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8.3.2013

EA struck gold in 2008 when they published the first Dead Space from Irrational games as it was one of the most terrifying new horror games to come out in a long while. Lightning struck twice as Dead Space 2 released in 2011 also was well received both critically and by the fans. Now in 2013 Dead Space returns for its 3rd outing with a number of gameplay changes to separate it from the previous instalments including co-op for the first time. So Isaac Clarke the man whose bad days make John McClanes look like holidays to Cuba, once again suits up to face the terror.Dead Space 3 finds Isaac Clarke at his lowest ebb,Ellie who Isaac had a relationship with following Dead Space 2 has left him and he lives in squalor in a seedy apartment complex on the New Horizons Lunar Colony. All unsurprisingly is not well in the Dead Space universe as Unitoligists are aggressively seeking convergence for the entire human race and Isaac gets sucked into the middle of it all. The game takes Isaac from a graveyard of ships to a hostile planet called Tau Volanis and deeper into the Necromorph mystery and how to stop it all once and for all.As you begin the game and start to get more into the story you will notice a slight shift in the atmosphere compared to the out and out horror of the first two games to a slightly more action orientated approach. This isn't necessarily a bad thing as there are still tense quiet moments to be found here; just I didn't feel the same dread going into each new area as I did especially in the second game. Gameplay is similar to the other additions; Isaac will go from objective to objective collecting necessary items or activating certain machinery all while getting ambushed by Necromorphs. New to the series is the chance to take optional missions alongside the games main story line. These flesh out some story details but essentially feel like dungeon crawls facing room upon room of enemies with a storage chest of goodies at the end. They are not exactly unwelcome but they can get tedious when you are used to the formula. Collectible wise there are artefacts littered around the levels as well as text logs.As you start controlling Isaac things feel familiar, he has his stasis and kinesis abilities still but he also has new abilities such as a nifty dodging roll and the ability to crouch. The crouch ability comes into play mainly when fighting the games human enemies who feature quite a bit in this game. There has also been a major change in the weapon system; with you being able to upgrade and create new weapons from scratch complete with specific boosts such as acid damage. These weapons are created from salvaged parts which is another major addition to the game. Item containers and enemies drop scrap metal, tungsten, computer chips which all help make weapons, ammo, medpacks. Also helping you collect items are the scavenger bots which when deployed will seek out resources and bring them to the next bench you visit. You can tinker with weapons and create them for the campaign at a bench in a separate option on the main menu which is quite handy. No longer can you carry four weapons but rather two different weapons which can have a top and bottom firing option e.g an assault rifle with a flamethrower. Also there has been a change with the RIG system, no longer is one suit better than the other, you can use the resources you've found to upgrade health, armour stasis and then this applies to all suit's you find. The new crafting side of things is definitely entertaining but the increased range of drops meant that when I needed ammo dead enemies were dropping scrap metal instead; this is a minor minor frustration though!Graphically Dead Space 3 looks good, it hasn't greatly improved from Dead Space 2 but some of the sequences look great as do the weather effects. You will notice little touches like footprints in the snow or lights in the distance as a blizzard batters Isaac, they definitely helped add to the atmosphere. The environments also looked good, they were detailed and gloomily lit with bloodstains all over the walls, insane scribbling on blackboards standard Dead Space fare. I felt graphically that some of the Necromoprhs had taken a step back; they didn't look quite as detailed as in previous games the Puker for example is just a green and black form with glowing eyes.Sound has always been a strength of the Dead Space series, used in 1 & 2 to ramp up the suspense and the horror, with the more action orientated approach of Dead Space 3 a lot of this has been left behind. The monsters and guns all still sound fantastic as does the musical score, Gunner Wright continues being an excellent voice actor for Isaac and the voice cast around him are solid.I am afraid I cannot comment on the co-op gameplay at the minute but I will update this review once I play this through with someone.Any gripes I have with Dead Space 3 are merely personal ones as a fan of the series; they do not mean this is a bad game by any stretch of the imagination. It's a more than solid action thriller, which I am afraid in terms of tone is what this game is. If you are expecting the horror of the previous two games then you might be disappointed, however if you are keen to continue Isaac's saga then I'd recommend going for the ride. I finished the campaign in 13 hours, there is a game + mode which helps you come back to playing the game again. If you are a fan of the series chances are you will stump up the cash rather than rent but for a casual gamer this is definitely a rental.With the news that the series is potentially canned this is a very sad swan song for Isaac. If this is goodbye thank you Visceral Games and Isaac for reminding me that things do go bump in the night and the best way to stop those bumps is to go straight for the limbs!
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8.2.2013

