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16.10.2003

As someone who generally ignores RPG’s, and having only a casual interest in Star Wars, I found the hype surrounding this game to be irresistible, and parted with my £40 on release day. I kept my receipt safer than usual, in case the plethora of XP’s, DC’s, and HP’s etc got too overpowering for me. Fortunately, my trust in word of mouth was deserved. It’s superb.KOTOR places you in a turbulent era of intergalactic history. With the Republic badly weakened after a great war against the Mandalorians, two former Jedi defected to rekindle the power of the once great Sith. One of these former Jedi, Malak, betrayed the more powerful Revan, to assume total control. With the Republic on its knees,and the Jedi seemingly powerless against such force, you are entrusted with the task of overthrowing the new Sith order, thus restoring peace and saving the Republic. Simple!Quality and polish are evident from the intro, in the form of some impressive cinematic sequences. Although set millennia before Episodes I – III of the films, the official licence is used to good effect, with the familiar musical score and sound effects providing a suitable Star Wars atmosphere to whet your appetite.So far, this will be familiar to Star Wars fans, who have shelled out in the past looking for a game to rival the films, only to be disappointed. Mercifully, BioWare has shown respect to the Star Wars licence. The level of effort applied is apparent from start to finish.You are in complete control from the outset. Initially, you need to create a team leader, who conducts all of the main dialogue, and will be a permanent fixture in your party. You can determine gender, appearance, skill sets, and strengths; almost every attribute has been included, and applied with a great measure of depth.To start with, you’re on your own, attempting to escape a besieged ship, but the first sequences introduce you to team play and resource management, and also guide you through some battle sequences. The learning curve is pitched just right, allowing novices to get to grips with turn-based combat, while not interfering with the more proficient players’ enjoyment. It’s a finely tuned balancing act, which has been perfected and consistently applied throughout.As your character progresses and acquires other party members, you have the option to get your hands dirty with the stats, or let the CPU do the brain work for you. I thought it would be a pain in the backside, but the interface works so well I hardly noticed myself getting involved in the makeup of my characters. Your party grows up to a maximum of nine, so you’d imagine catering for them all would become tiresome, but clever use of the Xbox controller allows you to sweep through the nitty-gritty with ease. Limiting exploration to any three members from your total party also staggers the brainwork into bite size portions.Alongside the technical development of your characters, you also have the opportunity to converse with them, discovering more about their background and personas. This often leads to side-quests and opportunities that are entirely of your own creation, increasing the feeling that you are in control of your own destiny and path through the game. Some amusing dialogue, reinforced by good voice acting, also gives you the chance to interact with your group the way you want. Do you sympathise with the Wookie, or call him an eight-foot walking carpet? It’s up to you. General conversation is also spiced up by some funny one-liners, which you should use sparingly if you want to avoid making too many enemies.This feeling of freedom doesn’t just cover dialogue. The core of the game is your choice between the dark and light side of the force. Almost every scenario is geared towards decisions that contribute to your standing as a force for Dark or Light. Example: - You need something from a store to progress, but you don’t have enough credits. Do you threaten to relieve the shopkeeper of his head(s), or go and earn the credits in a swoop bike race, solving a dispute in the process? Your decisions add weight to a gauge that works like a seesaw, constantly reacting to your decisions, and reflecting your struggle between dark and light.Even more intelligent is the way that your dark/light decisions impact other areas of gameplay. In combat, Light side skills are less of a drain to use for a Jedi, and the dirtier, (more entertaining) dark side skills work the same way for a Sith. In addition, using the dark side in conversation may grant you a short-term advantage, but this may backfire later on.On the downside, the frame rate is quite choppy at times. Other minor glitches are there, such as your teammates’ infrequent but appalling moments of stupidity when controlled by the CPU. Like their frustrating habit of following you into a corner and standing behind you, idiotically blocking your path, or getting hopelessly stuck behind scenery, leaving you to run into the distance completely unaware.More frequent problems are the relatively small areas you can explore before being confronted with the ‘loading’ screen; or approaching somebody for a quick chat, and being bombarded with a ream of unwanted peripheral information. At least you get the option to insult their tedious ranting when they finish.In summary, these minor problems are completely irrelevant when held against an achievement like this. It’s a victory for honest and thoughtful games design, but a loss for your other half/boss/friends/family!
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24.3.2012

