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For Close Combat: Invasion Normandy (PC), 8 customer reviews collected from 1 e-commerce sites, and the average score is 3.5.

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26.3.2002

This is not just another tactical wargame for the easily pleased. This is a game which rewrites the genre and did so from the first in the series. This one continues the strong tradition of this series of not shying away from the reality of war in the 1940s as other games I could mention do. Here you have realistic spotting of units depending on the abilites of the unit itself rather than a steadily expanding fog of war. Here you have soldiers who do miss their target especially if they are taking fire themselves. Here you can see the real tactics employed during the Second World War of using suppressing fire before an assault. Most important of all you have troops who respond to the situation around them,who get scared when bullets start flying near them, who hit the deck when mortar shells start landing, who run away when asked to attack a Panther with rifles, who won't fight to the death unless they are the elite of the elite. This is the closest simulation of the psychological effects of war you can buy and as such you will feel for every one of your men who takes a hit.Certainly it has its faults. On the standard setting it is way too easy as the Americans but a bit of tweaking of the settings and dropping just one of your units out before battle commences can make this a truly challenging game. You certainly won't be able to use the tank rush tactics of other games.However the greatest facet of this game is the way it tells the story on several levels. Firstly it tells the story of the battle for the Cotentin Peninsula of Normandy which is painstakingly historically accurate from the units right down to the contemporary aerial photographs used to design the maps. Secondly is the story which unfolds in each battle created by the beautiful overhead view that tells the story of the battle through the bodies in the street, the tank wrecks smouldering in the fields and rubble that had so recently been a building.If you get any closer than this to real combat you're either a veteran or very unlucky. In either case don't buy this game - it will bring back too many bad memories.
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23.6.2002

The Close Combat series is pretty unique in PC gaming. Its whole reason to exist seems to be provide a truly realistic WWII experience. I've tried "Sudden Strike" and it's just not real.When I command a company of men I want them to refuse orders if I ask them to do something stupid.I want them to run away if the going gets too tough.I want too feel that the enemy commander is up against the same problems.With the possible exception of the "Total War" series, I really don't know any other real time game that does this.The Close Combat series has been been good from the start and in this fifth version has all the cosmetic improvements you'd expect. The maps look like aerial photographs,the animation etc. is all much better.However, the very nature of this game means that there is a limit to how diffeent it can be from previous outings. We've got naval batteries, off-screen mortars and air strikes and I have no complaints in this department.However, the thing that should be superb is the AI.And, frankly, it's not...This is why I've only given the four stars. It's obviously difficult to tell what an AI is up to in a game; but I don't expect to see Germans walking idiotically into withering crossfields of fire, and continuing to do so when, quite obviously, they haven't found the weak point of my defences.As I say, this can be difficult to judge when you have fog of war in operation (I've only played it this way). For all I know this is a feint and there is a couple of platoons working a genius out-flanking manouvre...However, this never manifests itself before game end and...Consider the damning evidence:In one mission I was was attacking from the beach. My men were in the open with no cover under heavy fire while the Germans were heavily dug in; some in concrete bunkers.Consider my suprise when a small group of the defenders came running across the sands in an "attempt" at an out flanking manouvre!They lasted about as long as you would expect.I can't imagine that happended too often on 6/6/44...
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28.12.2003

A rather odd game. At first I was incredibly confused by the interface, wondering exactly how I move the untis about, and what the deal with smoke was, but when I got into it it was an extremely interesting title. This game requires you to think a lot more heavily than games such as Red Alert, or even Age of Empires, in that the enemy is smart. This is one of the only strategy game I can think of where things like supressing fire actually affect the performance of the enemy, or even your own, units. A fine game to play.

22.3.2002

Yes, it is indeed more of the same but at a budget price... you cant complain. If you enjoyed the other CC games it would be worth a punt. Also remember that as well as the original game you will be able to download Mods, New Maps etc from various websites. And while you have the option of amending your opponents forces, it doesnt mean you have to. The previous reviewer says its all a bit one sided - perhaps this is why this "feature" has been included?

20.4.2012

I have come back to play Close Combat: Invasion Normandy (CC5) after reading a few books about D-Day and Operation Overlord. If you are interested in the history around this game, I would recommend

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