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For Dark Fall 2: Lights Out (PC), 18 customer reviews collected from 1 e-commerce sites, and the average score is 3.7.

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12.10.2007

This one is a real original, which is the main thing it has in common with Dark Fall (I) The Journal. (It's not a sequel and only has one or two references to remind players of the previous game, all of them incidental). It's a little more well-produced, but still more or less a cottage industry game compared with the Lucas Arts of this world. It loaded from one disk onto the hard drive, doesn't have any irritating online activation, runs without the disk in the drive (always welcome) and had no technical glitches when running. The only technical issue is that it re-set the refresh rate of my screen to one which was much too low for the high resolution I normally use - resulting in an alarming,flickering mess after I quit first time. For those who also suffer this problem it's very easily remedied: right-click on the desktop background and choose Properties-settings-advanced-monitor or your system's equivalent, and change the refresh rate to something more respectable. Or access the display properties from Control panel. It's an inconvenience but not a catastrophic one.The game interface is absolutely straightforward: the game screen is letterbox, with a line of inventory items along the bottom and a simple Save/Load/Quit menu along the top. It's a point and click, wander-about-finding-stuff game with four main areas of exploration. It's not linear, and you can end the game before seeing everything there is to see if you "get there early" and get it right by guessing. Lots of interactions with bits and bobs (stuff on shelves, picture closeups etc.) aren't essential to complete the game but help with the atmosphere and the story. It isn't giving much away to say that the "worlds" are the same place at different times. The graphics are really nice and the details beautifully observed.The game starts in a Cornish cottage, where you, the protagonist, have been invited to map the local coast, at least ostensibly. Actually the problem with the nearby lighthouse is rather more radical than poor mapping... You start by reading "your" diary at night in the cottage, remembering, *unlike* me, to wait whilst a flashback sequence launches you into some daytime exploration as an aside. Having gathered what you need, you click yourself back into the present, negotiate the darkened farmyard and quay, get into a little boat and arrive at the dark, dank, abandoned lighthouse. Puzzles involve getting the lights to work, cracking some number codes, finding essential stuff and the not inconsiderable challenge of finding all the cursor hotspots... some of which are infuriatingly elusive. I had to use a walkthrough once or twice. As the game progresses there is a wide and imaginative range of exploration and interaction, some of it familiar to adventure gamers, some of it quite original.The initial lighthouse exploration is so like a real exploration of a creepy old building that I found it surprisingly gripping and quite unnerving at times. Music is limited to occasional effect, and the various footsteps, not-quite-whispers, rustling and clanging is actually just like the many noises which make real lighthouses rather creepy places to walk round. The transformation through time into a recently-closed museum and information centre in 2004 is beautifully well illustrated. Anyone who has been to or worked in such a place will recognise it all, from the post-it notes stuck to the till through the books by local authors, to the carefully displayed bits of the original building. It's also fairly creepy at times. Two other timeshifts show the place, complete with the exact same rock outcrops, at two other very different times. The brainwork involved in getting all this right is impressive.The game is fairly short, and the central premise remains a little hazy (something of ghosts, artificial intelligence, time travel and extra terrestrials is all in there somewhere) but I found the end reasonable enough, not least because the protagonist couldn't possibly have understood all that in any case. It was good entertainment and has a medium replay value (I know I will see a fair bit more the second time around). The short, personal credits that roll at the end of the game speak volumes about this being a labour of love, so I can forgive it the various small faults and annoyances (after all, huge, expensive games like Uru and Dreamfall both had some major flaws despite apparently very high production values). I think what impressed me about this game was that the observations of people's dwellings through the ages were so convincing: if you did travel through time to the same place and look around, you'd see the same kind of things: food and drink utensils, tacky ornaments, notes from loved ones on whatever the technology happened to be at the time, tools, cooking stuff, boots... In fact there's an analogy for each thing you find in each age, with only the human condition and the Cornish rocks staying constant over the years.If you're into adventure games and/or ghost stories, I'd definitely recommend this, especially if you like wandering about in interesting scenery, solving well-integrated puzzles and looking at good graphics without worrying about imminent orc attack...
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6.4.2012

