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5.3.2013

"...How I wonder what you are..." (Intro)Despite being late to the party, using a nursery rythme has never been used so effectively to create an atmosphere of complete and utter dread. Dead Space's introductory trailer plays this incredibly eerie tune (a lone female vocal echoing amongst a low string section) whilst panning out across the games location - a desolate spaceship floating in the orbit of a crumbling mining planet. All scenes of genuine gameplay, gradually interrupted by brain splicing, glimpses of what is to come - your grisly demise. Undoubtably one of the best intro/trailers I've witnessed for a game, up there with the likes of Dead Island and Bioshock..sharing more similarities with the latter than first imagined.. Now I ventured into the Dead Space series way past it's prime - nearly 5 years to be precise, so it's 2nd offering was still for the taking and a 3rd on its way - this time featuring co-op - a/the reason a friend turned me onto the game in the first place."Up above the world so high, like a diamond in the sky..." (Story)Like the majority of Horror titles, Dead Space has a rather mediocre plot that's stretched out through 12 chapters (in my experience lasting around 30-45 minutes each). For once, the use of levels rather than open world-like saving system is used effectively and gamers can feel at ease in where to put down the controller and take a rest. The problem is not necessarily the storyline though, rather the way it is dragged out, drip-fed amongst a deluge of tech-jargon explanation and medial engineering tasks. You take control of Isaac Clarke (aptly, an engineer) who trudges through the various sections of the ghostly ship - the Ishimura - which has sent out a distress signal - believed to be the reason you are investigating. However, when you and your crew encounter monstrous creatures dubbed 'Necromorphs' right from the word go, the search & rescue mission becomes a fight for survival, unravelling the mystery behind the Ishimura's crew and their fate. Isaac (you) gets ordered around by some lady and your commanding officer, each getting severely effected by your surroundings, each slowly losing it..."When the blazing sun is gone, when the nothing shines upon, then you show your little light, twinkle, twinkle, all the night..." (Gameplay)Small tutorial like hints appear throughout the first chapter, without taking away from the chilling situation you and your character are now in. It's basic - d-pad for a weapon reel, triggers for primary and secondary fire, bumper sprint, melee and sci-fi abilities such as 'Stasis' which freezes/slows down objects and enemies, and kinesis to move the various objects in your path. Controlling Isaac is a cinch, although he is sluggish, with his physical attacks flailing and failing often, his pace pathetic and turning circle devoid of a quick spin. Its possible that this was intended though as it makes escaping a far more unrewarding, last ditch, often foolish move as the monsters will likely hunt you down and end you. These creatures are wonderfully created - clearly based on humanoid appearance but with giant scythe like arms, missing lower jaws and an attitude that revolves around forcing spikes inside you and/or decapitating you. Unfortunately there are only a few variants of 'alien' but that said, each one offeres something different, be it a more tactical approach or change in weapon. Should you get caught in the grasp of an enemy, a good old button bash is required, otherwise, aim for the limbs and you're golden. Even on normal difficulty, the enemies appear a bit slow (not to say that aren't daunting) and unsurprising at times as a horrid orchestral que, gives their presence away, almost every single time - lack of surprise or classy creature theme, its a tough one to call on whether it's beneficial to the game or not."Then the traveller in the dark, thanks you for your tiny spark. He could not see which way to go, if you did not twinkle so..." (Environment)Ridley Scott's 'Alien' is the first thing that comes to mind for the location of the game - not the sparkling clean white rooms of cryo-stasis, but the acid dripping lower hulls beneath where the baddy lurks. Menacing hallways with steaming vents and malfunctioning doors all possible of veiling a threat. While the darkness and faulty lights often make for an unappealing prospect, the game doesn't always utilize them when possible, meaning they missed out on the chance of terrifying the gamer on numerous occasions. The chores you must accomplish throughout these levels is often as droll as plugging in a battery, riding an elevator to press a switch or use your kinesis to connect the dots. It's not that the jobs are so tedious, after all, most of the time you get ambushed by blood thirsty beasts, ready to dismember you.. its the way the crew or your 'superiors' go about it - they bang on about how the elevators lost power to the command deck where the switch to the turbo fuel deposit for the emergency escape pods re-route the engine couplings is located - then tell you to get on your bike and fix it like a good little boy. Jumping through zero G zones is a bit of a laugh at times though... as is playing basketball and visiting the shooting range. Which reminds me, the weapons are a real treat too - mines, spinning blades, machine guns and of course the classic throwback - the flamethrower."Though I know not what you are, twinkle, twinkle, little star..." (Conclusion)So plowing through hordes of diabolical mutations, you can pick up a few scares, upgrade your weapons and armour (which is likened to the salvation of the ammo jukeboxes in Bioshock) and generally scour through a decent horror game. A worthy rental for certain, perhaps a better replacement for the crummy blockbuster you've seen a hundred times over with a different title. It is certainly a grim title for gamers, a solid 18 and rightly so but definitely worth a play if you're into the genre and in my limited opinion of the 2nd and 3rd games, I'd go out on a limb and say this is the finest.
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26.10.2008

