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For Warhammer 40000: Dawn of War (PC), 56 customer reviews collected from 1 e-commerce sites, and the average score is 4.5.

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23.12.2004

I only heard about this game a couple of months before it came out and though it "looked" good I just expected a cheap cash in to the popular Warhammer universe. However I dedided to get it anyway in the off chance that someone might have put some effort in (unlike in the other Warhammer games), and I was not disappointed. Relic have really achieved something here, not only is this far better than any previous Warhammer game it also stands up very well when compared to other good strategy games (Warcraft 3, Age of Mythology, C & C Generals, e.t.c).It intoduces a new element to rts play in the form of capturable points that allow for brilliant strategic play and very fluid battles.Relic have decided they dont just want another "build up for 30 minutes, then attack" rts, they have made Warhammer a game where not only is it a good idea to expand early, it is basically mandatory if your want to win.Then we come to my favourite part of the game, the units. All infantry are produced as squads instead of individual units, these can be reinforced (at any time) to have more men, upgraded with heavy weapons, and you can also attach heros to them to improve their effectiveness. I can't believe no-one has done this before, it's such a simple yet highly innovative idea and takes the game from very good to excellent. Something else worth a mention are the 4 playable races (orks, space marines, chaos, and eldar). Relic have made it so that when you come to play a different race they are different enough to keep you interested but not so much that you are put off by a difficult learning curve, this drastically increases the longevity of the game as you will want to play and become proficient with all the races.There's also a lot of other things that greatly add to the game but which I don't have time to go into great depth with, so I will only mention them briefly. The brilliant unit animations in battle (you just have to watch these close up), the perfectly realised vehicles (including the brilliant dreadnought and wraithlord), the good graphics, good single player campaign (though you'll have more fun in skirmish and online), and the excellent unit voices.Overall, what really seperates Dawn of War from other Warhammer games is the fact that not only have Relic put a good deal of effort in, it is evident that they truely care for the source material and really wanted to make a good game and you will feel this shine through as you play the game.So, in conclusion, if you like Warhammer, you will love this, but if you don't then still get it, as underneath the shell of a Warhammer universe lies an excellent, innovative RTS that is still 5 stars based on its own merit, ignoring the Warhammer exterior.Buy it! I guarentee you will not be disappointed.
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4.10.2004

AT LAST!!!A GW game that has shown the true nature of the war torn universe of the 41st Millenium, that reflects how a unit of Assault Marines bring death from above or how an Eldar Wraithlord should stride into battle.I am in love with this game war like beauty. It has what every RTS game needs and more so. The graphics are intence and add a huge ammount of feeling to this game.An outstander from the other RTS's on the market it has what no other has, a difference between melee and firpower. How many times have I seen a squad of Soviet Conscripts fire at allied GI's at point blank, to shame. Not Dawn of War.E.G. Oh no my Orks are getting mullered by the Chaos Legion's heavy bolters,I know I'll charge 'em, they'll be slower in combat due to their heavy weapons, SLASH! HACK! Yahoo, I won.A great addative that will no doubt be spreading to the later RTS's.Graphics, phew, they are unbelieveable. You can zoom in straight into the action making you as a priviledged spectator (if being bettween a chaos demon and space marine commander is a priviledge). Also adding from the melee, say your unit of Tactical Marines armed with swords win a melee against an Ork unit then one of the marines will as a victory blow impale an ork on the sword up to the hilt then kick the carcass off. Or a Dreadnaught will squeeze the life out of the last surviving Ork in an explosion of blood, and the best thing is the victory blow varies between opponents adding a lot of fun prospects when playing with different armies.Oh ho! Morale, as you may have encountered in games has been, well, faeses, pretty much ruining the game. Once again, not Dawn of War. DoW (as shall now call it due to my lazieness) has a system that effects both health and morale bars, so a pistol will do little damage to both health and morale whereas an Eldar starcannon does huge damage to both bars. Of course there are things that will modify morale, a leader to shout litanies of hope and survival, a barricade to provide cover from fire or a tank or sniper to give cover fire can improve morale.Being out numbered or out gunned, against a powerful leader/opponent or being taken out by snipers/barrages/invisible opponents can decrease morale.Summary:GRAPHICS: 10- A PRIMARY ASPECT TO THE GAMEGAMEPLAY: 9- B-E-A-UTIFULSOUND: 9- WHAT COULD BE BETTER THAT HEARING ORKS SCREAM AT THE TOP OF THEIR VOICE WAAAAAAAAGH!!!! AS THEY CHARGE DOWN A HIL IN A SWARM OF GREEN.Conclusion: 9/10
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13.10.2004

