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For Ticket to ride - The heart of Africa, 792 customer reviews collected from 1 e-commerce sites, and the average score is 4.8.

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10.7.2012

I first fell in love with Days of Wonder's "Ticket to Ride Pocket" for iPhone. When I discovered there was a European version of the physical board game, I had to have it.Not only does this version of the game have the classic gameplay elements which made the original so enjoyable, but it also expands on them by adding new ones as well as the obvious new map, routes, etc.Ticket to Ride is all about conquest of the national rail systems. Your task is to connect a series of routes between cities marked on a set of "Route Cards" (distributed at the start of the game) by placing "wagons" (train car tokens)along the routes in question.You can only place your wagons along any segment of any route by "purchasing" that route segment with playing cards of varying colours. Each route segment requires a certain number of a certain colour of playing cards, and therefore your goal is to get the right numbers of the right colours of cards in order to place your wagons in the correct places and claim your routes.For each wagon placed you will receive a number of points. More wagons = more points. When your wagons connect from Point-A to Point-B, you've successfully completed your route and earn bonus points for doing so. When any one player has two wagons or fewer remaining in their inventory, the game ends. Any routes you failed to complete will not only forfeit your right to bonus points for that route, it will also subtract those points from your current score.You must therefore try to achieve as many points as you can and complete as many and/or the longest routes you can before the other players and before the end of the game.The rules can SEEM finicky to newcomers, but once understood you realise how very simple they are and the game play is exceedingly engrossing often resulting in multiple games on the trot.Additions in TTRE include even more ways to complete your routes and gain points such as adding train stations, tunnels and ferry routes.The quality of build for this set is very high. The game board is thick and sturdy, the artwork is vibrant and detailed. The player pieces, which keep track of each player's score, are wooden and add to the charm and quality. The playing cards are sturdy, of high quality and again the artwork is beautiful and colourful.The only real let-down is the wagons themselves, and this is really a minor gripe. The wagons are made of moulded plastic and it would be so much nicer if they were wooden as well. However I suspect that, due to the large number of wagons (45 x5 players), this would dramatically increase the cost of this game. If this were something that would bother you it's good to know that there are wooden third-party, aftermarket options available. Another positive worth noting is that several "extra" wagons of each colour are included...just in case one gets lost!Finally, there's even an educational element to each and every version of this game, as it does, in its own way, instil a bit of a minor geography lesson with each and every game played. With the European version, the various cities have their names as spelled in their native tongue...not English. For example, "London" is "London", but "Rome" is "Roma" and "Athens" is "Athina".Highly recommended, highly addictive, and best played with loads of people.
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20.1.2014

Ticket to Ride is fast becoming a classic. The Europe edition provides some extra complexity (which you can choose to ignore) as well as a more complex map (which you can't) compared to the US edition. The extra gameplay elements are actually quite clever and I feel they add something, rather than just being a novelty.The idea of the game is to claim train routes across turn-of-the-century Europe. You start off with some 'tickets' which describe the cities you need to join with train routes. You claim routes by collecting sets of cards, so fundamentally Ticket to Ride is a set collecting game in the rummy family.What makes it special is the contention over the train routes as each player tries to complete their tickets.Points are scored for joining neighbouring cities together by spending sets of coloured cards you have collected. You also get extra points at the end of the game for each ticket you have completed...and points deducted for tickets you failed to complete. There's also a bonus at the end for the longest contiguous train. The fact that players tickets are hidden to the end means that the winner is not known until the end of the game which keeps interest up until the end.The Europe edition adds some extra rules which we omit when playing with the kids at their current age. 'Ferries' require you have a certain number of wild cards as part of your set. 'Tunnels' have a potential hidden cost (of extra cards of the same colour) and 'stations' allow a player to use a line owned by another player.The board and components are excellent quality. The board is very large and folds out to a 2 by 6 square rectangle, where the square is just a little smaller than the box. The map is very nice and the markings very clear. The plastic trains and stations are very quality and the box includes some spares too which is a nice touch. The cards are a good size too but, because this is a set collecting game, require a lot of shuffling.The game is good fun for adults but I found my children lost interest after a few games. I think it may come back into its own when they're a bit older: probably an 8- or 9-year-old would enjoy it.Note that the map depicts Europe during industrial revolution with the city names in their local language and historical names from the time, so bear that in mind if you're looking for an educational toy.
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23.8.2019

