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17.6.2012

In the beginning, after the Garden of Eden but before computer games, there was Gerry Anderson and he was good. In fact he was one of the most brilliant and innovative creators of children's television ever - "Joe90", "Firebird XL5", "Stingray", "Thunderbirds", "Terrahawks", "Space 1999" and "UFO". Unusually "UFO" was largely live action (most of Anderson's work used, for the time, very life like puppets). It was a cold war era excerise in tension with Earth spending huge amounts of money on space tracking systems, space interceptors, submarines, space stations, and tracked armoured vehicles (mobiles) and Delorean cars to stop UFO's from kidnapping humans to harvest them for body parts.Bearing in mind they never seemed to kidnap more than six people even in a busy week I'd have queried whether the expenditure was justified but in the 1970s it all made for very exciting television.So what you ask ? Well "UFO" the TV series inspired "UFO: Enemy Unknown" a 1996 PC games, to which these games are the very clear spiritual successor. And "UFO: Enemy Unknown" is rated as one of the best PC games EVER.One of the other reviewers has done an excellent job of describing the games in the trilogy so I'll refer you to his fine job. But are the games any good ?Firstly at this money the games are insanely good value. This is, what, £60 - £90 of software at under a fiver.All the games split between a strategic level where you control research and production and a tactical level where your squad of up to six or so soldiers search a map. NOTE - unlike the original "UFO" game and most of the other sequels and imitators this actually IS NOT turn based. Like the Total War series you give your soldiers their orders (in this case individuals not units) and then unpause the game to see what happens. Also like Total War you can pause the game at any time to give new instructions. All the games have the same fun of trying out new combinations of kit and equipment on your soldiers to see what are most effective. As the games go on your soldiers (if they survive) become better soldiers, and more deadly weapons become available, but opponents become tougher too.So... the games. Spoiler alerts for what follows. If you want to stop now if you like tactical role playing games at under a fiver these are a must. Buy now.UFO AftermathThe good. Alien design. The opposition look like what Giger and Bosch might have come up with after a George Romero all nighter. Wonderful little cut scenes when they first appear. Nice, eerie city scapes and wildernesses where most of the action takes place. Game balance is good. The adverseries split into animal like and intelligent. Most of the first type are easily handled by your troops after the first few missions where you are very lightly armed indeed. I say most - one is very nasty indeed and needs careful strategy to avoid your squad being badly hammered. The intelligent opposition are a lot more dangerous. At the start they are faster, better armed, and better armoured than your troops - staying alive on their levels is a real challenge. Particularly there are two essential intermediary missions the second of which was so hard that I deliberately avoided it until my team had got better at combat and had far better kit. Despite the "urgency" of the instructions to do these missions in fact you can delay without apparent harm. I really enjoyed the conclusion of the game where after apparently beating most of the opposition I suffered a reversal where virtually all my highly trained, well equipped squad were wiped out leaving one injured female character to save the day. "Aliens" anyone ?The bad. The design of the game is such that you spend most of the game looking down from above. The human animation may be great but it's irrelevant. What I'm watching are blobs highlighted in different colours. INSANELY repetitive. There's maybe a dozen different maps tops. All alien spaceships and all bases (alien or non alien) look virtually identical. And by my rough guess there must be somewhere in the region of 200 tactical missions from start to end. You don't have to do them all although it's wise to do most of them. By the end once you've seen all the dozen or so variants of opposition boredom does set in. The final mission graphics are disappointing and there is more of a "Is that it ?" moment at the end than you'd really like ( I know I had a good finish but that was unique to the way I did it rather than good design). Compare that with X-Com Apocalypse - the third of the original trilogy - which had a truly epic conclusion.UFO AftershockThe good. My favourite for the strategic level. Difficult to manage at first but very satisfying once you do. Graphically far better. The view angle is no more than a storey or two above your team so you can actually see your team far better. The combat animation is great - you can see projectiles strike, the jerking of bodies as they hit, the collapse of the dead and dying as they hit the floor. Played at standard speed the battles are ridiculously hectic splurge fests with your team dying quickly. However SLOW the combat down and every firefight has the balletic majesty of the final minutes of Sam Peckinpah's "The Wild Bunch". Seeing an enemy cartwheel through the air after a head shot from your elite sniper is one of the game's great moments. The battlezones look great. And again there's very good game balance here although towards the end your team does begin to dominate.The bad. Very badly repetitive. There appear to be even fewer overall terrrain maps here than on Aftermath although there are a couple more options on base levels. And the end. It crashed. Couldn't get it to work. From the websites a lot of people had similar problems and I'm not aware of an easy patch to fix it.UFO AfterlightOK, I'll come clean. I had all sorts of problems trying to get this one to work and never really got well into it. There's a definite change to original X - COM style cartoony graphics which I didn't like. Line of Fire seems ridiculously short. It MIGHT come good later on but there's a fair degree of chatter about various bugs in this one.Conclusion.They are flawed but they are flawed versions of masterpieces. Aftershock in particular played wonderfully. The original "UFO Enemy Unknown" WAS a great game, but it's a 1996 great game and I think that once you'd played UFO Aftershock you wouldn't want to go back. If only I could finish it...S.x.
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3.1.2012

