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For Commander: Conquest of the Americas (PC), 16 customer reviews collected from 1 e-commerce sites, and the average score is 3.1.

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31.7.2010

Nitro games however is more than open to new ideas - their previous game, East India Company, tried to provide a deep and in-depth trading simulator set against the back-drop of the colonisation of India and the rise of the East India Companies. It wasn't perfect, but it was a nice concept and could be quite addictive and satisfying, without requiring you to think too hard. But Nitro knew their creation could have been better, but instead of pushing on forward doing what they thought the solution was, they opened it up the fans.Through hard work, extensive player feedback, and the culmination of un-realised hopes and dreams for East India Company,Nitro have developed another maritime trading game in the form of Commander: Conquest of the Americas. Instead of India, the game world is set in 16th Century America, before the first real wave of colonisation began. As the player, you once again take the reins of one of the seven major European powers, and armed with only a small fleet and some smelly peasants, you set out to bring civilisation to the New World.It's easy to make comparisons with Sid Meier's Colonization game, both original and the remake he did for Civ IV. Not to say that there wasn't an influence - there probably was, but just as East India Company was inexplicably linked to Empire: Total War, the linking of this game to Colonization seems a bit obvious, not to mention unnecessary. If you're looking for any game to compare it too, compare it to its predecessor East India Company. Whilst not a direct sequel, Nitro have freely admitted it's the spiritual successor, and even includes some features that they had hoped to include in EIC, but never did.In many ways, little has changed since East India Company, and whilst it's tempting to think of that as a bad thing, one has to remember that this is part of the same concept as EIC, if not the same series. How has the game play changed between Starcraft and Starcraft 2? Hearts of Iron II to Hearts of Iron III? Granted, those games have taken larger leaps and made greater innovations than this game seems to have - but that doesn't mean it's not any good.When approaching the development of Commander, Nitro set out to do a number of key things - streamline the interface, improve the trading system's various mechanics, and add longevity and depth, especially towards the endgame. In the one sense, they've succeeded in every one of those key areas, but in another, it may still not be quite enough.Commander differs from EIC in several key areas. For one, there are no fixed 'ports' any more for you to conquer and manage. Instead, there are 'colony spots' - randomised locations spread out along the American east cost as well as South America. This already adds longevity to the game, as you will never start a campaign the same way (unless you choose to, of course), and each time you load a new session the colony spots are randomly generated, as well as the resources attached to them. There are only a finite number of spots however, which is designed to promote competition towards the middle and end parts of the game.Every faction founds one colony to start with, and then after that it's pretty much a race to see who can develop fastest, expand quickest, earn the most profit etc. The early game is mainly about setting yourself up and earning some money, and here is where the improved trade mechanics come into play. Resources now have more depth to them - most (although strangely not all) of the base resources can be upgraded into a more valuable form. Auto-trading has also been vastly improved and streamlined so that it actually works, and even the basics have been streamlined out. For example, if you owned several resources in EIC, you wouldn't be able to trade with all of them all the time because they would eventually get devalued. In this game however it's less of an issue, and so there's one less thing for you to worry about - although it's never a good idea just to have one resource.Colony management is similar to port management, but the interface has been streamlined and that extra 'mode' of gameplay from EIC has been stripped out altogether. There'smore buildings to build, whether it be garrisons, forts, theatres or production buildings (there's even a palace) but they all have a purpose. Morale is a key factor in colonies now - without it, your goods won't be harvested or constructed as fast, and new colonists from Europe will be few and far between, hampering your growth.There's still no land-combat in the game, although since this is the Americas it is less noticeable. Naval combat, as always, is the name of the game. Little has changed in that regard either, apart from the standard tweaking and simplifying of the interface. There are some subtle changes that can take some getting used to, but other than that it's still as good as it was in East India Company. There are plenty of other little additions and elements that have been added to the game, but we wouldn't want to spoil it would we?Commander is definitely an improvement over East India Company - it took onboard as much feedback as it could, made improvements where it counted most, and even the change of setting means that the necessary abstractions it's had to make are less noticeable. That said, there's still that slight nagging sense of repetition, that slow down where all you can do is wait and maybe fiddle for a little. It's not necessarily the game's fault, it's just what it is. This is a must have for both fans and newcomers a like, but don't expect the second coming. This is a solid and improved version of East India Company, nothing more.
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6.11.2010

Its really a great game, very fun and allmost a game from the "old school", i have to sincerely say that i liked much more this game, than the recently new Civilization - Colonization, that one was a huge desapointment, principally for the old guys that loved, and i really mean LOVE the original Colonization, from the great Sid Meier, in his golden times. This game made me travel on time, and is giving great moments of enjoying and fun. Its not a turn based old school game, but its allmost as good.Of topic i have to ask anyone who read this, and eventually know the great Sid Meier, something: Please tell the master (Sid Meier) that we, the really hardcore fans of his fabulous games, are really,very, seriously, disapointed with the last Civilization V, it was a totally and complete, frustration. We spent the last months watching and salivating the graphics, and everything else that cames out in previews and screenshots, of Civilization V, and when it finally arrives, by mail from Amazon it was that "thing", i dont really have a subjective to give it, so i called "thing", it was like a cold ice water bucket droped on the top of my head, i even consider return it for free, just to get rid of it, and forget it forever, but then i think, maybe in a few years, after everyone have send it to the trash can, i could earn some money with it, so i keep it. I am sorry for being so sincere, but thats what i really feel. Mr Sid Meier please give us games like this one, Commander - Conquest of the Americas and not like Civilization V.Finally i want to refer that a naval battle in Commander - Conquest of the Americas, is the most rewarding thing to do in the end of a hard day / week of work, it kills and sweeps all the stress, simply fabulous. If you love the "old school" strategy games, buy this game you wont be disapointed, trust me.
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26.4.2012

When I first clicked on this game, I was surprised by its low rating; but then I noticed that several people have problems with Steam. I have bought all of my games through Steam for the last couple of years and never had any problems. So this review is about the game and not Steam.The game itself might indeed be called old school because of the setting and manner you develop things. You start out with one colony and several ships. The idea is of course to colonise the american continent while the CPU controls the other nations.At the beginning it seemed repetitive because you produce some basic goods that have to be shipped back to Europe to be sold and in the meantime you pick up colonistsand soldiers.Meanwhile you upgrade your colony with buildings that give you access to other buildings/units so you can colonise the continent further and engage your enemies at sea and land.So nothing ground-breaking here regarding gameplay. The graphics are well done but don't expect cutting edge 3D maps or units.I've given the game only 3 stars for fun because of its repetitive character, otherwise it's worth 4 stars.
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28.3.2013

its very good could do with a little more complexity of content. However good overall and enjoyable. Needs to include the political dimension more

31.8.2010

Is an interesting and fun real time strategy game.As I am fan of strategy games, I reccomend this one.

9.9.2014

product as described I'm very pleased thank you A+++

23.12.2015

Excellent A1...

20.11.2014

super

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