I decided this was a definite purchase after I first saw how much fun was had playing this game whilst watching "Wil Wheatons Tabletop" on YouTube.A big board game that looked fun, with some thought and tactics required but not overly complicated. And a game that didn't drag on forever and never finish...cough...Monopoly...cough!From reading other reviews and opinions, I decided on the "Europe" version rather than the original USA version. I wasn't disappointed. Living in the U.K. made this an easier choice as well, being more familiar with the European countries.The first run through was a bit slow, mainly due to learning the rules of the game. But now most games take around 30-45 minutes.Long enough to have substance and keep people interested but not too long to get bored.Some people that I have played with aren't used to this longer format having only played faster paced, tradition board games. As such they try to rush through. So most importantly, please go slow and keep well on top of points being scored as on a few occasions we lost track and had to do a re-count. This can be annoying and time consuming but is a flaw of the players and not the game.It would have been nice if the train pieces were made from heavier wood or metal rather than the current plastic. I get that this would bump up the price quite a bit, so I do understand why this is not the case.However, on a few occasions we did knock the board a few times sending pieces flying. This could have easily and cheaply been fixed by making recessed spaces on the board where you place you counters.Apart from that, this will make a great addition to any board game collection and is a great jumping on point for introducing others to more in depth games such as Catan or Alhambra. And leading them away from the bores that are Monopoly and Cluedo!
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19.3.2011

Finally, a family game we can all play. With four children under the age of 10, that's not often an easy thing to achieve, but as long as we help along the younger ones, the game is simple enough for them to play and hard enough to challenge us. We still haven't worked out the best strategy for winning, but making really long trains seems to help.The basic premise is that there are five different colours of trains, and each colour has 45 different little cars. There are a variety of ways to earn points with your 45 cars: either you can build routes by using colour-coded cards that you draw, or you can link up a series of routes to correspond to station-to-station destinations and this gets you bonus points when you've completed it,and finally, you can try to get the longest continuous train for a bonus of 10 points at the end (and often, our games seem to hinge on these precious points to determine who wins overall).My favourite part is the deck of coloured cards: I like the feel of them and the look of them and enjoy hoarding them, just to see their pretty colours. My husband seems to like the "ticket" cards, which are the ones with the longer station-to-station destinations: I say that because he seems to pick a lot of them and still not manage to win the game.My son likes the olde-worlde map with many of the cities written in their original languages (Vienna as Wien), and my 6-year-old likes to move the counters along the boundary to show how she's beating everyone with so many points.The game lasts a good couple of hours with 4 or 5 people, but is a great evening's activity with more interaction than vegging in front of the telly.
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11.9.2016

Ticket to Ride is one of the classic modern style board games. I've been playing it on iPad for years, and whilst the app is good, it doesn't compare to playing it for real with the beautiful board and the colourful train pieces and cards.Although I was already familiar with the rules, I was surprised by how easy it was to learn for new players - I've introduced three new players to the game and they all picked it up straight away (and annoyingly beat me in some cases!)The one criticism I have is that the train cards and tickets are very small, and seem a bit like they were skimped on. This can be rectified by buying the 1910 expansion which has full sized train cards and tickets,but they really should have been provided as standard. On the opposite size, providing a bag of spare train pieces is a nice touch.The game's fun with two players, and that's how I've always played the app version, but it's especially good with three and four players. The gameplay really is so well designed and keeps the game flowing so well and exciting to the end.Games like Ticket to Ride don't seem to be nearly as well known as they should be. This, together with Carcassonne and perhaps a couple of others should feature just as commonly in homes as do more traditional games like Monopoly (actually more commonly, because it's a much better game than Monopoly).It has a mainstream appeal that I don't think is necessarily made particularly clear by its box and marketing, but I'd highly recommend that people give it a try, and if you like it, have a look at the 1910 expansion and some of the additional maps too.
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22.3.2019

