logo

Info


Reviewbucket.co.uk scanned the internet for Tom Clancy's The Division 2 reviews.
You can find all Tom Clancy's The Division 2 reviews and ratings on this page.

Read the reviews.

Analysis


For Tom Clancy's The Division 2, 663 customer reviews collected from 3 e-commerce sites, and the average score is 4.3.

Detailed seller stats;
Amazon has 451 customer reviews and the average score is 4.2. Go to this seller.
Argos has 170 customer reviews and the average score is 4.6. Go to this seller.
Ebay has 42 customer reviews and the average score is 4.5. Go to this seller.

Detail


Click to list all products in this category.

Similar Items

21.3.2019

I put a lot of hours into the division 1, and was excited to had a 2nd was coming. Upon seeing pre release gameplay I weren't impressed, but considering how cheap the collectors edition was, I thought I'd give Ubi/Massive the benefit of the doubt.First, what's included in the box:Not sure why one reviewer gave it 1*, Resident Evil 2's collector edition that gave a figurine and the same standard items with the addition of keys, was £250. Most games with just added DLC nowadays in a steel case alone are £80. In this you get a large box whose sleeve lifts off to reveal a display case. Inside the standard game, art book, 2 DLC codes, sound track, map/poster) and a 15-20cm figurine.The figurine is a female Division agent with a respirator, dark zone rollup back and firing a flare gun. With a removable pistol in holster, and a grenade launcher in hand atop a rubble back drop. Good detail and quality, hard plastic coated in rubber, bends slightly. This is where the differences lay between the standard limited edition and collectors, the gold has the DLCs plus season pass only.The game:Visuals: 8.5/10I feel the snow drop engine was named as such as it was made not just to quickly and efficiently replicate city buildings, but to create a snow setting with textures often obscured beneath. This game is set several months after the first and the snow is gone, I feel the visuals in low light area's aren't great, it seems to be the lighting on street/object textures in shaded area's; they the last game had many lights at play and snow/blizzards that mixed with the lighting. Every street on one axis or two depending on the sun's location will be in shadow. But the streets in sunlight look nice and the foliage/debris etc looks detailed, the overgrowth in open park area's adds something new. Interiors do tend to look good and detailed as do weapon models and static vehicles, even the few animals you see don't look out of place. Character models, the character creator is better than the last and gives more options. The actual facial customisation isn't where most other big RPGs are at in terms of features (change only the width of a few things, can't edit overall shape of most facial features but can select a few different faces). The faces aren't as horrendous and inbred as Oblivion or Dark Souls 1, but nor as attractive as Monster Hunter World. The randomizer did give me a good laugh, one character looked like either Robbie Rotten from Lazy Town or Adam D from Killswitch Engage. After some work I managed to make a character I wouldn't despise, who ended up looking like Kurt Russell from The Thing era. In game NPCs don't look anything special.Water looks ok, there are flooded buildings and some water logged streets, or foundations. Rain gives a slight glisten effect to surroundings and your character.The camera lens in the sun has some dirt on it which adds to the feeling you're in a dirty post apocalyptic setting. The sun shimmer off of the top of, or a high glass window of a building looks so good I had to stop mid combat to stare. Weapons muzzle flash looks good and bullet casings actually fly out and roll along the ground. The game still has an aversion to blood even though it has corpses in blood puddles, people swearing etc. Shooting enemies leaves no wound marks and only a hard to see blood mist. There is a day night cycle too, but the night time and dark area's could really have done with flashlights. Overall nice visuals that in some area's or under some conditions really shine. The HUD/UI isn't too different, but the menu has been streamlined a little as the first game may have been confusing for some or appeared convoluted, which to be fair it was a bit. Clothing customization has sadly been dumbed down a bit, no change of gloves, or shirt/jacket. Just one whole torso piece which is a big shame.Audio: 9.5/10The music is brilliant, better than the first. It carries on the use of pads/oscillators if I'm not mistaken from the original (akin to Stranger Things intro) to strengthen the vibe of government agent sleeper cells with special tech and comms amidst a viral pandemic. The music in battles is better too and ranges from more serene moments to a mixture of metal and the pads/oscillators above, Doom's BFG division meets Stranger Things, this tends to play at the height of missions or boss encounters and fits perfectly as chaos unfolds. Weapons sound slightly meatier than the last as do explosions etc though volume a little lower maybe with grenades. Cars don't have alarms in this, but maybe after several months and winter their batteries are gone in which case is realistic. Rain didn't seem to have a sound effect and