logo

Info


Reviewbucket.co.uk scanned the internet for Europa Universalis II (PC) reviews.
You can find all Europa Universalis II (PC) reviews and ratings on this page.

Read the reviews.

Analysis


For Europa Universalis II (PC), 7 customer reviews collected from 1 e-commerce sites, and the average score is 3.7.

Detailed seller stats;
Amazon has 7 customer reviews and the average score is 3.7. Go to this seller.

Detail


Click to list all products in this category.

Similar Items

11.8.2004

An excellent upgrade to Europa Universalis, this game is a tremendous pausable strategy simulation of a euro-centric (although the map includes the entire world) history from the end of the middle-ages to the Napoleonic era.A variety of scenarios are available, enabling you to play as any Nation (eg France, Spain, etc..., or even Burma, Iroqois, Eire, Ukraine, Bavaria, Castile, Aragon, Brittany....), in a variety of periods.I sense that the makers of this game were perhaps inspired by an old board game called Empires in Arms which was created by the Australian Design Group (sold to AH) which represented the pinnacle of board gaming.In any case, EUII has many of the good design features of that board game,although army supply rules are perhaps over-simple for my liking (ie, you can't build campaign supply depots, so rich nations don't have any advantage when it comes to Supply, which I think is wrong).The map is divided into small geographical regions, such as Yorkshire, Croatia, Galway, Alsace, etc... and the player controls one or more of these areas to form their nation. Your nation can be expanded through diplomatic resolutions to declared wars, colonisation of unclaimed lands, or other nations' rebelling provinces joining you spontaneously (rare but worth waiting for!). And it can shrink due to wars or internal rebellions (playing as Britain can be disturbing when half the country suddenly decides to form a new nation as the Royalists, during Cromwell's time....).Warfare is fairly simple - Inf, Cav, or Art can be purchased (if you have developed the technology), and they each have their own movement rates and combat effectiveness. Combat is divided into two alternating phases which continue until one side has broken. One phase is firepower, the other melee. Cavalry have no firepower and nor do Infantry prior to the invention of the arquebuse, and you can guess the rest. A region that has had fortifications built in it will be reduced much more quickly if the sieging force includes Artillery. Occasionally your Nation will have leaders, who have varying abilities to aid in combat.Exploration is quite fun - in 1419, most European Nations are utterly ignorant of the non-European world - to reveal more map, you will need an explorer(sea) or conquistador(land) type of leader who occasionally crop up - mainly through historic events - and who can be used to explore for a number of years. Winning a naval combat will occasionally result in you gaining knowledge of your foe's charted knowledge.Technology is divided into two warfare and two economic areas - choose how much of your monthly income to apply to each. Developing technology gradually introduces new economic options and construction (improvement) options for your land regions, and improves the effectiveness & speed of your army & navy.You are also presented with the opportunity to very gradually change the nature of your nation's society, and some changes can happen through historic or random events. These are represented by options representing the level of "Centralisation"(affects stability/economic potency), "Aristocracy" (affects land unit prices/diplomacy/economy) "Innovativeness" (tech/expansion) "serfdom", "mercantilism", "Quality/Quantity", "Offensive/Defensive".Economic management is not overwhelming, but is satisfyingly complex. Each land region has values, both for collecting taxes as well as for generating trade. As population grows, you get more tax. The commodity traded can range between worthless to immensely valuable.If you want to maintain large standing armies, you will try to control as many Grain-producing regions as you can.Wine-producing regions where you have invested in a manufactory will result in accelerated technological progression in the field of Trade.Regions producing Wood/cordage will be worthless, until you start building huge fleets of ocean-going vessels...As your land regions are developed, demand for tobacco & spices will start going up...You will often be tempted to enter into an exhausting war, simply to dislodge a rival from the lucrative tobacco-growing colonies in North America, the extremely lucrative spice-growing colonies east of Java, or for the control of a Centre of Trade in Holland, which will provide you with extra trade-based tax income. Yuor explorations will focus on finding new regions from which to trade Ivory, Spices, Tobacco, Chinaware, even cotton. Gold is especially tempting...Periodically, your nation will generate merchants (to send to a Centre of Trade and generate you some Trade income), colonists (send to unclaimed lands to plant 100 people - 700 results in a new region added to your nation, natives that haven't been wiped out will add to this), missionaries (change regions to match the official state religion for less rebellions and better tax compliance.Wonderful game.
Read more..