...dawn breaks, and a Eldar ranger squad sit idle in some woods... awaiting for the space marine scouts to run over to capture the nearest objective point... The rangers tilt up their rifles and open fire, cutting down a marine. The scout, having seen the loss of his comrade, breaks and runs for cover... their he hides to regain his strenght. Has he gets up, Assault marines fly out from the sky, bolt pistols blazing, cutting into the eldar rangers, they charge with chain swords drawn and attack the rangers in vicious close combat. The rangers draw their combat knives and attempt to hold off the marines, but they are cut down... the last ranger wobbles,disoriented and the marine deals the final killing blow....that was an actual encounter i had while playing this game, and it is like NO OTHER RTS i have ever played before. Forget lifeless units walikng around and blasting each other with rather 'limpy' animations, the units in Dawn of War ACTUALLY draw their swords, pistols, dodge incoming fire, have true aiming animations... and the like... The terrian is used to full effect also, as units can take cover in blasted out holes to gain bonuses and improve their morale...Close comabt is also very well done too. Units just don't walk up to each other and 'hack' at each other till one of them falls, the units in dawn of war actually parry, swing and deal real quality finishing moves to enemies... the best are seen when commanders go toe to toe, especailly when the Eldar Avatar and Chaos Blood thurster find each other... you have the compelling thought just to sit back and watch the fighting upclose instead of commanding your army as it's just a pleasure to watch!The atmosphere of battle is really awesome to see, and shells rain down from the heavens sending flurries of troops hurtling towards the skies, the screen shakes violently as Ork tanks fire shell after shell into Space marine ranks......some other good things about this game is the spec...The only 2 disapointing things i have encountered wit hDawn of war is the small selection of races, and the quite short campagne...but knowing relic they might produce expansion packsa nd add more races fromthrathervast40Kuniverse..and also some more campanges fore heother races...All in all it is an awesome game to play... even if you're not a fan of the Warhammer universe, it deserves a place on any RTS fans shelf.
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23.11.2004

In my youth I collected and painted up an extensive Eldar army. I gave it up a fair old while ago, but have always had a soft spot for the Warhammer 40k universe. When I heard about Dawn of War, I decided it offered me a way to get back into it without all the time and expense.The second I started to read the manual I was filled with nostalgia, suddenly all the names flooded back, Farseers, Howling Banshees, Warp Spiders, The Avatar oh yes!Next came the intro movie! Wow! For the first time this imaginary world was alive. The film is a brilliantly rendered scene of Space Marines battling Orks and the movements and sounds all seemed incredibly authentic.So at this point I was pretty excited.I couldn't wait to play the Eldar campaign... Hold on, where's the Eldar campaign!? Sure enough, there is only one campaign and you can only use Space Marines (Eldar, Chaos and Orks can be used, but only in Skirmish mode, or Multiplayer). The campaign itself is still very good, after finding the first two missions incredibly easy, I set the difficulty to Hard and it posed a pretty reasonable challenge from there on (however, I should warn you that I'm no expert at RTS so many people will still find this too easy). At this point I was about to come on Amazon and rate the game 3 stars. It's great to see the characters of Warhammer 40k embroiled in violent war, but the game just doesn't deliver in terms of length. Also I hear the Multiplayer is good, but I don't have broadband, so I can't really review it.Anyway, I WAS going to give it 3 stars until I visited the relic site and discovered the modding tools available. It is relatively straightforward to build campaigns for Dawn of War. I'm currently writing an Eldar campaign but don't hold your breath as I don't have much time to spend on it. However others in the community are in the process of adding entire armies to the game (some of the Tyranid models look fantastic).So in conclusion, this game is too short at the moment, but there are sure to be a host of excellent official and unofficial mods and campaigns available for this game in the future. Also the development tools are great fun to play around with adding a whole new aspect to the experience. I'm reluctant to give it 5 stars as it lacks a lot as a finished package, however I'm pretty sure it will be worth 5 stars in a year or so.
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4.9.2004