Once upon a time there was a game called UFO: Enemy Unknown, or at least that's what is was called over here in the UK. Elsewhere it was called XCOM: Earth Defense. Whatever it was called, it was debateably one of the most important tactical, turn based, squad RPG games ever produced. It set a very high bar for so very many games to follow and, in many cases, too many fell very short of the mark.It was continued by titles such as XCOM: Terror from the Deep and XCOM Apocalypse and then Microprose sort ran off with the XCOM franchise and made other games and shoved the XCOM brand name on the front and it slowly began to disappear until recently (but the less said about that, the better...for now).Turn the clock forward 10 years (2003) and ALTAR have not only picked up where Mythos's Dreamland project left off but then went to town on how the engine was going to work from there on in.UFO: AftermathAliens visited Earth and bombarded the atmosphere with a biological substance that blotted out the planet's light source and placed it in to a short environmental winter and then proceeded to mutate life all over the planet. The Human race is rinsed and those that didn't find shelter often found themselves cut down by the elements or by the mutants that slowly became more and more horrific. And then someone got a plan together: unified and outfitted some hardy survivors and began to research the threats Humanity was facing.The fight back was going well, right up until the Aliens came back! But then, when has the Human race given up without a fight?UFO: AftershockAfter the events of Aftermath, the Earth is a very different place. New species of Human have taken to colonising around the globe; the Psionics and the Cyborgs, one physically weak but with incredible mental powers and the other imbued with high technology but unprepared for psionic powers. But all is not working as well as it could do; the new species don't entirely see eye to eye and resources are dwindling after the conflicts, not to mention that the mutations are still rampant.Add to that, a growing fundamentalist movement, sympathetic to the alien coalition, has started to spread across the planet and jeapordizing the last chances the Human race have of surviving by, essentially, calling in another wave of alien invaders.Humanity's last hope is an orbital Laputa that hangs in the upper atmosphere and continues to research the alien and mutant menace, striving for a common diplomatic peace between all Humans and to rid the Earth of the invaders once and for all.UFO: AfterlightAt the start of the alien invasion, an attempt to colonise Mars was set under way by a radical thinking selection of civilians and ex-military personnel. They reached Mars and attempted to terraform the planet, mining for minerals, water and fuel. Within that time they managed to set up a base and make contact with the Reticulans / Greys who had previously been intent on wiping out the Human race have managed to maintain a peaceful relationship.Although they were unable to contact Earth anymore, they were doing alright until one day one of the robotic devices used for archeology went beserk and killed one of the chief researchers and husband to another colonist.From there on in, sabotage, attacks and general madness insues and the colonists must research old technologies, weapons and armour, upgrade their base and fortify themselves for a war they are ill-prepared for.These are squad based, real time strategy games paying homage in many ways to the original UFO game. Each game in the series provides an advancement in what is, without question, an utterly unique gaming experience and redefines the RPG / character building element and the way you capture, research and deploy the technology and information you acquire throughout the many, many scenarios of the game.UFO: Aftermath focusses on a more generalised playing experience, introducing the player to the genre, setting down a character-building precedent and upgrading both skill / stats and kit alike.UFO: Aftershock shifts the momentum up a notch and enhances the character build with specific classes and abilities while at the same time intensifying the resource accumulation and research & development aspects and adding weapon customisations for every character.UFO: Afterlight just changes the playing field entirely with the focus erring toward the characters; each are trained in skills based upon their classes but with a much high number of options to choose from, weapons are upgradeable, research and development are virtually gutted and revamped all over again with significant improvements.UFO Trilogy is, in my opinion, a breed of game that has been ignored for cheap-skate first-person shooter knock-offs that are turfed out by the dozen and given a terrifying mark-up and don't actually require the player to THINK. The squad based strategy game market rarely sees games of this calibre appear and when they do they often are never given the publicity that might get them a little more shelf time. The communities for these games are immense and modding is prolific for those that wish to show off their skills or those that want a different 'flavour' to their games.From one experienced gamer to another, while this might not be your particular cup-of tea, those of you that prefer something a little more cerebral this box set is, without a doubt, a very important and very well priced purchase.10 out of 10 (and I don't say that lightly...)
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17.9.2013