In 2003, I first greeted Star Wars:Knights of the Old Republic with half hearted disdain, as my childhood friend from school tried to shift what was clearly a game he did not care for, in exchange for a tenner. His hyped description was about how great it was to wield lightsabres, yet his apparent reason for selling it was that he couldn't acquire said lightsabre in his minimal gaming experience. Soon enough he wore me down and I had a new xbox game, an empty wallet and a sense of disgust that I had paid for something Star Wars related. Its not that I hated SW, it was more of a disinterest, the first 3 films were 'too old' for me, fresh into my teenage years and the 2 'newer'ones had JarJar Binks - enough said. In retrospect I don't know what it was that possessed me to play the game in the first place, perhaps boredom or just getting the most for my money, either way, looking back, I am very glad I did as it was one of the best gaming experiences I could hope for on the Xbox.KOTOR has all the classic role playing elements you could hope for straight off the bat - Customising your very own character and choosing classes, levelling up stats and hand picking skills & feats. Considering the scale of the game (and its age) the customisation is limited when it comes to appearance, meaning you choose one of several varying default characters. As soon as you're done tweaking your main guy, you're whisked straight into a desperate battle - an attack on the Republic space ship the Endar Spire - of which you must fight your way through numerous Sith troops, whilst the game neatly waves you through a tutorial of all the battle basics. Before the ship gets completely obliterated, you manage to escape via the last life-pod thanks to the aid of your first companion, Carth Onasi, a loyal, experienced, handy with a blaster, Republic man with trust issues (and love interest for the female gamers). Some brief but graphically fantastic FMV's of the ship exploding and life-pods landing show a nice insight as to what the movie like videos have in store for you. Soon enough your player awakens on the hustling bustling planet of Tarris, in search of the mysterious and powerful jedi Bastilla, another love interest.Thats as vivid as I'll get for describing the storyline, but be assured that there are far more characters to make your acquaintance, planets to roam, adventures to be had. Actual gameplay consists of a 3rd person view (behind the player) running all over the spectacularly designed environments. The hi-tech utopia of Tarris, the sand storm world of tatooine, ancient relic ridden Sith planet Korriban, Jedi academy farm world of Dantooine, an Atlantis-like ocean world of Manaan and the wild swampy depths of Kashyyyk. All just begging to be scoured in search of an ancient device known as the 'Star Forge'. Each planet is distinctly unique and offers rich subplots and different avenues to approach. To make them even more memorable, composer Jeremy Soule, produces an exquisite, full orchestral soundtrack to go with your exploration (some of the battle music can get repetitive though). I've thrown quite a few Star Wars names and such around so far and if you aren't overly familiar with the franchise, I hope you aren't put off because inside all the weirdly spelt and pronounced fiction, lies a hotbed of interesting, interactable, recruitable characters. People try to sell you their 'wares', burden you with their plight, beg for your assistance and cause all sorts of ruckus to distract you from the sometimes too serious main plot.Companions also differ in personalities and even species, with wookies, droids and twi'leks included. All of whom have vast side quests and conversation paths that can keep you coming back for more play-throughs. The games method of communication and dialogue were only one of the reasons the game garnered so much success and awards. Your character is met with numerous choices to select, offering up words of encouragement from light side players, selfish and violent phrases from dark siders, but mostly neutral options to worm out information and personalise to your own style. The battle system is a varient of turn based fighting as players choose to home in on targets, choose one of many upgradable physical attacks, jedi powers or class specials, then hope for a hit and lots of damage or effect. (the moves rely on a set algorithm involving player stats - strength providing more damage, dexterity for speed and hit rate, constitution for defence etc). Players can also find or purchase hundreds of different weapons and armours, to customise even further by merging modifiers for extra damage or protection - the colour of lightsabres can be altered, along with the type of crystal used.The story and gameplay were so addictive and playable that I could completely overlook the fact it was, what I thought a nerdy franchise (it still is) and end up embracing it. Don't be fooled though, the game has absolutely nothing to do with any of the events in the Star Wars films, it is only set in the same environment. It all seems to come down to choice - choose your personality, clothes, fighting style, friends, journey.. and end up in an outrageously epic struggle to determine the fate of the galaxy ..pause for effect....and I'm glad my friend ended up missing out on one of the best games available on Xbox, because it meant that I didn't..
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24.1.2004