sometimes the ambient sound effects are too quiet, the rain is likely an early bug though. ISAAC your Division A.I sounds as good as before. NPCs for the most part sound good and convincing, on comms in missions fretting over your progression, arguing amongst themselves or swearing/yelling as they charge at you. Bullet casings can also be heard hitting and rolling along the ground. Overall, the games sound a high point, I hope the ambience/rain will be patched.Gameplay: 9.5/10Here's the big part, and there's a few things to cover. Firstly:Setting/level design: 9.5/10Washington DC didn't from initial gameplay footage look too interesting to me, by having gotten to play it, it's detailed enough that it manages to be interesting and every alleyway makes you want to explore or building traverse. Some other area's one the other hand felt not as much love or attention to detail was added, the first game made every area believable and not randomly vacant which with this game is sometimes the case. There's a lot of foliage and wild animals as 7 months of no human activity has given way to the elements. In some ways it's nothing we haven't seen before (Last of us or any post apocalyptic game in a realistic setting) but it manages to do it well. The actual level design is fantastic and really works wonders for the combat, there'll be a bunch of open area's with lots of cover and elevation meaning you'll be up against different enemies and need to use different tactics. Also with damage numbers coming off of enemies with your shots, this can be switched off for better immersion.Combat: 10/10The game's strength lies in it's meaty cover to cover combat. The fluid animations as you slide over the bonnet of a car, or leap over a wall. The blind fire and tense moments you quickly roll out of the blast radius of a grenade or explosive remote control car. Where the metal-esque music kicks in and you move forward with a shotgun blasting Hyena gang members who charge at you having just injected themself with a drug; reminiscent of Mad Max Fury Road. Quickly ducking behind cover as a laser from a window trails on you and blinds you. Where enemies flank you and at the last movement you notice red behind you on your radar, quickly whipping out a shotgun and blasting them before they do you. When a magazine runs empty and you without pull out a magnum to finish the job. Plus enemies would move up on you in somewhat tanky/robotic fashion, but now seem more realistic. Thanks to the great level design battles big or small normally feel like you're on the set of a Hollywood movie.A big change is the flow of battle, i.e your health vs enemies health. In the division 1 you had health segments that would slowly go down depending on your armour, enemies were bullet sponges you'd have to fire hundreds of bullets into if they were high level (regardless of armor they were wearing). Now you don't use health packs to restore health, you have lots of small armour segments that quickly deplete as you take damage, this is effectively your new health bar. Skills like the repair hive or chem gun can repair armor along with up to 3 x armor repair kits you can carry. You do have a health bar but you'll be very vulnerable once only health remains which is realistic I guess. Armour quickly replenishes after a firefight or enemies in the immediate area are defeated.Enemies on the other hand aren't so bullet spongey, even elite (gold health bar) enemies I can take down fairly well with a shotgun, although this earlier stage story missions. End game missions and unlockable difficulties along with high end loot may change the time to kill for both the player and enemies equally. I feel this will be kept quite equal because it's well balanced currently, enemies aren't bullet sponges but neither are you this time round. Meaning tactics and use of cover are important, and make the combat all the more enjoyable, especially with the skills available. There's also gun replacements that can be used by both enemies and friendly npc's or players, finally good old explosives are everywhere waiting to be used to your advantage. Weapon damage, currently shotguns as before do high damage, ARs and LMGs are also as before strong. Marksman rifles at my lower level and build are as before poor, sniper rifles as before have the potential to do good damage. SMGs as before can be solid.Mechanics: 9.5/10The first game already had a rich set of mechanics, from the great cover fire system to the abundance of perks, skills, ammo types and food boosts. Division 2 improves upon these a bit, adding some new skills (like the chem gun which can fire explosive gas, corrosive gas or immobilization foam). They're easy to use and activate, and everything feels a bit streamlined to make the game more accessible but not so much so it's been dumbed down. There doesn't appear to be access to food or drinks this time, or ammo types (only automatically applied incendiary rounds from yellow loot boxes to your main weapon). These are a shame and feel like the clothing customising they omitted some things to create less work. You can again use emotes but this time have to hold the stick in the direction of the emote on the radial wheel and press A (don't ask why, it's more awkward though). You can now shoot padlocks off of gates/doors to access loot, you