I have been one of the lucky ones to actual get my hands on the beta of this for testing. And for any one who has any questions I can answer a few here.1. There is no material collecting for this game, the only thing that is close, is building power generators that are needed to supply energy need for any support units.2. Thou most of the units for the table top game are included some are still missing. E.g. [A] Space Marines have land speeders but the chaos army does not. [B] The Orks have all there various unit classes but as of this moment some of the Eldar do not.This has been done more to try and balance the army's strengths and weakness. But sadly this has lost you the choice of some more interesting units.E.g., no Noise Marines for Chaos.3. Sadly there isn't that much strategy in this. Most times while playing online it just seems to be a race, for who can capture the critical points in the map. And still the old story of who has the biggest force. At the moment of engagement, with say a squad of space marines all firing at another enemy squad. When you have a marine with a missile launcher, you would have thought he would use his weapon to best effect by taking out the tank that is next to the enemy squad. But instead sadly he aims for the enemy squad. Which in my view is bad weapon usage?4. In most cases while playing this online there still is some teething problems that are if you don't have a good enough connection. You may be left still loading the level. While your opponent has already started building up his force, so by the time you have loaded he's already at your doorstep.5. The graphics are very good; animations have been added to each unit. E.g. an Ork in hand to hand will pull out a Bolta to finish off the job.6. Interface is just like Warcraft 3 so if you can use that you'll get into this very easily.These comments are current to this time. Since I am playing the beta changes may still be taking place to e.g. add more units. Or to fix odd items that I have noted here.If any one has any more questions that they would like to ask me, about the game you can contact me on this email [email protected] I would say these problems are small if you love 40K like me then you'll love this. Let's just hope they do an expansion to add the other armies.
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11.5.2005

Command and Conquer was always 'secure resources, build army, kill'.Dawn of War has an element of that, in that the strategic points you need to capture to gain resources do need to be secured, however, unlike C&C, your best units aren't unlocked by sheer money or research alone, you need to capture specific locations to warrant access to the hardest of units.Also, if you adjust the victory conditions, you can make certain points of the map real meatgrinders (if thats what you want) by setting a certain amount of critical locations to be required for victory, or for a certain amount of strategic points. Finally, there's the oldie but a goodie - instant death - capture a strategic point from your opponent and they go.The single player campaign has a good storyline to it,although the AI does vary from ridiculously simple to hardcore in the extreme.This game was ultimately designed for multiplayer action - and in that area it doesn't disappoint. Apart from some rather juvenile opponents (with this games fan base, that was always going to be an issue), this game is brilliant when run on 3v3 or 4v4 for the sheer scale of things going bang. If you're playing your friends on a network, you'll want to record all your matches.Graphic wise, I'm currently running on 128meg, and the game looks smooth until you get right up close and personal to the figures. All in all, it is a slick performance from THQ on the graphics front. What is rather good of them is that units have different close combat attacks. The Force commander Daemon kill involves jumping on the damn things head and smashing it with a hammer (while normally he'll spin round and send troops flying with it), a space marine might have to use his boot to push an ork off his sword and the like. Coupled with 360 degree camera, this is certainly a very interesting feature.The one thing this game could have learnt from C&C is special ability timers and the like could have been placed on the right of the screen, not in the 'in tray' of the character who can use them. I personally hope that with the release of Winter Assault soon, we will gain a slightlier easier to use orbital bombardment and the likes (as trying to click on your sergeants to rally a squad while he's flying through the air is rather tricky....)
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22.4.2004