The efforts of Lucasarts have always been sketchy across the board. One moment they can inspire you with truly dynamic and amazing games like X-Wing: Alliance and then the next they produce something akin to used toilet paper... like Star Wars: The Phantom Menace, Gungan Racing and Star Wars: Galactic Battlegrounds. They also produce a lot of mediocre titles which are fun but offer no depth or any inspiration, like Jedi Starfighter. True classics from Lucasarts are now few and far between and finally one has come in the form of Knights of the Old Republic.The game takes some 5,000 years before the events of Episode IV.You create your own character out of a few basic classes offering general attributes and strengths specific to the classes (for example the soldier will be strong whilst a rogue will be dextrous).The game takes place within a dramatic story line often echoing events in the movies while managing to inject a refreshing sense of originality. The Republic's most trusted turn against her and drive her into civil war after saving her from a massive war which weakens her - The events of Episodes 1-3 anyone?The way the storyline unfolds is perfect. It really is involving. Everyone you speak to has an opinion if not full on dialogue. Every side mission has some sort of relevence to your main mission or storyline. Yet you don't really have to do any of the side missions. You can choose whether or not to behave in a bad or a good way. You can kill people, speak badly towards others and behave threateningly and this will take you down to the dark side. If you act with good will and charity you will head towards the light. The options in nearly every scenario are mind-boggling.Parts of the game take you into what I would call "dungeon mode" of old games like Legend of Zelda III: Link to the Past. But thankfully they have diluted the boundries between the dungeon world and the outside world so that even though you know you're in a dangerous world you can, for the most part, escape from it. It's not outside of the playable world but incorporated into it.When you're in such dangerous places even more choices are presented to you. You can bash down some low security doors or hack into them and open them. You can enter a room and kill everyone with your weapons or slice into a nearby security panel and order the room to be gased. You can find some old disused droids, repair them, and send them out on patrol and do the work for you. The system is innovative and gives you a level of control that takes the linear feel completely out of the game. Even though you are clearly following a plot (this isn't Morrowind) you never lose the sense that you can do whatever you feel like.When you get to the Jedi Academy you have the option of Jedi training. It really is thrilling fighting with a double bladed lightsabre one minute and then using two lightsabres the next, or even mixing the lightsabre with a vibroblade.Some people may not like the fighting which is essentially turn-based and based on a D&D style system of rolls and saves. I think the pause and queue attack system works quite well because it has dynamism and strategy rolled into one. Decisions you make while paused about which weapons and items to use can mean an easy fight or something which takes out your team. For example on one occasion I duelled a guy called Bendar Starkiller. The first time I played him I throw a concussion grenade, before mine hit he had thrown three plasma grenades - bam, I was dead. Next time I just charged at him with Critical strike and he was dead within ten seconds and I had taken no damage.Essentially there's too much that's good in this game to talk about so I'll move onto what's 'bad' about it.The main story line only has about 20-25 hours of hardcore playing in it. The story line involves you so much and you find yourself enjoying the game to such an extent that 25 hours really is nothing. The time flies. I played about 8 hours on my first sitting and my friend 13, it was that addictive. It does have replay value with retrying the game every so often to play in a different way but I would have loved to have had more in the way of game time.The economy. Credits are seriously hard to come by, especially if you play on the harder modes. It owuld have been nice if the economy allowed for you to sell your goods for credits. Often, especially if you are acting for the light, you'll find yourself short on credits.In closing I will say this: This is the best game on the Xbox so far in my opinion. I preferred it to Halo which was another great game. It is an essential addition to any X-Box collection.
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6.3.2004

Where ever you are, whenever, if you hear someone utter the letters 'RPG', 90% of people will immediately think 'Final Fantasy'. Hmmm....yes, well the Final Fantasy series may be good and all, but there are what, 12? 13 of them now? I don't know about you, but I sense a bit of repitition there. So, if your like me, or you actually want a challenging, absorbing RPG that's one of a kind, turn your heads this way my friends and open your eyes to Star Wars:KOTOR...The plot is this: It's 4,000 years before Episode 1, and the Galaxy is in a state of war. A race called the Mandalorians have recently lost the battle against the republic and have been scattered across the galaxy. Although they defeated the Mandalorians,the Republic's numbers have dwindled. It seemed that it couldn't get any worse for the Republic, but then came along Darth Malak, who usurped the mantle of Dark Lord after he previously assasinated the previous Dark Lord - Darth Revan.Malak had come along at the head of an ENORMOUS fleet, of an epic scale, and was conquering planet after planet with his seemingly unstoppable armada of ships, troops and sith. The Republic were shocked and amazed at how he had raised such an army so quickly (as they had only tried to kill him 5 years before) and are trying every method possible to defend themselves against him. But none have succeeded and the only reason they've been able to last so long is because of their many hidden refuges on planets scattered throughout the galaxy, and because of a special Jedi called Bastilla.Bastilla is special because she can wield a special power called 'Battle Meditation'. This can make the opposing side feel cowardly and scared, enough to turn the tide in a battle. But, because of this, she has become one of Malak's prome targets...This is where you come in. You've been recruited by the Republic because of you're abilities, and it's you're job to protect Bastilla.From the minute you load up the game, you know you're in for a treat. Before you start the game, you can completely customize your character: how he/she looks, what his/her attributes and abilities are, if they're a scout, officer or mercenary etc. You then delve into the game, and, from that minute onwards, you're hooked.The first thing you notice is the graphics. They are among the BEST ever to grace a console, with stunning lighting, amazing attention to detail and top character models. The next is the sound. As any Star Wars game contains, the music is perfect. NEVER has an atmosphere been set so well with music. NEVER. But the thing that easily stands out the most, is the one thing that makes this game unique: the ability to decide your own fate. You have the ability to do what ever you want! Whether it be kill an innocent suvillian, save a planet from a horrible disease, assasinate someone etc.Ontop of all this, you have a light and dark meter. This shows how far you've swayed to the dark or light side. Depending on how light/dark you are depends on how you stand (light will stand proudly; dark will stand menacingly), how you look (light have a well complexioned face; dark have scars and spikes on their face), how you act (e.g what you say to people: Light - How about we resolve this peacefully; Dark - Shut up! Time to die, bug-face!) and many other things. You can also pick your occupation e.g. Bounty Hunter, Jedi, Sith, Swoop-Racer (like podracing), Duelist, Murder Detective (!?!?! I know!) etc. The possibilities are almost endless.The combat in this game is also spot on. Instead of pressing buttons to execute attacks, you give the character a command and they will do it. It may sound tacky, but it works suprisingly well. To do this, when you locate an enemy the game pauses and you then have the ability to scroll through all of your attacks and either press 'A' and execute the attack immediately, or press 'X' to line up different attacks in a row and execute a combo. Great stuff.There is only one problem with this game, though. It seems short once you finish it. Even though, in actual fact, the game lasts about 40 hours minimum (100 hours if you wnat to do EVERYTHING), you still find yourself thinking 'Why didn't they make it longer?'To wrap this up though, you simply won't find a better RPG out there. Bioware and Lucasarts have done what everyone else has tried to do first-time round and they've done it beautifully. Truly stupendous stuff.
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10.5.2015