no longer bend down and open most containers or select what to take anymore, it's all done in a single action normally whilst still standing, by just pressing the button to interact. Unless a big crate with armor/weapon. Traversing ladders, obstacles and zip lines is as smooth and as nice as the first game.Content/missions: 9.5/10They did a good job here and learned from mistakes, Division 1 bad boring side missions that felt irrelevant to the world, and a dead end game. That only with time became great. Here there's missing pouring out the games ears, not even the main missions for the base of operations at the White House (your hub) but but you can help different settlements who are under oppression by gangs like the Hyena's, or help them build up their bases. The side missions this time feel like fully fledged missions that actually take places in what could be passed for main missions in the original game (albeit slightly shorter length). What you do also changes or adds things to settlements like water purification systems, electronics, food/agriculture means. The main missions are good and often culminate in a larger battle with a boss which are fun thanks to the games great combat. There's a bunch of project missions which require you to kill hostiles in the area or donate items for settlements. There's control points to take over where you can call for backup from other players, though friendly NPCs are also present. There's collectible items in many forms, echo playbacks etc. Currently the content feels enough to keep you engrossed for hours, the end game content lets you unlock 1 of 3 specializations which offer 1 of 3 strong and unique weapons. There's a healthy amount of loot, weapons, armour, attachments to unlock (though some weapons have mod options from the first game omitted, like muzzles on some guns or skins). The enemy factions so far don't feel as diverse or as plentiful, but we'll see as I delve deeper. There's the hyena's (loosely organized raiders) the true sons (militarized gang) the outcasts (flame thrower/suicidal infected gang) and a shadowy gang black tusk, similar probably to last man battalion or 1st wave. I'd liked to have seen more standard rioters/looters as with division 1, that aren't really a gang but individual duos or trios of enemies.Story: 6.5/10The storyline like the first isn't the games selling point, the setting alone is it's selling point (post apocalypse after viral pandemic, special operative you control) but the story is ok, enough to keep one playing through thanks to the engaging and fun combat but at times feels non existent. The story won't make you cry like RDR2 or blow your mind like Detroit Become Human, half of the missions don't have cut scenes as are helping settlements etc.Online/Multilayer: TBCI want to update this when I can give a fairer impression. But so far, you can as before see other players in the hub or at safe houses, you can matchmake and get help for missions or request back up to take over control points. PVP/PVE in the dark zone has been changed to a little to counter cancerous players in the division 1, along with omittance of open mic (groups only now). You select to be rogue and the penalties for doing so plus bonuses for good players stopping them are good incentives to be better players. The DZ is similar to before but divided to 3 corners of the map, you can again collect a certain number of contaminated loot and extract by flare gun and chopper. There's also dedicated PVP modes with voting for maps.Overall: 9/10I really hope some sort of survival mode can be added to this game too like the first (the best feature probably) though unsure with the games more streamlined nature which is both a good and a bad thing depending on what area was streamlined. I also hope to see the lethal Hunters return (black armour and mask cladded enemies that moved like and killed division agents with axes in the original). Overall the game feels solid and the combat even better than the first. The content is much more rich or abundant off the bat. There should be plenty to do while Ubi/Massive work on their free updates and paid seasonal content to add more to the game. The world the game takes place in feels fairly well detailed and the grinding feels natural rather than painful.So far an enjoyable and mostly positive experience.Bugs found:- Rain and ambient sound effects not always present and quiet respectfully.- Lag at first made the game near unplayable, but since quitting and logging back in haven't experienced any lag.- Ballistic shield, you can't currently shift camera left to right with it equipped. Nor roll/open boxes/climb walls. Not sure if the latter is intended as in the first the player would quickly close shield to perform these actions.- Floating paint cans in one street.- A door barricade I had to destroy, which turned the crosshair red was bleeding a blood mist when shot.I've reported these in the division 2 forum and the game has just been released. It's good of Ubisoft to have in game purchases listed next to violence and language under the games age rating on the back. Not sure whether this is recent legislation passes after EA's greed. But as a loot game where you can buy a form of in game currency for clothing customizations, this is a step in the right direction.
Read more..