The game is simple enough to be picked up quickly and include younger players. We've had a 10 year old play with adults without a problem and it didn't slow gameplay or require us to "go easy" on her. That being said, there is sufficient depth to the game to allow for various strategies to engage more adept board-gamers.I've played with the minimum of 2 players (including myself), right the way up to the maximum of 5 and the game does feel varied by having different numbers of players which gives another level to the game. The game actually adapts the rules very slightly for higher/lower numbers, I feel in an attempt to lessen the impact of this - and I think they've got the balance right.Note that there are different versions.I've only played Europe. As I understand it, the original USA is slightly simpler. I thought it was just a different map/matter of preference when I chose, and am glad I have the more evolved game.There are expansion packs available, so it doesn't feel like a game that going to run out of steam any time soon. No pun intended.Finally, it's fairly quick. Maybe half an hour for 2 players and an hour for 5 (depending on how much chatting, drinking, pausing etc.). As each turn is a choice of one of a range of options, it's much quicker than a game like Catan where you all procedurally take a series of actions per turn. This requirement to choose only one does bring a whole need to judge when to act, as the game finishing follows the fastest player using all/most of their pieces - and that is one of my favourite aspects to the game.
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10.6.2016

It took us a few games to get the idea of the game and then come up with some interesting strategies to win (e.g. by taking the risk of trying to complete the longest single run between cities you can earn as much as one long trip; or by just going for the longest run regardless of your journey cards). We're now enjoying the game a lot and playing it with full competitiveness across most of the family, with our 11 and 12 year old daughters. We've not introduced it to our six year old yet, but I think he could play it with some support and simplification of the rules (e.g. perhaps not having more than one journey card to focus on at a time).We misread the rules initially and thought each completed journey was declared as it was completed rather than kept to the end, but have sorted this out now.The hardest part I have found is learning what the place names are as they are in their native language rather than English. This is no bad thing of course but it means that it is not always obvious where the train should be heading until you find the place without anyone else noticing that you are looking for it specifically. It would be good to have more train carriages to keep the game going for a bit longer as sometimes just a turn or two more could change the outcome quite dramatically! There appear to be sets available to increase the number of players but the extension pack seems to consist of just more journeys rather than more carriages which is what we think would make the game more interesting and less time-limited.
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1.10.2012

Anyone who already plays Ticket to Ride knows what a compulsive game it is. This expansion pack gives this addictive game another (three) dimension(s) by giving the player three additional different ways to play:*The 1910 Rules: Played as the standard Ticket to Ride, but using only the 1910 Destination Tickets, and GlobeTrotter Bonus card.*The Big Cities Rules: Played with only the newly identified 35 "Big City" Destination Tickets (15 Standard Tickets, 19 1910 Tickets, and 1 Mystery Train Ticket).*The Mega Game: featuring all of the game's Destination Tickets and Bonus Cards (30 Standard Tickets, 35 1910 Tickets, 4 Mystery Train Tickets, and both Bonus cards).If I'd ever had any reservations about the original game,it was that the diminutive cards where a little difficult to handle. The expansion pack uses 'normal sized' (playing card sized) cards. There is no further room for improvement. Brilliant!On a slightly different note, if you like the USA Ticket to Ride, but find there's too little challenge when playing a two or three player game, buy the Nordic version. Designed for a maximum of three players, and based in Scandinavia, the cards and board are beautifully designed with a snowy, 'wintry', feel making it a perfect buy for Christmas! And the cards are all full-sized too. Further brilliance!
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13.5.2021

This is a combination between Catan, Risk and Dragonwood. All games each of us love for the frequent family game evenings. It is a turn-based game that does not require dice and is directed by the cards drawn from the pile. The instructions are clear, the gameplay fairly easy to understand. And the booklet will take you about 15 minutes to 20 minutes to go through. Though the first sessions will be more like trial and error with the instructions on your side. But frankly, it is all quite intuitive. The deeper strategic aspects of the game will reveal themselves through progressive playing. The game is about tactics and like Risk it allows you to pretty much annoy and hinder the other players and vice versa.Which makes it quite exciting. Our youngest almost hits the ceiling in excitement when a multi-colour engine is revealed.The game is very well-presented. The colourful board and cards seem of good quality. There are many plastic rail cars and station pieces included and all fit neatly in the box, without the need to sort a selection in additional bags or containers. Therefore the set up for a new game takes very little time. Our children, the youngest at 7, love the game and constantly want to play it with us - I would like to but I often have to plan ahead as it is not a quick casual game.
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6.1.2021