1.1.2004

Europa Universalis 2 is probably the hardest of the hard in terms of strategy games. Don't be fooled by the real-time aspect of it, it's a straight-down-the-line hardcore strategy game.It has both depth and breadth, two qualities which normally come at each other's expense, and the basics are reasonably easy to pick up. The devil, as always, is in the details, and the intricate economic model couples with the military, diplomatic and social fronts to keep players permanently occupied in all speed settings but "Paused".The game is played in campaigns, which see the player assuming the 'power behind the throne' for a nation of the Earth in 1419 or one of a good half dozen times later than that.The game ends at the latest in December 1819, and players can choose their own victory condition from a preset list, or play without a set one.Starting countries range from the standard (and easy) choices like England, Spain, France... through the less normal (and harder) ones like Prussia, China, Aztec... to the downright insane, like Tibet, Navaho, Albania. The vast range of starting options makes sure that players never run out of things to try. The long campaigns (incidentally the most interesting ones) will take a solid thirty hours' of play to play through well. But I think that's a Good Thing.Events keep the game... interesting, and specific events sets are tailored for most of the nations in each campaign. These have a range of minor notables, diplomatic crises and economic issues to deal with, frequently presenting the player with tough choices. The AI is also very well-maintained, and generally well-suited to the role it is given.As regards support outside the game, it is well-supported by the publishers, who are still producing updates and bug fixes, with massive input from players. The publisher's fora are heavily used, and there is a wealth of information in them.In terms of playing styles, it supports all sorts. I come at EU2 as a colonizer who enjoys discovering New Worlds - and I can do that. Another group of players attempts to conquer the world from the most ludicrously difficult position they can think of. Yet more play to accomplish their own ideas - eliminating Protestantism from Europe, finishing with a Turkish East Asia - the game allows for all sorts of players to do whatever they like.For people who enjoy meaty board strategy games, this is perfect. For those who found Civ 2 a bit long, it is considerably less than perfect.
Read more..

16.7.2003

Europa Universalis 2 (EU2) has a novel layout; you navigate the game world across a large map of the world with various territories (think Shogun map) and attack them. However the game is played in real time, not turn based, with a variable speed to allow you to speed through or micromanage. Think of it as a longer and more detailed version of Risk. You send out settlers and missionaries to the uninhabited regions of the map, and war or subjugate the other empires. This as well as accepting tasks, such as conquering a specific region in 5 years, or holding on to a territory for 5 gain you the points you require to win by the end of the game.The military system is a little simplistic,probably the most disappointing feature of the game, you have no real input on the fighting once it has begun. Although this is historical, it is not as fun as Shogun.That of course is the aim of the game, to be as historical as possible. Events are placed before you every so often, as and when they happened in reality, with two choices that affect your empire in a different way. The level of knowledge is remarkable, did you know there were protestants in Eastern Europe well before Luther, or that Spain and Portugal divided the rights to the new world between them? Me neither till EU2Another problem with EU2 is the empires, fine you can play as any country that existed in that era, and there are an awful lot, but most condemn you to annihilation, or worse sitting around for 100 years waiting to be conquered. However when you play as Portugal and expand further and quicker than they ever did, or as England and never lose your hold on France, you get a nice warm feeling of success. This together with the addiction of wanting to have one more battle, or build one more army till dawn comes round, makes EU2 a game to be played.Something here has to be said about the music, all period of course, and some really good stuff, if you are not careful you may find yourself dancing to it whilst in a boring bit.In addition to this the game allows for basic budgeting and science, but nothing of the sort seen in Hearts of Iron. The same goes with the diplomatic page, there are a few options, and they can be used to go effect, but often something seems lacking.That is the thing with EU2, it is great fun, and will teach you loads of random historical facts, but there seems as if something is missing.
Read more..

14.7.2003

Europa Universalis II is a worthy sequal to the impresive Europa Universalis. As you would expect Europa Universalis II improves on the game play of the first and gives you a larger variaty of games to play on. The game has also got an expanded period of time that you can play in. It now streches into the Napolionic Wars! This is a great addition to the game and gives you hours of fun and is almost worth buying the game for on it's own!The game itself covers all aspects of running a country, this includes taxing your peasants, raising army's, making alliances with countries, and improving your technology.Europa Universalis II improves in nearly all areas of the original game with many more diplomatic options and more technological advances to be made.Considering the original game was a masterpiece there is no doubt in my mind that Europa Universalis II is possibly the best statagy game ever.
Read more..

30.4.2007

This game has one of the steepest learning curves you will ever find. But if you take time to master it you will eventually discover an immortal classic that is still played and modded to this day.If you are thinking of buying the EU3 title I would much rather recommend you EU2 as the latter features more depth, less micromanagement, and more strategic gameplay.There are serveral mods out there to suit your exact taste. Be sure to get them!ACGEEP: Extreme amounts of historical events modelled!EP: Extreme competitiveness from the AI!

List All Products

Terms and ConditionsPrivacy Policy