17.3.2019

I put a lot of hours into the division 1, and was excited to had a 2nd was coming. Upon seeing pre release gameplay I weren't impressed, but considering how cheap the collectors edition was, I thought I'd give Ubi/Massive the benefit of the doubt.Unsure why some reviewers have it 1* because they have a bad internet connection, bear's no relevance to the content in the game. The game has a big detailed world so expect the downloads as with RDR2 and most games nowadays to be 20GB - 40GB.Visuals: 8.5/10I feel the snow drop engine was named as such as it was made not just to quickly and efficiently replicate city buildings, but to create a snow setting with textures often obscured beneath.This game is set several months after the first and the snow is gone, I feel the visuals in low light area's aren't great, it seems to be the lighting on street/object textures in shaded area's; they the last game had many lights at play and snow/blizzards that mixed with the lighting. Every street on one axis or two depending on the sun's location will be in shadow. But the streets in sunlight look nice and the foliage/debris etc looks detailed, the overgrowth in open park area's adds something new. Interiors do tend to look good and detailed as do weapon models and static vehicles, even the few animals you see don't look out of place. Character models, the character creator is better than the last and gives more options. The actual facial customisation isn't where most other big RPGs are at in terms of features (change only the width of a few things, can't edit overall shape of most facial features but can select a few different faces). The faces aren't as horrendous and inbred as Oblivion or Dark Souls 1, but nor as attractive as Monster Hunter World. The randomizer did give me a good laugh, one character looked like either Robbie Rotten from Lazy Town or Adam D from Killswitch Engage. After some work I managed to make a character I wouldn't despise, who ended up looking like Kurt Russell from The Thing era. In game NPCs don't look anything special.Water looks ok, there are flooded buildings and some water logged streets, or foundations. Rain gives a slight glisten effect to surroundings and your character.The camera lens in the sun has some dirt on it which adds to the feeling you're in a dirty post apocalyptic setting. The sun shimmer off of the top of, or a high glass window of a building looks so good I had to stop mid combat to stare. Weapons muzzle flash looks good and bullet casings actually fly out and roll along the ground. The game still has an aversion to blood even though it has corpses in blood puddles, people swearing etc. Shooting enemies leaves no wound marks and only a hard to see blood mist. There is a day night cycle too, but the night time and dark area's could really have done with flashlights. Overall nice visuals that in some area's or under some conditions really shine. The HUD/UI isn't too different, but the menu has been streamlined a little as the first game may have been confusing for some or appeared convoluted, which to be fair it was a bit. Clothing customization has sadly been dumbed down a bit, no change of gloves, or shirt/jacket. Just one whole torso piece which is a big shame.Audio: 9.5/10The music is brilliant, better than the first. It carries on the use of pads/oscillators if I'm not mistaken from the original (akin to Stranger Things intro) to strengthen the vibe of government agent sleeper cells with special tech and comms amidst a viral pandemic. The music in battles is better too and ranges from more serene moments to a mixture of metal and the pads/oscillators above, Doom's BFG division meets Stranger Things, this tends to play at the height of missions or boss encounters and fits perfectly as chaos unfolds. Weapons sound slightly meatier than the last as do explosions etc though volume a little lower maybe with grenades. Cars don't have alarms in this, but maybe after several months and winter their batteries are gone in which case is realistic. Rain didn't seem to have a sound effect and sometimes the ambient sound effects are too quiet, the rain is likely an early bug though. ISAAC your Division A.I sounds as good as before. NPCs for the most part sound good and convincing, on comms in missions fretting over your progression, arguing amongst themselves or swearing/yelling as they charge at you. Bullet casings can also be heard hitting and rolling along the ground. Overall, the games sound a high point, I hope the ambience/rain will be patched.Gameplay: 9.5/10Here's the big part, and there's a few things to cover. Firstly:Setting/level design: 9.5/10Washington DC didn't from initial gameplay footage look too interesting to me, by having gotten to play it, it's detailed enough that it manages to be interesting and every alleyway makes you want to explore or building traverse. Some other area's one the other hand felt not as much love or attention to detail was added, the first game made every area believable and not randomly vacant which with this game is sometimes the case. There's a lot of foliage and wild animals as 7 months of no human activity has given way to the elements. In some ways it's nothing we haven't seen before (Last of us or any post apocalyptic game in a realistic setting) but it manages to do it well. The actual level design is fantastic and really works wonders for the combat, there'll be a bunch of open area's with lots of cover and elevation meaning you'll be up against different enemies and need to use different tactics. Also with damage numbers coming off of enemies with your shots, this can be switched off for better immersion.Combat: 10/10The game's strength lies in it's meaty cover to cover combat. The fluid animations as you slide over the bonnet of a car, or leap over a wall. The blind fire and tense moments you quickly roll out of the blast radius of a grenade or explosive remote control car. Where the metal-esque music kicks in and you move forward with a shotgun blasting Hyena gang members who charge at you having just injected themself with a drug; reminiscent of Mad Max Fury Road. Quickly ducking behind cover as a laser from a window trails on you and blinds you. Where enemies flank you and at the last movement you notice red behind you on your radar, quickly whipping out a shotgun and blasting them before they do you. When a magazine runs empty and you without pull out a magnum to finish the job. Plus enemies would move up on you in somewhat tanky/robotic fashion, but now seem more realistic. Thanks to the great level design battles big or small normally feel like you're on the set of a Hollywood movie.A big change is the flow of battle, i.e your health vs enemies health. In the division 1 you had health segments that would slowly go down depending on your armour, enemies were bullet sponges you'd have to fire hundreds of bullets into if they were high level (regardless of armor they were wearing). Now you don't use health packs to restore health, you have lots of small armour segments that quickly deplete as you take damage, this is effectively your new health bar. Skills like the repair hive or chem gun can repair armor along with up to 3 x armor repair kits you can carry. You do have a health bar but you'll be very vulnerable once only health remains which is realistic I guess. Armour quickly