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For Super Street Fighter IV, 224 customer reviews collected from 2 e-commerce sites, and the average score is 4.5.

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26.11.2017

The ashes I refer to in this review are those of the Street Fighter III series. The 3 titles that make up the third series of this franchise suffer from a chronic lack of gameplay speed, due to the fact that their gameplay engine is designed to create a battle system built on two solo gaming systems: parrying and counterattack. The parrying system is a technique that allows you to parry an attack or break a combo, without causing damage, and then spin a counterattack. This type of technique must be included in a combat system equipped with other moves capable of opposing such as, for example, throwing and escape techniques, dash moves and dodge moves, similar to what is happening in the Soulcalibur series.In the Soulcalibur series, Guard Impact is the main defensive move, which is executed by pressing the guard button and forward/backward on the joypad when an opponent's attack connects. By pressing guard + forward, we will get a counter, during which our opponent will step back as we progress automatically to him, so we can attack him. Instead, pressing guard + backward will execute a parry, the opponent is throw to the ground on the side of the player. Counters, generally, are used to find an opening to execute an attack, while parries are used to disengage from the opponent. What we can say is that Guard Impact alone gives a great variety to the gameplay of the Soulcalibur series. In the Street Fighter III series, however, throwing techniques are only present as specific attacks for game characters (in Soulcalibur series, throwing techniques are present by default). Consequently such techniques can not in any way interfere with the parrying system. In this third series of Street Fighter there are also dash moves, but are not related to the parrying system or the blocking moves, so they can not minimally scrap the elementary linearity of the SF3 combat system. Unhappily, Street Fighter III: 3rd Strike, thanks to the YouTube replays of a famous match at the EVO 2004 tournament, it has become the most over-rated video game of all time.As you may have understood, the Phoenix mentioned in the review title indicates Super Street Fighter IV. The directional system includes 8 basic movements (2 on vertical line, 2 on horizontal line and 4 on the two diagonal lines) plus canonics 6 attack buttons (normally, 3 for the punch and 3 for the kick) divided into three choices of different intensity of attack (weak, medium and strong). The combination of directional and attack buttons keys allows the execution of a special move, which will inflict a slight damage even when it is blocked. Additionally, canceling a normal attack combination by command of a special move allows you to proceed with it to create combinations of damage. Blocking is done in classical mode (by pressing backward). You can use a Dash Move forward or backward by quickly pressing the directional command (forward or backward) corresponding to the desired direction. There is a possibility to make a throw to the opponent when it is near, pressing weak punch and weak kick; the same combination can be used to divide by a throw, if performed at the right time. Very important is the system called Focus Attack, which is charged by pressing medium punch and medium kick; when the commands are released, the attack is executed. It is good to specify that the Focus Attack is divided into three levels, depending on how long the medium punch and medium kick are pressed. Through LV1 we can only inflict normal damage, but if we bring a counterattack, the inflicted hit sets off the opponent; via LV2 the inflicted attack sets off the opponent; through LV3 the attack becomes unblockable and breaks the Armor system, but also more risky, because during the charging phase an attack can be absorbed, but no consecutive attacks; however, during this charging phase, the character remains exposed to throwing techniques and attacks that can break its Armor system. This Focus Attack execution scheme is a less technical but more balanced version than the one used by Soul Charge of Soulcalibur III, also divided into 3 levels. It's also important to remember that during Focus Attack you can use a Dash Move (forward or backward) to cancel the attack or perform an extra attack. In this regard, it is important that gameplay allows both Super Combos and Focus Attack to be used to cancel other attacks in order to concatenate devastating combinations. Graphically, Super Street Fighter IV has backgrounds and character models in 3D Cel-Shading, with two-dimensional gameplay slider (except for some techniques). Gaming animations deliberately emphasize certain frames rather than others, thus creating a particular aesthetic for the entire game screen, inspired by a particular ink painting originating in Ancient China.Thanks to SSF4 gameplay, Street Fighter rises from its ashes, but the Phoenix that originates could fly much higher if it had not been weighted by the many competitive Online Modes. To gamers who still believe that Online Mode improves the quality of gameplay, I can show the opposite, reminding them that the SSF4 gameplay engine is significantly faster than USF4, modified following the directions of the Pro-gamers (It was already happening to Virtua Fighter 5. In fact, the version of VF5 for PS3 without Online Mode has a much faster gameplay engine than the one owned by the same version of the game with Online Mode, called Virtua Fighter 5: Final Showdown).Online Modes are just a means to ennoble the Pay To Win system through the term eSport. The primary purpose of a video game is not to win, but to use its gameplay. Through Pay To Win a gamer is deprived of this opportunity because he will never be able to play with the full gameplay of the purchased video game since a substantial part of it is made available for sale in the form of periodical downloadable content. The problem is that every time a video game downloadable content is sold, its gameplay is incomplete unless the gamer purchases the last downloadable content; but will it really be the last? You can not know. It follows that the system called Pay To Win is a gamble. The Legislator should protect minors from gambling as follows: 1) The current PEGI system remains unmodified only for video games that do not require online access, intended to be used exclusively through gaming platforms for the Home Console Gaming. 2) For all video games that require online access, the sale ban for children under the age 18 is automatically triggered. 3) For PEGI 18 video games intended for use on mobile devices, the sale ban for children under the age 18 is automatically triggered.Through these three simple steps, video games will be separated from online gambling. In any case, the will expressed by Software Houses that develop video games to make profit with gambling-like gaming is not respectable.Finally, I inform you that the reviewed video game is the retail version of Super Strert Fighter IV including its Arcade version (you can choose whether to play the nornal version or Arcade, but you can switch from one to the other at any time).
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26.3.2011