10/10 Seriously awesome. Buy it.Basically what EA Redwood Shores have done is recreate Bioshock and set it in space. But the overall effect is much better than Bioshock.It's a shooter/horror, starring you as Isaac, an engineer sent along with a rescue team to find out what happened to the USG Ushimura, a deep-space 'Planet Cracker' class mining vessel.Things go wrong roughly 20 seconds into the first cut-scene, and from there on you're following the orders of what's left of your team as you attempt to get the Ishimura's systems back online, fighting off the hordes of beasties (Necromorphs) infesting the ship and trying to find out what happened to your girlfriend who was working there as part of the 1000-strong crew.What makes Dead Space better than Bioshock is Isaac,he's an engineer, and all the weapons you get are things an engineer would be handy with so it's slightly more believable. You get stasis modules to slow down fast-moving machinery, you get Plasma Cutters for slicing legs off at the hips and arms off at the shoulders and heads off at the neck, flamethrowers for lighting enemies up en masse, Rippers - remote controlled saw blades for, that's right, you guessed it! And many more.The fun comes when you combine different abilities, like when you've only got 4 plasma cutters left you can hit a Necro with stasis and take your time shooting off its limbs one by one then finishing it off with a nice and gory curb stomp.You can keep your eyes open and deviate from the 'engineer roleplaying' because scattered around the Ishimura you'll find some neat military hardware to put to good use should you wish to, like the rapid-fire and extremely deadly pulse rifle.Navigation throughout the mammoth spaceship is aided by a neat menu system, press Back on the control pad to bring up an instant 3D holographic projection of your location and objectives, zoom in and out and rotate it around to your heart's content, it's impossible to get lost especially as you can bring up a 'breadcrumb' trail at any time to show you where to go next.Exploration off the beaten track is rewarded with special units that you can use to upgrade your environmental suit with more air and HP, or your weapons with more damage and other neat features. You can also find credits lying around which you can spend in the Ishimura's Store, outlets of which are scattered around each level. The store stocks new weapons, allows you to convert any schematics found into buyable hardware, store extra ammo/items you've picked up and sell any goodies that you've found for extra credits. Your suits have limited inventory so you've got to think carefully about what to carry around so you can pick up more stuff, and there's no unlimited ammo so aim carefully.There are a host of neat ideas in Dead Space to liven up the gameplay. You've got zero-G environments where you can kick off one wall and land on another and watch as the whole room spins to your new perspective, ceilings become floors, walls become ceilings, doors you didn't see before can now be reached. Later on it gets trickier, Necromorphs can also jump from walls to ceilings and you can have great fun blasting them out of weightless vacuum mid-flight. Later on again you get the same thing, with the addition of zero-air which makes you watch your air meter on the back of your suit (next to your health bars also on the back of your suit) and adds a whole new dynamic to these areas.Probably the neatest idea of all is the complete lack of HUD, all you've got onscreen is you, the environment, and your crosshairs which vary in type depending on your current weapon selection. This allows you to make much better use of your screen, you'll be able to easily see an explosive cannister next to that wave of little beasties heading for you, you'll be able to look all around you and notice those cabinets that you missed before, you'll be able to admire the full gory detail from third person perspective as something flies out of the wall towards you, grabs your leg and... don't worry, you'll find out.In terms of immersion, think of the first time you played Resident Evil and the dobermans jumped through the window, or Bioshock the first time you opened a safe in an empty room then turned around to discover it wasn't as empty as you thought. Now multiply by 10 and add a constant stream of distant bumps in the night, nails scraping down a blackboard, a dash of violins constantly building up into a crescendo and play it crouched in a pitch black air duct whilst the hairs on the back of your neck stand up because you're pretty sure there's an Alien behind you. With sharp teeth. Breathing down your neck. That's pretty much Dead Space, scariest creepiest and most horrific game I've ever played. Oh, and blood, lots of it, everywhere.Longevity is mainly in the achievements (get every weapon, upgrade everything, kill x enemies with y weapon, dismember 1000 limbs, beat the game with only the Plasma Cutter etc.,) and you can stray off the beaten path even more to get the more obscure achievements - zero-g basketball, anyone?Basically it's the best new IP out this year by a few miles, considering it comes from the mighty Electronic 'milk those sequels' Arts is even more surprising, and considering I bought Fable II the same day as my most anticipated game this year and haven't really been playing it because of Dead Space it's all a bit overwhelming, really.Single player all the way, no co-op or online here, but the beautiful thing here is you won't care, it doesn't need multiplayer, it's a game you're meant to play alone.My only gripe would be that Isaac doesn't have a voice. Given that he's an engineer and constantly being sent to his certain death with every single objective you'd expect him to mutter about the Engineers' Union and hazard pay. Other than that it's the most perfect shooter I've played in a long, long time.
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26.2.2009