Games Workshop has teamed up with award winning developer THQ to produce yet another computer game utilising the rich, gothic, SCI-FI setting of the Warhammer 40'000 universe, essentially centred around mankind's struggle for survival in the far future against the myriad hostile races of aliens and the Daemonic minions of the Empyrean.The transference of the tabletop game to the computer screen is a well-trodden route for Games Workshop and it is strewn with failures, Final Liberation, Chaos Gate Rites of War have all attempted to bring the Warhammer 40k universe to us on the PC.They all flopped.So why should you be interested in this game?Why if all the previous attempts at cracking the genre have failed?This time Games Workshop has learnt its lesson.Dawn of War is set to break the mould of the previous attempts, offering an excellent RTS game with stunningly beautiful graphics, with the huge reservoir of background literature the tabletop game has provided over the 20 years of its history there is no doubt that there will be an engrossing storyline to compliment the sleek game play and gorgeous visuals, cinematic quality melee and ranged combat that will show battle in detail never before seen in a real-time strategy game.You will be able to play as one of four of the races available in the table top game including the Space Marines, mankind's last line of defence against the horrors of the galaxy and Orks, the feral, brutally cruel aliens. As the game is based on the popular tabletop incarnation the game balance is already built in, with each race having their own strengths and weaknesses. There will also be the ability to play up to 5 other opponents over the Internet.This game promises a lot and looking at GW's recent forays into the computer gaming market, Fire Warrior and the much anticipated Warhammer Online we are in for a treat.So if you are a fan of the Warhammer iconography or an RTS player, definitely keep an eye on this, it has the potential to become an excellent game.Now GW and THQ need to deliver.
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26.10.2004

I have been playing various Games Workshop products on and off for fifteen years and in that time have seen some truly shocking attempts by the company to enter the PC games market. Well, this time they really have finally got things right.The AI and gameplay are better than any RTS (Real Time Strategy) game that I have played before. The variety of units available is reasonable and it is admirable that they have stuck so close to the universe created for the main 40K game.There are two main areas that I can find fault in this game. The first is in longevity for the single player game. I am by no means an expert gamer but through application of sound tactics I was able to complete the game in a couple of days.Secondly, take the minimum spec requirement with a pinch of salt. I ran the game on a 2.6Ghz P4 with 512Mb main RAM and a 128Mb NVidia graphics card which is all really about twice the requirement for the game. However, there were still some times when the game seriously slowed, although I must emphasise that these were only occasional.Generally speaking the graphics are awesome although I am sure that as with every new game I will look back in twelve months and wonder what I got so excited about. The video sequences in between levels might appeal to some but I found that they dragged a little. I would have preferred to see an alternative text based briefing rather than the "cinematic" option that the producers went for. However, this is probably just a personal preference and not that of the market!Over all I thoroughly enjoyed this game, my fiancee didn't though as I was glued to the screen for a couple of days. The single player campaign is excellent although a little short, hopefully there will be an extra missions pack soon. I wait to try out the multiplayer option but hope that it will be as good as the single player game.
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17.9.2004

As one of the lucky few to have been able to play this in Beta, I have been exposed to the game for several weeks, and have really been able to gain a feel of what this game is about.This game is not about resource-gathering or tech trees, or about simply collecting enough "shooty units" to get the job done. It is about pure, undiluted combat strategy.Each map centers around controlling Strategic Points, when captured give you requisition resource to reflect your progress in the game. From here you can advance and build ever better units. No longer is your progress determined by how much stuff you can gather safely back at the base, its about front-line combat and battling against your foes to retain strategic and militaristic superiority.This makes for a surprisingly rewarding, and involving process.The units themselves are fantastic, drawing upon with breadth and depth of the formidably huge Warhammer 40K universe. The tabletop games detail and flexibility is pulled trough expertly in the PC gaming universe, through customisable squads, extra characters and upgrades. Imagine starting with a single squad of marines, adding a Sergeant, recruting extra marines, and selecting for them a brace of missile launchers - all whilst en route to the front-line and without ever going near a base. The end result is a fluid, dynamic, engaging experience.This is a truly outstanding game, worthy of purchase, and I haven't even touched on the camera controls. Set-up your squad, attach your Force Commander and send them into battle... then zoom right into the units to see the realistically hack and slash each-other to bits. It has to be seen to be believed.This is the Warhammer 40K game all of the fans have been waiting for, and for those who aren't fans - get it anyway as the pinnacle of RTS gaming on the PC.
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17.9.2004