replenishes after a firefight or enemies in the immediate area are defeated.Enemies on the other hand aren't so bullet spongey, even elite (gold health bar) enemies I can take down fairly well with a shotgun, although this earlier stage story missions. End game missions and unlockable difficulties along with high end loot may change the time to kill for both the player and enemies equally. I feel this will be kept quite equal because it's well balanced currently, enemies aren't bullet sponges but neither are you this time round. Meaning tactics and use of cover are important, and make the combat all the more enjoyable, especially with the skills available. There's also gun replacements that can be used by both enemies and friendly npc's or players, finally good old explosives are everywhere waiting to be used to your advantage. Weapon damage, currently shotguns as before do high damage, ARs and LMGs are also as before strong. Marksman rifles at my lower level and build are as before poor, sniper rifles as before have the potential to do good damage. SMGs as before can be solid.Mechanics: 9.5/10The first game already had a rich set of mechanics, from the great cover fire system to the abundance of perks, skills, ammo types and food boosts. Division 2 improves upon these a bit, adding some new skills (like the chem gun which can fire explosive gas, corrosive gas or immobilization foam). They're easy to use and activate, and everything feels a bit streamlined to make the game more accessible but not so much so it's been dumbed down. There doesn't appear to be access to food or drinks this time, or ammo types (only automatically applied incendiary rounds from yellow loot boxes to your main weapon). These are a shame and feel like the clothing customising they omitted some things to create less work. You can again use emotes but this time have to hold the stick in the direction of the emote on the radial wheel and press A (don't ask why, it's more awkward though). You can now shoot padlocks off of gates/doors to access loot, you no longer bend down and open most containers or select what to take anymore, it's all done in a single action normally whilst still standing, by just pressing the button to interact. Unless a big crate with armor/weapon. Traversing ladders, obstacles and zip lines is as smooth and as nice as the first game.Content/missions: 9.5/10They did a good job here and learned from mistakes, Division 1 bad boring side missions that felt irrelevant to the world, and a dead end game. That only with time became great. Here there's missing pouring out the games ears, not even the main missions for the base of operations at the White House (your hub) but but you can help different settlements who are under oppression by gangs like the Hyena's, or help them build up their bases. The side missions this time feel like fully fledged missions that actually take places in what could be passed for main missions in the original game (albeit slightly shorter length). What you do also changes or adds things to settlements like water purification systems, electronics, food/agriculture means. The main missions are good and often culminate in a larger battle with a boss which are fun thanks to the games great combat. There's a bunch of project missions which require you to kill hostiles in the area or donate items for settlements. There's control points to take over where you can call for backup from other players, though friendly NPCs are also present. There's collectible items in many forms, echo playbacks etc. Currently the content feels enough to keep you engrossed for hours, the end game content lets you unlock 1 of 3 specializations which offer 1 of 3 strong and unique weapons. There's a healthy amount of loot, weapons, armour, attachments to unlock (though some weapons have mod options from the first game omitted, like muzzles on some guns or skins). The enemy factions so far don't feel as diverse or as plentiful, but we'll see as I delve deeper. There's the hyena's (loosely organized raiders) the true sons (militarized gang) the outcasts (flame thrower/suicidal infected gang) and a shadowy gang black tusk, similar probably to last man battalion or 1st wave. I'd liked to have seen more standard rioters/looters as with division 1, that aren't really a gang but individual duos or trios of enemies.Story: 6.5/10The storyline like the first isn't the games selling point, the setting alone is it's selling point (post apocalypse after viral pandemic, special operative you control) but the story is ok, enough to keep one playing through thanks to the engaging and fun combat but at times feels non existent. The story won't make you cry like RDR2 or blow your mind like Detroit Become Human, half of the missions don't have cut scenes as are helping settlements etc.Online/Multilayer: TBCI want to update this when I can give a fairer impression. But so far, you can as before see other players in the hub or at safe houses, you can matchmake and get help for missions or request back up to take over control points. PVP/PVE in the dark zone has been changed to a little to counter cancerous players in the division 1, along with omittance of open mic (groups only now). You select to be rogue and the penalties for doing so plus bonuses for good players stopping them are good incentives to be better players. The DZ is similar to before but divided to 3 corners of the map, you can again collect a certain number of contaminated loot and extract by flare gun and chopper. There's also dedicated PVP modes with voting for maps.Overall: 9/10I really hope some sort of survival mode can be added to this game too like the first (the best feature probably) though unsure with the games more streamlined nature which is both a good and a bad thing depending on what area was streamlined. I also hope to see the lethal Hunters return (black armour and mask cladded enemies that moved like and killed division agents with axes in the original). Overall the game feels solid and the combat even better than the first. The content is much more rich or abundant off the bat. There should be plenty to do while Ubi/Massive work on their free updates and paid seasonal content to add more to the game. The world the game takes place in feels fairly well detailed and the grinding feels natural rather than painful.So far an enjoyable and mostly positive experience.Bugs found:- Rain and ambient sound effects not always present and quiet respectfully.- Lag at first made the game near unplayable, but since quitting and logging back in haven't experienced any lag.- Ballistic shield, you can't currently shift camera left to right with it equipped. Nor roll/open boxes/climb walls. Not sure if the latter is intended as in the first the player would quickly close shield to perform these actions.- Floating paint cans in one street.- A door barricade I had to destroy, which turned the crosshair red was bleeding a blood mist when shot.I've reported these in the division 2 forum and the game has just been released. It's good of Ubisoft to have in game purchases listed next to violence and language under the games age rating on the back. Not sure whether this is recent legislation passes after EA's greed. But as a loot game where you can buy a form of in game currency for clothing customizations, this is a step in the right direction.
Read more..