I will always remember the first time Jolee Bindo told me the 'boy and the snake' story. We were stood in a hall, very near the end of the game, just before the room where the final quest kicks off - bright sunlight and an ominous figue in black warning me to finish my business before I stepped in. It was my very last opportunity to talk to one of my companions. I clicked over the wise hermit Jolee, and he told me he had a story to tell. And after he had put up with all my busybody questions this whole time, now I would listen to a story, damn it!--The story was worth hearing. The writing in KotOR is slightly dated by the standards set by Bioware's more recent hits, often slightly 'videogame-y'and always less cinematic, but it's just....... amazing. The combat is semi-turn based - very similar to Dragon Age: Origins or the recent Pillars of Eternity - but it's just....... so fun. And if you've ever wanted to play a game where Bioware absolutely live up to their promises and potential, then this is it. It's the one that put them on the map.It's also the game to play if you're looking for that 'feel like you're in Star Wars' quality that games like Battlefront and Jedi Knight come so close to capturing but don't quite get. In an average 30-40 hour playthrough of KotOR you can expect to save / condemn the galaxy, ride swoop bikes, manipulate beaurocats and dodge docking fees with the Jedi mind trick, leap halfway across a map to cut a sand-person in half, convert a lost dark Jedi back to the light (or the opposite), buy an assassin droid who calmly tells you how every single one of his former owners died by his hands and just how much he enjoyed it, and argue with all manner of space-Nazis about every facet of space-racism. It feels very 'Star Wars' and very 'Bioware' at the same time, yet the two never clash.In this regard, what the game does best is in breathing life and weight into the 'good versus evil' meter that so many RPGs had back then, and some still maintain shadows of (i.e. Mass Effect, The Walking Dead). KotOR's devs and writers were aware that they had the Star Wars licence for this one and that their story was supposed to be about Jedi knights. They took full advantage of the 'lure of the dark side' angle, finally allowing the cruelty or generosity of your actions to be meaningful and to form the centre of a game's story. Who your character becomes is crucial to the plot, so deciding who to torture with lightning and who to donate money to makes all the difference in the world. It all builds up to a single brilliant decision and two very distinct, very satisfying endings. The game knows exactly what was so great about The Empire Strikes Back (Yoda, Vader, the dark side, the love story, the big twist, the world-building, the witty banter) and it lovingly packs it all in.--Jolee's 'boy and the snake' story ended with my Jedi - her skin pale and cracking behind the ears, her eyes turning yellow with the weight of some of my more fiendish choices - coldly asking the old man, "Am I supposed to be the snake?" His answer, just before we stepped into the stark white light of the next room: "Well now, that's what I came to find out."Star Wars role-playing has never been so perfect.
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10.3.2015

