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For 7 Wonders Wonder-Pack, 146 customer reviews collected from 1 e-commerce sites, and the average score is 4.7.

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21.10.2016

This is a great game that we keep coming back to, years after we bought it. The idea is that each player is a rival ancient civilisation, trying to get the most prestige (victory points) by having the best buildings, strongest military force, most advanced science and technology, and so on. Plus each player can choose to build their randomly assigned "wonder of the world" to gain even more prestige.The game is played out over three rounds, with three decks of cards that are progressively more powerful as you go on.The artwork on the cards and boards, by the way, is excellent throughout. At the start of each round every player has 7 cards, you play the card from your hand that is most useful to you,and then pass the rest of your hand to your neighbour. So you can see immediately that you may have an important decision to make - because all the cards that you don't choose will immediately be available for your rival to choose from on the next turn - and there may be something in there that you don't want them to have...The decision can be made even harder as the game is deliberately designed so that you can never do 'everything', you have to choose what you are going to specialise in - to build your 'wonder', for example, will usually take up three cards - so that's three cards that could have been used to improve your military strength, your buildings, or your technology - so something has to 'give'. But this is all part of what makes the game so good - there are many different ways to win, which makes for great replay value, and you're never quite sure who is winning until the final totting up.I won't go into the full details of the rules - apart from anything else, I really don't want to put anyone off! Don't get me wrong - the rules are not particularly complicated, but each type of card needs its own explanation, which the rule book does excellently, but they are hard to precis. Plus, as with so many games, it is far easier to understand when you are actually playing it, rather than trying to describe it in a vacuum, Everyone I know who has played this game found that the first run through took quite a while, as the players got used to the different cards, referring back to the rules, and so on, but the game duration rapidly fell, as people got used to them - a typical game now lasts about 30 minutes, but you won't believe that when you start out. I guess I'm saying you shouldn't judge it on the first game - trust me, it's well worth the effort of persevering, and comes highly recommended.
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2.4.2013

It doesn't take long to see why this game has numerous accolades to its name. Simple to learn and a joy to play, 7 Wonders has the three things I often look for in a board game: flexibility, good components and a strong theme. The flexibility I refer to in this case is the rules. Although there is not a great deal to the rules of 7 Wonders - you'll have them all figured out by the end of the first age - there is enough going on for adults or more serious gamers to enjoy with family and non-gamer friends who will like the fact that there aren't 100 rules/phases to remember. And with various satisfying ways to score points, you will find that most games are different from each other.7 Wonders is essentially a euro-game in card form (think Kingsburg: The Card Game), it requires you to build a collection of cards for your city/wonder of the ancient world over three ages (three decks) that culminate in a point scoring finale, where you find out how your set of cards stacks up against your opponents. Some have called this game multiplayer solitaire but I think that is a bit unfair, as there is always a small amount of interaction between players and what cards your neighbouring cities have can make or break your game.The artwork is pretty and all the cards are pleasant to look at, the tokens are thick card and also nice, I like how the coins are non-circular - a nice touch given the era you playing in.I'd imagine players over 8-10 years old will be able to grasp the rules of this game, the symbols are probably the biggest barrier to learning the game (for all ages) but they are pretty intuitive, only the scoring could pose a problem for youngsters but since that happens once at the end of the game it shouldn't be an issue.I played this with experienced gamers and the family. Everyone started out fairly indifferent on first impressions but by the end of the game everyone wanted to play again. Highly recommended game, and especially nice to have another game that seats more than 5 people.
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15.10.2016

I got this game as a last minute game night addition, I'd previously noticed it but if I'm honest it was only chosen due as it seemed to be the best available for 6+ players on Prime Now (yes, it really was that last minute!). Despite this original reason we are now very happy to have purchased this game.At first glance the rules can seem a little over bearing (particularly if you are not used to the "European" game style), but it is actually pretty easy. I would recommend having a quick read through and then keeping them to hand during the first play, after that there is a 1 sheet quick rules page which can be kept at hand for reminders.I think the recommended age on box (10+) is about right,slightly younger players could take part but due to the various ways to accumulate points it can be hard for them to keep track of all that they need to. If you have the patience, this is a game which it's possible to help younger and/or less experienced players without much detrimental effect.The gameplay involved makes this great for game nughts and get togethers as everyone takes their turn together and there is no elimination during the play. This means there's no sitting around and waiting which can be terrible in games when played with large numbers of people. The total gametime only being 30 minutes is good too as you can play a couple of rounds and still have time for others!I won't say much about the gameplay as others have done that well enough and there are instructions in box, but I can confirm that the random slection of your wonder and the way that each age effects the next mean this is very replayable. You also need to have a number of strategies at your disposal dependant on what you are given and who you are playing.Overall I would say this is a great game, particularly for adults but also with teens taking part. I would definitely recommend!
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26.5.2015

