logo

Info


Reviewbucket.co.uk scanned the internet for Age of Wonders: Planetfall reviews.
You can find all Age of Wonders: Planetfall reviews and ratings on this page.

Read the reviews.

Analysis


For Age of Wonders: Planetfall, 10 customer reviews collected from 1 e-commerce sites, and the average score is 3.6.

Detailed seller stats;
Amazon has 10 customer reviews and the average score is 3.6. Go to this seller.

Detail


Click to list all products in this category.

Similar Items

7.8.2019

When an unknown cataclysm brings about the demise of the Star Union - an intergalactic government - several factions rise from the ashes to battle with each other for dominance as they each attempt to carve out a new future for their empires and usher in a new age of wonders!"Age of Wonders: Planet Fall" is the fifth game in the series, the first one of the franchise to be released in five years, and the first of the series to take place in a futuristic sci-fi setting rather than the traditional sword and sorcery one. The game is a turn based strategy that takes place across an initial 14 scenarios and allows the gamer to play as six different factions.The playable factions are as follows:- The "Vanguard".A rogue-like race of militaristic nomads who combine advanced technology and martial might with a skill for propaganda and diplomacy.- The "Kir'ko". A rapidly evolved insect race who specialise in swift population growth and producing large, swarm-like armies.- The "Dvar". A dwarf-like species that specialises in firearms and explosives and is comfortable living in volcanic regions.- The "Syndicate". A group of ruthless traders who see endless opportunity for exploitation in this new universe, and specialise in stealth and covert operations.- The "Amazons". A race of bio-engineered Spartan-like troops, who are highly mobile and have the ability to terraform desolate areas into forest.- The "Assembly". A race of cyborgs who aim to force peace on the rest of the galaxy by breaking it down and rebuilding it into a perfect new whole. They can reassemble fallen units and grant them new life.Prior to starting a campaign you have the option to create your own commander or choose from a number of pre-created characters to lead your armies. Customisation options include the ability to choose your characters gender, posture, head, skin, eyes, hair, torso, legs and accessories, as well as allocating certain perks and abilities. Commanders also act as hero units for your armies and can be upgraded with useful and deadly abilities and weapons over time.Each scenario in a campaign will have it's own mission parameters - for example, to search for survivors or explore a strange phenomenon - and takes place on a planet, with each planet being of a particular size (denoting the size of the campaign area), and possessing of it's own particular resources, climate, and terrain.At the beginning of each scenario you start with just one base hub from which you can access your colony interface, which allows you to control your settlements, allocate military and societal research and production, build units for your military, build new structures that will bolster economic performance, protect the colony, or provide access to new types of unit (for example barracks, training centres, reactor cores, science labs etc), and control your colonists in order to fine tune their happiness and your production capabilities.Your base hub only has a limited area of control, however this can be extended by sending your armies out into the wild to explore, where they will discover other settlements, landmarks, facilities, and resources that can be annexed into your growing empire, each one of which will provide a boost to one of the games four main resources - food, production, energy, and knowledge. Sometimes these areas will be unoccupied, but occasionally you will find them controlled by opposing forces that can be dealt with either through violence or diplomacy.Armies consist of anything up to six units - the composition of which is entirely down to your preferences - with each unit having it's own attributes, weapons, and abilities, and ranging from standard infantry units, to fast cavalry-type units, to lumbering tank-type units, flying units, to support units.Combat occurs when you choose to order one of your armies into the same hex occupied by an enemy force, and takes you from the world map to a tactical map where each individual unit can be controlled. Up to 42 individual units can be sent into combat at the same time by having a number of allied army units adjacent to each other when an attack is initialised.Tactical combat is extremely similar to that seen in the recent XCOM games and is relatively intuitive and simple to use. Each of your units has three action points that can be used to perform a number of different actions, such as moving, attacking, entering overwatch, or hunkering down. Combat also features a simple cover system which allows units to increase their defence ratings by locating themselves next to buildings and other terrain features that will provide them with protection from enemy attacks, although most scenarios also have environmental hazards such as fuel tanks that can be exploded, so perhaps try not to hind behind one of them! Units can be flanked with attacks from the side or rear resulting in increased damage, and they can also be subjected to a variety of specific damage types such as bleeding, stunning, and poison.Each unit will have a variety of abilities available to them - for example in the case of the basic Vanguard infantry unit, a long ranged rifle attack and a short ranged grenade attack that causes stun damage. Units can also be upgraded with modifications tht you have researched or discovered out in the game world that increase their offensive and defensive abilities, such as nano-tech that allows them to heal, or special ammunition types like flechette rounds.Combat is turn based, with the defending faction always getting the first move and being allowed to move and order all of it's units before the attacking faction can take their turn. Tactical use of the battlefield and intelligent use of your units are almost always absolutely essential to victory, even on the lowest difficulty setting, and battle ends when one army or the other has been completely destroyed or if you order your units to retreat, leaving the victor with the spoils of war.Age of Wonders: Planet fall isn't a pretty game. In terms of graphics and sound it barely improves upon the preceding games in the franchise. It is also a fairly difficult game to play, and even more difficult to master the more involving strategic, diplomatic, and resource management aspects of the game. It requires a degree of patience and more than it's fair share of trial and error before you will feel comfortable that you know what you are doing.Stick with it though, because those of you who persist will find yourself with a rich, detailed, traditional RPG experience of the sort that we don't see much on the console market.
Read more..