I'm going to try and make this a relatively short review, because...well we're all busy! I've started doing game reviews and I couldn't resist sticking my hat into the ring for this masterpiece of a game, because it is my favourite ever game, my love for this art is as strong as the burning sun. Why? Because it threw me into the world of Star Wars, without it being cheesy, or too much of a rip-off and it gave me choices that really tested my moral compass. And for a wee lad, coming home from school to his Xbox, it blew my mind.A quick mention to the story. You play as a character whose aim is to keep the Jedi Knight 'Bastilla Shan' safe from the forces of Darth Malek so that she can use her revered 'Battle Meditation'to help the Republic crush the latest Sith scourge. Simple right...wrong! In the process of playing this game you will face many choices that go on to define your character and the path the game takes you down, simply put, will you fall for the temptations of the 'Dark Side' or stand up and be counted for the 'Light Side'. At the time...2004 I think, this was a real hopeful punt, and it pays off. The main quest will keep you glued to the screen while the many interesting and exciting side quests will help supplement that experience.The combat mechanics are based almost on a turn based system, combat is fluid but it can be halted to mash in a new sequence of attacks against specific targeted enemies. So you may 'Critical Strike' one, 'Power Attack' the other and finish off the third with a mighty 'Flurry', the decision is yours. These combat skills and others (such as persuasion skills, force powers, etc) can be upgraded in an RPG fashion, giving the game that customisation element that allows you to mould your own character.In regards to gameplay, for such a large game it moves, sounds and looks beautiful. Free movement is fluid and responsive and an epic Star Wars inspired soundtrack accompanies your adventures across the Universe. And for such an old game, the graphics really stand up to the test of time. Upper Telos shimmers in the sunlight while the ruins of Sith temples on Korriban will draw your gaze as they catch the setting sun, the game really does good and you will not be disappointed. Yeah of course there are 'niggly' bits, but you have to appreciate the age the game was made in, and the utter size of it.To mention longevity, I reckon you will pump 30/40 hours into this gem if you cover everything. And because you have alternate paths towards the conclusion, you can easily replay. Will you go 'baddie' this time? Will you dump old Carth Onasi and chum up with HK 47, the extremely violent battle droid you find on Tatooine. You decide.I'm going to close up here, maybe it's not been a massively detailed review but I'm working from memory here! This game really is my number one, I spent so much of my young life challenging my moral compass and saving the galaxy from the Sith menace. With Battlefield in a close second, this game is simply the best Star Wars franchised game. You owe it to yourself to play it.Thank you for reading.
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15.11.2005

Now that we've got that little warning out of the way, it's safe to ignore most of the negative reviews here about this game - submitted by less-than-competent reviewers who didn't even know they were going to be playing an RPG (role playing game). Yes: combat is turn-based, you do not control your character directly. Yes: there is an enormous script with a lot of story reading to be done and dialogue decisions to be made. This is what happens in RPGs. This is an RPG. 'Nuff said.The thing is I was never into RPGs - in fact I am still not into them, with the exception of this game! I found the turn-based play frustrating at first, but then quickly became immersed in the story and character development,to the point where it became second nature. This game proved extremely immersive in fact; you could finish in around 30 hours but I clocked up over 60 the first time I played it through, there really is that much to get involved in! Not all of the different quests directly advance the story but you'll probably find yourself doing them anyway (swoop racing, duelling for money, helping those in need or perhaps insulting them, solving mysteries, and much more). Your own character is immensely customisable with abilities, weapons and Force powers, as are the characters who join with you who are helped along by some fantastic voice acting. You can be good or evil; stray too far to the dark side and you'll start to look something that crawled from under a rock with the intention of hurting people.The game isn't perfect - the graphics engine occasionally struggles, there are frustrating loading times between areas, and although the story spans several planets which you can hop between at will, some of the areas feel quite enclosed. None of these factors however are enough to deprive it of a 5-star rating in my opinion. The replay value alone is huge - you can play through it again as a different type of character, making different decisions. Possibly even more than twice - and that's a lot of gameplay from a 30-60 hour game! In most polls of top ten xbox games ever you will find this game. It will help if you are a moderate Star Wars fan (like I am) but you don't need to be an obsessive fanboy to appreciate the wealth of Star Wars history and mythology this game packs in. In short - unless you cannot bring yourself to ever try playing an RPG, or anything Star Wars brings you out in hives, you need this game.
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29.9.2003