I was sceptical of any game offer a quality two player experience - this is not something that happens often but since I love Civ and the person for whom it was purchased love Civ too, I figured why not. I was richly rewarded.This game is fun. It's fast, it's strategic, it's just great for two players plus. We have played it multiple times now and it keeps on being as much fun as it was in the start.How does it work?Well each player takes on a wonder of the world and uses it as a base to build; build a wonder; build advances in science, arts or even an army for military victories. To do this you simply play cards dealt. However, the fun here is derived from the mechanism that means you don't keep one hand each game.You are dealt your cards, play one and then pass the hand. This stops it being entirely based on that random dealing at the open of the game and forces you to strategise sooner.The two player mechanic is great. You take turns controlling an npc wonder. It is just another layer of tactics to consider as the game continues.Perhaps the best part of the game is the speed. With four or fewer players it can take as little as 30 minutes, including scoring, to play a game. This means you can have a number of games a night and keep the tournament feel to it.Finally, while it's a little complicated at first it's not that hard to follow and play - my parents who are neophyte board gamers are in love with this game and it's only their second board game (the first being Ticket to Ride.)This is definitely a game to add to the collection, especially if you are looking for something that can be played quickly and yet is still a lot of fun.
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21.4.2016

first things first, stop reading this review and click the add to basket button, plenty of time to read my review while you wait for the delivery!! simply a great game, one of my absolute favorites. its extremely simple to play but still has the element of planning and strategy. you can pick up the game and get the gist of the tactics from the first play through but there is enough complexity to it that there is a deeper strategy to it. if i were to be extremely critical, one minor critique i have of the game is that it can become ever so slightly samey, you find yourself following the same tactics each play through and buying the same cards but then the game does have enough difference in sofar as you have to react to what is going on around you.there is a good balance of trying to build what you want to build and building stuff to make sure someone else doesn't get it but the only major critique i have of the game is that it would be better if there was more of an interaction between the players as there is a sense in which you are all doing your own thing. but that aside, the game is truly a masterpiece, i have had to be extremely harsh in order to find fault in the game and in reality it is one of the best games out there. there is strategic depth, a solid theme, replay-ability, good artwork and the perfect balance of simple to pick up but tactical volume that you perfect over many games. really good game, a must have for any board gamer.
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30.6.2013

This game is easy to learn and yet has a lot of depth. The basic idea is to build up your civilisation over three ages, and maximise your points by the end of the game. In the first age you are building up resources, in the second age you refine your tactics and start to develop the direction of your civilisation, and in the third age you try and go all out for maximum points.You can chose to be militarily focused, or go for science, or even build up the civil society. and up until the end of the game you have no idea who has won :)I have played this with a mixed group of adults and children, and the kids enjoyed the game just as much as the rest of us. We all played on an even basis.I have also played this with a group of adults who were all new to 7 Wonders, and we played all night with each game being close in points. Everyone had fun and nobody felt left out.The game plays through in about 30 minutes, meaning you can either use it as a filler or play multiple games in one session. You can try out different tactics, adapt to the cards you get given, and try and anticipate what other players will do.A great game that will please novice gamers and regular players alike. Simple to learn and yet with a depth of tactics that will have you coming back again and again. I sugest investing in some card sleeves to make the game more durable. I have used Mayfair and UltraPro sleeves and both work well.
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21.5.2017

7 Wonders is a drafting/tableau building game. Complexity wise I'd say it isn't a gateway game, since too much information is hidden away in people's hands and decks, but I do rate it as a really good "Next step game".You'll start each Age with a hand of cards representing useful stuff like mines, statues and Socrates, and the table then drafts them to either build, use to fuel the construction of their wonder or if your doing really garbage, throw it away for some coins.After each Age you'll have a scrap with your neighbours to steal some of their victory points, so it might have been worth building some of those dudes with swords.After three rounds,you count up your victory points and it turns out you should have blocked Rob on science because he's earned, like, 50 points off of it.The game plays well: Your balancing grabbing the resources you need with taking VP earning buildings, you have to keep an eye on what your opponents are up to so you can either piggy back on what they're doing, or block them from the things that will push them to victory.As a result, there is a reasonable amount of interaction in the game, even though you you won't be directly impacting their empire.Recommended as a light weight Strategy game, it's going to work best as one you'll play repeatedly as the first play or two will have it's target audience - newby boardgamers - feeling a little lost.
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13.8.2011

If you want something different then Monopoly or cludo then this conpletey out there. This a hobby boardgame which i am getting into myself and brought this as a starter because of the speed you play one game around (30 minutes) and the meachanic of the game.Please note you need 3 people to play, you can play as a two player game but in the rules booket you experence playing the game with 3 or more people.If like me you play Video games and like Civiliation games gathering resources and buildings then this is right up your street. its a card point scoring game you start by getting one of the 7 wonders mat and play 3 round of cards where you gather resources to build your wonder,structures and army to earn points. And at the end of the last round points are total up and winner is the one with most.I recommend that you play a few games to get game right, for example I played the first game with my wife and 2 friends male and females and after the first game my female friend said she didn't like it "its a boy's game" but i forced another game and in playing that game we realised we were playing it wrong and after the 3rd game she sat back and said "Its actually not a bad game and could play more if it wasn't so late.
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2.8.2019