Single player review. 10 hrs into the game.I'm thinking back to some earlier sections of the game and wondering just how much I actually missed. There were doors that required certain tools - that I was not in possession of, and even a derelict ship that I steered away from although it was an option for possible exploration. My thoughts on Dead Space 3 are positive and it is quite a big game if you are thinking of exploring every potential nook and cranny. There is a lot going on to begin with so no epic moments stand out in my head, as you are seemingly thrown from one spectacular event into another. It certainly distracts the senses.If you are not new to the franchise, which began back in 2008,then I'll say outright "yes. this entry has tension, thrills and lots of combat. it is everything that a Dead space game should be."Obviously, given the fact that this is the conclusion of the series (for the moment), there is not a great deal of mystery left. At the start you are treated to a "previously on dead space...." intro and it brings you completely up to speed on the Markers and the Necromorphs, helping to fill the blanks if you are rusty in regards to the back story. Of course, Isaac Clarke, the protagonist is still up to the task of killing anything that moves and very quickly you are thrust into the action as a war between the Unitologists and the remaining military kicks off.You'll quickly get into the swing of shooting, stomping and checking areas for much needed ammo and health supplies. The human foes that come into your path are refreshing but not before long do the Necro's rear their ugly heads and the tension begins to crank up. Tight corners, rooms with multiple obstacles to block your chances of getting into a decent fighting position and enemies springing up infront and behind mean that you are constantly bumped out of your comfort zone. And just when you think it's safe....it isnt.I think the developers have carried the torch very well for this game. It is more of what the fans want...and their is a lot of meat on the bone here. You'll find yourself on a fast moving train, fighting off armed resistance and a gunship, you'll fight for your life aboard a space ship as it enters a minefield and you are thrust into the depths of space to help the crew survive.And there are other distractions for you to undertake here. Optional side quests for example. When you finally reach space you are tasked with a number of things to do...but at some point you unlock a handy ship that will move you around key areas of a long-forgotten flotilla of ancient vessels. Here you can opt to continue with the main quest (which I will not spoil) or you can look to explore and loot some of the other ships for vital supplies and kit. You can, as in Dead space 2, float around in space, boost here and there and salvage what you can from the junk heaps that have accumulated. And it does feel epic...and isolated....and pretty scary. Space is a strange and wonderful place but a house full of evil and malice. This is Dead space after all.One element I really like is the salvage part and weapon customization. Every creature you kill, every corner you search and every secret stash will give you materials. Scrap metal, tungsten etc etc You can even find a salvage bot that can be set down in any area you choose, and it will after a period of time, return to a work bench with the loot. This stuff can be used to construct any weapon you can think of. As you go along you will find parts as well that define whether you will have a plasma spitting shotgun or a multiple round firing assault rife (with a flamethrower slung to the bottom if thats what you want).Finding the perfect multipurpose weapon is a game in itself. You'll be itchin to try out as many combinations as possible and the abundance of Necromorphs makes this extremely satisfying indeed.I know that the rest of this game is just going to be...brilliant. Although my review is not of a completed game I hope it helps you all make your minds up.(Review update)Well I've put another 8 hrs in and even now the climax of the game is still somewhere in the distance. I just wanted to comment on the planet side of the game. Tau Volantis.This icy world really does add to the sense overwhelming dread of the whole experience. Snow storms, howling winds, Necromorphs jumping up out of the snow to maul you. I do not know whether it was intentional but some of the setting reminds me of the Thing, by John Carpenter. Blood on snow.This game is so much bigger than Dead Space 2. I literally spent a couple of hours on a side mission, which wasn't even required to progress any of the main campaign, but I did earn some new upgrades for my arsenal.Over time, and due to the fact that you face a lot of Necro's, the shock-horror value does slightly diminish but believe me, when you have zero visibility and all you can hear is the howling and moaning of a fast moving monster...it still freaks you out, especially if you use a turtle beach headset to increase the quality of the in game sounds.One thing that is really interesting is the background story of the outpost on the planet. You will find many audio logs detailing, what would be, humanity's last stand against the monsters. Very Aliens and the Thing, definitely. Of course you can also see first hand how that turned out with the decor on many of the floors and walls of the facility.I really do not want this game to end just yet but seriously buy it!
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4.7.2015

S T O R YYou return as Isaac Clarke, one of the most unluckiest engineers that the universe has ever coughed up. The alien Markers are still spreading terror, and the Church of Unitology has now resorted to forceful means to reenforce their self righteous ways across the galaxy. To make matters worse, your ex, Ellie Langford, has now trekked off in search of the Markers home world of Tau Volantis. Led by a small military outfit, only your mind holds the key to the destruction of the Markers and to the salvation of mankind.The search and rescue nature of the story does very little to keep the plot moving. Isaac is joined by gruff military meatheads who are necromorph cannon fodder.The Church of Unitology is another contrived and unnecessary plot device, supported by B-movie Bond villain types.G R A P H I C S & S O U N DDead Space 3's presentation is at its finest. From the outset, Visceral have nailed the cold, empty and lonely outreaches of space. As much as the game's art direction gears towards foreboding frosty environments (more on that later), it's the opening sequences set in the void of space that are truly breathtaking. Wreckage from destroyed spaceships litter planetary orbits and rapid Zero-G set-pieces reveal the grandiose ambitions of Visceral's art team. However, the blood-soaked corridors, sparsely lit quarters and claustrophobic levels are a brilliant throwback to the previous two games. Tau Volantis isn't as striking in design, the limited visibility and whiteouts do not add anything to the presentation. The lighting is stunning from stunning from start to finish, texturing is sharp; especially on Isaac's fancy Power Ranger suit!The Necromorph beasties are at their most frightening, kudos to the animators for making their movements even more terrifying and unpredictable. The audio is another highlight, sound effects play their part in creating an unsettling atmosphere. Voice acting is another strong component, spearheaded by the anxiety-ridden ways of Isaac.G A M E P L A YDead Space 3 has completely abandoned its survival horror roots in favour of adrenaline-fuelled action. The core mechanic of dismembering limbs is still there, but the Necromorph body count will give your trigger finger a good workout. Getting from A to B is the name of the game, but there are also some nifty side missions to indulge in. These can be tough encounters in the early stages of the game, as your weapons will lack that all needed offensive punch to clear groups of ravenous enemies. Kinesis and Stasis make welcome returns, both still invaluable assets in order to keep your survival chances at a high. Combat is fierce from start to finish - physical, brutal and unforgiving. The Zero-G environments are action packed behemoths, undoubtedly the star moments of the game, plunging players into death defying space dives and combat set-pieces. Just remember to stomp that cadaver into chunks after you dismember it!Isaac's mastery of his engineering tools is in full swing. The faithful plasma cutter is always on hands to destroy enemy limbs and leave a bloody mess. Dead Space 3 throws a new curveball in the shape of a weapons crafting system, which helps you create some deliciously awesome weapons. Classics such as the Line Gun, Ripper and the Force Gun are now deadlier than ever. The fantastic thing is that weapons can be modified via the types of handles, firing mechanisms, and even the types of power units they have. It doesn't just end there, Isaac can also craft med-paks, stasis kits, ammo and can alter the badass properties of his RIG suit. Things aren't so straightforward when you need to spend resources on progressional tools, or access additional areas to attain extra goodies. It's a good dynamic to keep players on their toes and manage their resources. The Necromorphs are back to do what they do best. No, not scamper through vents! They are absolutely relentless, attacking with speed and ferocity. It's a great upgrade for them since the previous games, no longer being seen as simple cannon fodder. It's just non-stop action all the way, the game just doesn't want you to have a breathing moment.Dead Space 3 falls seriously short with its pacing and lacks real invention. Why on Earth is Isaac having to go on errands to find some missing gizmo? It's all a load of campaign stretching that was also prevalent in the previous games. The side missions are extremely repetitive, utterly predictable with a stash of bonuses at the end for your pleasure. The co-op aspect just doesn't work, becoming a tacked on element and doing little to spice up the gameplay.O V E R A L LDead Space 3 has its moments, but deep down it's sad to see the game abandon its nerve inducing roots. Dead Space 3's high production values are sadly opposed by the game's murky campaign. The demographic has changed, dismemberment maniacs may get some joy out of this but action junkies should be welcomed with open arms. Whatever the future holds for the series, it's time to let the broken ways of Isaac and Dead Space's development to rest for now.
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12.2.2013

