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For Pathfinder Roleplaying Game: Ultimate Campaign (OGL), 9 customer reviews collected from 2 e-commerce sites, and the average score is 4.9.

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25.9.2016

If you want to get away from dungeon crawls or a too much statistics and number crunching, then this book is for you. Its primary use is to run alongside a campaign as opposed to set one up. If your looking for campaign worlds then your looking for a different type of book, this book is to aimed at adding extra layers to your game. So, what's it got? Well, 4 sections. The first deals with creating more depth and interest in the player's character background. Fair enough. The second develops the downtime between adventures. So the PCs come back with all this loot, why not set up in business? Or train and animal, write up spells etc. If they do own land or a business, they'll need to recruit staff and so on.This reminds me rather of the game Pendragon where your knight is also responsible for managing his estates as well as protecting them. Now, chapters three and four get really interesting because this is where you can start to effectively play a new version of the game. In fact, this could be the premise of the entire campaign. So adventure number 1, the PCs clear out a den of evil, let's say goblins. Instead of clearing it out and hauling all the treasure to civilization, they stay put and start building a little tiny village. Next adventure they need to start clearing the land of further dangers and trying to attract settlers to join their new project. With these rules their settlement grows building by building and it is intended to go right up to kingdom size. As long as everyone in the group wants to play this way, then this could be a really cool way of playing Pathfinder. Adding buildings and streets would be fun and straight forward on a week by week basis. Drawbacks - there's nothing to help if you want to start mid campaign (as I did), so if you're acquiring a town or city, a standard ready made town isn't there - and can you really be bothered to make a whole city street by street? The steady evolution way works but there's not much there if you want to get the whole lot in one go. You can bypass this by just making up a guess at a whole load of numbers, just a shame that you have to work this out for yourself. Chapter four is warfare. This does match up to kingdom building and ruling so you can use your kingdom in chapter three to build your army in chapter four. In both these fairly complex chapters too much time is spent on nice enriching context type writing and not enough on straight forward examples of the game mechanics, so understanding these rules is fairly hard going. With effort it is all workable and, I dare say, like me, you'll probably adapt it to your style anyway. Happy adventuring!Read full review...
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12.6.2013

The Ultimate Campaign book is a good solid Pathfinder source book.The character background chapter is useful for both players looking to flesh out their characters, and for GM's looking to develop NPC's and looking to integrate the players background into game play. It's nothing ground breaking, but it's a useful chapter to have for everyone to benefit from, player or GM.The rest of the book is chock full of useful material, such as the 'downtime' chapter that helps flesh out what the players can get up to when they aren't out adventuring. Sure, none of this is necessarily new or earth shattering rules and guidance, and most GM's have just been making this stuff up as they went along,but it's nice to have it written down and codified into something that everyone can then develop their ideas from. There is an interesting section on Alignments that talks about incremental alignment change, and a reasonable section on bargaining (the commodities variety, not the infernal!), and the later chapters on kingdom building and mass combat seem to be competent, if not necessarily inspired.All in all, it's a very solid 4.5 out of 5, but as they don't do .5 stars, I'll have to give it a 5 star rating. Definitely worth buying if you like getting into the background and nitty gritty of your campaign world.
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6.8.2013

This is one of the best books one can buy for Pathfinder (Beyond the necessary Players guide and bestiary, of course.) I have found the advice of this book to be very helpful in designing not only PC's, but also NPC's, quests, kingdoms etc.Recommended for anyone who thinks they need help in designing a world in which they or their players can adventure.

13.2.2015

Fantastic rules if you want to make Pathfinder even more in-depth, but the true gem of the book is the amazingly fun Kingdom Building rules from the Kingmaker campaign path. Whilst a little unwieldy to use, it was an incredible experience building up a kingdom from scratch. This book is worth it for those rules alone.

14.10.2013

I love this book, I Also loved the Gamemastery guideAnyone looking to flesh out a campaign world will find lots of useful stuff in here. I like the rules on kingdom building a lot and the down time rules for POCs building inns, shops, taverns, keeps, guilds, magic towers etc are great

29.11.2014

Well presented and useful, functional rule sets for pcs assets and developing holdings. Improved version of Kingdom builder from kingmaker adv path.Army rules look workable.

6.7.2013

Want to expand on the background of your characters?Want to show your players a good time between adventures?Then buy and read this book.

29.8.2018

Great Item.

8.8.2017

Super

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