22.7.2019

The Division 2 is another in the play it safe school of game design. If the first game works, make a sequel but if it aint broke, don't fix it. The problem with this is, while this game is still lots of fun it does feel kind of familiar.You don't have to have played the first Division game to play this, but if you don't the story will not make much sense on its own. That said you begin Division 2 by making up an entirely new character.If you liked the first Division game then Division 2 is literally the same thing only transported to Washington DC. The game engine is exactly the same, with just a few minor tweaks here and there. While the snowy New York of the first game was extremely atmospheric Washington just does not look as interesting.Perhaps you have to be American to appreciate the shock value of seeing your capital in ruins.As with the first game the graphics are absolutely stunning. If you like taking your time with games there is so much detail here to see and explore.Gameplay is a by now standard third person cover and shoot format. More so than the first game though combat mixes it up a little with AI opponents using gadgets and outflanking tactics which means you can't just park yourself in one spot and stay there. Combat and exploration make up the bulk of the game with you freeing up the city piece by piece from the gangs who have taken over.You earn XP as you play which allows you to level up and choose more abilities. You will also be constantly upgrading your equipment, which also has levels and different bonuses. Together this aspect makes Division 2 feel a lot like an RPG, only with guns and drones rather than swords and spells. While this is a comfortably familiar concept in RPG's it does detract somewhat from the realism. The same type of gun will appear multiple times with ever increasing power. Compare this to Ghost Recon Wildlands which is much more grounded in reality with guns doing the same damage throughout.There are options to play the Division 2 as a co-op game or competitively in the Dark Zones. Much of this will take place after you reach the level cap (at level 30), finish the main story and are looking for something else to do.Overall the Division 2 can be a lot of fun, especially if you buy into the story and take time to play it, almost as an RPG. The actual gameplay can however be pretty repetitive, with each new section of the city just involving more of the same. While there is a lot of imagination in how the different gangs are presented the game lacks the impact of the original. It's enjoyable but I hope they don't go on to make a Division 3.
Read more..

16.5.2019

The Division 2 is at its most fun when played with friends. Being an online-only experience, you're thrown into a world filled with NPC's, in an engaging and war-torn Washington DC. It has similar facets in its core gameplay dynamic as Destiny 2 does; you do missions that unlock higher-tiered rewards as you go along. It's a popular concept to formulate a game around, and the success hinges entirely on how much fun the 'grind' is worth. With The Division 2, it manages to mostly avoid the pitfalls of its predecessor. It's an engaging world that feels full of genuine threat, with clever AI for the majority. The gameplay is enticing and addictive; with loot being a prime reward for your troubles.It's easy to throw a couple of hours into the game in one sitting before you start to get battle fatigue, and when you're playing with friends it is one of the most fun, interactive experiences of 2019.On your own, however, the game can become something of a tedious runaround. The map is fun, but the graphics range from smooth and vibrant to dizzying in mundane, unresponsive textures. The AI is consistent, and the missions operate on quite formulaic structures. This game isn't a wheel-breaker, but rather an extension. It takes what makes rival games such as Destiny 2 and emulates it within its own confines. At its core, it's a brainless shooter from which you go around from room-to-room, collecting scraps of materials and guns to make yourself stronger, as well as levelling up through XP from killing enemies and completing missions. As I said, it's all fairly formulaic.What makes The Division 2 succeed is that it ticks all of the right boxes, and the developers have clearly learned from the disastrous first game how to better manufacture a game of this calibre. Though it's unlikely to cause a lasting impact, it is a fun, online-based shooter, if nothing else.
Read more..