UFO Trilogy is a very solid XCOM type game. I was not certain I would like the real ime part, but I love it. Yes, I have played original XCOM, and others, thru the years.AftermathThe first UFO game, the emphasis is on tactical combat. Bases do all of the research and manufacturing. This was a fun game to play! Any soldier can be trained any way you want. The game get s rougher as you eventually fight the aliens. The only drawback is the searching for that last enemy on the map. Great game.AftershockI've only scratched this game some. It is a darker setting than the first game. It is also rather hard at the beginning. I've not played too far into it.AfterlightSet on Mars, this is a full-blown XCOM type game.You get scientists and technicians and soldiers. Battles can be intense. Also, all of the characters have personalities as a story is told while playing. This entry is very cool. Nice graphics, as well.Only Aftermath will run with Intel graphics. They all run fine on an Nvidea graphics card. All of these run on Win7 64-bit.I had low sound in Afterlight until I boosted the Windows sound equalizer to Power. Now it sounds great!If you are itching to play more original XCOM type games, search no more! I was wary at first, but these UFO games are totally awesome!
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15.9.2011

This game is fun for people that like strategic games. Its like a story, its set when the aliens attacked earth. there are 3 games, they are set after the events of the other. i'd say its a very good game. one of the draw backs is that one of the games didn't work on my computer, i reinstalled it a few times and it still malfunctions, you may need to run it in compatibility mode or in windows mode which finally worked, therefore overall it worked well and i had months of alien shooting adventures! just to say that the third game is set on mars, therefore you'll have experience totally alien!

2.9.2011

If you liked the original UFO series, turn based games or god team management games you'll like this. It takes the original game and adds to it well.Aliens have invaded and it's up to your team, base building skill and a little luck shooting alien ships down and reverse engineering the technology to save the world! Weapons have been overhauled, improved and added to making the game more realistic. Graphics are improved and the triple bill gives the old game the kick start it lacked, adding a better story line. Good for a week of alien themed abduction!

5.9.2011

Quick verdict: if like me, you played and loved enemy unknown, these games are virtually identical. so you will like them.but perhaps like me you will also think there's just something... missing. but bearing in mind you get three games in this package, and potentially dozens of hours of gameplay, I'd say that it's well worth a punt, but tactical turn-based strategy games are not for everybody. so if you prefer watching nascar to playing chess, this pack might not be for you.my veiw: it is what it is, and that's ok, but it could have been a lot more.

3.1.2017

Earlier reimagining of firaxis's Xcom enemy Unknown. For a brutal campaign opt for ufo aftermath.....for a clever risk styled game with tactical elements go for ufo aftershock and for constant replayability with surprising allies go for ufo afterlight.

7.6.2013

I'll keep this short, the graphics are as you'd expect from games of this era (not brilliant) but the game play is simply fantastic, so if you've never played these games and turn based gaming is your thing then you defiantly need to give these a go

3.6.2013

I loved this series so much im so happy that i got the trilogy and have had so much fun playing this game and can now play the trilogy i love it!

18.2.2016

not all that good

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