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For Heroes of Might and Magic IV (PC), 20 customer reviews collected from 1 e-commerce sites, and the average score is 3.9.

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6.2.2011

HOMM IV tends to get a bad rap, especially from fans of the other games in the series: the units no longer have upgrades to build, the hex combat maps of the old games have been replaced by a confusing isometric view, the campaign stories are mostly pretty lacklustre, and merging the Demon and Undead towns into one faction annoyed people. That said, I enjoy this one, and play it a lot more than HOMM III, which apparently is heresy. Why? Because although the execution is not as smooth as it could be, I like the new things it tried.-Heroes basically function as a unit stack. This means heroes and armies don't need each other to walk around, and you can have multiple heroes in an army,or even a hero in every stack for an all-hero army. Each stack now has its own movement points, so you no longer see stupidly long chains of heroes for moving troops quickly; instead, towns can build caravans for quick transport between each other.-Instead of just standing at the back and firing spells every so often, heroes are now on the battlefield and can fight and be killed like anything else, often changing the outcome and something I'd been wanting in the other HOMM games. You can also develop a Stealth hero to run around the map and take stuff without a fight, probably my favourite thing in the game.-There are less tiers of troops than usual, and no upgrades. Instead you have a choice of two buildings at each tier after the first, so you have to choose how to set up your army. Not as balanced as it could be, particularly in the Necropolis where the demons are usually inferior, but it's a step in the right direction.-Levelling up is done differently: heroes can take 5 skills, each with 3 pre-set sub-skills which can also be levelled up. However, the two most developed skills determine what class the hero is, and each class comes with a different bonus, from a bonus to attack for all creatures, to getting a special attack, to the almighty archmage class with its bonus to all spell effects. A few balance issues again, but still.-Resources and creature growth are now handled daily rather than weekly, and all the buildings that required you to keep visiting them are gone, so now you just claim the building and forget it's there until some one captures it. More a quirk than a big change.-Armies move a lot further per turn than they did in III. This is subjective, but I always found the movement speed in HOMM III very slow and cramped.You could argue that the game didn't do a lot of these things as well as it could've done, and you'd have a point. Still, I liked a lot of the changes that never appeared again in the series, and for all its faults I find it a satisfying game.
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4.8.2006

When Heroes IV was first released, it was considered a mediocre game at best, and fans cried their lamentations at the various shortcomings. In fact, upon release, the game did not even include a Multiplayer feature; this was to be added on at a later date. This it was, but the game remained full of bugs and balance issues, and the AI was thick as a post. Heroes IV was rushed out the door before it was finished; the producers were desperate to generate some revenues to keep their sinking ship afloat, but it was to no avail: 3DO, and NWC as its part, went bankrupt in May 2003.Still, a lot of work was done to correct the various flaws after release. As many as four patches were issued (and are still available online),and the two expansions also added some degree of stability. In addition, fans of the Heroes series eventually stopped complaining about the games' shortcomings and started doing something to correct the situation themselves. Various fixes, tools and mods were created, and a mass of custom made scenarios and campaigns started appearing on different fan sites.Today this game is one of the more celebrated items in the Heroes series, due to the innovating features like caravans and heroes' direct participation in combat. These innovations were controversial and many fans didn't appreciate the direction the series was going at all, which is the main background for any negative review or comment you may have heard of. Nevertheless, the game is probably better than you have been led to think. You'll get thousands of hours of playing time from this one after downloading campaigns from the web, and the balance issues are taken care of with a mod called Equilibris.You should get hold of this one. It's already a classic. It's already legendary.
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31.7.2006

Not really sure what the other reviewers problems are. Seems like a few, rather minor, concerns that differentiate this game from its predecessors are causing a hell of a problem for them. Fair enough, but this game IS fun - particularly if taken along with its expansion packs. I got it as part of the complete set, and it seems to me to be the best of the bunch. Everyone looks for something different, I suppose!What's good? The ability to actually use the heroes in combat in a real and immediate way; The massive reajustment and overhaul of magic and abilities, and their accompanying benefits - for example, the benefit offered when a Knight becomes a General or Field Marshal - These guys actually ARE heroes this time round,instead of one-spell-a-turn immobile sprites; The way you have to plan your building to create an army that can actually hurt someone; etc, etc. All good.What's bad? Not that much. I suppose some of the campaigns stream your character into being unable to develop properly (particularly the chaos one; man that annoys me!), but that's a challenge to be overcome.I really recommend this - I suspect it won't be eternally replayable, but it's charming enough to be addictive. Get the expansions with it, too!
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25.11.2005

Despite being now quite dated, this remains one of the few original and gripping fantasy games I had the luck to come across. I just loved HM&M III and I can safely say number 4 is even better- improved graphics, similar gameplay, lots of myths and legends to fight with/against (a rich spectrum between horned crimson archdevils and white winged archangels, including knights, elves, dwarfs, gorgons, bone dragons, vampires, imps, and dozens more "species" and heroes). The fighting happens in a 'quieter', less chaotic and more strategically planned way than, for instance, all Age of Empires-type games, and it does grow on you.You can conquer (and then defend) enhanceable cities and play as different heroes of your choice,who become better and better at commanding their assigned troops and casting magic spells accumulating experience.Much better than the more recent M&M IX, where the gameplay is totally different and...well, not as original.I recommend it to all gamers with imagination and a dreamy streak.
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2.11.2005

OK, so it's not as original as the first HOMM game and not as infuriatingly addictive once you've played a few others in the series but it's still about as good as this type of game can be. If you love the top-down, 2D strategy game (which I do) then this is one of the best.If you are expecting a 3D extravagansa with realistic, bloodthirsty graphics and body parts flying everywhere then you will be bitterly disappointed.If you can see past the rather old fashioned look then you will find an extremely absorbing and thoughtful game.This version has more of everything and most annoying features in the interface have been removed.The graphics have improved a little from version 3 and the music is as epic as ever.I wish there was a few more games like this out there, mind you, I still excited about Commodore 64 games!
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23.10.2009

I like this edition of HMM but...I mean, it's neat that you can control creature stacks without a hero and guide them around wherever but it's not really so neat that now your heroes can be directly attacked during battles... because they often are.Heroes, no matter how tough, can't stand up to a huge stack of weak creatures attacking them or a small stack of strong creatures.I mean you can take a bunch of "potions of immortality" and use your heroe's turn each round of combat to drink one... but then you can't cast a cool spell and what if your heroe is attacked by multiple units in the same round? bye-bye

10.8.2014

Let us be honest here. Heroes III was better. But Heroes IV was still good and gave loads of hours of fun. I didn't particularly fancy the innovations, but I could live with them. Outdated by now and if you're nostalgic and want to re-experience that Heroes feeling, you may want to take a look at the Kings Bounty series, which at least feels like it is the continuation of the series

16.6.2015

I have played this game before and found it addictive. After 13 years it is just as I remember it. The graphics are understandably sub-standard by today's standards, but the gameplay is good and overall, if you like this type of game I highly recommend any game in the "Heroes" franchise.

8.3.2015

i love this series and have 3 and 5 already cant stop playing a good all round game- very good servioce-

11.11.2016

Bought if for my husband for his birthday and he absolutely loves it!

16.3.2017

Prompt service and mailing was exactly what I wanted

26.2.2018

great seller great product great game

9.1.2017

everything ok

28.8.2014

Love the game

16.4.2015

Good

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