Dead SpaceThe story behind dead space takes a few hundred years in the future, where humans have used all the natural resources on earth. Being this far into the future humans have mastered space travel and created a thing called Planet cracking which giant spaceships take apart parts of planets and strip them of there minerals and send them back to earth. The USG Ishimura is more or less the biggest ship of these sort of class and on a routine mission the ship has cut off all of its communications from command back on earth and in response to this a small maintence crew is dispatched to the Ishimura.The player takes on the role of Isaac Clarke, he is a systems engineer working for the Concordance Extraction Corporation,in short (CEC) he has a number of reasons in wanting to go on this routine repair mission because he has lots of friends onboard the Ishimura and a girlfriend that sends a holographic message to him, right before she disappeared. Your ship is struck by a piece of floating debris while landing on the Ishimura, bad news indeed.The bad news for Isaac and his crew is that shortly after they crash land and get off board there are attacked by mutated horrible monster type thingys known as Necromorphs which take dead tissue (which in this case are dead human bodys) and reform them which makes the bodys sprout new limbs, and ultimatley form into the most hideious disturbing monsters i've ever seen.The crew is attacked and you are cut off from the group and are forced to run and retreat into an elevator. While members of the crew where torn apart, two of them managed to escape, these two will be sort of your objective givers through out the game. Isaac is not your typical hero though, he is an engineeer and you will notcie you dont use normal guns. After picking up a 211-V Plasma Cutter which is normally used with its ionized gas and plasma energy to rip and chip pieces of rocks off. It function allows a short accurate long range energy blast capable of ripping through a number of things. Now this being the first weapon you come across it is NOT useless compared to other games, this gun is probably your most trusty weapon through out the game. You encounter your first enemy (the monsters are very very detailed)- and are forced to use lethal force or you will succumb to a terrible, brutal death.Dead Space employs a unique form of gameplay instead of just having to just shoot monsters, you have to dismember these guys, limb from limb or your not going to get anywhere.The gameplay is 3rd person like over the shoulder view (resident evil type) and there is no HUD instead everything is portrayed on your suit in hologram fashion. The Controls are very easy to get to grips with using LT to aim your gun and RT to fire, etc.You must roam your way through the stricken mining ship infested with these necromorphs to perform your objectives which involve fixing parts of the ship, and ultimatley survive. Shortly after your arrival you find a thing named "kinesis" which allows you to pick up things and throw them such as gas tanks etc to use when you are trying to conserve ammunition, and is used to fix parts of the ship. Another thing is "Stasis" which is used to slow down enemies and take them apart while they are unable to move for a short time allowing you to get a breathing space. Zero Gravity plays a major part in the game Isaac can navigate about them with his magnetic boots and work his way through these enviroments, the visuals are truely fantastic, the graphics in this game have to be the best on the 360, they are really amazing. As you navigate around the ship you pick up supplies, one of these supplies are "credits" which are used in the Ishimuras Store mainframe system allowing you to purchase new tools (weapons) medical supplies and suits to upgrade your oxygen tank for when you are navigating on the outside of the ship and inventory items. All the suits are very detailed and look very good indeed.With you being a engineer you also come across things called "power nodes" which are used at a upgrade bench to upgrade your weapons, and suit.The combat boils down to crowd control and strategicly taking down enemies, because when the fighting starts its very loud and comes thick and fast, thick and fast. you must stay focused in order to survive, while loping limbs off the enemey.The game is very violent and has unique sort of deaths if you are grabbed by the monsters and dont escape there clutch, they all have a way of killing you in a violent, gory fashion. The game has 4 difficultys easy, normal, hard and impossible which is unlocked after you complete the game, i myself liking the game so much and mastering it i have completed it on hard and on impossible, then again without dying once- the game is a hard game if you are not focused and start to panic in situations you will be torn apart, it is a real challenge.Overall i give this game a 10/10 you have to really be picky if you think the game is nothing short of epic.
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7.11.2008

I just need to start by saying, that the three stars for fun is not a detrimental rating. Oh no, by no means is this game not good in anyway, but fun? I dont think Deadspace is actually meant to be fun...its meant to tear your nerves to shreds and have you hanging off of the edge of your seat. So maybe if I was rating suspense instead then it would have gotten full marks. Deadspace is survival horror at its next gen best, and I push you to buy it, so long as you have a lead-belly and aint afraid of the dark!I hadnt really read up on Deadspace too much but I kinda knew what to expect. You are in space, something bad happens etc etc you have to survive all on your own etc no one is coming to help etcNow,say, for the first few hours of gameplay that Deadspace doesnt really do anything out of the ordinary. It follows its plot very closely as the game does actually demand a linear progression...You are Isaac Clarke, an engineer, sent out to the Aegis system - with a tech team and security detail - to find out what has happened to the Ishimura, a planet cracker space ship. It would seem that in the distant future, as mankind has stretched out across the universe, the human race goes through an awful lot of resources. Planet crackers are sent out to directly mine the resources, minerals and fossil fuels of far away worlds and then they transport the materials back to...well I presume it would be Earth? But anyway its a big deal and so, as Isaac Clarke you are charged, along with your team of solving the Ishimura's issues.At first everything looks to be pretty much the norm, with the probable hitch that the Ishimura's communication relays are down. Entailing that they cannot recieve or send communications. No problem then so you and your team board the Ishimura, although not without mishap, as the landing almost kills you all.Big drum roll then...and suprise suprise, the Ishimura is seemingly abandoned. Not one of the one thousand people, whom are logged to be aboard of the vessel, are there to greet you and after, say three minutes the game springs to life. You and the boarding team are attacked by...something, most of the party are killed and only you and two others survive.One of the big charms of Deadspace is the environment. The Ishimura. Everything seems so close, yet expansive, isolated, yet at one time teeming with life and the comings and goings of people. Now its just a huge floating graveyard and as Isaac Clarke you are smack, bam, in the middle of it. Oh what joy. And this is the groany part. At the start of the game you are pretty much introduced to the Necromorphs straight away and you get a chance to face off against a handy number of them. Initial impressions are 'well, okay, just bring it one' and any real sense of dread or urgency is kinda overshadowed by your nifty arsenal, frequent save points, and plenty of well-placed supplies ie health packs and more ammo.Believe me if you have played the Resi games or Silent Hill then this game wont really shock you, hurt you, or have you jumping for the light switch anytime within the first couple of hours of gameplay. But...and it is a big one...once the game has seemingly held your hand for a good time, thrown in some excellent sound effects and spot on set pieces, with the creatures lunging at you and running off just as you point a torch in their direction...then it all starts to get a little tense. Infact, Deadspace reaches the survival horror pinacle of making you utter the words 'Oh, do I really have to go over there and find that bloody navigation card?!' Because, as simple and easy as the game would seem at the start is nothing but a shadow of what really awaits you as a gamer.As the story line, which is Hollywood quality, drags you more and more into the history of the Ishimura's crew and as the action hots up, the isolation truly kicks in and you'll be praying for your next save spot.This game truly has to be played to be believed. It entertains on every level, and it freaks you out at the most inappropriate of times.Deadspace delivers on what it promised. More so and more so as you get towards the climax of the game.The plot is top notch, the gameplay smooth, the tension paced to extremities lol but also graphically does the game deliver too.A must buy, with replay value and a few things to unlock.10/10
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30.9.2009