8.8.2019

When an unknown cataclysm brings about the demise of the Star Union - an intergalactic government - several factions rise from the ashes to battle with each other for dominance as they each attempt to carve out a new future for their empires and usher in a new age of wonders!"Age of Wonders: Planet Fall" is the fifth game in the series, the first one of the franchise to be released in five years, and the first of the series to take place in a futuristic sci-fi setting rather than the traditional sword and sorcery one. The game is a turn based strategy that takes place across an initial 14 scenarios and allows the gamer to play as six different factions.The playable factions are as follows:- The "Vanguard".A rogue-like race of militaristic nomads who combine advanced technology and martial might with a skill for propaganda and diplomacy.- The "Kir'ko". A rapidly evolved insect race who specialise in swift population growth and producing large, swarm-like armies.- The "Dvar". A dwarf-like species that specialises in firearms and explosives and is comfortable living in volcanic regions.- The "Syndicate". A group of ruthless traders who see endless opportunity for exploitation in this new universe, and specialise in stealth and covert operations.- The "Amazons". A race of bio-engineered Spartan-like troops, who are highly mobile and have the ability to terraform desolate areas into forest.- The "Assembly". A race of cyborgs who aim to force peace on the rest of the galaxy by breaking it down and rebuilding it into a perfect new whole. They can reassemble fallen units and grant them new life.Prior to starting a campaign you have the option to create your own commander or choose from a number of pre-created characters to lead your armies. Customisation options include the ability to choose your characters gender, posture, head, skin, eyes, hair, torso, legs and accessories. Commanders also act as hero units for your armies and can be upgraded with useful and deadly abilities and weapons over time.Each scenario in a campaign will have it's own mission parameters - for example, to search for survivors or explore a strange phenomenon - and takes place on a planet, with each planet being of a particular size (denoting the size of the campaign area), and possessing of it's own particular resources, climate, and terrain.At the beginning of each scenario you start with just one base hub from which you can access your colony interface, which allows you to control your settlements, allocate research and production, build units for your military, build new structures that will bolster economic performance, protect the colony, or provide access to new types of unit (for example barracks, training centres, reactor cores, science labs etc), and control your colonists in order to fine tune their happiness and your production capabilities.Your base hub only has a limited area of control, however this can be extended by sending your armies out into the wild to explore, where they will discover other settlements, landmarks, facilities, and resources that can be annexed into your growing empire, each one of which will provide a boost to one of the games four main resources - food, production, energy, and knowledge. Sometimes these areas will be unoccupied, but occasionally you will find them controlled by opposing forces that can be dealt with either through violence or diplomacy.Armies consist of anything up to six units - the composition of which is entirely down to your preferences - with each unit having it's own abilities, attributes, weapons, and abilities, and ranging from standard infantry units, to fast cavalry-type units, to lumbering tank-type units, to support units that can assist with things like scouting, support, and colony growth.Combat occurs when you choose to order one of your armies into the same hex occupied by an enemy force, and takes you from the world map to a tactical map where each individual unit can be controlled. Up to 42 individual units can be sent into combat at the same time by having a number of allied army units adjacent to each other when an attack is initialised.Tactical combat is extremely similar to that seen in the recent XCOM games and is relatively intuitive and simple to use. Each of your units has three action points that can be used to perform a number of different actions, such as moving, attacking, entering overwatch, or hunkering down. Combat also features a simple cover system which allows units to increase their defence ratings by locating themselves next to buildings and other terrain features that will provide them with protection from enemy attacks. Units can be flanked with attacks from the side or rear resulting in increased damage, and they can also be subjected to a variety of specific damage types such as bleeding, stunning, and poison.Each unit will have a variety of abilities available to them - for example in the case of the basic Vanguard infantry unit, a long ranged rifle attack and a short ranged grenade attack that causes stun damage. Units can also be upgraded with modifications that increase their offensive and defensive abilities, such as nano-tech that allows them to heal, or special ammunition types.Combat is turn based, with the defending faction always getting the first move and being allowed to move and order all of it's units before the attacking faction can take their turn. Tactical use of the battlefield and intelligent use of your units are almost always absolutely essential to victory, even on the lowest difficulty setting, and battle ends when one army or the other has been completely destroyed or if you order your units to retreat, leaving the victor with the spoils of war.Age of Wonders: Planet fall isn't a pretty game. In terms of graphics and sound it barely improves upon the preceding games in the franchise. It is also a fairly difficult game to play, and even more difficult to master the more involving strategic and resource management aspects of the game. It requires a degree of patience and more than it's fair share of trial and error before you will feel comfortable that you know what you are doing.Stick with it though, because those of you who persist will find yourself with a rich, detailed, traditional RPG experience of the sort that we don't see much on the console market.
Read more..

30.1.2020

This is a really good turn based strategy game which melds basic x com like combat with 4X gameplay. Those two elements themselves are not particularly deep, but taken together with a lot of customisation for your armies and and RPG like levelling up systems means that there is always something interesting to do each turn. I enjoyed it a lot and highly recommend it to strategy gamers.

29.1.2020

Arrived on time and is a good game.

14.8.2019

Great game and very addictive

29.1.2020

Love the game

List All Products

Terms and ConditionsPrivacy Policy