Light's Out lives up to it's mother The Journal but doesn't surpass her, in my opinion. The story is sometimes confused but still engaging (I think it's hard for a 1st person game not to be). I have played all three in the series and have no 'favourite' so to speak, they all have different merits to them. I enjoyed the environment in the game and like in The Journal you acquire equipment which allows you to look at your surroundings in a different way, so I never found myself repeatedly going back to a place and searching through stuff relentlessly to find leads as I have in some games. Generally, if you have looked at a location thoroughly then you should have enough to go on.The game takes place in one specific environment (a lighthouse and the area around it) over different time periods (which hits all my history buttons...!). Puzzles are standard adventure game type things, and as others have noted definitely keep a notepad handy as you may find yourself at a puzzle you know you've seen a clue to somewhere before but can't remember where.You don't have to have played The Journal to play Light's Out although some experience with 1st person point and click adventures would be helpful. Like the Journal there is a creepy edge to the game, the atmosphere is as tense as the Journal and I feel like it's amplified by the fact that the environment feels much bigger than Dowerton did. The music and sound effects are fantastic and some bits did send genuine chills down my back, perhaps more than The Journal; I felt like the characters in the Journal allowed some sense of friendliness and comfort...There is characters in Light's Out but it felt more like a fleeting glimpse, a faded memory of a person. You learn about different characters through documents and letters and personal belongings. I feel I should add that Polly is also in this game though unfortunately without the Dorset accent:(Frankly, for a young adventure gamer (who has been an adventurer her whole life) £1.99 for a game, for an experience this good is absolutely ridiculous when I see my (male) friends spending £40, £50 on the latest 1st person shooter...The love and effort put into this series is astounding and unusual and is felt as you play the game...I can't knock it. Oh, I love lighthouses too... :D
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26.7.2006

In this sequel to Dark Fall: the Journal, you are part of the mystery of the strange disappearance of the lighthouse keepers of Fetch Rock. You begin this spooky point and click adventure thinking you are going to investigate the goings on at the lighthouse but quickly realise you have a lot more to do with the story than you could have imagined. There's an interesting twist in that you find ways to time travel through the history of the area of Fetch Rock to piece together what actually happened. This is where the plot falls to pieces however. Though solving many fiendish puzzles to reach the conclusion of the mystery, I found the ending inconclusive and had to make my own mind up about what really occurred.The end scene was abrupt and explained very little.That said, if you enjoyed the first Dark Fall adventure, you will love this. Same spookiness, same feeling of actually being sucked into the PC screen and being placed in the mystery itself.Interestingly, this game is based on a real life mystery, the disappearance of the keepers of Flannan Isle Lighthouse. Worth researching at your local library, which is exactly what I did next!
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18.5.2009

We have played many point and click type adventures, and this one we found to be quite enjoyable. It is definitely creep and scary in quite a few places. I would recommend keeping pen and paper handy, unless you have a photographic memory. There are lots of clues to look at, but nothing you can pick up and take with you, so you will need to make notes and draw diagrams to refer to later.Good points: Creepy mysterious storyline, plenty of puzzles, some of which are a little obscure, but more sideways thinking and remembering clues than randomly shoving objects together to see what works, like in some games.Bad points: Some of the scenes with voice acting in,the voices are quite hard to understand - some subtitles would have helped. Though most of the scenes repeat if you stay in that place long enough.Definately worth trying out, especially if you liked Dark Fall :The Journal, and The Lost Crown.
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31.12.2006

Having loved the original 'Dark Fall', I couldn't wait to play this one. For the most part, I wasn't disappointed - but I have to say, as a few others already have, that this game is very much let down by its ending. It's not just that the ending is abrupt, or leaves some things unexplained - it leaves EVERYTHING unexplained. While lack of closure is forgivable (if often annoying) in a novel, I really don't think it has any place in a point-n-click adventure game. Never mind not finding out what happens to the missing people the main character is meant to be finding, you never even establish why or how they went mad and disappeared in the first place. Seeing as this is the basis of tht plot,the lack of explanation is a failure which - in a game genre where plot, however far-fetched, is reliably concrete - does not come off as artistically open-ended, but just sloppy.
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3.1.2007

Well I would have to say that I really enjoyed this game and would definitely recommend it to any adventure player. It is well balanced between game play, realistic puzzles and story line. As good as part 1 the Journal if not even better! Journey back and forth in time around the lighthouse and see if you can correct some of the changes that have happened and explore the changes that have happened over time. Rather spooky at times. Keep your pen and paper handy and take notes on everything. Read all the notes you find (even though quite long at times) as there are some very important answers in there. If not critical then they add to the story line. Well worth it! Good Luck...

5.4.2010

If you enjoyed playing Darkfall - The Journal, then you will enjoy playing Lights Out. This time you get to explore an old lighthouse in four different time periods, once again with many not too complexed puzzles to solve and numerous rooms and locations to explore. The creepy music and sound effects are still there and as in Darkfall, the game should be played in a quiet room with the lights out (excuse the pun!) and the volume turned up to get real enjoyment out of the game. Rather short in gameplay but enjoyable to play.

25.9.2004

Dark Fall 2, the sequel to 2003's "Dark Fall: The Journal".This older version will not work with Windows Vista, or Windows 7. The new Directors Cut has no such issues, and has new scenes, effects and ghosts.

30.7.2013

Reasonable Adventure but can not imagine completing this without using a walkthrough. Game allows you to get into a position where it is impossible to complete it.

1.2.2016

good service and great game by writer Jonathan Boakes.

20.9.2017

OK

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