I am so pleased with EA Redwood. finally a game with a very good sequel and it just keepsgetting better with the creepy, scary, sick and utterly disturbing stuff...mu-hahhahahahahahahaha - yeah as if I would be able to stare at a ded body and not think it will turn into a necro.the major bonus of this 3rd instalment is the co-op feature. people love it when the gaming industry listen to them and EA Redwood have that. i have played flawless co-op campaign and single campaign.new weapons? well more like modifications of the old favourites which for me are sorely missed here. so let me list my pros and conspros:new suits,new characters to interact with,sneak peek at what happens to Isaac and Ellieafter the Saturn moon is left devastated by earth gov involvement with marker technew weird enemies or variations of the old enemiesco-op play.intriguing optional missions to stray from the objective for a while.new environment - ice planet!!! more dangers better than malfunctioning slide doors and crawling into vents DIE HARD style (I miss that)new puzzles and mind games - yeah!!! we wall like to scratch our heads how to stop this or start that whiled cutting, slashing, ripping, shooting T'King projectiles at enemies.cons:there are no save points where you can walk up to the machine and save it all. why? because we are (spolier) on a planet colony which is a 200 year old human colony and the technology there is backward so checkpoints are saved COD/GOW style automatically. so if you thought you would walk up to a save point and save your nightmares for later????!!! heads up!!! it will restart at start of check point despite how far you have gone through the maze of hell. is it a glitch or do Redwood just love to sit there and imagine the look on your face when you realise you gotta do it from the start! lol - i'd be laughing but since i am the one who is going through hell to come out blood stained and swearing at every shadow in my living room, i have a right to moan but such is life.No nodal upgrades! as explained 200 year old colony so back then they used circuits not nanotech nodes to upgrade tools and weapons. but as you go through the demonic terror that unveils twist after twist you find 'em handy at reducing your enemies to shreds - oh what fun it is to see them die an agonising death knowing they'd have love to chew you and spit you out to become one of them!!!the lighting some how causes headaches and sore vision - not me but my girlfriend experienced this and my co-op partner who has been gaming since the days when we had to get out of the house to play with a big 2 dimensional game machine (80's stuff with big nobs and all) - so beware for your health and safety and to maintain your sanity and stop you from becoming a "necro killing psycho-path" to all living things around you - get out and get a life; dude get some lady action and girls do whatever you do to keep your sanity. otherwise game on hard core like me and many other crazies out there - muhahahhaahahahahSUMMARYi don't need to say this one I believe is for the fans. If you a resident evil sort of player or zombie nut case then you might like the co-op. the fans will love to play together and chat all dead space nonsense and like who should direct the DS motion picture (John Carpenter!!! please!!!) for the lone wolf, the single player is your ultimate ride on the hardest difficulty where if you get wacked by the necro you will be sent back to the very beginning!!! worse than 3 strikes you're out and back on first base (may be I got the first base thing wrong)not having a reliable save point is a bummer but if you're gonna be realistic then yes 200 year old colony never had save points built those days - that I understand and give 10/10 for continuity.no nodes so you have to build weapons from stuff you picked up - that means no line gun mines for alt fire. you will have e.g line gun as upper tool and maybe shot gun as lower tool. They have turned into a horror soldier film by the looks and feel - then again it is a military base this moon you suffer on.Personally I love it!!! and am happy about it. by the looks of the ending credits... there should be a tie in game DLC or another DS4. enough said
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9.3.2013