I'm a huge fan of Super Street Fighter IV and already own it on the Xbox 360 and the iPhone. So, originally I was unsure whether I needed another version but after watching preview videos, I was impressed with the graphical detail and smoothness of the game and decided to go for it.And I've been glad with my purchase so far decision!The main selling point of course is the 3D visuals, it adds nothing at all to the gameplay, but it just looks really cool to see my favourite characters and backgrounds in 3D.However, if I'm in a frantic online battle then I will usually turn the 3D off (with a quick flick down of the 3d slider)as the 3d visuals will probably get distorted as I mash the buttons and shake the console.There is a new "over-the-shoulder" viewpoint which you can play the game in, but I tried it for a couple of minutes and then decided not to use it again. I suppose that the viewpoint helps exaggerates the 3D even more, but it makes the game hard to play as your view is more limited.The 3DS version has all the characters and levels, as well as the trials. You also earn icons and tags which you can set against your character, which are then visible to other players when you go for online fighting (this will be familiar to people who already have the Xbox or PS3 version).It has an online mode which works well. I spent 3 hours playing online, and had to stop when the battery light started flashing red. If you want to fight online then the game will match you against another unknown player (or a friend, if you prefer). It doesn't have any online tournament modes, which is a slight pity, but not a big deal.The other major factor is the controls. On the Xbox 360, I play with an arcade stick, so the controls are really fluid. On the 3DS, it's a bit awkward. You can use either the analogue control or the D-pad for directional controls, but I found the D-pad too awkwardly placed (too close to the bottom-left, so it starts hurting your hand quickly). I use the analogue pad to play, it is a bit imprecise, i.e. at times, when you want to jump forwards or do a ducking block quickly, you will press the wrong direction.In fact, if I had to rely on the traditional way to do the special moves, let alone the super or ultra moves, then I think the game would be quite unplayable.Luckily, the game is by default set to "lite" control mode. This means that the bottom touch screen is split into 4 virtual buttons, by default, 2 of the buttons will automatically do special moves, one will trigger that character's super move and the other his ultra move.Some purists probably won't like this, and may think it's not really in the original spirit of the game. Myself, I have no problem with it, and think that as everyone can use these controls then it is fair.It is possible to set the game to "pro" control mode, where the virtual buttons can only be mapped to normal buttons, e.g. a punch, kick, or combination of punch or kick buttons. And also you can specify when you play online that you only want to play other "pro" users. But I suspect that the majority of online games will be in "lite" mode as this is the default setting.One major point about the "lite" mode is that it allows moves that were impossible before, e.g. several characters perform their special moves by having to charge up the attack first, e.g. Guile's sonic boom - hold back for 2 seconds, then forwards and punch, but when these moves are mapped to the virtual buttons they can be performed straightaway without any charging time, e.g. this allows Guile to throw a sonic boom whilst walking forwards (previously impossible), likewise you could do a standing punch comboed into Guile's flash kick.In my opinion, this makes charge-based characters a lot more powerful, and there doesn't appear to be any balance compensation, i.e. to weaken charge-based characters otherwise, or make other characters more powerful. I don't mind this because I mostly play charge-based characters, but it's something to bear in mind if you are a Ryu/Ken etc fan.So my final verdict is 4 stars. I find the game a lot of fun. It has all the most important features of it's bigger brother console versions, but I have to deduct a star for the controls, the developers have done well by adding the virtual buttons but the 3DS's physical controls do become a limitation since this game requires a high degree of precision when played at a high level.
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29.6.2013