I have played Warhammer 40k over many years, so I am familair with the game, background etc and was (and still am) excited about the release.I have played the demo which you can download online. it involves a bit of campaign mode and a couple of skirmish scenarios and tutorial. Not everything is available (not surprisingly) and you only get to play as the Space Marines.First impressions are the game is very good. The graphics are excellent especially from a distance (you can zoom in and out). As with all these games the few lines given to the standard characters ("For the Emporer" etc) gets a bit irritating after a bit, but they do look incredible and are very close to the models.The character models are especially good and its great to see the models change as you add upgrades (power swords and power fists and plasma guns look particularly good).I did however find it a bit hard to control my view around the battlefield, but I have found this with all RTS (including things like Total War) so it is not a specific gripe about this game.The mini-map did not work on the demo on my PC at least but I hope this is sorted in the final release.Overall this games looks good and plays well. I hope it is a big success as it will lead to further releases (such as a fantasy Warhammer version (fingers crossed)).One point to note is that resource points soon start to rack up at an incredible rate and faster than you can realistically spend them (becaue of the unit limits (both people and vehicles) which are imposed. This doesnt really bother me as I prefer to play the game than spend time mining ore or chopping trees or doing the other things in RTS' you need to do to get resource points.Quick tip - the scouts in infiltrate mode are really really useful, especially if you get long range Whirlwind tanks!
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30.9.2004

First off over the last year or so I've become bored with the RTS games being released, what with none of them being overly original and just repeating the previous game with different unit graphics.However this time things looked promising with the claims that Dawn of War was something fresh, not exactly a completely new RTS game, but a breath of fresh air. To my delight the claims have for once turned out to be true.The games itself is stunning, graphics and audio are about all you could ask for in a game of this type, attention to detail is second to none, some people claim that there is only so many times you can watch the critters killing each other. But,you have to marvel at the time and skill that has gone into the production of this game.Everyone else seems to harp on about the playability of the game and its strategic points you need to control rather than collect resources so I won't bother, needless to say this brings in another dimension to the game and enables it to follow the spirit of the tabletop game its based on.My only problem with this game is that you really do have to apply the double the minimum spec or don't bother rule. My old PC was an Athlon XP2400 with a GeForce Ti2400 (2.0Ghz, 512Mb, 64Mb) and it didn't cope at all with the game, crashing after a couple of minutes or not even starting missions/tutorial even with everything turned off or set to Minimum. My new PC (P4 3.0Ghz, 512Mb, GeForce FX5700 256Mb) on the other hand runs the game like a dream, and I can honestly say I can see many, many hours of game play ahead, its just a shame you can't play Tyranids...Yet...If you've got a machine that can run this one, be prepared for many long evenings watching your units mercilessly butcher each other.
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28.9.2004

This is a review of the final game, not the beta. I tried the demo and within one play had decided to get the full version of this game.I have waited years (about 15 in fact) to play 40K on a computer. Where I live there aren't any other players of the tabletop game, and anyway I can never find time to collect and paint a whole army, and at last I don't need to.The gimmick about resource gathering not being important is misleading, you still have to capture land and guard it the same as in any RTS. But it doesn't matter, because the emphasis here is on action. Different weapons are needed for different types of enemies - for example killa kans need to be taken down with missile launchers,but huge armies of boys are best taken down with heavy bolters. Many of the best 40K units are here, and some are obviously being saved for the inevitable expansion packs. what's more, key 40k rules like morale, infiltration and deep strike are also used well. The only thing I didn't like was being able to reinforce squads by teleporting in new marines, which also makes the game too easy.There's only one campaign and it's a little short - I hope they release at least one free update with a new campaign for the Eldar or something. But apart from that, this is the best 40K game ever, even better than Space Hulk (oh man I'd love a space hulk setting add on for this with Tyranids and Genestealers). It's also the best RTS I've played since Total Annihilation, and there's more tactics and mission play available than that game, where the only objective was, err, total annihilation. Roll on the expansion packs - please give us Tyranids, White scars (with bikes), Imperial Guard (with sentinels!) and Necrons.
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20.6.2005