OK, let me explain the title. Bought the game on a Thursday afternoon, started playing it at 7.00 p.m. Now, I had to get up at 5.00 a.m. the next morning for work, but, as I didn't finish playing until 3.00 a.m. was very difficult. So...... I suddenly developed the Flu, and 27 and a half hours of solid gameplay later, I am fit to go back to work, hehe!!First things first, DO NOT be put of by the fact that the words STAR WARS are in the title. This is unlike any other Star Wars game ever released, it is a bloody good one!!!!You will be overcome by intense fighting action, which needs thought, not just high speed button bashing (Do I apply the Med Pack now, or the Hyper Battle Stim,or just go for a double bladed light sabre power attack?), torn apart by soul wrenching decisions (Good, Evil, or a mixture of the two?) and held in the utmost suspense about what will happen next (unlike the two most recently released films.)Best part of the game for me?Having a Wookie pledge a Life-Debt to me, my own Wookie, and be honest, how many of you out there that have seen the films, the ORIGINAL films, have had a secret dream about that?Onto game play:Plays like a dream.Graphics: To be honest, REALLY good, walking through the city of Taris and seeing ships take off in the background, on the mysterious world of the Elders, seeing the wrecked ships on the sundrenched beaches.............Ok, being picky, I hated it when running downhill, the fellow team members head would "appear" behind you, and at some points there was slowdown,(whether this was due to the graphics engine or the fact my XBOX had been running for so long I am unsure), but these points were few and far between.Sound:Amazing. ALL the sounds from the films. The correct "whoosh" from the sabers, the unforgetable sound of heavy balster fire, and an amazing soundtrack.Gameplay:SO easy to pick up. I never read the instruction booklet, you won't either. Wish more games played like this.Gamelife:A LONG LONG time. I want to go back and be a BAD guy now. I want to figure out how to save the underworld citizens of Taris from the deadly disease, to find out what happened to the talking fishes children, and to see if Bastilla's mother really was a bitch.But I cant. I have to go to work, LOL!!!!!Buy this game NOW.Just make sure you can fake an illness.
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28.7.2004

THE STORY:Two decades after the defeat of the Sith Lord Exar Kun (see 'The Sith War' comics) and shortly after a devastating war against the Mandalorians, two Jedi heroes have fallen to the dark side and begun a new Sith Empire. When Darth Revan is apparently (note the use of the word 'apparently') killed by the Jedi, Darth Malak takes over, using ancient technology to create a vast fleet. A young Republic soldier is thrown into this maelstrom and must learn the ways of the Force and choose between the light and the dark.WHAT'S GOOD:Well, the blurb above is a very brief summary of a storyline that is so complex and interesting, that it rates as one of the best in computer game history.Add to that the ability to choose your own path through most of the game, with things like your behaviour towards a stranger having repercussions to do with your quest later on. This choice is more than just about the light side or the dark side, it's about dozens of side-quests that you can uncover, extra characters you can add to your team and the way you interact with your allies (you can fall in love with one of them, or alternatively, slaughter them all!). Added to all this gameplay there's several diverse and beautifully designed worlds to explore; the city planet Taris, the Wookiee homeworld Kashyyyk, the Jedi world of Dantooine, the Sith world of Korriban, aquatic Manaan and no Star Wars game would be complete without the deserts of Tatooine, each planet having it's own political situation and civil unrest. Also, there is an unknown world, appropriately named The Unknown World. Star Wars fans will be overjoyed by the wealth of SW lore, be it the origin of the Sand People, Canderous' encounter with the Yuuzhan Vong or just lots of howling Wookiees (my favourite). In adddition to all that great stuff are dazzling graphics, atmospheric Star Wars sound and FMVs you'll just love.WHAT'S BAD:The turn based combat, although looking fantastic (particularly in melee duels), does slow the action down considerably and the sheer amount of talking the other characters does makes replay value very low (that Carth's an irritating little...). Also, you get the impression that they've designed the game so that only light side players get the full story.Brilliant; second only to 'Halo' on the Xbox 'must have...' list!
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13.1.2005

While browsing the KOTOR reviews here, I saw some obviously made by people who had never played an RPG before. They complained about having to read all the text, and being forced to choose all the time. Well, guess what? That's the POINT of an RPG, you do what you want! If ya want a game where all you do is kill people, stop reading this now and go buy, say, Halo (I'm not dissing Halo here, I rather like it, just ain't my style). OK, now for the review proper.KOTOR is a truly amazing game by any standards. It introduced an amazing Light/Dark system, allowing you to choose your path. In fact, wether you are Light or Dark has sever impact on the game, like who one of the final mini-bosses is,or who lives and who dies. Replay Value is, thus, absolutely amazing. A revolutionary idea in terms of RV.The graphics are not the bext XBox can offer, but luckily graphics don't make an RPG. The many worlds of KOTOR, are, nonetheless, amazing, and lightsaber combact is more realistic then ever.The music score features some very nice new tunes which fit in with Star Wars amazingly, and are a pleasent change from the dramatic crescendos of John Williams. In fact, you may find yourself returning to areas just to listen to the music.As for gameplay... Well, the RPG engine is amazing, allowing for great PC-style RPGing on the XBox. The attack system seems to be real-time, but is in fact a seamless D&D style d20 system, which works well. Although people complain of not getting to attack themselves, allow me to tell you that NONE of the popular RPGs (FFX, Kingdom Hearts, etc) have manual attacks. Finally, the variety is amazing. Seven huge worlds, nine different characters ranging from Wookies to homicidal droids, three different character classes, tons of feats, jedi powers, and weapons all make for great ways to think of strategies - will you be an all-out attacker, or a Light-side healer?Finally, my own opinion. KOTOR is, without a doubt, the best game on the XBox, easily topping Halo and Halo 2. A must have for RPG or Star Wars fans, and highly recommended to other gamers too.Replay Value: 10/10Graphics: 8/10Music: 9/10Gameplay: 10/10Overall: 9.7/10
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10.9.2003