The success of the Horror genre has led to some truly scary games over the past 20 years, from Alone in the Dark to Resident Evil. However, despite maintaining the horror elements, there has been very little in the way of innovation until Resident evil 4 pulled the horror genre kicking and screaming into the 21st century from the old, but still overused, idea of stiff controls, awkward camera angles and overused clichés. Dead Space isn't a game that offers the same innovative strides, instead it is a solid game that has excellent sound, gameplay and great controls, which all come together to create an incredibly atmospheric game that must be played by any horror fan.After receiving a distress signal from `planet cracking'vessel the USG Ishimura, the CEC corporations sent out the USG Kellion to investigate, assuming there to be a simply malfunction with the ship itself. On board the USG Kellion are security officers and our protagonist, Issac Clarke, who is a systems specialist and engineer sent to fix the problems on the USG Ishimura. On approaching the ship, the crew assume that the lack of response is down to a communications malfunction, and so make their way to the docking bay; however, they encounter a problem with the ship and make a brash but unavoidable crash landing inside the Ishimura. Once off the Kellion, they realise that the idea of there being a malfunction is too good to be true as all kinds of nasty creatures pour out of the metal work.The story that unravels throughout the game is actually surprisingly decent, often sidestepping clichés that have often plagued many other horror games, and best of all they make a lot of sense in the Dead Space universe, which would simply not be possible with the same scenarios in other horror games. There are also a lot of simultaneous stories occurring at the same time, such as Issac searching for his girlfriend, or the crew trying to escape the Ishimura, but the real substance comes in the form of Audio and Text logs that can be found on the ship, which are interesting enough to warrant searching to find them all.The game plays out similar to other 3rd person shooters, with an over the shoulder viewpoint that is only swapped out when Issac is being picked up or thrown around. Issac has a large arsenal on his hands that are plausibly based off mining equipment, such as plasma rock cutters; although a miners use for a flamethrower is beyond me. Each weapon also comes in two flavours: default mode and alternative fire. You will be using these weapons to blow off the creatures limbs as headshots are about as effective as a fart in a hurricane, which is another nice departure from traditional horror games where the head is the key weak spot.The best feature of Dead Space has to be the fantastic use of music and atmosphere to create one of the most intense and suspenseful games that I have ever played. The use of 5.1 surround sound is definitely the way this game is meant to be played, with casual items falling from tables behind you, sending your nerves everywhere in anticipation of a nonexistent danger, and the ungodly noises the creatures make when they are charging you in a frenzy. There are even some interesting moments in the game where you take Issac outside the ship for brief moments of space walking with limited air, which is not only incredibly beautiful but also very tense, with noises muffled through your helmet resulting in gentle thumps when you fire off your guns.The gameplay does make for some repetitive moments though, with some moments feeling like Déjà vu where you are fighting the same enemies in similar environments, but these moments aren't particularly off putting as they are often brief and are followed by more interesting gameplay segments such as travelling in Zero gravity, stopping asteroids destroying the ship or moving large objects with stasis.Dead Space has everything you would want in a horror game: great gameplay, intense atmosphere, a functional inventory system, shocking creatures and a gripping story. Even if you are only vaguely interested in the horror genre, this should be a must buy.
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8.4.2010

The cold black infinity of space has captivated humans since year dot. Its shimmering canopy has invited us to ponder about life, universal law, and more to the point, the second biggest of the unanswered questions - "Is there life on any other planet?"Its cold dark abyss has inspired countless films, from the stillness of 2001: A Space Odyssey, to the claustrophobic, creeping terror of Alien.Like literature, and film, Science Fiction in computer games has always been a fertile breeding ground, and from the video game infancy that packed the arcades of late 70's and early 80's, right up to the console wars of today, space has been a common gaming backdrop. But never has it been approached,fleshed out and re-imagined in such a fresh way as it is in Dead Space.Since 1998, Capcoms Resident Evil 2 inked itself like a tattoo in me, and became my favourite video game title. Consoles came and went, as did the hundreds of games for them, but there was always one unwavering constant, and that was my love for that game. Nothing could top it in my view, and I thought nothing would, until I played Dead Space.I'd read nothing about the game, I had heard nothing about the game, and I had not been influenced by any form of hype, it was as simple case of me picking it up, liking what the game apparently offered, and then taking it home to play, and once I started playing I was hooked and have subsequently played the game every which way it is possible to play.Dead Space is set aboard the mining ship USG Ishimura (which on your first approach seems to resemble a massive interstellar spark plug) It's an old ship, nearly sixty years old in fact, and it shows. Although the setting is typically futuristic, the ship is aged, weathered, and grimly uninviting. Not to mention the fact that a savage and grotesque alien life form that kills, and reanimates dead bodies, and rotting matter, has infested the ship from top to tail. Doesn't that sound inviting?It's up to a simple deep space mining engineer called Isaac Clarke, who has no training in any form of combat, to work his was through the guts of the ship, trying to not only find out what has happened aboard the USG, but also to locate his girlfriend who is part of the ships crew. Talking of the ships crew, they are a rather special bunch. Those who haven't been unlucky enough to have been ripped up, and re-animated by the Necromorphs, find themselves so distressed and mentally scared by the horrors they've witnessed, they usually slit their throats before you get a chance to `help' them.Who can blame them to be honest?The state of the ship is so truly horrific in every respect that it's almost palpable, an E.A Games puts Dead Space head and shoulders above it's survival horror contemporaries; the bible black, cold claustrophobic corridors of the Ishimura are unashamedly unforgiving and hide lurking evil unmatched in any other 360 title I can think of. Also, the rancid aesthetic of the ship, and it's monsters stick deep in memory long after playing the game, like any good horror film's scenes would. There is a true sense of foreboding throughout the game, married with sinking dread. In other words, Dead Space gets under your skin, and wriggles.The game can go from stifling silence, to insane, stomach churning auditory assaults in a second, and it truly had so many jumpy, jittery moments it'll leave you physically shaken once you give yourself over to it's universe. The weapons are enjoyable brutal, the voice acting is convincing, the story is deeply involving, and Isaac, the game's silent protagonist stomps around in a rusty looking, buckle laden mining suit that wouldn't look out of place in a S&M fetish club.Everything about this game is unlike anything else I've ever played, it's perfectly paced, deeply unsettling, and borderline Satanic, and if you only ever buy one game for the Xbox 360, make it Dead Space.
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4.6.2011