Unlike many critics as well as other reviewers I appreciate the new direction the developers have taken with the game having it take place mainly on a frozen planet with snowstorms and sometimes even whiteouts. A successful game series doesn't just repeat itself and after the fantastisc DS1 as well as the somehow suboptimal DS2 the planetary location is a logical progression. Spacewalks are present in the first third of the game which takes place around a derelict flotilla in the planet's orbit and are more beautiful and awe-inspiring than ever. Also, the extreme darkness of DS2, in which oftentimes at least I couldn't not make out where I was or what was going one is absent this time.I never got why darkness would produce horror or terror anyway, it mainly obscured the graphics of DS2 and made further progress uneccessarily difficult.The game is nicely paced and offers not as much over-the-top action as some reviewers point out, and even DS1 had many overkill moments which also didn't hurt the game. The distribution of enemies is both fairer and more diverse than in DS2, and the new weapon crafting system is a nice addition. On the pro side there are the most beautiful graphics I have ever seen in a game and, for the first time in the DS series, a proper soundtrack mainly attributable to the fact that aside from Jason Graves' dull and atonal cacophony another composer was brought in: James Hannigan. His contributions suit the game much better and I can only hope that his involvement will continue in future entries of the series.On the negative side I absolutely hate the new autosave feature which takes all the control out of your hands, sometimes saving every five minutes and then not for more than an hour. The game contains around ten optional missions through which no saving occurs, so you have to bring lots of time before starting such a mission because you have to finish it in oder to have your progress saved. Why the developers chose to both disemancipate the player like that as well as chopping the game up in a regular mission plot with optional missions is also very questionable in my opinion. Furthermore, the core game itself is designed to be played either alone or with a CO-OP friend, which puts some restictions on the game design which the predecessors didn't have to adhere to. Also, anticipating to play this game in 10 years or so with no one around to join in and certainly no servers anymore many story moments will be lost from a certain point onwoard, which is another unnecessary flaw deeply rooted in (not only this) game's core design.In a nutshell, the game offers great atmosphere, setting, graphics and sound but has questionable core design choices and sometimes tends to take liberties away from the player, in that being a typical EA brand game. Also, it is more than twice as long as DS1, which is too long in my opinion. A substantial amount of its length is created via the sometimes very repetitive optional missions, which shouldn't have been expanded to this amount of gameplay time, I believe. Furthermore, the extreme DLC fixation with so many suits and weapons only available as downloads I also constantly feel like I am missing something. Personally I buy games for the long run and would like to enjoy them as a complete experience many years down the road. The current development in the industry however runs completely contrary to that, creating DLCs, downloads and forcing CO-OP on the gaming community, rendering the complete experience later on almost certainly impossible. A sad development only to appeal to fire-and-forget gamers and the greedy game company executives themselves, but certainly not to the creative forces of games or the most loyal core gamers. DS3 sadly is absolutely no exception to that development.After plying the DS series since 2008 and now having finished this installment I can only hope that after the catastrophe that was Resident Evil 6 Capcom either catches up to the quality DS offers or take whatever pride there is left and finally cancel the RE series for good. As a fan of survival horror I absolutely prefer to get my fix from DS and especially this great game which I can only recommend to anyone interested in the subject.
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8.5.2013

I was reluctant to buy Dead Space 3 due to the amount of negative reviews claiming it's not scary and has lost its way. I loved the first game but thought the second was average at best, with a nice multiplayer option. I was offered a digital download code via Origin for £15 so took the plunge and boy am I glad I did!It's true this isn't strictly survival horror like the first game, but I'm glad they didn't just make another Dead Space 1.5 (which is exactly what they did for DS2). But the evolution makes complete sense within the context of the series. Isaac Clarke isn't an engineer fighting for his life anymore, he's a man on a mission, and his experience dealing with Necromorphs mirrors the player's,we're used to fighting them now and have been given an arsenal of weapons much more suitable for dispatching them.The new weapon crafting option has really opened up the game's combat in some interesting ways, whilst at the same time, made some of the more traditional options redundant. The Plasma-Cutter for instance, is rendered completely pointless, it's slow, deals too little damage and you'll discard it the first chance you get. That's a shame, because not only was it a brilliant weapon, its core attribute of shooting off limbs has also been made redundant in favour of massive firepower weapons that will just blow away everything in their path. However, now that you can craft your own choice of weapon, you have total freedom to pick any two weapons old and new and combine them into one weapon with two fire modes (plus additional bonus effects like electrocution or acid rounds). The previously useless Force Gun which just pushes enemies away and deals a very small amount of damage, becomes an incredibly useful secondary fire option on just about any weapon. I've teamed it up with the Chain-Gun, which is a bullet hose with a clip of 110 rounds and a ridiculous rate of fire. It ranks along side any weapon I've ever used in a shoot-em-up game in the satisfaction stakes, an absolute joy to behold.This crafting system can kill the pace of the game somewhat, I repeatedly found myself backtracking to a work-bench to modify weapons to my liking, but I imagine on the second play through, now I've got a good feel for it, I'll just pick my favourites and get on with it.The main reason I bought Dead Space 3 was for the co-op option, which is something I've longed for since the original, and it doesn't disappoint. It's been the most enjoyable co-op experience I've had since the original Halo, which is a statement in itself. The game really does feel much more like a fast paced shooter when played with a friend, we absolutely blasted through the first eight levels and I'm really looking forward to finishing our joint play through. Playing it in co-op makes a lot of the design decisions seem like very good ones, it would have been a disaster to make a co-op game built on suspense and tension when you're laughing with your friend over the microphone all the time.I'd also like to address the issue of Origin, I've previously avoided digital DRM downloads, I don't have Steam installed on my machine, but had Origin already for Crysis 3 and it's been fantastic. I have two PCs at home, one is cutting edge and the other is an aging Athlon X2 machine. Origin syncs your save games in the 'cloud' so when my partner comes into our living room and kindly requests I turn this 'disgusting hideous game' off, I simply go upstairs and continue my game on the other machine immediately - very, very handy! It also scales remarkably well, it looks stunning on my large TV, and plays remarkably well on my five year old machine whilst still looking better than an Xbox 360 game, I was really impressed with both.The final point I'd like to mention is the sound, both the score (which is hauntingly similar to Aliens) and the effects are absolutely fantastic and really add to the experience.So it's not the ground-breaking masterpiece of the original - it never could have been - but it has evolved into a very solid, hugely entertaining, dark, fun game. What it lacks in nerve shredding tension, it makes up for in sheer adrenaline pumping thrills and I don't think they could have done a better job.
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13.2.2013

