helpful in most cases,though some people do write false info to get people killed,so dont 100% believe them,the blood patches are where people have died,and will show a ghost of what happened,giving you some idea of what might be around the next corner.This game is a great challenge and if you play carefully and keep your eyes and mind open you will enjoy it,if you want to run headlong into heroic battles with lots of enemies falling all around you with a single slash of your sword,go elsewhere it will probably be 60-70 hours before such things happen,and even then a minor mistake will get you killed and everyone will have a laugh at your blood patch.Just finished my first playthrough,there are a few minor flaws,framerate drops in blighttown and 1 boss battle which i feel is badly designed,which is the capra demon the area is too narrow,i can understand what they were aiming for limiting your movement and dodge ability,but they added to much hight to the area as well,causing some problems with camera angles,but apart from these minor problems game is amazing from start to finish.NG+ here i come.one word of warning to people using plasmascreen tvs,even though the problem they have with screen burn has been reduced and many have ways to restore lesser burns,the hud on darksouls is very bright and static,so playing for very long periods may cause a certain amount of burn,my own tv which is only a year old did develop a small amount of ghost image where the hud was,after a day of playing other games and watching films its pretty much gone,but better to be safe than sorry,turn off the hud for a while if your playing for long periods.
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13.9.2013

Here is a typical session that I am having playing this:I'm on a roof getting pummelled mercilessly by some gargoyle boss, then when I'm getting somewhere another one comes along and burns me to a crisp ... b*ll***s!I try againI'm on a roof getting pummelled mercilessly by some gargoyle boss, then when I'm getting somewhere another one comes along and burns me to a crisp ... b*ll***s!I try againI'm on a roof getting pummelled mercilessly by some gargoyle boss, then when I'm getting somewhere another one comes along and burns me to a crisp ... b*ll***s!...ad-infinatum for the next few hours...Here is another exampleI'm in some dungeon with some wierd stone monstrosity chucking bolts at me,I dodge them quite easily and get close to him ready to thrust my claymore into him to take about 3% of his health. One huge swing from his weapon and I'm dead ... B*LL***S!!!I try againI'm in some dungeon with some wierd stone monstrosity chucking bolts at me, I dodge them quite easily and get close to him ready to thrust my claymore into him to take about 3% of his health. One huge swing from his weapon and I'm dead ... B*LL***S!!!I try againI'm in some dungeon with some wierd stone ... you get the picture ...It is difficult to explain but this is perversly the most frustrating game I have ever played, yet the most rewarding. Normally I would have traded such a game in a long time ago, but not this one. You feel like you are getting nowhere fast yet, when you take a step back ten or so hours in and compare where your character is to to where you've been you'll realise that you ARE making inexorable progress.I still have times when I'm sat in front of the TV, controller in hand thinking, 'this game just keeps handing me my back-side, why am I still playing!?!' ... yet here I am, still playing, and more importantly, still having fun playing it!If you are tearing your eyes out as a giant skeleton smashes you to pieces for the tenth time in a row without you even scratching it, if you are ready to trade it in for Call of Duty - Exploding Monkeys, take the advice the title of this review gives you.Once you accept that you are going constantly to have your backside served to you, even by lowly monsters that other games see as fodder, then this game will open up beautifully for you. I've been at it for 20 hours and have barely started ... mind you I'm not very good.Stick at it, I am!
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