Upon reading various reviews of the game I decided it was time to look at the Dead Space franchise (With the release of Dead Space 2 also) and I'm very happy with what i found in the game experience.From the loading screen to beginning the game, the player is thrown into a sinister atmosphere that makes your hairs stand on end. The game is beautifully detailed with the blood smears and textures of bodies, what impressed me the most however is the lighting of the game, the dark corridors and flickering lights make you think twice about charging down a corridor without caution. The sound also contributes greatly to the experience, with crashes and clangs of metal from the decaying ship making you jump out of your skin (Trust me,I've done it plenty of times!)The gameplay itself is very good, it follows Isaac Clarke who is tasked with trying to save whatever is left of the Ishamura mining ship. The story is very good (From what i have played so far, I have finished about 70% of the game)and its free-flowing, a feature i liked most was the menu system. Instead of the traditional system of the game stopping for you to browse at your own pleasure, its replaced by a holographic heads-up that maintains the atmosphere that Dead Space creates. There is no heads-up what so ever in fact! The health bar is represented by a blue bar down the back of Isaac's suit, ammo counters are also displayed as holograms above the weapon while in use. This allows the player to not be distracted by lots of flashing icons etc. A feature that I liked was the navigation system where a simple click of R3 would show a blue line pointing in the direction to go, helpful when navigating hallways that look similar (And when your being chased by flesh-eating monsters!)Weapons and Items are varied, The weapons especially all giving the player an advantage over the Necromorphs. Weapons and the RIG (Players Armour) are upgradeable via power nodes used at workbenches. Each weapon is good for certain situations and all come with secondary fire functions to add an extra dimension to your combat.On the subject of combat, battling the necromorphs is not as simple as blasting away! Oh no no...The trick is to strategically dismember limbs to weaken them, this feature makes Dead Space stand out from many other games, making the player think whilst in combat! Enemy AI is also very smart, enemies will hide amongst the dead to catch an unsuspecting player out! Certain ones can even bring dead ones back to life! The enemy variety is good and it will leave players enjoying the multi-dimensions of the enemies they fight! All offering their own methods of attack.The game overall is fantastic however there are some criticisms in my opinion! It may be very different for you yourself!One dislike i have is the linear style of gameplay, The tasks involve travelling to rooms to either kill an enemy, turn on a switch or collect something. Im not complaining about this as such as i enjoy it a lot. What i dislike about this is that it makes the Ishamura seem very small indeed as you find yourself travelling through the same area multiple times! The navigation can also be misleading, sometimes leaving the player going in the wrong direction, and frustrating them! A final thing, is the opening times of doors! (Yes i know random) But you find yourself standing there sometimes for up to a minute waiting for a door to open, disrupting the fluidity!Read full review...
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18.5.2009

There are already numerous positive and extensive reviews of the game - but I feel compelled to get my two cents in anyway.Dead Space is one of the best games I've played for the current generation of consoles. I feel that this is partly down to the way that the game was produced and marketed..Most games that come out today have to have a U.S.P. or a gimmick that's overly exagerated in anticipation of the game to get gamers interested. Dead Space didn't do this. Eventhough the game contains a lot of innovative and fresh gameplay/menu tweaks/ideas, nothing ever feels gimmicky or overdone. As such, the game wasn't hyped up before release anywhere near as much as other games at the time - and yet it came out as one of the best (if not thee best).The way the game plays out is quite formulaic.Each level comprises of you getting off a tram, arriving in a different part of the ship - going to collect item at point A - going to collect item at point B - and eventually going back to the tram to start the next level. The game path is rather linear (although exploring will net you extra goodies) - yet the game never feels restricting and enivornments always feel varied.Added to this are the various puzzles spread throughout the game, mainly in the form of moving objects around and jumping in Zero Gravity. Eventhough these puzzles are similar in terms of what you're actually doing, all of them feel and look very different. And again, it never really feels 'gimmicky' - all the puzzles are simple, relatively straight-forward/easy but because of how they're incorporated into the ganme world feel natural and fun. They never feel out of place or 'tacked-on'.The level design in general is top notch. In fact, all of the design is perfect. Just from the visuals alone you gain such a sense of atmosphere.. of not only your surroundings, but that something terrible has happened. You really do feel like you're trapped on the Ishimura (if that's the correct spelling?). Then of course the sound is also fantastic.. all down to the subtleties ie when you're in Zero Gravity, all sound is almost mute (very small but atmospheric effect).The game definitely has it's scary moments and more so an overall feeling of tension and suspense. The game gets easier as you get more used to the controls and managing your equipment - but you can never really say that you feel 'comfortable' (in the best possible sense!).The Story is told mainly through audio logs found through the levels and a few cutscenes and conversations. Eventhough the story isn't pushed heavily upon you, you can't help but feel interested and involved.I could go on much longer, but I might just be rambling. Dead Space is a fantastic game that I'll remember for a long time. It's one of the best horror games I've ever played and one of the best sci-fi games I've ever played. Everything about the design is flawless, from the character models, level design, menu systems, weapon upgrades.. everything is just so well done and thought out. To pick any faults with this game would just be unfair.. because it's one of the most cohesive and impressive games to come out in a long time. It doesn't make a big song and dance about the story or it's features.. it just executes them perfectly.Buy this game, you won't regret it.
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2.6.2009