A non co op reviewIm not going to bore you with comparing this addition of dead space to the previous titles.....its almost a different animal which to some will find EA have pressured the dead space team into making a more universal game to increase sales and to others they will love this as it is issac and more necro mulching.First impressions after i put the 2 discs on my hard drive, well the game takes place some 200 years before the events of our mental mechanic and we are treated to a prequel stage (brief) so that we can accustom our selves with the frankly second nature control system. From the first combat i was hooked...again.The prequel bit tells a brief and shocking story about a snowy planet and how..well....it peeks your curiosity.On to issac then and hes still messed up and ellie (from dead space 2) has left him. Issac is alone and trying to live his life (although he has issues paying his rent) and then it begins....uprisings...cults....markers and off we go again.I absorbed allot of this game on my first play through and i missed allot. The graphics are good, the story passable but it just feels too comfortable.....theres a few jumpy bits but it never makes you feel alone and isolated like the first 2 games did. The game now has universal ammo which i liked because i played allot with the new gun customization (more on that later) but 9 times out of ten i ran into combat guns blazing. There was no getting ready for whats around the corner as i john wayned it with the startling array of weapons at issacs disposal.The gun customization is a joy to use and i believe this was responsible for turning my play through into an epic 20 plus journey of wounder. Pick a frame, pick a primary and secondary weopen, do you want a close range machine gun with a flamethrower or a shotgun with an electric arc?....its your call. Then there's upgrading the reload time and damage and well its rather splendid and it totally lets you tinker. My personal favorite is the rivet gun thats upgraded to be a mini gun. Towards the end of the game i was rocking a mini gun with a mini gun that spat out acid and reloaded automatically if you lost track of your ammo count in battle. If i played with both barrels in a fight i had 400 plus rounds to put down range before issac did the reload animation.....nothing takes 400 rounds..no where near. I had rocket launchers with increased splash damage and a line gun mini gun combo that cut necros to pieces quick as lightning. Sounds good ?......????....this can be seen as awesome which it really is or as i have just demonstrated with my 400 rounds plus double minigun combo......if nothing is a problem then nothing is scary. I did play it through on normal and there are game modes that decrease the ammo drops etc but i am left with a slightly bitter taste in my mouth in that dead space isnt what it used to be. I dont know if its because the frankly epic space walks are almost gone in favor of rope climbs and descents (their ok just zero g is so much fun and the fear of running out of oxygen is gone now...totally).I loved this game but it has lost its main appeal in that it really isnt uncomfortable scary any more. It doesnt evoke that feeling of uncomfortable weariness that you got from the previous titles. Issac now has a roll maneuver which although handy in a pinch destroys what issac is. He is a mechanic decked in heavy armour...yes there should be options to have military lighter armour and there is but that roll has taken something away. You have the agility to run and roll into action and now quickly get out of a kill zone and lay waste with your 400 round plus gun from a safe distance knowing that stasis (slow mo) is there. You see my point?? Perhaps im splitting hairs and yes im going to try it on a more resource strict setting but if i feel tainted about this now then first impressions of play through one wasnt the nightmare of dead space 1 or 2.So to summarize.....good game but missing something that it once had.....will it get it back?.....is that all folks?????....
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12.8.2013

As a fan of the series since its first installment, I had high expectations for number 3, so here are my thoughts on each particular part of the game.Story: Without giving too much away, the game is set a couple months after the end of the 2nd game. Isaac is a broken man, which does show throughout the story. His main priority? Find the woman he loves, Ellie, with the whole "save Earth and humanity" thing coming second. That's all I'll say about the story, but in my opinion it is particularly engaging especially if you've played the second game.Gameplay: While the 1st and 2nd game have fairly significant differences, the 3rd game will feel pretty familiar to you if you've played number 2,on single player anyway. Cutting the limbs off of Necromorphs is still the most effective way to kill those abominations, however the Plasma Cutter is more under-powered this time around, with it taking 6 shots on the Normal difficulty setting (3 for each arm or leg) so you'll want to upgrade it as soon as possible, which brings me nicely onto the Bench. The Bench is completely different this time. Power Nodes are gone, and instead have been replaced by Upgrade Circuits which you'll find scattered around throughout your journey. You can only have 4 upgrade circuits applied to each weapon, unless you have a second weapon attachment, which will bring it up to 8 upgrade circuits.Co-op campaign is a new addition to the franchise, what's great about this is that there is NO A.I. controlled bot in single player, it's just Isaac, with the dialogue being somewhat altered if you're playing with a friend or a stranger.In Dead Space 1 and 2 you were allowed to have 4 weapons on you at all times, this is not the case in Dead Space 3. You're limited to 2 weapons, but if you have a weapon attachment on each gun then it effectively brings it back up to 4 again. Visceral made an interesting decision there, and it DOES work. It supports creativity, you can make an electrified Plasma Cutter, or a Pulse Rifle with a flamethrower attachment, almost any weapon you desire can be made in this game if you have the necessary resources.There was a lot of criticism towards Dead Space 3 prior to and on its release, first for its apparent lack of scares, which it has to be said, is completely true. The game isn't scary, and that's very much the case if you've played the previous games. And secondly the micro-transactions, which really pissed off a lot of fans. The micro-transactions don't really stick out like a sore thumb though, they really are just there for lazy people. There is a known glitch that allows you to duplicate resources as much as you want, which Visceral themselves have acknowledged and would probably rather you exploit the glitch than avoid it and pay with real money, which is odd but not unwelcome of them.Bonus content and other modes: After you've completed the game, you'll be allowed to start a new game with whatever equipment you had when you finished your first play-through, Classic mode will be unlocked (Single player and Dead Space 1 weapons only) as well as Pure Survival, a mode that forces you to scavenge for resources to make health and ammo (you will never FIND health or ammo in this mode). Hard core difficulty also returns for you to attempt. Dead Space 2's hard core difficulty allowed the player to save the game 3 times with no checkpoints. It was tough, but not as tough as it is in Dead Space 3. Here, you get NO saves and if you die, it's back to the beginning, though you can save and quit, then resume from where you left off again at any time (if you haven't died).So to sum up, the game is NOT scary, there's no ability to skip cut-scenes which has been a lingering issue throughout the whole series. Also the Advanced Suit doesn't return this time, which personally really annoyed me, but that's just me.Overall, the game is fun while it lasts, which is a good 12 hours the first time around. However you'll likely grow tired of never being able to skip those damn cut-scenes on your 2nd or 3rd replay.7.5/10
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8.2.2013

