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For Galactic Assault: Prisoner of Power (PC), 2 customer reviews collected from 1 e-commerce sites, and the average score is 3.5.

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20.9.2007

If like me, you were brought up on the Panzer General or the Battle Isle games, then you will thoroughly enjoy this game. The setting is new to me, which was part of the draw. Ive had enough of WWII era only games for the moment & this game provides a totally new set of visuals and environments to play in.Even though it is turn-based engine, it plays at a fast pace. Multiple orders can be issued on the fly without waiting for each unit to finish before issuing another making the game move along nicely.I have a midrange PC with 2GB RAM and a 7800 Geforce Card and encountered no problems. The graphics are lush,exactly what I would expect from a present day game without needing a top end PC.There are enough differences between the factions to make controlling each side a new experience. Terrain, Weather and Time of Day radically affect movement and visibility.Unit Strength and Morale are used to determine combat efficiency. They work on a traffic light system. Units can gain experience becoming hardier over the course of the campaign. Units at red cannot fight, but morale can be restored by: capturing a base, destroying an enemy unit, refitting at a base. Missions can be won by demoralising the enemy rather than by destroying it.If you are a unit-junkie like me, prepare for a big fix. There are 70+ unit types categorised by: Infantry, Artillery (inc. Anti-tank & AntiAir), Tanks, Recon, Submarines, Ships, Bombers and Engineers. Battlefield Behemoths such as the Death Hammer cannon, Mountain Eagle bomber & Submarine Dreadnaught can neutralise units in one sweeping go.Tactical actions include the ability to: fortify, occupy buildings, camouflage, area effect & ground bombardment, build airfields & pontoon bridges. All open up a variety of defensive & offensive strategies.Combat works on the IGO-UGO premise. Units attacked get to retaliate, while units that can reserve fire do so during the enemy's turn if in range (3x max). The game itself comprises of a 17 mission campaign, a dozen or so scenario's, another dozen deathmatches & multiplayer.Most importantly the AI excels at what it needs to do. It has 3 levels of difficulty for the novice, the casual gamer or the hardcore expert. Ive played through both the easy & medium settings and found I needed different strategies more often than not. Ive started playing on hard & boy is it unforgiving if you make a mistake!Base & tech management are done during the recruitment phase. The simplified model means you dont get bogged down in micromanagement & can focus on combat. Bases are deployed on resource hubs providing limited income for limited turns. Income is totalled up and can be spent as you wish. When hubs run out, bases can be relocated to a new hub.Depots are built around the base and used to build and repair units. Tech that increase unit stats are also upgraded here. More than one branch of depot can be built at a base, increasing the amount of one type that can be recruited in a turn. Depots must be upgraded to get better units.All in all a thoroughly enjoyable experience without the need to rush your planning & orders, no micromanagement to mine resources and great tactical depth with an engine easy to learn but difficult to master.I found it fun to play and worth the price that it retails. Theres easily over a month of evening and weekend gaming time taken up with playing the singleplayer elements & then you have the multiplayer options to keep you busy.I recommend this to any gamer.
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