My teens are fussy blighters and finding a board game they all want to play isn't easy. Two of them have dyslexia, so I didn't want to choose anything with too much writing, or any requirement for spelling, or anything too wordy. I also didn't want to choose anything too long (we never seem to get to the end of monopoly...) or too short (it is nice to spend more than ten minutes together occasionally!). I saw what looked like a great game but it required a co-operative approach and mine are not always the best at co-operating. Read up about this one, thought it would be about the right length, figured they could do with learning a little European geography, and bought it.Wow it has exceeded my wildest expectations - they LOVE it! Going through all the rules first time around was painful (plus some we didn't realise we'd got wrong until the end of our first game), but once we started play they were hooked from the get-go, and it got pretty exciting/tense very fast. First game may take a bit longer, but after that it's about two hours from start to finish. They want to play over and over again: you can't ask for more than that.
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21.10.2015

An excellent game to introduce people into board games.Games are short and sweet ( 90 minutes tops with many players, 40 minutes is more accurate for just two ).As all the classic german-style board games, the rules are simple yet hard to master. There is some luck involved, some strategy and a whole bunch of assumptions if you try to play it at a high level.Best played with 4 people, although both 3 and 5 are great fun as well.If you need a simple board game to get yourself or others interested in board games, this is _the_ board game to start with!In summary, it's a good game that's not just for Christmas and has a lot replayability. If you like playing "modern Euro boardgames" (ie games,typically from Germany, with a little more to them than Monopoly and Cludo) or have a thing about trains, then this is definitely for you. However, if you haven't exerienced modern boardgames, there are other, cheaper options to try first (like Carcassonne, Settlers of Catan etc.), but this should be next on your list once you are addicted.
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6.8.2019

This is a junior game which really is a well adapted version of the adult equivalent (This can not be said for the game of life junior version) .If you are not already familiar with Ticket to Ride for adults (fab series of games & map expansions) the general idea of the junior version is to complete 6 different train journeys first. You have 2 tickets (train journeys) at a time & you collect train carriages in different colours to complete parts of your overall journey. You may need two blue train carriages to complete one section & 1 yellow train carriage to complete a second section of the journey.Sections are completed individually & when a full journey is complete you get a new ticket.It is rated 6+ & if your child has any game playing experience I'd say this is accurate but you will know your own child. It does require some patience & forward planning but is a great game that I highly recommend.It is also a nice game for adults to play with their children without being bored to death as is the case with some kids games!
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25.1.2019

I bought this game for Christmas for my parents, I buy a game every year and it gets played at Christmas and then just every now and again, however, with this game I have never seen my dad as the instigator until now. It was played every day whilst me and my brother were off work and we have just come back from a few days in Dorset where we had a couple of games each night.The aim of the game is to complete your routes before they get taken.You are dealt 3 route cards and 4 train cards, you look and decide if you can complete your routes you can discard 1 route card at the beginning, then you collect coloured train cards to complete them. You can get more route cards once you have completed your routes.The game ends when you run out of your coloured trains. It takes about 60-90 minutes to play.This is definitely the best game we have played in a long time. I also bought ttr Europe, we have yet to play that one.The only negative I can find is that my dad is colour blind and sometimes gets the route colours mixed up!
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1.1.2020

Be warned - this is an expansion game and you must purchase the base game - Ticket to Ride Europe or the original Ticket to Ride first. I try to buy a new family game each Christmas and had seen Ticket to Ride in Hamleys and read the reviews on Amazon. I thought that the game might require an interest in rail travel but it no more needs an interest in rail travel than Monopoly needs an interest in property development. Like Monopoly, you get points by collecting cards on each turn which allow you to capture train routes across Europe with bonus points for those with the longest route or those between specific destinations.The game kept our family of 7 involved for a 2-3h but the game doesn't involve any "big laughs" in the way that games like Articulate do.Be warned that of the many versions, most are extensions and that you have to purchase one of the base games first - of which this is one.Overall, a great alternative to Monopoly if you don't like the money aspect of that game, but expensive for what it is
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14.10.2020

This game took a turn or two to learn, especially with some of the city names being different spelling from what my kids were used to, but after the first game, they were quick to pick it up. I like that there are different strategies involved in gaining points so that even the youngest can choose a fun goal to attain (usually building the longest track on the board), and there is a bit of strategy for the older, more competitive players. It's a good game for the whole family. In each turn you may either pick up cards for building tracks, use your cards to build the track, or receive track-building challenges. Once the moves are established, the pace picks up. It is not a very short game though,about 45-60min, depending on how new of a player you are, just right for a game night in our house. It requires a little set-up, but the clean-up is fairly quick. This one is chosen often from the shelves, but we have never played the "same" game twice. Other top games we enjoy are quacks of quedlinburg and carcasonne.
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