Dead Space 3 hasn't had it easy in the run up to it's release. It sparked controversy very early on in development with its announcement of Co-op, human enemies and the new much more open environment of Tau Volantis. The debate of whether or not the game will live up to the impossibly high standards of its two predecessors has been hot on everyone's mind for the up and coming release, and as some critics believed it did, and others believes it didn't. This review comes from a long-time fan of the franchise, someone who was seriously concerned about the game before its release, and someone who thought this game was the best in the series so far.Dead Space 3 was never going to be scarier than the first game,just like the second wasn't. However it is by no means less horrific or jumpy. Infact, this game contains more jump scares than the first two combined. Whilst this may not appeal to those who desire to play an entire game scared to move, it certainly made the experience tense enough for me to know I was playing a Dead Space game. In my opinion, DS3 does not sacrifice any of the horrific elements that made the first and second game what they were. There less apparent sure, but there still there, setting an uneasy atmosphere that creates anxiety.I also don't have a problem with the amount of action in the game, at all. The game is freaking tense! It's fast paced, loud, and bloody. The game balances action and horror elements excellently most of the time (I admit at times it gets frustrating when its clear the makers have sacrificed what could have been a great scare for an action set piece) and doesn't rob the game of any of its tension.As for environment, some of you will be happy to know the entire game DOES NOT take place Tau Volantis. Infact, the act you play in the demo is around chapter 8 in the game. There's plenty of tight corridors, dark (almost pitch-black) rooms, and atmospheric lighting to be found throughout the game. And even on Tau Volantis you'll have enemies coming from out the ground mostly, so it isn't predictable.The graphics are stunning, as is the incredible sound and audio (which is the best I've ever seen in a game.) Voice acting is particularly commendable here, redeeming its good, but un-inspiring plot. Whilst its enough to keep you entertained, the plot at times is very lack-luster and tacky, particularly the ridiculous love triangle between Issac, Ellie and her boyfriend (What were EA thinking?) Still, it hasn't taking anything away from the game, Dead Space was never a massively plot heavy game to being with.There have been some nice changes to gameplay, making Issac (or Carver if you want to play co-op) easier to control. However nothing to drastic to ruin the purposely clunky controls that make the game intense.Weapon crafting is just, brilliant. Seriously I cannot explain how fun it is. Any weapon you could ever imagine in the DS universe is `craftable.' You can literally build guns from scratch, which is excellent in allowing players to craft weapons that support their tactics.As for Co-op, I'm yet to try it, its never appealed to me, and to those concerned about it will be happy to know it is not at all forced down your throat when playing the game.In conclusion, Dead Space 3 is an intense, action-packed, and horrific experience; with tons of replay value (there are 4 modes to unlock after completing the first playthrough.) Although it may not be as scary as its predecessors, it makes up for it in incredible sound, graphics, gameplay and weapon crafting.Final Verdict:Gameplay: 10/10Graphics: 10/10Atmosphere: 9.5/10Story: 7/10Horror: 8.5/10Action: 10/10OVERALL: 9/10 (4.5 stars)
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15.8.2014

Dead Space 3 is the third game in the series that debuted in 2008. The third outing has received criticism for heading into an action oriented theme, as much of the genre. This criticism is justified, but Dead Space 3 manages to retain some scares and a change of environments sets it out from its predecessors.One of the first things to notice is the dropping of multiplayer functionality that was found in Dead Space 2. An interesting decision although in truth, multiplayer in Dead Space always felt tacked on. However, all is not lost as a co-op mode has been introduced. This in itself is a negative though from a survival horror standpoint because it decreases tension and difficulty.For that reason Dead Space 3 is best played alone by the player.As already mentioned Dead Space 3 does feature a change in environments and you will find Issac Clarke battles the elements themselves in his latest outing. As far as enemies go, there are some new types but it's mostly necromorphs as you've seen before. The story is average and does feature characters such as Ellie who has carried over from the second game which is effectively where the game starts with an Issac Clarke that seems distant and despondent. What definitely doesn't work in Dead Space 3 is combat against soldiers which resembles Call of Duty far more than a traditional survival horror game. Puzzles are largely exempt but do feature and aren't particularly challenging.Another change that detracts from the game is the loss of credits and a store as such. Virtually everything other than rig components are crafted at benches. This gives the player more freedom in order to customise their own load out but is also rather tawdry and just adds another layer of complexity which is forced on the player. Now the player must rely on scavenging for parts themselves as opposed to buying and selling items which worked perfectly well in the first two games. EA's problem with this title in particular as in other titles are paywalls on a number of in-game items and this design decision in Dead Space 3 helps EA rather than the player.A new inclusion to Dead Space 3 are side missions. These side missions for some reason don't have save points though, so if you decide to stop playing the game whilst in a side mission you'll lose all your progress on that side mission which is needlessly annoying. The side missions are watered down from the main missions and usually aren't very interesting and may involve collecting components for example but with a limited narrative to drive you along.---Summary---Graphics 9 Dead Space 3 is a great looking game with detailed environments and one of the nicest looking user interfaces in gaming.Sound 9 Does the job well with good voice acting and solid sound generally.Gameplay 9 Not much has changed on this front but it works well.Lifespan 6 Main campaign is 10-15 hours with no online play as such.Dead Space 3 could be the final outing with reported disappointing sales initially. That would be unfortunate but the Dead Space franchise may do well with some time away to perhaps reinvigorate the franchise. It's not on the same level as the original which still stands as the best of the three. However, for under £10, Dead Space 3 is worth playing and is enjoyable if ultimately slightly unsatisfying in the story. 8/10.
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22.5.2014