What is there to say? I've never been a street fighter fan to be honest, some dabbling in tekken and a lot of high level melee being my fighter experiences previously.That said, SF has an excellent combat system. I found it easy to pick up with a little fighting experience but newcomers are assisted in this version by having the ability to place any move on the touchscreen for easy activation and turn on features like auto-block. Veterans may see this as cheap but it's a great way to get more people interested in a series that has always been a bit unforgiving to newcomers.The meat of the combat is very solid, with an extremely high skill ceiling and a large variety of characters with wildly differing fighting styles.There are always going to be easy and hard characters to learn, but I suggest trying all of them out in practice mode and getting a feel for the movement before investing much time learning a specific moveset Ryu and Ken are generally the best characters to start with (and they are great fun too).The content on the cart is pretty much what I'd expect from a 1v1 fighter, standard arcade mode, lots of options, practice, versus and a challenge mode which helps you learn how to start building combos. As well as the single player offerings it has local and online play, pretty much as you'd expect, with a somewhat surprising addition of download play. This allows you to play with a friend who doesn't own the game. They don't get the character roster to choose from (Ryu is pretty much the perfect demo character though) and it's a great way to introduce new people into the game.It's a fully featured fighter, then. What about 3ds features? Adding moves to the touchscreen for easy activation changes gameplay a bit but I soon found myself using the dpad exclusively for specials aside from the odd EX move. The presentation is excellent, pretty nicely shows off what the 3ds is about (makes sense as it was one of the first games for the system).If you have any interest in this sort of game, SSF4 is about as good as it gets. Reasonably welcoming to newcomers and veterans alike, at this price (around £8 at time of purchase) it's hard to go wrong.It doesn't get a perfect 5 because it still (like pretty much all 1v1 fighters) feels feature-lacking to me. Especially for a version that requires some investment from the 2nd player in versus. This might be a problem at £30, but at this low price you can't really go wrong.
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4.2.2018

Usually, portable ports of console games are really watered down versions; so you expect cut content alongside lowered performance and graphical fidelity. I was insanely surprised at this game though. I haven't played the console version of the game, but this version has a massive roster (35 characters), great graphics, and it runs really smoothly.The character models look brilliant and have a lot of detail. The backgrounds look really impressive too, but are static, unlike the console versions.The fighting system is standard Street Fighter; with a three buttons dedicated to punches and three buttons for kicks, representing light, medium and heavy attacks (Y, X and L for the punches and B,A and R for the kicks). Special moves are performed by certain directional inputs in addition to one of the attack buttons. On this 3DS version, you can also trigger a combo by pressing one of the four panels on the touch-screen. Usually D-Pads are preferred to control sticks in console fighting games, but the 3DS circle pad works well and is very comfortable to use.You can practice combos in Challenge Mode where you are given the task of performing certain moves, or combinations of moves. Most moves can be extremely tricky due to the small time windows. It's hard enough pulling a lot of these moves off against a static opponent; and ends up close to impossible in the actual fights. The game does not automatically show you the button inputs either, so you have to go to the menu and choose Show Input to find out; which is terrible user experience.In the Arcade mode, you are shown an animated cut-scene for an introduction sequence and ending sequence. Like most fighting games, the mode starts off really easy, but soon ramps up in difficulty, and is often insanely difficult when it comes to the final boss who has a great repertoire of moves; after-all he is like a hybrid of many of the characters.With such a large character roster, this is going to take you an insane amount of time to work through the Arcade mode with each character, and I'm sure people will also spend time in the Challenge mode or playing multiplayer with their friends. As far as fighting game's go, I don't think you can get much better than this; especially on a hand-held. I do think it suffers from the same flaws as most fighting games, those being the high difficulty curve in Arcade mode, and the small time windows to input moves.
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2.7.2012