28.3.2019

On the whole this is a really good game. Have got to level 15 playing solo. Played through the first division a few times solo and co-op which was flawed but great. Div 2 is visually stunning, great atmosphere, some insane weather which seems to affect combat and the shooting is much improved. The absurd bullet sponge system from the previous game has been replaced with more tactical and challenging enemies who can quickly overrun you if you make a wrong move. Your turret is an essential piece of kit if you go solo. It is much harder on solo than the last game, especially with some of the basic "activity" missions,some of which I'm still unable to complete on my own - this is a concern as I don't like co-opping with strangers and my only existing co-op buddy is out of action - being a gamer in your 40s isn't easy.The big disappointment is character creation. Male characters are much better looking (I don't just mean handsome, but overall better design) and better hair options. The women mostly look kind of weird and ugly. Not asking for a bunch of super-models, but just some cooler looking characters. My wife agreed, saying she thought they were sh** compared to the men, she feels hard done by. Other female friends and relatives agree. There is the ability to tweak parts of your character face, but this does little to save it and the hair style options are limited and scuzzy, whereas the guys seem to have found a decent barber. You can only put a tattoo on one arm/leg or the other, not both, which seems a bit random.As with the last game, no doubt there will be a continuum of updates and improvements, so am in no hurry to get to the endgame.Can't add any more til I play some more, so will prob update in next few weeks/months - but I am loving it and doubt you'd regret buying this game.
Read more..

21.6.2019

Visually stunning, Division 2 places you in Washington D.C. approximately 7 months after the events of the original game. Lighting has been overhauled, meaning the different environments seem rich and full of colour during daytime hours, but accurately represent a city in lockdown during the night. Whilst more accurate, this can make for some frustrating gameplay when some areas are so dark as to make it difficult to see your enemies. There are now two different Dark Zones, together with areas referred to as Strongholds. These additional areas are very well explained to the player, so those who never played the original will not be at any disadvantage. Raids and Clans also make an appearance,but I’ve yet to use either option as yet. Cover to cover movement is fluid and the different weapons each handle distinctly, so use the gun range at the Base of Operations to get a feel for which suit your style before wandering out into the city by your lonesome. Enemy AI is noticeably improved on the original, NPCs are quicker and will strategically move to flank you, whilst snipers take cover towards the top of buildings. Surviving encounters gives you a sense of satisfaction. The skill set has been overhauled and improved on and your Agent now has a wealth of Division tech to choose from, including Drone, Hive and Firefly (although the original ballistic shields, seeker mines and gun turrets make an appearance too). Well worth the asking price, the game is excellent at launch and will only improve with further updates.
Read more..

1.4.2019

The Division 2 takes everything good about the first Division and makes it better. It takes most of the bad things about the first game and improves on them too. The difference between the dull, repetitive NYC and the open, vibrant DC is astounding and when the games looks as good as good as it does, even when on a bog standard Xbox One, it's hard to not get lost in the game.The AI has been heavily improved from last year as they are constantly trying to flank, using their grenades and explosive cars while you're otherwise occupied and work together to make each gunfight as hard as possible. The loot is spread out and drops fairly enough so you are regularly progressing your loadout and the 'boss fights'drop a valuable piece of loot that you will almost always add to your build there and then.The reason this game receives four stars instead of five is that it is repetitive. Yes, the game tries to make you feel like you're doing something new and unique with each mission but they all follow the same layout: Fight through wave-after wave of enemies to your objective, activate said obejective, defend for a couple minutes and finish the mission by killing the high-health boss. The hope of getting a great loot drop from the boss or unlocking a certain attachment for my current weapon was the only real driving point to get through the missions, apart from the spectacular gunplay.
Read more..

27.3.2019

i've never played the 1st game so the amount of stuff to learn at the beginning is really overwhelming.i think this is supposed to be played by multiple players as the missions are bordering on impossible on your own having to shoot every enemy 30 times before they die is ridiculous ,but i like a challenge.what ruins it for me is having to be connected to the server to play the single player campaign. no way to pause game without loosing your progress as there are no check points. but the worst was playing for 5 hours to get to the end of a mission for the game to say lost server and start me at the beginning again!!! jeeez!at this rate it will take me a year to complete.****update****right!after weeks of frustrating fun i thought i'd update the review and i really luv this game. it's so hard which i like because you actually feel like you've accomplished something once you do a mission.but what helped is going to the 1st dark zone and getting the m60 gun which is on a park bench once you kill the thugs then the game is doable,still really hard but doable lol.i've been playing a few hours a night for a month and still have loads to do so at least you get your moneys worth unlike 99% of new games which i complete in days.
Read more..

19.3.2019

Having played the first game i thought Massive would knock it out of the park. They have.This game is fantastic and i am really enjoying every minute. This builds on the world Div 1 created and the Washington DC setting is much more in depth and feels much more alive. Gone are the winter scenes and now we have amazing looking summer back drops. The lighting and depth perception are fantastic.The enemies feel much more intelligent and i often find myself fighting for survival. The UI has been improved massively and the guns have that pop you want in a looter shooter. The looting system is fair and drops are more then i thought.I am not that far into the game but trying to hammer up to level 30 for the end game content.Graphics simply look sublime and really stand out on my 4k tv. Character models look a bit dodgy at times but that doesnt really take away from a great looking game.Combat is intense and rewarding and the gun dynamics and fighting styles really set themselves apart. Overall i cant wait to play further into the game. Well done to Massive for created this gem!
Read more..