For the benefit of those trying to make a decision on whether to buy, here are the relevant points:Good: 1) The graphic and action aspects are intact 2) The game is quite long for single player standards these days 3) Some of the new gameplay aspects work very well (weapon crafting for one) 4) Annoying monetary system is gone, replaced with a far more sensible raw materials angle 5) Clever (albeit confusing) game settings, which makes the game accessible to newbies, but gives seasoned veterans what they crave! 6) Co-OpBad: 1) The "Core" principle of Dead Space, the survival horror has been lessened by setting on Terra Firma, but to be honest they had to try something else,or be accused of never doing anything new! 2) Some of the stages are a little too "safe" with the obligatory "go-to-area, meet, go back for parts, rinse & repeat", but that is maybe the genre's fault, not E.A's 3) There are benches literally EVERYWHERE, gone are the days of the original Resi Evil, with it's single solitary crate...meaning having to creep past deadly hunters with ZERO HEALTH, crapping yourself! 4) The soundtrack doesn't sound as good as previous instalments, gets a bit monotonous 5) Too much emphasis on DLC to tide over difficulty levels (first creeping into the 2nd title) 6) Co-Op.This bit for everyone who has already played, so skip if you haven't!I found the game to be very good, not on a par with the rest of the trilogy in many respects, but you can see a learning curve for visceral games. I cannot fault the action set pieces that the series is synonymous with, they have been left mercifully intact; what does bother me about it is the all too familiar reliance on DLC packs to add weapons/suits/materials. I mean they do have the ability to use it's own in game credit system that costs nothing, but the first option is usually to use monies, the free option found in an alternative sub-menu. The annoying thing is how sparse the free system is; I had to get through almost 7 chapters before I could purchase anything for free, having already had to get through one or two hair raising sections in particular. Obviously if you pay money, you get them immediately. On the harder settings (Pure Survival/Impossible) it would pretty much be "Impossible" WITHOUT paying money for weapons/upgrades/resources, unless you play 3-4 times over, which I perceive to be completely "on purpose".Those points considered; I would still recommend this game whole-heartedly. Myself and a very close friend have played through 3 times apiece, still not got all achievements (hardest still to go ;) ) Another slightly irritating aspect is the Co-op mode, as although it is nice to have this included for SOME multiplayer aspect (sorely lacking in previous instalments), you cannot gain all the achievements WITHOUT undertaking the "optional" multiplayer chapter side-missions.As my summary states "strangely stands on it's own although being part of a trilogy", I stand by that remark. It contains enough familiar territory to satisfy series stalwarts, enough difficulty options to make it accessible to all players (new & old), has enough new aspects to keep veterans reasonably happy with proceedings, but alas is not "Dead Space" or even "Dead Space 2".Hope this helps; vote up if you agree with my opinions.
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7.4.2013

There are already some very well written and informative reviews for Dead Space 3 but I thought I'd my add my thoughts anyway. I think Dead Space 1 and 2 are probably my two favourite 1-player games on the PS3 and I've played them both over and over again. I'm not sure which of the two I prefer. DS1 is clearly more survival horror, but you do retrace your steps a lot in the claustrophobic setting. DS2 is bigger and I like the addition of Isaac's voice to the story. It's more action-orientated without losing the nature of Dead Space. DS3 extends this premise another stage.I must admit that I was a bit worried about this game when I heard it was going to be a more action based offering than DS2 and would also come with full co-op.I like co-op games but I like to have games that are purely single player too. It was these changes that ruined the Resident Evil franchise for me. Once I could only play with an AI following me about I really started to enjoy them less.So, let's do the co-op first. What's really important for me is that you can play DS3 as a 1-player without an AI. You do meet up with the other characters at regular times, and they do have to stretch the narrative a tad to make it work, but it does work. There are trophies and collectibles that you cannot get unless you play with a partner, and that is a bit irksome, but I can live with it.Now, the action versus horror point. The demo made me think that the whole game would be on that ice planet, and much of it is, but not all. It starts out in space and on various ships and I enjoyed that. Yes, there's less skulking around and being frightened of every noise and every shadow, but they haven't lost that completely. The new ammo and weapon crafting changes the ethos of the game too, and it took me a while to get used to the latter, but it's actually quite fun once you do. There are more occasions when you are swarmed by baddies from all sides, especially in the optional missions, and it's a real struggle, but these happened in DS2 and even in DS1. Those damned annoying regenerative beasties do turn up quite early on but they are only in one chapter and one side mission, so it's bearable.I should just point out at this point that I haven't played all the co-op missions yet, but I fully intend to. However, I have now played through the whole game several times, and even tried the Classic, Pure Survival and Hardcore modes, and I wouldn't put that much effort into a game that I'm not really enjoying, I assure you.I've read some consternation around micro-transactions, and I understand that, but I've finished all modes without buying anything extra, although I do have the Limited Edition game and its extras, and I am no young gaming god.... far from it!It does feel like a natural progression for the series, but I do hope that there are survival horror games still available for those of us who enjoy them, and that games such as DS never lose sight completely of what made them great in the first place.Overall, I think you do need to tweak your expectations of Dead Space a bit, and the third installment might not be quite as easy to get fully into as the other two, but it's still a brilliant franchise and another excellent game that I will come back to time and time again.
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9.2.2013

36.1% COMPLETE- 7 HOURS 32 MINUTES GAME PLAY.Single Player ReviewIsaac Clarke is back for the third DeadSpace 3 and humanity is basically imploding in on itself owing to the ever increasing power of the religious zealots who worship the markers. The game starts with Isaac being called onto help find Ellie his now ex-girlfriend and her team who are trying to find a way to deal with the markers once and for all.The game has two discs, the first one largely sees Isaac on various ships (and also in space itself) and the second one is where the whole ice planet thing really kicks in.So what's different about this instalment?Well, the biggest change is the introduction of an almost Dead Island like weapon upgrade system.You collect scrap metal and other usual items and can make your own weaponry ( I made some bizarre air gun which was as much use as a chocolate fire-guard) and you also collect blue prints which allow you to make 'proper' weapons like a shotgun. It's certainly a lot of fun trying to put a weapon together from various bits and pieces although it is trial and error has to how effective the weapon is going to be. Another big change is optional missions. I'm a big fan of this and I really its added to my enjoyment of the single player campaign. Not only does it lengthen the game-play but the areas are actually exciting.I didn't play the game co-op but I did stumble upon an area where you can call in a friend and explore a ship you don't seem to be able to get into otherwise. Pretty cool. Finally the other addition is the use of Kinect. I have a Kinect but can't quite work out its use in the game. Clearly its voice enabled but every now and then Isaac randomly punches when I'm talking (and i'm not saying anything to do with the game). I suspect also he has been doing this when I've been playing audio logs. Its weird and I don't think this feature works all that well. In fairness, I'm not connected to Xbox Live and it might be that the feature is a lot more accurate when you have updates etc.What's the same?The necromorphs are back, there are some that are different (soldier guys) but the standard licker-like creatures, the weird small ones that fire rockets and the ones that love to run at you all return. Also returning is the annoying one that you can't kill and have to incessantly slow down. I must say I find this really annoying and just plain boring eventually.Other things includes flying in space, a flight simulator type gameplay and yes, the good old Plasma Cutter. I love that thing.Overall it is a solid game which does have some moments that made me jump. I am surprised that the single campaign is so long, but this is definitely a positive thing. There are impressive cut scenes, certainly not lacking. I'm not sure if this game will convert anyone to Deadspace, some might think the gameplay repetitive (new additions aside although I did love the jumping from ship to ship!)it is still clear the corridor, clear the room, kill the necromorphs and get out of the trap. I'm not finding the storyline very engaging if I'm honest but personally I'm happy to play this game because I like upgrading my weapons and suit and get a thrill from having a badass plasma cutter.
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15.2.2013