Time and time again 'Star Wars' video games have burst forth with untold gusto and promise only to be thrown back at Lucasarts with a public and critical air of disgust and/or disappointment.Finally we have a product that brings all it pledged. We have a game in 'Knights of the Old Republic' that not only gives gamers a true taste of the Star Wars universe we've come to know and love through the movies...but also a game that manages to almost eclipse the films that inspired it.KOTOR's role playing story is rich and deep, full of 'dark' twists and character surprises. The sheer scope alone is staggering in it's ambition and execution. Other video games of this genre (RPG)are often condemned for playing too much 'like a movie'...for not being 'involving enough for the player'...and for...'not giving the player enough access to the character development at each progressive stage'.Stand up developers 'Bioware' and take a bow! Using the game mechanic from their hugely popular 'Baldur's Gate' series, the little devils at Bioware have managed to deliver a game to the masses that will attract and mesmerise 'any' game player. Be they Star Wars fans or not. Even those die-hard anti RPG game players amongst you.Too many mediocre games find their way into your collections. You know the titles I mean...go look on your shelf and count them off. Star Wars: Knights of the Old Republic is close to perfect. Close...but not perfect. That slot is currently reserved for Halo2.Buy KOTOR...construct your lightsaber...or two...or even double-bladed. Use Force-Choke to extract info from an innocent if you want to play it 'Darkside'...try a little Force-Persuasion if you're playing 'Lightside'. Control various characters out of the nine in your party, level each and every one up into the superbeing of your choosing. Visit six planets and various 'other' locations. Hyperdrive across the galaxy to collect on an outstanding bounty. Compete in Swoop-bike races for respect, reputation and extra cash. Battle with droids, wild beasts, dark Jedi, and your own personal draw towards the dark-side.What more do you need...apart from sleep and a social life?
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8.10.2012

I don't have the vocabulary that would sufficiently explain how brilliant this game is. I bought this years ago when it was first released, lost it or sold it at some point when XBOX360 was launched and then bought it again sometime in 2010. I have played it a lot and I am still not tired of it.In a nutshell, it is STAR WARS but not as you know it. The events of this story take place a few thousand years before Anakin Skywalker and Obi Wan. It is set in the same universe but because it was so long before those legendary events it has allowed the writers to create something epic and new.The Jedi are kicking about and so are the Sith, not the Sith type as per The Phantom Menace,these sith follow some sith philosophy but are basically either evil/dark Jedi, mercaneries or just real people who quite like what the sith have to offer. There is quite a fun scene where a sith soldier on her day off invites the playable character to a party at her apartment. It is surreal.The sith are at War with the Republic, because well, why not.Having being shot out of space by a sith battle ship the playable character escapes in an evacuation pod down to the planet below, which is unfortunately under sith control. The planet is locked down, no one gets out. So the character sets off with a space marine, recruits some sympathetic locals and goes about trying to get off the planet.The story only starts here. There are a good 20 hours worth of game play on offer after this point. That is excluding arena fights, racing crazy vehicles and playing a Star Wars version of Blackjack.There is tons of combat, its way too complicated for me to understand how the combat works exactly but from what I do know, its kind of like Dragons Age: Origins... which I assure you is a good thing.Voice acting is brilliant, the controls are simple and the story is epic. In my opinion this story is better than that of any of the Star Wars films. The twist in the story which occurs about three quarters into the game is truly jaw dropping and is simply unforgettable.Buy this if you like RPGS, buy it if you like Star Wars. Just buy it. It is a classic.
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26.1.2004