I am a big fan of the rts genre and have played many a good rts. this is truly a great game for it has geat graphics amazingly good animations intense fighting and cleaver ai. there are four races orks,space marines,chaos marines and eldar. vision this if you will you are in the middle of a abandoned eldar city your squad moves though the city all around you are the bodies of dead eldar you wounder what happened here then you see it orks heading for your position. what now? you only have a squad of ten men a force commander and two predator tanks against hundreds of orks. Do you run and disrace the imperial emperior or do you fight knowing full well that u and your men will probaly die.you command the elite space marines orks are no match for you and the imperial leigon. your heart starts to pound as you give the order. you turn to your men the order has been given. "open fire!" you start to fire on the enime bullets and shrapnel fly a round your head you have taken out dozens but you are starting to be over run just then then a space ship lands lucky you reforcements have arrived. your fellow space marines come storming out of the ship and at the enime. the clater of swords and chainsaws as the two foes do battle. you get up exhausted you take a deep breath and look up and see the last of the orks being cut down by your men the battle is over you've won but the war is far from over. if you like intense battles and less time being spent building then this is the game for you. this game is must have for warhammer fans. if you enjoy spending time building and collecting resources then look some where else.
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5.1.2005

Yes the single player compaign is easy, but it's a good idea to think of that as an introduction to the way that the game works.The real fun begins when you hit the multiplayer / skirmish maps and you get to play with the entire tech tree - what other game allows you to fly your Khornate Greater Daemon into the midst of a Space Marine army, where you then get to watch a poor unit get stuck, writhing, on the Daemon's axe before it's flung off into the distance?As others have said, the emphasis here is to capture strategic points which then provide you with the resources to buy or otherwise improve your units and buildings. In other words,you need to keep taking ground instead of the usual sitting-in-your-base-on-your-rear endlessly amassing resources, and half the fun is fighting to get a valuable Relic resource point (required before you can get the REALLY good units like the Bloodthirster or Terminator marines) back for the third time from your Chaos marine opponents.The graphics are incredible - you can zoom all the way in to watch the hand-to-hand action - although at the highest levels of detail you need a bloody good PC to be able to handle the game without serious slow-down.AND if this wasn't enough, don't forget that THQ / Relic have released official modding tools, that allow the gaming community to VERY heavily customise the game through additional (free!) modules (new units, armies, game mechanics alterations etc), which means that you should never get bored - no waiting for years for an official expansion pack necessary.
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6.7.2005

This is simply the greatest real-time-strategy of all time. it is set in the 41st millenium and the universe is very different, full of aliens, chaos, psychics and most of all WAR.The focus of the compelling single player campaign is the Space Marines, who are genetically modified super humans fighting in the name of the immortal emporer. Other playable races in the multiplayer mode are the ferocious orks, the high-tech eldar, and the traitor marines of Chaos, who worship demonic gods.Each race has unique units that can be modified to perform a specific task (for example arming marines with rocket launchers rather than plasma weapons to take down enemy vehicles),or be kept versatile as to be prepared for anything the enemy might have. Each race is great to play, difficult to master, and the online experience puts great emphasis into knowing your race.The game puts focus on capturing and controlling strategic points in the game so you are always face to face with the enemy. The graphics on the game are amazing, the cinematics are mind-blowing, and the gameplay cannot be matched.Good things are happening for the game, because soon, the Winter Assault expansion will bring new units to the game, 2 new single player campaigns, and a brand new fifth race- the Imperial Guard. If you have got this game, make sure you get the expansion, if you having got this game, BUY NOW, BUY NOW, BUY NOW!Thanks for reading, Nate-Zero
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