Dead Space is a game that whilst I didn't get on board with originally, I was more than hooked when the first one was given as a gift quite a while ago, I loved the atmosphere of the dark, bleakness of space with undead mutations seeking to devour you with every move you make, so when I had the chance to get my hands on the latest outing I jumped at the chance.What you get here is a game of two parts, one set in space, the other planet side where the bleakness of both contrast and yet add so much more to the development of the worlds within, it has great graphics, some cracking monster battles and when added to quite a few new features really brings it all to the fore with a lot of differentsolutions available.But let's take each in turn:1: Graphics and SoundI loved the graphics with this, they were detailed, had smooth movement and when added to huge landscapes alongside carefully details backgrounds really added the claustrophobic feeling that any survival game brings. Add to this solid sound for weapon fire and monster cries and all round I was a more than happy player.2: GameplayThis is a game that you'll spend quite a lot of time exploring, (I did as I was doing all the optional extra's that I could) and is definitely worth a replay at the end to enter area's that you couldn't on your first walkthrough, there's all sorts of dangers, the game keeps your adrenaline up and when added to a whole host of construction options (dealt with separately here) really gives the player the chance to personalise it to Nth degree.3: New FeaturesOK whilst there's a lot of the same appearing here to link the other games, there are some new and pretty neat features.Firstly you have the Bench, (OK that's not new) where you construct, deconstruct and create your own weapon options to not only maximise your efficiency but also to suit your gameplay. (Personally the two I use are a Double Handed Rapid Fire Gun with under slung grenade launcher and a Shotgun with under slung electrical charge for close combat situations.) Each player will find something that they like and learning what mods do what is not only a learning curve but one well worth taking your time with. (There's even an option to go in, make the gun and try it out before continuing your game.)Add to this the usual suit improvements (including various environmental options such as a Snow Suit and Archaeological Suite), slowing the foes down with your kinetic power alongside with multiple problem solving to hit the next part.Summation:All round I had a lot of fun with this, both on my original play through and on my secondary (which I'm still doing), although split onto two separate discs, the game plays seamlessly, has some great twists, some magical cut scenes and of course twists along the way to keep you guessing what's going to happen next. All round definitely a game to buy and one that whilst occupying you for 20+ hours on your original play through is definitely something that you'll return to time and again. For me it's a game that others will have to live up to and with the new features allowing you to scavenge and assemble your own weaponry really gives you that feeling of doing your damnedest to survive.
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19.2.2013

For me personally, the Dead Space franchise has been one of the most unique, enthralling and indeed, outstanding series during this generation cycle. Dead Space one invoked the spirit of such classic movies as Alien and Event Horizon; an unholy match made in the depths of hell if I do say so myself, and bless it for being so. Dead Space two took this formula and whilst it did sacrifice some of its claustrophobia, did so in the noble venture of expanding the universe and giving us a bigger and bolder version of the first, complete with occasionally disturbing bouts of marker and PTSD induced dementia. But to the question, can the third live up to this legacy?I must confess,having just complete the game not three hours ago, I'm somewhat still pondering this. From the very start it is made clear that this will be a more action-based game, ditching many of the suspense-filled moments of tense silence with the gun shots of fanatical unitologists hell bent on killing Isaac from scene one. Now while it has gone down the path of action, I think this was for the best, and even made cognitive sense when you factor in the world they have developed, previous events and the character of Isaac Clarke. I must confess even I was face palming when I saw early videos; however my great fears where not to be realized in full. Yes there is more action, however most of the action and shootouts are relatively minimal and don't detract from that classic Dead Space vibe we all know and love.The game world is bigger than ever; ranging from the classic tight corridors of derelict spaceships, open space walks/flights and the ice planet far below. The environments are still amazing, and even I on more than one occasion found myself just staring at the backdrop scene beyond Isaac and marvelling at it size and beauty. Floating in open space with ship debris and parts floating around me whilst I stared down at the gigantic world below me sent shivers down my spine.The game itself is still the same game we all know by now, however the option for co-op now exists, which dose occasionally reap its own rewards , however not at the expense of the single player experience. The ammo is now of one variety, which is both good and bad; good because it streamlines the whole process, but bad because it feels a bit forced due to the new weapon crafting mechanic . Speaking of which, I personally found no need to craft any weapons, as the Plasma Cutter itself was more than enough to kill everything.Overall, Dead Space 3 was an enchanting game, with just enough of the hallmarks of the previous two to allow me to enjoy the experience and not feel I was just re-treading old ground with new grass. It's not a great game and certainly has its faults, however this is mainly because we are now all very familiar with the enemies present and this eliminates much of the previous fear. I would not call DS3 a survival horror game, nor a full blown action game, but rather a satisfactory compromise of the two.
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