- Have you play to street fighter 2 and give up after so many re-edition/version?- Did ingore Street Figter (SF) 3 and 4?- Are you thinking about buying that version?If you answer is yes to all these questions then, that review is for you.I gave up on SF 2 or even alpha (zero) 3 as I was fed up about the franchise. when I heard about SF3 and 4 I did not even want to hear about Street Figther games until I went to my cousin and start playing Super Street Fighter 4 (SSF4) a year ago on PS3.I did not buy the game earlier cause I did not have a playstation at the time and I think that was a very good move since i end up buying that version (arcade edition).If like me you have been disconnected from the street fighter world and wondering which is the best version (SF4,SSF4, SSF4 arcade edition), I would say THAT VERSION is one you want to buy. Don't bother with Street fighter 4 or Super Streeet fighter 4.I have to say the artwork is really good and the cinematics between the fight are really good and make more sense. The link between some fighter is much more pronounced than it was before. So the graphics and the story of the game has improve for the best.I don't know if it was on previous games but now you can play online (I haven't try it yet) which I found a bit "frightning" since I lost all my mojo.:-)the cast is wide and I don't think there is one charactere missing from Street Fighter 2 or Alpha (all version). So if like me you had several charactere you used to mastered, it won't take long to get back on shape. So far I played 2 hour, managed to release all the combos and special move of the charactere I used to played a lot with (15 in total) and after just 2 hours game, I love it.As far as I know, there is a lot of things to unlock and believe me when I say it would take time to unlock them all (of course if you don't spend 24/day for 1 or 2 month(s)).The bonus stages are back, for those who played the first edition of street fighter (arcade, super Nes or genesis) you know what I mean (well I hope).If like me you have been disappointed by the Street fighter franchise and you wondering if that game will be another street fighter disaster. I can tell you that game is NOT a disaster and you will enjoy playing at SF again.
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2.4.2011

Super Street Fighter 4 was released on the xbox 360 and ps3 way back in april of last year to critical acclaim. It was praised for its slick graphics, highly polished game engine and spectacular multiplayer functionality. And this is the game that the 3ds has got.This isn't just a half baked port of the hd console game; it has every single fighter, every single stage, and nearly every mode of its home console counterparts, albeit with less flashy graphics. That being said the graphics are still beautiful, and the 3d really adds a sense of immersion to the fighting experience. Unfortunately the backgrounds in the stages no longer move,but there had to be sacrifices made somewhere and frankly I'd much rather lose out on a moving background than on characters.There are even a number of additions to the game. There is now an option to have complicated moves mapped to touch screen buttons, making the game a lot more accessible for newcomers. As a street fighter fan that avidly memorises all the button presses required to pull off the complicated special moves I was at first mortified by this addition, but there is the option to turn these off for the full hardcore experience. The buttons are a blessing if you are just getting into street fighter, and allow you to concentrate more on the timing of your moves rather than memorising the presses required. There are also some neat additions in the guise of StreetPass and SpotPass funtionality. In terms of StreePass there are over 499 figures to collect (lol 500) and battle with random people (don't worry parents- they don't meet the people they battle) and these take forever to collect. Capcom are also using SpotPass to distribute things like these figures.In short, this is amazing. Super Street Fighter 4 in 3d on a portable console. What more could you ask for?
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23.4.2011

Street Fighter 4 is, without any doubt, one of the two or three best titles for the N3DS right now, a month later of its launch.One may think that such a small screen and buttons scheme may water it down, but that's far from being true.Graphically, it looks as good as the console's one, except for the background. The 3D effect is a nice addition, but it really doesn't affect the game (in fact, if you go to "Options" and disable the 3D screen, the game will run at 60fps, which makes it look more fluid and appealing) neither in a positive or negative way, but it's good to choose whether to use it or not.On gameplay, at first it feels like it will kill your analog stick and melt your buttons,but after three fights it becomes natural and you notice that the console can handle it. The touch-screen adds a lot on Lite mode since you can set all your favourite special movements. You can also turn it to Pro mode, which only enables the touch-screen to set minor combinations.About the game it self, it's Street Fighter. If you are looking for a plot or the fights to be relevant in some way, skip it. It's arcade at its most. I have to admit that the online feature is the 75% of the game. Without it wouldn't be as fun as it is.I can't think of any good con since it isn't meant to be a landmarking game in the history of videogames. The worst part may be the fact that some people may spam you in only fights by repeating combos and things like that, but the game solves it by allowing you to filter what kind of contender you want.In overall, it won't satisfy your desire of completing a game if you were looking for that. But if arcade fights, quick entertainment "backuped" by a trustworthy name, Street Fighter is the best choice. As regular game, it's very good. As a Street Fighter game, it's excellent.
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29.11.2012