18.3.2019

Never played Division 1 but heard a lot of good things about Division 2.I took the risk after being disappointed by Anthem and I am so glad I bought Division 2. Ubisoft proves it yet again that they are able to release a game that feels complete. Washington DC looks amazing and gives me some "I am leged" vibes - the fact that animals run around, that the weather is dynamic + night/day and that there is so much to explore is amazing.The gun play is easy but also challenging as the enemies are smart as hell which needs you to think before attacking - having mates in a team helps a lot for this. Gadgets are great as well and give you so much choice to change the play style and overcome difficultsituations.Customising the character is very simple but good enough to create a unique looking agent + changing the appearance with finding loot and so on is on point!The story is very engaging and definitely makes me pay attention to it.Additionally there are barely any loading screens and no disconnects,All in all an amazing and fun game!
Read more..

18.3.2019

I have only played the game for a few hours in one session. It feels quite similar to the first which I enjoyed so I am enjoying this too. There are however a few issues which results in the -1 star.- Installing of the app took a couple of hours. Luckily football was on tv whilst I waited.- The text is extremely small and often difficult to read on the screen unless you're sat 1m away from the screen. I'm set up in my living room so naturally the TV is not that close to the sofas.- Glitchy frame rate at times. I have seen some users saying that they reloaded and all was ok. As I said I have only played one session so not sure if this will continue to be an issue.Not sure if it is isolated to the PS4 and not the PS4 Pro?!- It seems like there is a lot of additional things thrown in compared to the first which might take some time getting used to and more akin to those who spend their lives gaming.Overall, I think once you get used to it, it'll become a lot more enjoyable and worth buying if you played and enjoyed the first one.
Read more..

19.3.2019

UBISOFT have shown how to release a game thats almost perfect, ok there's a couple of silly bugs that don't ruin the game by any means but as I'm writing this their probably been fixed. You will be overly whelmed with the content that's here day one and all dlc is free for one year, now that's how to release a triple A game EA, Bungie, Activision. All the graphics, gameplay, loot are a big improvement from the first Division and God it shows and I'm loving the game. Story is OK ish but it's not about the story it's only there just to level you up and get you in to the game mechanics because the game becomes what its meant to be at level 30 and its a whole different ball game, THE END GAME.(no not Avengers Infinity War end game... Lol)This is a really good game release that the Ubisoft development team have a lot of passion for and you can tell, give it a try if you like walking in the streets of Washington DC with a atmospheric feel. Top game and not to be missed.The same game on the Microsoft xbox store is £59.99 so do the math.
Read more..

19.7.2019

Played a little of the first game when that was released but found it just too hard as I was playing it single player so it didn't stick with me when it just got too tough.Was swayed by the videos and reviews of this one though so thought i'd give it another chance. I even paid full rrp and got it on release day which is pretty much unheard of for me nowadays. They must've done a good job with those videos to get me pumped for it.Definitely found it easier to get into, even though some parts were initially quite challenging. The more time you put into it though the better you understand the game mechanics and the more you level up the easier the game becomes.Not sure how many hours I sunk into it but I did get to level 30 and I didn't rush it, so it was a fair few. Can't say i've played it much since then though as i've not had the time and have moved onto other games since then.Would highly recommend it though, especially if the price is coming down.
Read more..

4.4.2020

Many hours of gameplay whilst seof-isolated. Kinda comical in a way that whilst the world is getting over a virus I'm playing a game where society collapsed...due to a virus. Still, there were no missions involving toilet rolls and hand sanitizer...Decent large map (fast travel is a must) and graphics, albeit fairly repetitive in what's required. Certainly a step up from the original Division in my view. Lots of upgrades and a wide range of weapons, armour, etc. The specialist stuff comes in very handy as does the weaponry you can obtain after completing the game itself where you can choose your specialisation (sniper, grenadier etc). It then gets harder and you almost have to repeat everything you just did.By that stage it got a bit too repetitive for me and I called it a day. Probably more focussed on the online play by that stage but definitely worth £9 in any case!
Read more..

8.6.2019

Well, what can I say. Ubisoft delivering yet another masterpiece!The graphics are superb, along with the map itself in Washington DC. I am reviewing this game at an early stage of playing it. But after playing the Division 1 religiously, i can already feel that this is on another level with regards to the missions and all the loot you can find!Plus they’ve added new bad guys into the mix, and I find there’s not as much bs when you have to empty a full clip into hostiles to drop them 6ft under which is a lot better.Not gone in the dark zone as of yet but looking forward to it :)Overall I would recommend this game 110% if you love your Tom Clancy games!If you have played the Division 1 then this game will bring you some fun and happiness. 10/10 from me, and you now know I don’t work for IGN with that high rating lol.Read full review...
Read more..

List All Products

Terms and ConditionsPrivacy Policy