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21.10.2005

** Before this review gets under way, I am reviewing the Beta test version of the game so the official release in a couple of weeks may differ slightly and I will be making the assumption that the reader is familiar with City Of Heroes **Almost a year on from the critically acclaimed European release of City Of Heroes, we get its sequel, City Of Villains. Reviewing this game is kind of tough as there are definitely areas that could have been better while other aspects far surpass anything most CoH players expected.I'll start with the bad points first. A LOT of the content in CoV is taken directly from CoH and many people may have expected a lot more new stuff. The biggest example of this would be in the power sets.Pool powers are identical to those in CoH with no modifications or additions. As well as this, a lot of the primary and secondary pools are near identical to CoH with only a few modifications. The missions in CoV remain largely similar to those in CoH with the same, kill all, find object or escort missions. Even a lot of the mission maps seem to be very similar to those of CoH, just with different graphics over the top.Now, onto the good points. While a lot of the powers are similar, there is no doubt that CoV plays very differently to CoH. The new archetypes(AT's) see Scrappers and Tanks replaced with Brutes, a combination of both AT's and these guys really are all round melee fighters. Alongside these are Stalkers which may appear to be very similar to Scrappers but play very differently. Rather than toe to toe fighters as Scrappers are, a Stalker's playing style revolves around their invisibility, which allows them to strike unsuspecting enemies for massive damage. Next up are Corruptors, which are again a merger of two CoH AT's, this time Blasters and Defenders making them very difficult to play. They are the only real types of healer in the game but they are also the main source of ranged attack. Dominators are the fourth AT and are instantly recognisable as Controllers from CoH. These are the guys who trap enemies in blocks of ice, clouds of smoke or tangling plants... Anything to stop the enemies from attacking or using powers. Finally, we have the Master Minds. These guys are probably the most unique addition to CoV as all of their powers revolve around summoning 'pets'. These guys are weak and just looking at them the wrong way can kill them so, in true villain fashion, they rely on their lackeys to do the work. Robots, mercenaries, ninjas, undead... All are theirs to command.The other major change is the addition of bases for super groups. Defeating enemies can reward you with salvage and prestige, both of which can be used to create that hidden volcano lair that is a must have for all villains. Meeting rooms, medical rooms, workshops are all available for design. Of course, if you have something another villain wants, they are going to take it so you'll also need to find some death dealing lasers in just the right shade of pastel to compliment those curtains you just hung!With these base raids and the new PvP areas added, this aspect of the game certainly seems to have been more well thought out than the CoH 'arena' concept.Finally, we reach the costume design and this is one area that blows even CoH's excellent options away. Hideous beasts, bone armour, skull shoulder pads, barbed wire, scarred faces... Every option for creating a truly horrid looking villain is there and creating your villain just the way you want is a real possibility.Graphically, CoV does surpass the original with some great new texture effects, providing your PC can handle them. The zones themselves all feel very gritty and dirty, much as you'd expect for a den of evil and the music is particularly forbidding.All in all, CoV is looking very impressive on Beta though there is clearly a need for more content to relive some of the monotony long time CoH players may find themselves experiencing. Hopefully, future releases will see more innovation in terms of missions but the future is certainly looking rosy and the fact there is no extra cost for CoV subscriptions if you already have a CoH account is a very smart move by the publishers.
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15.8.2006

For those looking to buy City of Villains, I feel it's important not just to look at the rating and comments on this page, but also the reviews of its sister game, City of Heroes. CoV was released as both an expansion and stand-alone game, and much of the gameplay is the same as that from CoH, so any reviews there will likely be relevant.However, it's also important to note that CoV was released quite a lot later than CoH, and it has benefitted from the experience gained by Cryptic in producing the first game. Many of the annoyances from CoH - like being sent across a map full of dangerous enemies, with no travel power, in order to get to a mission - have been fixed. It's easier to get around,the contact system has been refined, and the missions have much better stories connected to them. The level 40-50 content that was recently released is a particularly good example of this - some of the later missions are great fun to play through, and the story lines are much more involving and interesting.It does seem like some people come to CoH and CoV expecting things that aren't there - MMORPG is really a misnomer, this is an MMOG. Both games are more about running around and using flashy powers than they are about serious roleplaying and immersion. The upshot of this is that both games are easy to get into and easy to learn. They're perfect for casual players, because there's no "loot," no need to farm missions over and over to get enough money to buy some armour. The more recent updates to seem to be adding some much-appreciated depth in terms of storyline and background, but the game seems to be remaining newbie and casual-gamer friendly.As an added bonus, CoH/CoV has a fantastic community, centering around the forums and a global chat system that lets people communicate from one server to another. Using these, it's quite easy to find answers to any questions, or find people to form teams. There is also an active roleplaying community who have a large presence on the forums, for those interested, despite the game not having the most immersive environment. Both games are more team-oriented (which should come as no surprise, as an MMOG), but CoV is also quite solo-friendly; all archetypes are capable of going solo in most of the normal missions. However, it's still true (as it has in CoH) that the missions tend to be more fun for groups, and can get a little repetitive otherwise. This also seems to be improving with time, as more missions types have been added since release.
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