This is one of my favourite games on the Xbox 360 next to Bioshock and Mass effect 1/2. I can't wait for the sequel and iv'e been following it since its announce. But the original is, in my opinion, the best buy so far on the Xbox. This is because the atmosphere of the game and your surrounds are great from the off, as soon as you press start you can feel it. The controls and the movement feel smooth, although getting used to the controls, as they are identical to resident evil, can be difficult. BUT the fact the you can accuracy *#$!^%~ move (in dead space) makes its SOOOOO much better. No more dying when your reloading or shooting while unable to move.Also the fact that you as a character aren't accurately a soldier but just an engineer makes it even better.The fact that you only get engineer tools (apart from the plasma rifle but that's not very good) is great.The story is great and there are some twists that I didn't expect and that surprised me, but maybe I'm just gullible. Also the amount of effort Visceral Games (formerly EA Redwood Shores) put into the back story for the dead space universe is amazing. It makes the game feel real and like an accrual eventuality in the future.One little thing that could of been better is that its just a little too short if only it was longer with that little bit more content. Although then again it is 10 hours long so that'll do it for most.Another great thing is the lack of HUD. Instead of there being a health bar and ammo counter being in the corners in on your body and weapon. Health and stasis (which slows down objects you sap it with) are on your back, ammo comes up with the gun and the aiming cursor are lasers that come out of your gun when you aim.One other thing is that the easiest difficulty kind of ruins the atmosphere and tenseness. Although you can still enjoy the rest of the game its just not the same. Its best on hard or medium if you like it easier, it just make the feel better. You could try it on Impossible which is great but it can get to the point of nerve breaking and some bits can get very tricky.I mean thing about it on easy this thing jumps out on you that take off a tenth of one bar from your health that you can kill in two shots to almost anywhere on its body. Whereas on impossible that same thing can potentiality take off three fourths of you health and can take a whole clip while needing to shoot off limbs instead of just anywhere, no joke. This may just sound annoying but once you've played the game though once its accurately much easier.But how do you actually kill these monsters (necromorphs)? Well you have to shoot off there limbs as shooting them in the body does next to nothing. So your running down this corridor and a necromorph jumps out and you have to shoot all there limbs off. I take out their legs first then cut off their arms. Also usually when your facing away from a necromorph and there right behind you they will grab you, this put you into a button masher as your health slowly depletes.Can't wait for the sequel (well I can but I'd rather not) and I've played though the game many times and several of which on the hardest difficulty. The atmosphere is paralleled only to the classics like silent hill etc. So why are you still reading?
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15.12.2008

Hello all.I haven't had so much fun playing a horror survival game since the Resident Evil and Silent hill games on the Playstation!Those were the games that amazed you because you had never played anything like it before. As one reviewer pointed out the feeling of playing Resident Evil and you meet your first zombie eating away at a corpse, or the dog jumping through the window and making your heart jump out of your mouth!Now im not saying that Dead Space will blow you away like those other horror games did because we've come to know what to expect from horror games these days. It is very hard to be original. But what this game does is re-ignite that drive and terror you once had when playing Resident Evil and Silent Hill.Lets face it, nothing has compared since. The sequals have been dire and even though there has been some fun horror games, there hasn't been too much amazing.I think Dead Space is fantastic has it combines the action of Resident Evil and atmosphere of Silent Hill. The enemies are gruesome and the boss enemies are scary! One of which will surely remind you of the unstoppable tyrant of the Resi series. The way in which you can dispatch enemies is ultra cool too. Its best to take there limbs off so they can't run and eat you, and while they are writhing around ont he floor you can just go and put them out of there misery by stomping there face off haha.The space ship is very claustropobic and walking down those narrow corridors is not a pleasent experience. You see you never know where you enemy will spring from as they hide in the ventilation system and they just love to spring out when you least expect it. A simple small corridor holds many of these vents and you could easily be attacked from behind if you let your guard down.The weapons you get are excellent, i think there are about 6 in total and you can make them even more powerful( Damage, reload speed, capacity etc) by collecting power nodes that build them up. There are not enough nodes to build up all guns so its best to decide early what guns you want to stick with. I tend to stick to 3 weapons, the original gun you get,the line gun and pulse rifle. Power nodes are also handy if you want to unlock certain rooms which they hold a few goodies, although you may prefer to keep it to build up your weapons or your space suit. You will have fun deciding, thats for sure.I like how the game picks up in increasing difficulty as the game goes on. Obviously thats what all games do but i feel this one does it perfectly. The intensity picks up drastically as you come to the end of the 12 chapters. it took me a good 13 hours to complete, bear in mind that im cautious and like to savour the game as opposed to rushing through it.Don't worry about it only being single player either. It doesn't need multiplayer mode and you will understand when playing it. Play this ALONE!
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12.3.2009