Super Street Fighter IV is easily one of the best fighting games, but it's ill-advised for a casual pass-time. Offline, the game has a steady learning curve and the easiest difficulty offers very little challenge even for beginners, but a few difficulties higher, at medium, it requires adequate skill with more than 10 hours gameplay. The moves are easy enough to remember, not necessarily so easy to pull off (some require full revolutions of the stick coupled with an attack command). From my experience with Trial Mode, where the game teaches the player character-specific moves and combinations, a large portion of combo success is luck and there appears to be no definitive timing.I imagine the game is MUCH easier when played using an arcade-style controller.Online, the game is almost faultless and from my own experience unrivaled by other fighters. There is a huge Street Fighter community and matches move along quickly, it's also very easy to find players with good connection. I have had issues with responsiveness in online play, much like the ones I encounter in Marvel vs Capcom 3, where the character doesn't seem to react quickly enough or sometimes at all, which leads to frustration and a feeling of being cheated. It is, however, a very fun fighter with a great cast of distinct characters and a bit of personality often absent from these games. Don't expect any kind of coherent story line, like in the Tekken series, although there are attempts at creating some background as to why the fighters enter the tournament, the story is almost non-existent.Overall, a great fighter (possibly the greatest) if you have the time to commit to it, if you're not a fan of the series or a casual gamer, you're better off with Tekken or Dead or Alive.
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24.7.2011

How do you make the best fighting game on PS3 even better? Add evil. SSFIV: Arcade Edition does everything its predecessors did but with the furious surge of killing intent. And just in case you're unsure: that's a good thing.The update includes top-tier fighters Oni, a transcendental evil form of Akuma, and Evil Ryu - like normal Ryu, but more murdery. There's also a streamlined online mode which lets you follow players and get expert tuition via a comprehensive replay system.Even after three years, this plays like a dream-punch to the throat. The balance is crisp and every uppercut and Ultra Combo is artistic like the cover of a demonic graphic novel. At 12 quid (for the DLC version)it does feel like a limited update, though - there's no new content in the trial mode for the additional characters and none of the previous DLC costumes are included. Admittedly the series hardcore won't be coming to this dojo for solo training or dress-up games, but it's stingy to leave it out.These are minor complaints in an otherwise awesome title. In fact, Yun and Yang are the only real disappointments in Arcade Edition. Why? They both skate; one is annoying and wears a hat; the other is less annoying but has hair that looks like a kicked turd. Grandpa has slugs in his lettuce patch that are edgier. But inexplicably they were the most requested characters from Street Fighter III, so congratulations to Capcom for listening.In short, if you haven't got a copy of Street Fighter IV yet, get this one (either via PSN, or as a boxed copy). If you're just updating, think twice unless you're desperate to see a heartless Ryu murder everyone in his path.
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9.1.2013

This is a fantastic game with various characters including original street fighter characters like ryu and ken etc.there is a collection of new characters which is really great so fans of the serious can learn and enjoy playing as new characters.each character has an arcade mode story for you to unveil and complete to understand what their story is. The difficulty can be set at a click of a button.Now....the online system is not perfect and may be slightly frustrating because of internet connection and how lobbies are created, sometimes it may be difficult to find an opponent, maybe the game is old but I should not think so.when battling online, you may find your opponents using the same tactics,combos or moves (spamming), I detest this style of play but it is part of the game, and you as a player should find a way to counter it. You will find a lot of players choosing ryu/ken/akuma since they are popular.It is a very frustrating game when you lose (particularly online) thats why I minus a star but very satisfying if you win knowing that you are the better player,all in all, it is a great game.hint: the standard joypad for the console system may be awkward to get used to, thats why, maybe people end up buying arcade joypads if they get really into this game.
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2.3.2012

