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For Fragile Dreams: Farewell Ruins of the Moon (Wii), 12 customer reviews collected from 1 e-commerce sites, and the average score is 3.5.

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17.1.2012

Still haven't finished the game but from what I've seen so far, I can't fault much. The graphics are great, not top notch like on the PS3 and XBOX 360 but they don't NEED to be (I personally don't care much for realistic graphics all the time- if I want to see something realistic I'll look outside my bedroom window).The graphics aren't supposed to be realistic and have a charming animé look to it, which makes the game look really cute despite the sad story that is Fragile Dreams. I get where people are coming from though- Nintendo constantly claim that the Wii is powerful and can support much better graphics, but they never quite give us much proof, and never do the console much justice.Ah well.The english dubbing is rarely atrocious in my opinion, but you are given the option of playing the game in the original Japanese with subtitles, which is really good! The character scripts do make you chuckle from time to time, especially what Sai says sometimes! ^.^ Also, if you have watched animés such as Wolf's Rain or played Tales of Symphonia 2, you'll recognise that Kiba's, Emil's and Seto's voices are done by the same voice actor :)I agree that the combat is rather simple and not very challenging. Not to brag, but I say that because I started the game off with a bamboo sword which eventually broke and I've nearly finished the game almost exclusively using the broken bamboo sword. I've hardly ever died in the game. Using broken weapons does make life more difficult and can be challenging when you're greatly outnumbered by those annoying jellyfish monsters that call their friend and gang up on you. For every one of them you kill they summon like 3 more, so unless you switch to a more powerful weapon and kill them all quickly (or run away), you'll die. But at least it makes the game slightly more difficult, and less of a bore.This aside, there are some vaguely creepy monsters, the ghost brides crying and cackling really gets under my skin.As much as I really like the game, I feel that there's a lot that isn't explained throughout, and maybe it could do with a bit more of that. As I go through the game collecting memories, I can't help but think what the purpose actually is, as they don't really connect or reflect what happened to the world. Most of the time the memories just say stuff that hint at an apocalyptic event that's approaching or already happened, but that's pretty obvious from the beginning of the game. Maybe they explain everything in the end? Again as I mentioned before, I'm yet to complete it!You can expect this game to last you a good 10 hours of gameplay on average and it may not have much replayability but I see this game as a keeper!
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14.7.2011

This game isn't for everyone. The camera is a bit slow to turn, and the combat isn't the best. But that isn't the point of the game.The game focuses around Seto, a boy who, just after the death of his grandfather, is lonely. But you would be in a world where most people died long before. After reading a letter from said grandfather telling him survivors may be found if he headds for the red tower. And with this he does. Before long, he notices a silver-haired girl. When he tries to approach her, however, she runs off. Now knowing that he isn't the only person left alive, he chases after the girl.The story of this game is it's undoubted strong point. It is very touching as you progress,and the way it fills you in on the backstory of the world has to be one of the best storytelling elements that I've seen in a game. You could find newspaper headlines or old adverts on the walls, or even messages wrote by the deceased, but the best is the items found on the ground. You see, if you oick these up from the ground, and then take them to a fire (save spot) these items (which can range from rubber ducks to bells) will play memories, which can be about anything, and none are really useful, but they're really beutiful and deserve to be listened to.The gameplay is, I admit, not it's strongest point. You do wander round a bit, so if you like going from point A to point B then this isn't the best use of your money. The combat is mainly focused on timed attacks (not that the enemies are that difficult) but, while it didn't annoy me it could get a bit frustrating, sometimes your weapon will break, meaning that you will do significantly less damage until you can replace it. And unless you have a spare weapon in your bag (which has limited space, but it makes a nice managment system and is a refreshing bit of realism in a time when people can hold RPGs in their trouser pocket) you will need to get to a save point to change weapon. Like I said, it didn't annoy me, but I could see it being a bit of a turn off for some.But it makes up for it graphically. Perfectly matching the world and the feel of the game, these are some of the best graphics on the Wii. The cutscenes, which some of them are given an animated treatment, are also a joy to behold.Like I said at the start it ain't for everyone. But if your willing to play something different, you will find it becoming one of your favourite games in your Wii collection. Maybe to others it won't be a 5 star game. Maybe you might hate it. But for me, it deserved all 5 of those stars despite it's flaws and takes pride and place in my Wii collection. You should really give it a go
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23.4.2010

I really liked this game.It's not like i hate having to fight monster and so on but in most RPG games i just think you have to spend hours and hours on levelling and trying to get enough money. In this game you really don't have to worry about that. If you just attack whatever comes your way you will level up and earn enough to buy new weapons.I don't know the right term for it but when you come to a new area, the monsters appear and they can move around there freely and they can choose to attack you all at the same time.Seto doesn't learn any skills to kill the monsters with but he does get different weapons that can break over time.He can't hold that many things in his hands so you have to think about what weapons you have with you and how many healing items too course they don't group together. Plus you have to make room for the items and money you pick up.At a bonfire you unwrap what you pick up and can move it to your bag. You can transfer what you have in your bag to your hands too. You save your game and get fully healed there too. Some times a weird guy comes and you can buy things from him. I never really used any healing objects be course there are a lot of bonfires.I liked the story and the graphic very much, that's why i gave it a high score but i just think the game was too short. I looked for every little thing in like every corner to make sure i didn't miss anything and it still only took me 20 hours to finish the game. You can do it a lot faster if you don't care about the small stories from the objects you pick up. And most of these stories are boring too and don't effect or help the main story at all.
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23.9.2011

A very unique and special game. I didn't anticipate much from this game when i bought it, but when i haf played ut a couple of hours, I realized that it was very different from other games (in a good way). The game-play isn't perfect, but it is the mood of the game itself that really sets the tone. Buy it at once!

6.10.2010

Fragile Dreams has its flaws. The combat isn't great and navigation can sometimes be a chore, but it is interestingly unusual and definitely a game with a story and atmosphere that lingers after completion.

15.1.2012

The game play is a bite childish but has a great story line and characters. The motion controls are not good to be used for this game. You need classic wii controller.

19.12.2015

loved this game so much!

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