Dead Space was quite a surprise for me. First of all I'd never really heard anything about it and secondly it's really, really good. The game itself doesn't cover anything new, so don't expect anything you've not seen before. However the difference maker is it's delivery in treading these similar grounds. Dead Space does it with such style, fluid game play and thrilling atmosphere that you'll very quickly look past its lack of innovation.The obvious inspiration for Dead Space was Resident Evil. This is a third person shooter built to get you immersed in the game play. From the claustrophobic levels, to the sudden shocks and tense musical score Dead Space has got to be one of the best `horror'games I've played. You play as Isaac, an engineer sent with two others to investigate a crashed mining ship (the Ishimura). Of course all is not as it seems and soon you are crashing onto the mining ship. Its inhabitants are less than friendly and would like nothing better than to rip your head off. However the necromorphs cannot be killed with your usual head shot or blast to the torso. You must cut off their arms and legs to bring them down (don't forget to add a particularly gruesome kerb stomp for added gore).Your weaponry is varied and very fun to use. You'll start off with a simple cutter but as you progress you can stop at shop terminals to acquire better and bigger weapons (ala Resident Evil 4's merchant). Here you can also upgrade to get health, better armour and ammo. Additionally you get two very useful tools, stasis and kinesis. Stasis will allow you to freeze objects, particularly handy when faced with many necromorphs (as some move very quickly). Kinesis will allow you to move objects which is mostly used for solving the games puzzles.These puzzles, again reminiscent of Resident Evil, help to cut up the game play and offer a good level of variety. Some are easier than others, some will have you controlling the urge to look up a walkthrough. Either way they're well placed and never get frustrating.Graphically Dead Space is pretty stunning. On board the ship you move down dark claustrophobic hallways that lead to grand open decks showing the vast universe outside huge windows or large open areas showing the ships huge machinery. Outside the ship you really get the feeling of the vastness of your surroundings. Add to this the immensely tense music and the constant little bangs and noises and you have a pretty intense game.Plot wise I won't say anything, suffice to say it develops as you progress through the game. It's a simple but no less engrossing idea as all the best games have.The negatives of this game are few. You may mark it down for the fact that there is no online multiplayer. However for a game built around a tense atmosphere throwing a partner in there would really reduce the tense atmosphere (as the new
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30.12.2008

What a game. Before I start, I'm a huuuuuuuge fan of Resident Evil 4, so if you weren't in to that, you might not be as enthusiastic about this game as I still am, but it's hard not to be blown away by this game. The story and premise is simple enough - you're an engineer sent out to a stricken spaceship somewhere in, er, space that was in the process of mining for stuff. The vessel hasn't been making contact so you've been sent out there to iron out the technical hitch. Obviously you realise shortly after arriving that there's a little more to it, and this is confirmed in brutal fashion.The game itself is jaw dropping. The visuals are amongst the most impressive I've seen on the 360,with a phenomenal amount of thought and detail being put in to the environment. Lighting is used to good effect - dark corners momentarily being lit by blinking and flickering lights for example. The mood is enhanced further by the sound - the sound of the necromorphs is chilling, especially when you hear them before seeing them, and the sound of the protagonists panicked gasps when fighting for oxygen adds immensely to the realism.Game play is in fact very similar to RE4, although it's nice to be able to run sideways whilst pointing your weapon (so to speak) forwards. Inventory management is also kind of similar, requiring a need to ration equipment and ammo, as you can only carry a limited amount (that increases with suit upgrades). The game encourages a little exploration, although this is limited to checking out lockers and dark corners, rather than finding your own routes - progression is fairly linear, but that's not to say that the environment feels contrived - the spaceship feels believable and realistically constructed, and not just designed to suit a video game.Played on easier difficulties, you can afford to be a little gung-ho with your ammo and equipment, but played on the hardest setting, resourcefulness and reserved use of ammo isn't just helpful, it's necessary. To this end, it's vital to learn early on the quickest ways of despatching enemies - as you probably already know, headshots will not instantly kill enemies, and it's more effective to remove limbs, and stamp on leg-less enemies whilst they're down. All very satisfying and straightforward played on 'easy', but again, played on harder difficulties, I've never known a game to ever create so much tension or induce such panic. Level 5 was almost an ordeal. I won't spoil it, but this is a shining example of how a sense of urgency and desparation can be created within a game.Dead Space has appeared pretty much under the radar, what with all the Fallout 3, Call of Duty, Fable 2, etc having similar release dates, but this game will not disappoint. Amazing stuff.
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13.10.2009