SSFIV 3D Edition is a pretty darned great port. For all intents and purposes it's pretty much a console-perfect port and it plays just as well as its bigger brother. Some omissions have been made presumably to prevent possible frame-rate drops (backgrounds are totally static for example), but MT Framework Mobile still does a great job of retaining the games unique style. Online play works perfectly well, and the StreetPass function is well thought out and innovative.However, the main issue is that it's simply outdated. The console version is now on Arcade Edition Ver. 2012, with Yun, Yang, Evil Ryu and Oni added to the roster with some major balance changes, and unfortunately the 3DS port will never see any of that.It's disappointing, but understandable given that the 3DS did not support DLC at the time of the title's release. There's also a small personal quibble of mine, in that there's no Japanese language option, but this might not bother anyone.For the price this title's at now, you're getting a fully fledged fighting game with a plethora of modes; it's hard not to recommend, outdated or not.
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12.6.2012

Great version of Street Fighter 4, i've played Super Street Fighter IV Arcade Edition on the pc as well but this is great for on the move, if you've just recently got yourself a 3ds and your into fighting games don't hesitate ordering it, its the cheapest 3DS game at the moment at around £8 on here at the time of writing this review.The only downside i've found to this game is the Framerate, its totally acceptable at around say 35-45fps only guessing here, i'm more used to the fast paced 60 frames per second that i get on the computer but its not even an issue but i feel its important that its mentioned, the fast combo's on the bottom screen really make things easy,no need to spend hours learning special moves and the character roster is huge for a portable game, infact most fighting games on the consoles have smaller rosters and online mode works superb and the 3d is good of course, but i'm not too much of a fan of the side way camera, but of course its optional, i'd have gave this a five if the frame rate were a solid 50 or 60.
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30.3.2011

Super Street Fighter IV 3D is an excellent game for the 3DS.I've played both the PC and Xbox 360 versions and there is barely any difference (backgrounds aside), also consider this; on the aforementioned versions you have to make do with crappy Game for Windows/Windows Live sign-in which bogs the 'get in play factor' down.Also, bear in mind turning on the 3D effect slows the game down, so it's matter of your personal preference, in short it doesn't make the game more compelling.Since Capcom are also using the MT Framework (game engine) for Resident Evil Revelations, we'll see what the 3DS is truly capable of!Good:Robust and nice conversion to the 3DSNo interference from useless services likegames for windows live etcWireless play is very good if you get bored with CPU controlled charactersCan configure wireless settings to play against same skill levelled opponents (and controls eg. pro/lite)Bad:Only bad thing is the touch screen for throws and other actions (yes, petty but feels more like cheating)
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4.1.2011

Not sure not got the game yet. played it on the xbox, seemed like a good two player game. In tow with my older brother, we would rush home from school before heading to the old fairground. Snaking our way through the dark, smokey arcade, past the flickering fruit machines and the looping music on the tuppeny pushers to the bank of video game cabinets that stood at the far wall. I wasn’t the tallest back then, so had to stretch up to reach the stick and buttons. We would be down there every night we could, pockets heavy and stomachs empty after saving that day’s lunch money to pump into the machine (sorry, mum and dad). Unlike many stories you will hear of Street Fighter II,there was never much of a scene at our local arcade. That cabinet was so often ours and ours alone, to take turns in trying to best the game. My brother was Guile, me, nearly always Blanka. Did we ever reach the end and defeat M. Bison? I honestly can’t remember. It doesn’t really matter, he was a cheap sod anyway.Read full review...
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31.3.2011

Street Fighter 4 3D is amazing and how the 3D enhances the game play is great. Firstly the game has 35 characters and all the stages from the beginning, so no need to unlock anything.The frame rate is very smooth and the new combos and special moves on the bottom touch screen actually enhance the game play. Allowing players to do ultra combos with one press makes the game even more fun. Advanced players still have the advantage when they play. The online mode is excellent and connects to players immediately.Street Fighter 4 3D is no gimmick, its definitely the real deal and anyone who enjoys fighting games and doing super combos will love this. Some of the combos make you smile because they are great to watch and over the top.The high quality graphics presented on the 3DS console does the game justice. This game is not just a great launch title but a game you will come back to over and over again.
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