This game can get you seriously addicted. It's amazing, 5 stars.It's a RPG game, so if all you're looking for is a basic hack 'n' slash, stay away.Combat is "real-time, turn-based", which means that you constantly control you actions and movements, while you're still bound by certain rules for how often you may attack. Basically you have a lot more freedom than you would have in games like Final Fantasy which are all turn-based. If you've played "Neverwinter Nights", you'll know what I mean.Naturally there is the distinction between the light and dark side of the force, and your actions throughout the game determines your preferences.This is definitely one of the aspects that gives the game great replay-ability and lifespan.If you're a star wars freak (like me), and have a liking for rpg's, this game should be in your collection.Levelling up happens after collecting a certain number of experience points. Again, if you've tried Neverwinter Nights you'll be familiar with that. The system is quite similar.KOTOR is a huge game. Seven worlds to explore, and lots of quests to take on. Many of these are optional, giving you the possibility to finish in a second round of the game if you haven't done them before. Adds to the lifespan as well.You don't start out as a jedi either, which is great, since it feels a lot more rewarding when you finally get to commence you jedi training, and constuct your lightsaber.During the game you get to have two companions at most parts of the game, and for the most part you get to choose which ones you'd like to have with you.The controls are great. Even though many aspects of the game can seem complex, you'll have no problem with that in terms of gameplay. Take the time to understand the controls and you're well off.a few downers are that you only get to be a human, no other alien species is awailable for the main charachter (but you can play the role of aliens through you companions), and you only get to change the heads, and there are quite a few loading sequences, but it's not a huge annoyance. Other than that, the game is great.
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27.5.2015

When it comes down to Star Wars games, your hoping for lightsaber action full on, Luke Skywalker to suddenly appear but not in this game, were talking about the old republic era here where the Mandalorian wars have just be won by two Jedi's called Malak and Revan or as they called him the Revanchist. You build your own character and your own strengths in this game as it's RPG. getting down to the main point Revan and Malak had just betrayed the republic and the Jedi plus many Jedi have been killed as well as Revan by his own apprentice Malak so Malak assumes his position as Darth Malak. Having killed Revan your in a battle where many join Darth Malak's quest to destroy the remaining Jedi,sound familiar? Yet you can change all of this as you meet Carth and go into such planets as Taris. Where you clean out the Sith occupation and the swoop gangs in search of the Jedi apprentice named Bastilla Shan, a wookie called Zalbar or big Z and a Twilek called mission Vao. Dantooine where you learn to become a Jedi and pick your own lightsaber blade, train in the ways of the force and learn what Darth Malak is up to, using star maps to form the Star Forge. Tattoine, Kashyyk where you gain a Jedi master Hermit called Jolee Bindo, battle Darth Malak, visit a fish a like planet called Mannann after going there visit the planet where the Sith Lords rest called Korriban. Own droids, meet aliens, battle certain races, meet bounty hunters such as Canderous Ordo. Find all the star maps and battle Darth Malak on his ship called the Leviathan and see if you go down the dark side or bring justice and kill your apprentice and be the master once again on the light side *spoiler* you are Darth Revan, how you have to play the game to find out. This was fun to play and it beats the three Sith Lords in Knights Of The Old Republic 2 but the second game is still enjoyable, this first version I'd play again but Darth Malak did scare me at times cause its like fighting Darth Vader, he'll chase you, he'll fight you so make yourself strong and make sure that your an awesome Sith or an awesome Jedi!
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11.9.2003

The recent standard of games has been the Star Wars Franchise has been falling below the high standards we have come to expect. Lucasarts were down but thanks to this game not out. Poor games such as Obi Wann and even the movies have lost some of their magic. That is why this game is so special. Intead of continuing where the last poor movie left off Bioware have gone back to basics and this game has nothing to do with any of the films to date. It is set 2,000 years before the first Star Wars movie where war is raging between the mega forces of the Jedi and Sith. The game begins after you create your character. You design the character down to every fine detail so it really does make you feel like the character in every aspect.Another thing that makes the game so special and unique is the fact that you can choose to be good or evil by your actions. If your sick of doing the right thing and want inject pure evil into the game you can. The incredible gameplay and graphics allows you to move between planets at will; there isn't just one way to finish this game there are endlesss which gives it infinate replay value. Citys are bustling with paople each with a story to tell. You will lose nights of sleep and still wnt to play more. some of the sidequests and missions are alot of fun to solving murdurs etc. Also every line of speech is spoken which is incredible when you decide what to say after every line of text you, you answer every question, YOU are in control. I won't go into any detail about events in the game so you can expirience the joy I did when playing the game. This IS the greatest western RPG ever. Only few would disagree if I said this was the greatest game of all time.Graphics - 10/10 ( Supurb, apart from the occasional slowdown).Gameplay - 10/10 ( All I can say is faultless).Sound - 10/10 ( Its Star Wars).Replay Value - 10/10 (Play this game in any way you see fit).Overall - 40/40 ( Perfection in my opinion others may be left speechless after playing this piece of art).
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