Dead Space is ostensibly a standard shooter. The missions are generally of the "go from A to B, killing anything in your path. When you get to B, do something that progresses the story. Repeat." kind. In this sense it is the same old tried and tested formula. What sets this game apart though, is the way it does it. It uses graphics, flickery and shifting lighting, atmospherics and sound to great effect, so you never quite know what's around you. This, combined with limited weaponry and protection, leaves the player never feeling quite safe. It takes its visual cues directly form the cinema, particularly movies like Alien and Aliens.The other, much-talked-about, feature, is the user interface.Almost all in-game options appear within gameplay, including save-game and inventory. This neat idea ensures that you never leave the gameplay environment. This has the interesting side-effect that, to save your game, you must first find a wall-mounted console at which to do the save. This adds to the intensity of the game because, when you enter a new creepy area of the game, you may not be able to save first. This does lead to the occasional bit or replay, but also cranks up the need to proceed with caution.I prefer first-person play, so the third-person view used here is not ideal for me. However, the characterization is good, and lends itself well to the shift from gameplay to cut-scenes and back again.As a shooter, you really need to conserve your ammunition and shoot straight. A scatter-gun approach will not suffice in Dead Space. Ammo packs are thin on the ground. The weapons you do get are cool to use, if a little slow sometimes in the heat of battle. The absence of an auto-reloead feature, for example, means that you have to reload manually during a shoot-out, so you are sometimes fiddling with a "left-trigger-A" combo to reload when you need to be shooting. Similarly, it would be handy to switch to the next loaded weapon when a weapon is out of ammo. The absence of this feature can also be frustrating in combat.The combat itself is not especially exciting, though the gore is worthy of a horror flick. The blood and guts thrown around make the game a shocking departure from the norm. If the monsters get their paws on you, then you can expect to be literally ripped apart. In this respect I urge you, if you are a thinking of buying this game for a minor, don't. The 18 certificate is there for a good reason.Overall, it is a compelling game. The way it builds suspense and throws shocks at you, and keeps you there via the in-game user interface, makes it very hard to switch it off. It's not a "fun" game or a caasual blast, but an immersive and satisfying shock/horror adventure that does not pull its punches.
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6.11.2008

You play an engineer called Isaac whose team is sent out to repair a massive Mining Ship floating adrift in space. Isaac and team soon find out that the ship's crew has turned into flesh hungry monsters and it's up to Isaac to fix ship and save his surviving team mates.From this point, think Aliens and Event Horizon. As you walk down corridors lights blow out, doors slam and floors creak. The atmosphere is set well before you encounter any monsters and when you do they pose a real threat.The headshot mentality does not work here; targeting you foes limbs is the only way to go. Blowing off a leg will put them down on the ground and a few shots to the arms will stop them crawling towards you.Unfortunately this is time consuming and when facing multiple enemies attacking from various angles you need Stasis. Stasis enables you to slow time down in a small local area enabling Isaac to stall enemies long enough to either run or take out its mates.Running is often a sensible option as Stasis as health packs and ammunition are all in short supply and this really adds to the tension. While difficult; Dead Space is rarely frustrating and the player has a fair number of opportunities to save their progress.As with most games of this nature; Isaac has a selection of weapons; options and upgrades which may be purchased in stores or collected from corpses. Isaac also has the ability to use Kinesis to move or throw items. Upgrading is achieved by collecting and spending credits or finding power nodes. Suits, Stasis, Kinesis and Weapons can all be upgraded significantly but there is only enough resource for the player to upgrade selectively. This makes upgrading far more strategic as every upgraded item comes at the expense of leaving something else standard.The graphics and sound are exceptional and work well to create an atmosphere that is genuinely frightening and completely immersive. Between battles, the quite moments offer little respite as all the creaks, shadows and sounds create so much anxiety that you end up preying for something to happen. Playing on the hardest setting adds increased desperation to the situation as Ammunition and health packs are sparse and player recklessness results in certain deathLike Bioshock, this game has taken some of the best ideas from Horror, Shooter and RPG games and put them all together to make something that feels fresh and exciting. As a game, it's very difficult to fault but if I had to I'd say that the developers missed a massive opportunity by not including an online co-op option.Nevertheless; if you are looking for a shooter with depth, ambition and a killer story that offers an immersive solo experience - you've just found it.
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17.11.2008

I have been waiting for a while for Dead Space to come out. I had been watching a lot of the Xbox live content for the game I found it very enjoyable to watch. It is a typical survival horror which pays a nod to the resident evil series, especially number 4.You see Survival Horror games do tend to be very similar to one another and dead space is no exception, however I believe that regardless of that, you should speak as you find.I would like to begin with the sheer beauty (if you can call ripping limbs off) of the game, visually stunning, atmospheric levels, awesome sound effects that do not sound cheesy and quite a terrifying experience. I like to play games that make me think,allow me time to slowly walk around and take in all the grandeur, whilst expecting the worst kind of badness to jump out and get me. If you are looking for a simple run around, pick stuff up and shoot, this is not the game for you. You need patience. It's like looking at a painting. Take your time.It is not a very big game. 12 chapters on easy mode will on your first run through probably take you at least 5-7 hours. At least it did with me and immediately I became frustrated that I completed it that quickly. BUT this game is to be truly enjoyed on the impossible difficulty setting. This is why I love the game as you can creep around and take your time, planning your move. It also makes you appreciate the materials you have at hand. Use Kinesis' you obliterate creatures with fuel cans. Ammo is used up more and weapons will definitely need upgrading throughout the course of the game, as will your armour. As I say these are the stalwarts of modern survival horror, upgrades, conserving ammo, terror. You get the picture.Ultimately this is a very good game, great in fact. With the extra downloadable content such as suits and weapons, it does have a draw on you.I do have a few criticism though. This may just be my experience of it but when you pause the game for a few minutes and then continue, it does have the tendency to crash which can be frustrating. I have heard a few people say that it can be too dark in certain areas but that's the whole point! You're in space, very few lights! My final small jab at this great title is it slightly short and can be repetative when you have already visited an area. Certain chapters will bring you back to places you have already been, which is fine as you are an engineer running around the ship trying to repair it, but some areas could had of expanded out a little.I recommend that you try this game, you will probably love it. Its best to play it when you have a few hours to yourself with no interruptions to truly get the best out of it.
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