This game is great for many reasons. At first the rules make it look quite complex, but it's just that there are lots of different card types. I think the best way to learn is to start playing with 3 or 4 players, everyone showing each other their cards and helping each other, then when you get the hang of what the cards all mean it becomes pretty easy to play, and you can then be skillful as you start to develop your own strategy. We love that everyone plays at the same time, so no waiting for others to finish their go. We love that you can influence what cards the person next to you gets, and we love that you can play the game in very different ways, and it's not predictable which strategy will win.We're a family that can argue during a board game, so the fact we've found a game that we can all play without arguing, and enjoy, when we're aged 10 to 15 to 50, means we can all highly recommend this game for families, and for children and for adult gamers.
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3.7.2013

This product 'does what it says on the tin'. You are going to have four new Wonder boards to choose from; The Great Wall, Stonehenge, Manneken Pis and Abu Simbel.The Great Wall (B) requires the Cities expansion as it uses the Diplomacy token at Stage 3 and Debt tokens. The rule guide does allow you to use this board without Cities by not forcing players to take a debt token if they have no coins left.Manneken Pis (A) is a bit of a wildcard as it relies on Wonder effects on either side. If you are sat between a couple of Wonders that do not suit your strategy you might suffer badly.Stonehenge rewards your stone production with gold and victory points. It needs wood,ore and brick to build so you may struggle to fully exploit this strategy.Abu Simbel requires the Leaders expansion. If, like me, you don't have this expansion then this is not much use.Overall a god product and adds to the fun of 7 Wonders base game.
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15.1.2016

Absolutely love this game! Although on first play, the scoring appears incredibly complicated, this game is actually marvellously simple and quick. The various strategies that you can adopt when playing this game ensure reasonable longevity, although this game is not quite as strategic as similar games such as dominion. The fixed nature of the number of cards in the game ensures that a game will never last more than half an hour (unless you are playing with the slowest most frustrating of friends) which for me is one of the great draws of this game. Almost always end up playing 2 or 3 games in a row, it's quite addictive!My only gripe is my consistent failure to build a scriptorium in the first round.........but that's my tactical failing not the game (if you buy this game you will share this pain)!Game is relatively expensive, but on balance good value for money.
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8.2.2013

I played this at Christmas and immediately put it on my wishlist. Surprise, I got it for my birthday shortly after that. Its a fun card drafting game that is good for 2+ players. There is no one strategy that you can stick to every game, you really have to adapt to your city and the cards that are in circulation. There is a good amount of indirect interaction between players, but not so much that everyone has to play aggressively. I highly recommend it for anyone looking for a game that is easy to pick up but hard to master.On a side note, the 2 player variant is fun and adds an extra bit of strategy (you alternate controlling a third city), which is good. It also adds a little more chance to the game which I view negatively.Overall its a little different, but just as fun.
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8.9.2015

One of our favorite family games, we played multiple times 3-5 players and children (6-10) love it. Rules are not that complex, easy to grasp. The game does not take longer when more players are in the game as everybody moves on the same time, which is a plus with children asQuality good, interesting pictures, shows historical places, strategy is not obvious and heavily depends on others people strategies,Reminds me a bit of countries in EU, benefiting from neighbour countries prosperity as some purple cards are clearly like that and the whole concept of training with people on the right and left side.Preparation takes 3-4 minutes if number of number of players is variable each time,as specific cards needs to be selected.
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8.4.2014

I bought this a couple of months ago after my son brought a copy round that he'd borrowed from a friend. Since then we've played it a number of times with between two and five players (you can play with up to seven), and everybody has enjoyed it, even my girlfriend who likes relatively simple games and certainly isn't a hardcore boardgamer. The game mechanics are very clever and there are several different strategies that can be pursued, but their success or failure depends on many factors. There is good interaction between players, unlike some games where it can seem as though you're playing on your own until you come to tot up the points. All in all,a really great game for anyone who is at least moderately game-literate.
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8.12.2011

I bought this game due to the Boardgamegeek rating and I was not disappointed. It plays 2-7 people which is not common in many board games.What really strikes me about this game is that its not that difficult to learn and it has a great depth of strategy for the more intelligent gamer. It reveals its subtlety more and more with each play. It has a definite ending, lasting just over 1 hour for 4-5 players and a win can be stolen in the last part of the game making for tense finishes rather than a long drawn out crawl to come in last.This is one of those rare games that leaves you wanting to play it again when you've walked away and pondered the outcome.

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